Guangming Zhu

CV
h-index71
25papers
544citations
Novelty41%
AI Score57

25 Papers

CVJul 6, 2024Code
DailyDVS-200: A Comprehensive Benchmark Dataset for Event-Based Action Recognition

Qi Wang, Zhou Xu, Yuming Lin et al.

Neuromorphic sensors, specifically event cameras, revolutionize visual data acquisition by capturing pixel intensity changes with exceptional dynamic range, minimal latency, and energy efficiency, setting them apart from conventional frame-based cameras. The distinctive capabilities of event cameras have ignited significant interest in the domain of event-based action recognition, recognizing their vast potential for advancement. However, the development in this field is currently slowed by the lack of comprehensive, large-scale datasets, which are critical for developing robust recognition frameworks. To bridge this gap, we introduces DailyDVS-200, a meticulously curated benchmark dataset tailored for the event-based action recognition community. DailyDVS-200 is extensive, covering 200 action categories across real-world scenarios, recorded by 47 participants, and comprises more than 22,000 event sequences. This dataset is designed to reflect a broad spectrum of action types, scene complexities, and data acquisition diversity. Each sequence in the dataset is annotated with 14 attributes, ensuring a detailed characterization of the recorded actions. Moreover, DailyDVS-200 is structured to facilitate a wide range of research paths, offering a solid foundation for both validating existing approaches and inspiring novel methodologies. By setting a new benchmark in the field, we challenge the current limitations of neuromorphic data processing and invite a surge of new approaches in event-based action recognition techniques, which paves the way for future explorations in neuromorphic computing and beyond. The dataset and source code are available at https://github.com/QiWang233/DailyDVS-200.

CVOct 20, 2023
UE4-NeRF:Neural Radiance Field for Real-Time Rendering of Large-Scale Scene

Jiaming Gu, Minchao Jiang, Hongsheng Li et al.

Neural Radiance Fields (NeRF) is a novel implicit 3D reconstruction method that shows immense potential and has been gaining increasing attention. It enables the reconstruction of 3D scenes solely from a set of photographs. However, its real-time rendering capability, especially for interactive real-time rendering of large-scale scenes, still has significant limitations. To address these challenges, in this paper, we propose a novel neural rendering system called UE4-NeRF, specifically designed for real-time rendering of large-scale scenes. We partitioned each large scene into different sub-NeRFs. In order to represent the partitioned independent scene, we initialize polygonal meshes by constructing multiple regular octahedra within the scene and the vertices of the polygonal faces are continuously optimized during the training process. Drawing inspiration from Level of Detail (LOD) techniques, we trained meshes of varying levels of detail for different observation levels. Our approach combines with the rasterization pipeline in Unreal Engine 4 (UE4), achieving real-time rendering of large-scale scenes at 4K resolution with a frame rate of up to 43 FPS. Rendering within UE4 also facilitates scene editing in subsequent stages. Furthermore, through experiments, we have demonstrated that our method achieves rendering quality comparable to state-of-the-art approaches. Project page: https://jamchaos.github.io/UE4-NeRF/.

CVNov 30, 2023Code
Sketch Input Method Editor: A Comprehensive Dataset and Methodology for Systematic Input Recognition

Guangming Zhu, Siyuan Wang, Qing Cheng et al.

With the recent surge in the use of touchscreen devices, free-hand sketching has emerged as a promising modality for human-computer interaction. While previous research has focused on tasks such as recognition, retrieval, and generation of familiar everyday objects, this study aims to create a Sketch Input Method Editor (SketchIME) specifically designed for a professional C4I system. Within this system, sketches are utilized as low-fidelity prototypes for recommending standardized symbols in the creation of comprehensive situation maps. This paper also presents a systematic dataset comprising 374 specialized sketch types, and proposes a simultaneous recognition and segmentation architecture with multilevel supervision between recognition and segmentation to improve performance and enhance interpretability. By incorporating few-shot domain adaptation and class-incremental learning, the network's ability to adapt to new users and extend to new task-specific classes is significantly enhanced. Results from experiments conducted on both the proposed dataset and the SPG dataset illustrate the superior performance of the proposed architecture. Our dataset and code are publicly available at https://github.com/GuangmingZhu/SketchIME.

