CVJul 20, 2022Code
Monocular 3D Object Reconstruction with GAN InversionJunzhe Zhang, Daxuan Ren, Zhongang Cai et al.
Recovering a textured 3D mesh from a monocular image is highly challenging, particularly for in-the-wild objects that lack 3D ground truths. In this work, we present MeshInversion, a novel framework to improve the reconstruction by exploiting the generative prior of a 3D GAN pre-trained for 3D textured mesh synthesis. Reconstruction is achieved by searching for a latent space in the 3D GAN that best resembles the target mesh in accordance with the single view observation. Since the pre-trained GAN encapsulates rich 3D semantics in terms of mesh geometry and texture, searching within the GAN manifold thus naturally regularizes the realness and fidelity of the reconstruction. Importantly, such regularization is directly applied in the 3D space, providing crucial guidance of mesh parts that are unobserved in the 2D space. Experiments on standard benchmarks show that our framework obtains faithful 3D reconstructions with consistent geometry and texture across both observed and unobserved parts. Moreover, it generalizes well to meshes that are less commonly seen, such as the extended articulation of deformable objects. Code is released at https://github.com/junzhezhang/mesh-inversion
CVOct 24, 2022Code
Inferring Past Human Actions in Homes with Abductive ReasoningClement Tan, Chai Kiat Yeo, Cheston Tan et al.
Abductive reasoning aims to make the most likely inference for a given set of incomplete observations. In this paper, we introduce "Abductive Past Action Inference", a novel research task aimed at identifying the past actions performed by individuals within homes to reach specific states captured in a single image, using abductive inference. The research explores three key abductive inference problems: past action set prediction, past action sequence prediction, and abductive past action verification. We introduce several models tailored for abductive past action inference, including a relational graph neural network, a relational bilinear pooling model, and a relational transformer model. Notably, the newly proposed object-relational bilinear graph encoder-decoder (BiGED) model emerges as the most effective among all methods evaluated, demonstrating good proficiency in handling the intricacies of the Action Genome dataset. The contributions of this research significantly advance the ability of deep learning models to reason about current scene evidence and make highly plausible inferences about past human actions. This advancement enables a deeper understanding of events and behaviors, which can enhance decision-making and improve system capabilities across various real-world applications such as Human-Robot Interaction and Elderly Care and Health Monitoring. Code and data available at https://github.com/LUNAProject22/AAR
CVSep 8, 2023
DeformToon3D: Deformable 3D Toonification from Neural Radiance FieldsJunzhe Zhang, Yushi Lan, Shuai Yang et al.
In this paper, we address the challenging problem of 3D toonification, which involves transferring the style of an artistic domain onto a target 3D face with stylized geometry and texture. Although fine-tuning a pre-trained 3D GAN on the artistic domain can produce reasonable performance, this strategy has limitations in the 3D domain. In particular, fine-tuning can deteriorate the original GAN latent space, which affects subsequent semantic editing, and requires independent optimization and storage for each new style, limiting flexibility and efficient deployment. To overcome these challenges, we propose DeformToon3D, an effective toonification framework tailored for hierarchical 3D GAN. Our approach decomposes 3D toonification into subproblems of geometry and texture stylization to better preserve the original latent space. Specifically, we devise a novel StyleField that predicts conditional 3D deformation to align a real-space NeRF to the style space for geometry stylization. Thanks to the StyleField formulation, which already handles geometry stylization well, texture stylization can be achieved conveniently via adaptive style mixing that injects information of the artistic domain into the decoder of the pre-trained 3D GAN. Due to the unique design, our method enables flexible style degree control and shape-texture-specific style swap. Furthermore, we achieve efficient training without any real-world 2D-3D training pairs but proxy samples synthesized from off-the-shelf 2D toonification models.
CVSep 27, 2023
Transferability of Representations Learned using Supervised Contrastive Learning Trained on a Multi-Domain DatasetAlvin De Jun Tan, Clement Tan, Chai Kiat Yeo
Contrastive learning has shown to learn better quality representations than models trained using cross-entropy loss. They also transfer better to downstream datasets from different domains. However, little work has been done to explore the transferability of representations learned using contrastive learning when trained on a multi-domain dataset. In this paper, a study has been conducted using the Supervised Contrastive Learning framework to learn representations from the multi-domain DomainNet dataset and then evaluate the transferability of the representations learned on other downstream datasets. The fixed feature linear evaluation protocol will be used to evaluate the transferability on 7 downstream datasets that were chosen across different domains. The results obtained are compared to a baseline model that was trained using the widely used cross-entropy loss. Empirical results from the experiments showed that on average, the Supervised Contrastive Learning model performed 6.05% better than the baseline model on the 7 downstream datasets. The findings suggest that Supervised Contrastive Learning models can potentially learn more robust representations that transfer better across domains than cross-entropy models when trained on a multi-domain dataset.
CRJan 17, 2022
NSGZero: Efficiently Learning Non-Exploitable Policy in Large-Scale Network Security Games with Neural Monte Carlo Tree SearchWanqi Xue, Bo An, Chai Kiat Yeo
How resources are deployed to secure critical targets in networks can be modelled by Network Security Games (NSGs). While recent advances in deep learning (DL) provide a powerful approach to dealing with large-scale NSGs, DL methods such as NSG-NFSP suffer from the problem of data inefficiency. Furthermore, due to centralized control, they cannot scale to scenarios with a large number of resources. In this paper, we propose a novel DL-based method, NSGZero, to learn a non-exploitable policy in NSGs. NSGZero improves data efficiency by performing planning with neural Monte Carlo Tree Search (MCTS). Our main contributions are threefold. First, we design deep neural networks (DNNs) to perform neural MCTS in NSGs. Second, we enable neural MCTS with decentralized control, making NSGZero applicable to NSGs with many resources. Third, we provide an efficient learning paradigm, to achieve joint training of the DNNs in NSGZero. Compared to state-of-the-art algorithms, our method achieves significantly better data efficiency and scalability.