CVNov 11, 2025Code
Multi-Granularity Mutual Refinement Network for Zero-Shot Learning

Ning Wang, Long Yu, Cong Hua et al.

Zero-shot learning (ZSL) aims to recognize unseen classes with zero samples by transferring semantic knowledge from seen classes. Current approaches typically correlate global visual features with semantic information (i.e., attributes) or align local visual region features with corresponding attributes to enhance visual-semantic interactions. Although effective, these methods often overlook the intrinsic interactions between local region features, which can further improve the acquisition of transferable and explicit visual features. In this paper, we propose a network named Multi-Granularity Mutual Refinement Network (Mg-MRN), which refine discriminative and transferable visual features by learning decoupled multi-granularity features and cross-granularity feature interactions. Specifically, we design a multi-granularity feature extraction module to learn region-level discriminative features through decoupled region feature mining. Then, a cross-granularity feature fusion module strengthens the inherent interactions between region features of varying granularities. This module enhances the discriminability of representations at each granularity level by integrating region representations from adjacent hierarchies, further improving ZSL recognition performance. Extensive experiments on three popular ZSL benchmark datasets demonstrate the superiority and competitiveness of our proposed Mg-MRN method. Our code is available at https://github.com/NingWang2049/Mg-MRN.

CVJun 7, 2022
Spatial Parsing and Dynamic Temporal Pooling networks for Human-Object Interaction detection

Hongsheng Li, Guangming Zhu, Wu Zhen et al.

The key of Human-Object Interaction(HOI) recognition is to infer the relationship between human and objects. Recently, the image's Human-Object Interaction(HOI) detection has made significant progress. However, there is still room for improvement in video HOI detection performance. Existing one-stage methods use well-designed end-to-end networks to detect a video segment and directly predict an interaction. It makes the model learning and further optimization of the network more complex. This paper introduces the Spatial Parsing and Dynamic Temporal Pooling (SPDTP) network, which takes the entire video as a spatio-temporal graph with human and object nodes as input. Unlike existing methods, our proposed network predicts the difference between interactive and non-interactive pairs through explicit spatial parsing, and then performs interaction recognition. Moreover, we propose a learnable and differentiable Dynamic Temporal Module(DTM) to emphasize the keyframes of the video and suppress the redundant frame. Furthermore, the experimental results show that SPDTP can pay more attention to active human-object pairs and valid keyframes. Overall, we achieve state-of-the-art performance on CAD-120 dataset and Something-Else dataset.

CVMar 6
Breaking Smooth-Motion Assumptions: A UAV Benchmark for Multi-Object Tracking in Complex and Adverse Conditions

Jingtao Ye, Kexin Zhang, Xunchi Ma et al.

The rapid movements and agile maneuvers of unmanned aerial vehicles (UAVs) induce significant observational challenges for multi-object tracking (MOT). However, existing UAV-perspective MOT benchmarks often lack these complexities, featuring predominantly predictable camera dynamics and linear motion patterns. To address this gap, we introduce DynUAV, a new benchmark for dynamic UAV-perspective MOT, characterized by intense ego-motion and the resulting complex apparent trajectories. The benchmark comprises 42 video sequences with over 1.7 million bounding box annotations, covering vehicles, pedestrians, and specialized industrial categories such as excavators, bulldozers and cranes. Compared to existing benchmarks, DynUAV introduces substantial challenges arising from ego-motion, including drastic scale changes and viewpoint changes, as well as motion blur. Comprehensive evaluations of state-of-the-art trackers on DynUAV reveal their limitations, particularly in managing the intertwined challenges of detection and association under such dynamic conditions, thereby establishing DynUAV as a rigorous benchmark. We anticipate that DynUAV will serve as a demanding testbed to spur progress in real-world UAV-perspective MOT, and we will make all resources available at link.

40.7CVApr 17
Sketch and Text Synergy: Fusing Structural Contours and Descriptive Attributes for Fine-Grained Image Retrieval

Siyuan Wang, Hanchen Gao, Guangming Zhu et al.

Fine-grained image retrieval via hand-drawn sketches or textual descriptions remains a critical challenge due to inherent modality gaps. While hand-drawn sketches capture complex structural contours, they lack color and texture, which text effectively provides despite omitting spatial contours. Motivated by the complementary nature of these modalities, we propose the Sketch and Text Based Image Retrieval (STBIR) framework. By synergizing the rich color and texture cues from text with the structural outlines provided by sketches, STBIR achieves superior fine-grained retrieval performance. First, a curriculum learning driven robustness enhancement module is proposed to enhance the model's robustness when handling queries of varying quality. Second, we introduce a category-knowledge-based feature space optimization module, thereby significantly boosting the model's representational power. Finally, we design a multi-stage cross-modal feature alignment mechanism to effectively mitigate the challenges of cross modal feature alignment. Furthermore, we curate the fine-grained STBIR benchmark dataset to rigorously validate the efficacy of our proposed framework and to provide data support as a reference for subsequent related research. Extensive experiments demonstrate that the proposed STBIR framework significantly outperforms state of the art methods.

CVApr 2, 2024Code
Language Model Guided Interpretable Video Action Reasoning

Ning Wang, Guangming Zhu, HS Li et al.

While neural networks have excelled in video action recognition tasks, their black-box nature often obscures the understanding of their decision-making processes. Recent approaches used inherently interpretable models to analyze video actions in a manner akin to human reasoning. These models, however, usually fall short in performance compared to their black-box counterparts. In this work, we present a new framework named Language-guided Interpretable Action Recognition framework (LaIAR). LaIAR leverages knowledge from language models to enhance both the recognition capabilities and the interpretability of video models. In essence, we redefine the problem of understanding video model decisions as a task of aligning video and language models. Using the logical reasoning captured by the language model, we steer the training of the video model. This integrated approach not only improves the video model's adaptability to different domains but also boosts its overall performance. Extensive experiments on two complex video action datasets, Charades & CAD-120, validates the improved performance and interpretability of our LaIAR framework. The code of LaIAR is available at https://github.com/NingWang2049/LaIAR.

GRJun 28, 2025Code
VoteSplat: Hough Voting Gaussian Splatting for 3D Scene Understanding

Minchao Jiang, Shunyu Jia, Jiaming Gu et al.

3D Gaussian Splatting (3DGS) has become horsepower in high-quality, real-time rendering for novel view synthesis of 3D scenes. However, existing methods focus primarily on geometric and appearance modeling, lacking deeper scene understanding while also incurring high training costs that complicate the originally streamlined differentiable rendering pipeline. To this end, we propose VoteSplat, a novel 3D scene understanding framework that integrates Hough voting with 3DGS. Specifically, Segment Anything Model (SAM) is utilized for instance segmentation, extracting objects, and generating 2D vote maps. We then embed spatial offset vectors into Gaussian primitives. These offsets construct 3D spatial votes by associating them with 2D image votes, while depth distortion constraints refine localization along the depth axis. For open-vocabulary object localization, VoteSplat maps 2D image semantics to 3D point clouds via voting points, reducing training costs associated with high-dimensional CLIP features while preserving semantic unambiguity. Extensive experiments demonstrate effectiveness of VoteSplat in open-vocabulary 3D instance localization, 3D point cloud understanding, click-based 3D object localization, hierarchical segmentation, and ablation studies. Our code is available at https://sy-ja.github.io/votesplat/

CVDec 13, 2023Code
Enhance Sketch Recognition's Explainability via Semantic Component-Level Parsing

Guangming Zhu, Siyuan Wang, Tianci Wu et al.

Free-hand sketches are appealing for humans as a universal tool to depict the visual world. Humans can recognize varied sketches of a category easily by identifying the concurrence and layout of the intrinsic semantic components of the category, since humans draw free-hand sketches based a common consensus that which types of semantic components constitute each sketch category. For example, an airplane should at least have a fuselage and wings. Based on this analysis, a semantic component-level memory module is constructed and embedded in the proposed structured sketch recognition network in this paper. The memory keys representing semantic components of each sketch category can be self-learned and enhance the recognition network's explainability. Our proposed networks can deal with different situations of sketch recognition, i.e., with or without semantic components labels of strokes. Experiments on the SPG and SketchIME datasets demonstrate the memory module's flexibility and the recognition network's explainability. The code and data are available at https://github.com/GuangmingZhu/SketchESC.

CVSep 26, 2025Code
Prompt-guided Representation Disentanglement for Action Recognition

Tianci Wu, Guangming Zhu, Jiang Lu et al.