LGAug 9, 2021
Mis-spoke or mis-lead: Achieving Robustness in Multi-Agent Communicative Reinforcement LearningWanqi Xue, Wei Qiu, Bo An et al.
Recent studies in multi-agent communicative reinforcement learning (MACRL) have demonstrated that multi-agent coordination can be greatly improved by allowing communication between agents. Meanwhile, adversarial machine learning (ML) has shown that ML models are vulnerable to attacks. Despite the increasing concern about the robustness of ML algorithms, how to achieve robust communication in multi-agent reinforcement learning has been largely neglected. In this paper, we systematically explore the problem of adversarial communication in MACRL. Our main contributions are threefold. First, we propose an effective method to perform attacks in MACRL, by learning a model to generate optimal malicious messages. Second, we develop a defence method based on message reconstruction, to maintain multi-agent coordination under message attacks. Third, we formulate the adversarial communication problem as a two-player zero-sum game and propose a game-theoretical method R-MACRL to improve the worst-case defending performance. Empirical results demonstrate that many state-of-the-art MACRL methods are vulnerable to message attacks, and our method can significantly improve their robustness.
AIJun 2, 2021
Solving Large-Scale Extensive-Form Network Security Games via Neural Fictitious Self-PlayWanqi Xue, Youzhi Zhang, Shuxin Li et al.
Securing networked infrastructures is important in the real world. The problem of deploying security resources to protect against an attacker in networked domains can be modeled as Network Security Games (NSGs). Unfortunately, existing approaches, including the deep learning-based approaches, are inefficient to solve large-scale extensive-form NSGs. In this paper, we propose a novel learning paradigm, NSG-NFSP, to solve large-scale extensive-form NSGs based on Neural Fictitious Self-Play (NFSP). Our main contributions include: i) reforming the best response (BR) policy network in NFSP to be a mapping from action-state pair to action-value, to make the calculation of BR possible in NSGs; ii) converting the average policy network of an NFSP agent into a metric-based classifier, helping the agent to assign distributions only on legal actions rather than all actions; iii) enabling NFSP with high-level actions, which can benefit training efficiency and stability in NSGs; and iv) leveraging information contained in graphs of NSGs by learning efficient graph node embeddings. Our algorithm significantly outperforms state-of-the-art algorithms in both scalability and solution quality.
CVApr 27, 2021
Unsupervised 3D Shape Completion through GAN InversionJunzhe Zhang, Xinyi Chen, Zhongang Cai et al.
Most 3D shape completion approaches rely heavily on partial-complete shape pairs and learn in a fully supervised manner. Despite their impressive performances on in-domain data, when generalizing to partial shapes in other forms or real-world partial scans, they often obtain unsatisfactory results due to domain gaps. In contrast to previous fully supervised approaches, in this paper we present ShapeInversion, which introduces Generative Adversarial Network (GAN) inversion to shape completion for the first time. ShapeInversion uses a GAN pre-trained on complete shapes by searching for a latent code that gives a complete shape that best reconstructs the given partial input. In this way, ShapeInversion no longer needs paired training data, and is capable of incorporating the rich prior captured in a well-trained generative model. On the ShapeNet benchmark, the proposed ShapeInversion outperforms the SOTA unsupervised method, and is comparable with supervised methods that are learned using paired data. It also demonstrates remarkable generalization ability, giving robust results for real-world scans and partial inputs of various forms and incompleteness levels. Importantly, ShapeInversion naturally enables a series of additional abilities thanks to the involvement of a pre-trained GAN, such as producing multiple valid complete shapes for an ambiguous partial input, as well as shape manipulation and interpolation.
LGAug 28, 2020
Self-Organizing Map assisted Deep Autoencoding Gaussian Mixture Model for Intrusion DetectionYang Chen, Nami Ashizawa, Seanglidet Yean et al.
In the information age, a secure and stable network environment is essential and hence intrusion detection is critical for any networks. In this paper, we propose a self-organizing map assisted deep autoencoding Gaussian mixture model (SOMDAGMM) supplemented with well-preserved input space topology for more accurate network intrusion detection. The deep autoencoding Gaussian mixture model comprises a compression network and an estimation network which is able to perform unsupervised joint training. However, the code generated by the autoencoder is inept at preserving the topology of the input space, which is rooted in the bottleneck of the adopted deep structure. A self-organizing map has been introduced to construct SOMDAGMM for addressing this issue. The superiority of the proposed SOM-DAGMM is empirically demonstrated with extensive experiments conducted upon two datasets. Experimental results show that SOM-DAGMM outperforms state-of-the-art DAGMM on all tests, and achieves up to 15.58% improvement in F1 score and with better stability.
CVJul 29, 2020
MessyTable: Instance Association in Multiple Camera ViewsZhongang Cai, Junzhe Zhang, Daxuan Ren et al.
We present an interesting and challenging dataset that features a large number of scenes with messy tables captured from multiple camera views. Each scene in this dataset is highly complex, containing multiple object instances that could be identical, stacked and occluded by other instances. The key challenge is to associate all instances given the RGB image of all views. The seemingly simple task surprisingly fails many popular methods or heuristics that we assume good performance in object association. The dataset challenges existing methods in mining subtle appearance differences, reasoning based on contexts, and fusing appearance with geometric cues for establishing an association. We report interesting findings with some popular baselines, and discuss how this dataset could help inspire new problems and catalyse more robust formulations to tackle real-world instance association problems. Project page: $\href{https://caizhongang.github.io/projects/MessyTable/}{\text{MessyTable}}$