Action recognition is a fundamental task in video understanding. Existing methods typically extract unified features to process all actions in one video, which makes it challenging to model the interactions between different objects in multi-action scenarios. To alleviate this issue, we explore disentangling any specified actions from complex scenes as an effective solution. In this paper, we propose Prompt-guided Disentangled Representation for Action Recognition (ProDA), a novel framework that disentangles any specified actions from a multi-action scene. ProDA leverages Spatio-temporal Scene Graphs (SSGs) and introduces Dynamic Prompt Module (DPM) to guide a Graph Parsing Neural Network (GPNN) in generating action-specific representations. Furthermore, we design a video-adapted GPNN that aggregates information using dynamic weights. Experiments in video action recognition demonstrate the effectiveness of our approach when compared with the state-of-the-art methods. Our code can be found in https://github.com/iamsnaping/ProDA.git

CVJun 28, 2025Code
Intervening in Black Box: Concept Bottleneck Model for Enhancing Human Neural Network Mutual Understanding

Nuoye Xiong, Anqi Dong, Ning Wang et al.

Recent advances in deep learning have led to increasingly complex models with deeper layers and more parameters, reducing interpretability and making their decisions harder to understand. While many methods explain black-box reasoning, most lack effective interventions or only operate at sample-level without modifying the model itself. To address this, we propose the Concept Bottleneck Model for Enhancing Human-Neural Network Mutual Understanding (CBM-HNMU). CBM-HNMU leverages the Concept Bottleneck Model (CBM) as an interpretable framework to approximate black-box reasoning and communicate conceptual understanding. Detrimental concepts are automatically identified and refined (removed/replaced) based on global gradient contributions. The modified CBM then distills corrected knowledge back into the black-box model, enhancing both interpretability and accuracy. We evaluate CBM-HNMU on various CNN and transformer-based models across Flower-102, CIFAR-10, CIFAR-100, FGVC-Aircraft, and CUB-200, achieving a maximum accuracy improvement of 2.64% and a maximum increase in average accuracy across 1.03%. Source code is available at: https://github.com/XiGuaBo/CBM-HNMU.

CVMar 30, 2021Code
Free-form Description Guided 3D Visual Graph Network for Object Grounding in Point Cloud

Mingtao Feng, Zhen Li, Qi Li et al.

3D object grounding aims to locate the most relevant target object in a raw point cloud scene based on a free-form language description. Understanding complex and diverse descriptions, and lifting them directly to a point cloud is a new and challenging topic due to the irregular and sparse nature of point clouds. There are three main challenges in 3D object grounding: to find the main focus in the complex and diverse description; to understand the point cloud scene; and to locate the target object. In this paper, we address all three challenges. Firstly, we propose a language scene graph module to capture the rich structure and long-distance phrase correlations. Secondly, we introduce a multi-level 3D proposal relation graph module to extract the object-object and object-scene co-occurrence relationships, and strengthen the visual features of the initial proposals. Lastly, we develop a description guided 3D visual graph module to encode global contexts of phrases and proposals by a nodes matching strategy. Extensive experiments on challenging benchmark datasets (ScanRefer and Nr3D) show that our algorithm outperforms existing state-of-the-art. Our code is available at https://github.com/PNXD/FFL-3DOG.

CVJul 12, 2020Code
MeDaS: An open-source platform as service to help break the walls between medicine and informatics

Liang Zhang, Johann Li, Ping Li et al.

In the past decade, deep learning (DL) has achieved unprecedented success in numerous fields including computer vision, natural language processing, and healthcare. In particular, DL is experiencing an increasing development in applications for advanced medical image analysis in terms of analysis, segmentation, classification, and furthermore. On the one hand, tremendous needs that leverage the power of DL for medical image analysis are arising from the research community of a medical, clinical, and informatics background to jointly share their expertise, knowledge, skills, and experience. On the other hand, barriers between disciplines are on the road for them often hampering a full and efficient collaboration. To this end, we propose our novel open-source platform, i.e., MeDaS -- the MeDical open-source platform as Service. To the best of our knowledge, MeDaS is the first open-source platform proving a collaborative and interactive service for researchers from a medical background easily using DL related toolkits, and at the same time for scientists or engineers from information sciences to understand the medical knowledge side. Based on a series of toolkits and utilities from the idea of RINV (Rapid Implementation aNd Verification), our proposed MeDaS platform can implement pre-processing, post-processing, augmentation, visualization, and other phases needed in medical image analysis. Five tasks including the subjects of lung, liver, brain, chest, and pathology, are validated and demonstrated to be efficiently realisable by using MeDaS.

32.6CVMar 31
SkeletonContext: Skeleton-side Context Prompt Learning for Zero-Shot Skeleton-based Action Recognition

Ning Wang, Tieyue Wu, Naeha Sharif et al.

Zero-shot skeleton-based action recognition aims to recognize unseen actions by transferring knowledge from seen categories through semantic descriptions. Most existing methods typically align skeleton features with textual embeddings within a shared latent space. However, the absence of contextual cues, such as objects involved in the action, introduces an inherent gap between skeleton and semantic representations, making it difficult to distinguish visually similar actions. To address this, we propose SkeletonContext, a prompt-based framework that enriches skeletal motion representations with language-driven contextual semantics. Specifically, we introduce a Cross-Modal Context Prompt Module, which leverages a pretrained language model to reconstruct masked contextual prompts under guidance derived from LLMs. This design effectively transfers linguistic context to the skeleton encoder for instance-level semantic grounding and improved cross-modal alignment. In addition, a Key-Part Decoupling Module is incorporated to decouple motion-relevant joint features, ensuring robust action understanding even in the absence of explicit object interactions. Extensive experiments on multiple benchmarks demonstrate that SkeletonContext achieves state-of-the-art performance under both conventional and generalized zero-shot settings, validating its effectiveness in reasoning about context and distinguishing fine-grained, visually similar actions.

HCJan 10, 2024
The two-way knowledge interaction interface between humans and neural networks

Zhanliang He, Nuoye Xiong, Hongsheng Li et al.

Despite neural networks (NN) have been widely applied in various fields and generally outperforms humans, they still lack interpretability to a certain extent, and humans are unable to intuitively understand the decision logic of NN. This also hinders the knowledge interaction between humans and NN, preventing humans from getting involved to give direct guidance when NN's decisions go wrong. While recent research in explainable AI has achieved interpretability of NN from various perspectives, it has not yet provided effective methods for knowledge exchange between humans and NN. To address this problem, we constructed a two-way interaction interface that uses structured representations of visual concepts and their relationships as the "language" for knowledge exchange between humans and NN. Specifically, NN provide intuitive reasoning explanations to humans based on the class-specific structural concepts graph (C-SCG). On the other hand, humans can modify the biases present in the C-SCG through their prior knowledge and reasoning ability, and thus provide direct knowledge guidance to NN through this interface. Through experimental validation, based on this interaction interface, NN can provide humans with easily understandable explanations of the reasoning process. Furthermore, human involvement and prior knowledge can directly and effectively contribute to enhancing the performance of NN.

LGJan 26
FSD-CAP: Fractional Subgraph Diffusion with Class-Aware Propagation for Graph Feature Imputation

Xin Qiao, Shijie Sun, Anqi Dong et al.

Imputing missing node features in graphs is challenging, particularly under high missing rates. Existing methods based on latent representations or global diffusion often fail to produce reliable estimates, and may propagate errors across the graph. We propose FSD-CAP, a two-stage framework designed to improve imputation quality under extreme sparsity. In the first stage, a graph-distance-guided subgraph expansion localizes the diffusion process. A fractional diffusion operator adjusts propagation sharpness based on local structure. In the second stage, imputed features are refined using class-aware propagation, which incorporates pseudo-labels and neighborhood entropy to promote consistency. We evaluated FSD-CAP on multiple datasets. With $99.5\%$ of features missing across five benchmark datasets, FSD-CAP achieves average accuracies of $80.06\%$ (structural) and $81.01\%$ (uniform) in node classification, close to the $81.31\%$ achieved by a standard GCN with full features. For link prediction under the same setting, it reaches AUC scores of $91.65\%$ (structural) and $92.41\%$ (uniform), compared to $95.06\%$ for the fully observed case. Furthermore, FSD-CAP demonstrates superior performance on both large-scale and heterophily datasets when compared to other models.

CVJan 9, 2024
Content-Conditioned Generation of Stylized Free hand Sketches

Jiajun Liu, Siyuan Wang, Guangming Zhu et al.

In recent years, the recognition of free-hand sketches has remained a popular task. However, in some special fields such as the military field, free-hand sketches are difficult to sample on a large scale. Common data augmentation and image generation techniques are difficult to produce images with various free-hand sketching styles. Therefore, the recognition and segmentation tasks in related fields are limited. In this paper, we propose a novel adversarial generative network that can accurately generate realistic free-hand sketches with various styles. We explore the performance of the model, including using styles randomly sampled from a prior normal distribution to generate images with various free-hand sketching styles, disentangling the painters' styles from known free-hand sketches to generate images with specific styles, and generating images of unknown classes that are not in the training set. We further demonstrate with qualitative and quantitative evaluations our advantages in visual quality, content accuracy, and style imitation on SketchIME.

CVJan 8, 2024
A multimodal gesture recognition dataset for desktop human-computer interaction

Qi Wang, Fengchao Zhu, Guangming Zhu et al.

Gesture recognition is an indispensable component of natural and efficient human-computer interaction technology, particularly in desktop-level applications, where it can significantly enhance people's productivity. However, the current gesture recognition community lacks a suitable desktop-level (top-view perspective) dataset for lightweight gesture capture devices. In this study, we have established a dataset named GR4DHCI. What distinguishes this dataset is its inherent naturalness, intuitive characteristics, and diversity. Its primary purpose is to serve as a valuable resource for the development of desktop-level portable applications. GR4DHCI comprises over 7,000 gesture samples and a total of 382,447 frames for both Stereo IR and skeletal modalities. We also address the variances in hand positioning during desktop interactions by incorporating 27 different hand positions into the dataset. Building upon the GR4DHCI dataset, we conducted a series of experimental studies, the results of which demonstrate that the fine-grained classification blocks proposed in this paper can enhance the model's recognition accuracy. Our dataset and experimental findings presented in this paper are anticipated to propel advancements in desktop-level gesture recognition research.

CVJan 8, 2024
Flowmind2Digital: The First Comprehensive Flowmind Recognition and Conversion Approach

Huanyu Liu, Jianfeng Cai, Tingjia Zhang et al.

Flowcharts and mind maps, collectively known as flowmind, are vital in daily activities, with hand-drawn versions facilitating real-time collaboration. However, there's a growing need to digitize them for efficient processing. Automated conversion methods are essential to overcome manual conversion challenges. Existing sketch recognition methods face limitations in practical situations, being field-specific and lacking digital conversion steps. Our paper introduces the Flowmind2digital method and hdFlowmind dataset to address these challenges. Flowmind2digital, utilizing neural networks and keypoint detection, achieves a record 87.3% accuracy on our dataset, surpassing previous methods by 11.9%. The hdFlowmind dataset, comprising 1,776 annotated flowminds across 22 scenarios, outperforms existing datasets. Additionally, our experiments emphasize the importance of simple graphics, enhancing accuracy by 9.3%.

CVJan 3, 2022
Scene Graph Generation: A Comprehensive Survey

Guangming Zhu, Liang Zhang, Youliang Jiang et al.

Deep learning techniques have led to remarkable breakthroughs in the field of generic object detection and have spawned a lot of scene-understanding tasks in recent years. Scene graph has been the focus of research because of its powerful semantic representation and applications to scene understanding. Scene Graph Generation (SGG) refers to the task of automatically mapping an image into a semantic structural scene graph, which requires the correct labeling of detected objects and their relationships. Although this is a challenging task, the community has proposed a lot of SGG approaches and achieved good results. In this paper, we provide a comprehensive survey of recent achievements in this field brought about by deep learning techniques. We review 138 representative works that cover different input modalities, and systematically summarize existing methods of image-based SGG from the perspective of feature extraction and fusion. We attempt to connect and systematize the existing visual relationship detection methods, to summarize, and interpret the mechanisms and the strategies of SGG in a comprehensive way. Finally, we finish this survey with deep discussions about current existing problems and future research directions. This survey will help readers to develop a better understanding of the current research status and ideas.

CVAug 19, 2021
Spatio-Temporal Interaction Graph Parsing Networks for Human-Object Interaction Recognition

Ning Wang, Guangming Zhu, Liang Zhang et al.

For a given video-based Human-Object Interaction scene, modeling the spatio-temporal relationship between humans and objects are the important cue to understand the contextual information presented in the video. With the effective spatio-temporal relationship modeling, it is possible not only to uncover contextual information in each frame but also to directly capture inter-time dependencies. It is more critical to capture the position changes of human and objects over the spatio-temporal dimension when their appearance features may not show up significant changes over time. The full use of appearance features, the spatial location and the semantic information are also the key to improve the video-based Human-Object Interaction recognition performance. In this paper, Spatio-Temporal Interaction Graph Parsing Networks (STIGPN) are constructed, which encode the videos with a graph composed of human and object nodes. These nodes are connected by two types of relations: (i) spatial relations modeling the interactions between human and the interacted objects within each frame. (ii) inter-time relations capturing the long range dependencies between human and the interacted objects across frame. With the graph, STIGPN learn spatio-temporal features directly from the whole video-based Human-Object Interaction scenes. Multi-modal features and a multi-stream fusion strategy are used to enhance the reasoning capability of STIGPN. Two Human-Object Interaction video datasets, including CAD-120 and Something-Else, are used to evaluate the proposed architectures, and the state-of-the-art performance demonstrates the superiority of STIGPN.

IVJun 24, 2021
A Systematic Collection of Medical Image Datasets for Deep Learning

Johann Li, Guangming Zhu, Cong Hua et al.

The astounding success made by artificial intelligence (AI) in healthcare and other fields proves that AI can achieve human-like performance. However, success always comes with challenges. Deep learning algorithms are data-dependent and require large datasets for training. The lack of data in the medical imaging field creates a bottleneck for the application of deep learning to medical image analysis. Medical image acquisition, annotation, and analysis are costly, and their usage is constrained by ethical restrictions. They also require many resources, such as human expertise and funding. That makes it difficult for non-medical researchers to have access to useful and large medical data. Thus, as comprehensive as possible, this paper provides a collection of medical image datasets with their associated challenges for deep learning research. We have collected information of around three hundred datasets and challenges mainly reported between 2013 and 2020 and categorized them into four categories: head & neck, chest & abdomen, pathology & blood, and ``others''. Our paper has three purposes: 1) to provide a most up to date and complete list that can be used as a universal reference to easily find the datasets for clinical image analysis, 2) to guide researchers on the methodology to test and evaluate their methods' performance and robustness on relevant datasets, 3) to provide a ``route'' to relevant algorithms for the relevant medical topics, and challenge leaderboards.

SIJan 30, 2020
Structure-Feature based Graph Self-adaptive Pooling

Liang Zhang, Xudong Wang, Hongsheng Li et al.

Various methods to deal with graph data have been proposed in recent years. However, most of these methods focus on graph feature aggregation rather than graph pooling. Besides, the existing top-k selection graph pooling methods have a few problems. First, to construct the pooled graph topology, current top-k selection methods evaluate the importance of the node from a single perspective only, which is simplistic and unobjective. Second, the feature information of unselected nodes is directly lost during the pooling process, which inevitably leads to a massive loss of graph feature information. To solve these problems mentioned above, we propose a novel graph self-adaptive pooling method with the following objectives: (1) to construct a reasonable pooled graph topology, structure and feature information of the graph are considered simultaneously, which provide additional veracity and objectivity in node selection; and (2) to make the pooled nodes contain sufficiently effective graph information, node feature information is aggregated before discarding the unimportant nodes; thus, the selected nodes contain information from neighbor nodes, which can enhance the use of features of the unselected nodes. Experimental results on four different datasets demonstrate that our method is effective in graph classification and outperforms state-of-the-art graph pooling methods.

CVJan 30, 2020
Efficient Scene Text Detection with Textual Attention Tower

Liang Zhang, Yufei Liu, Hang Xiao et al.

Scene text detection has received attention for years and achieved an impressive performance across various benchmarks. In this work, we propose an efficient and accurate approach to detect multioriented text in scene images. The proposed feature fusion mechanism allows us to use a shallower network to reduce the computational complexity. A self-attention mechanism is adopted to suppress false positive detections. Experiments on public benchmarks including ICDAR 2013, ICDAR 2015 and MSRA-TD500 show that our proposed approach can achieve better or comparable performances with fewer parameters and less computational cost.