LGJul 20, 2022
Model Compression for Resource-Constrained Mobile RobotsTimotheos Souroulla, Alberto Hata, Ahmad Terra et al.
The number of mobile robots with constrained computing resources that need to execute complex machine learning models has been increasing during the past decade. Commonly, these robots rely on edge infrastructure accessible over wireless communication to execute heavy computational complex tasks. However, the edge might become unavailable and, consequently, oblige the execution of the tasks on the robot. This work focuses on making it possible to execute the tasks on the robots by reducing the complexity and the total number of parameters of pre-trained computer vision models. This is achieved by using model compression techniques such as Pruning and Knowledge Distillation. These compression techniques have strong theoretical and practical foundations, but their combined usage has not been widely explored in the literature. Therefore, this work especially focuses on investigating the effects of combining these two compression techniques. The results of this work reveal that up to 90% of the total number of parameters of a computer vision model can be removed without any considerable reduction in the model's accuracy.
ROAug 21, 2020
Combining Control Barrier Functions and Behavior Trees for Multi-Agent Underwater Coverage MissionsÖzer Özkahraman, Petter Ögren
Robot missions typically involve a number of desired objectives, such as avoiding collisions, staying connected to other robots, gathering information using sensors and returning to the charging station before the battery runs out. Some of these objectives need to be taken into account at the same time, such as avoiding collisions and staying connected, while others are focused upon during different parts of the executions, such as returning to the charging station and connectivity maintenance. In this paper, we show how Control Barrier Functions(CBFs) and Behavior Trees(BTs) can be combined in a principled manner to achieve both types of task compositions, with performance guarantees in terms of mission completion. We illustrate our method with a simulated underwater coverage mission.
RONov 1, 2018
Improving the Modularity of AUV Control Systems using Behaviour TreesChristopher Iliffe Sprague, Özer Özkahraman, Andrea Munafo et al.
In this paper, we show how behaviour trees (BTs) can be used to design modular, versatile, and robust control architectures for mission-critical systems. In particular, we show this in the context of autonomous underwater vehicles (AUVs). Robustness, in terms of system safety, is important since manual recovery of AUVs is often extremely difficult. Further more, versatility is important to be able to execute many different kinds of missions. Finally, modularity is needed to achieve a combination of robustness and versatility, as the complexity of a versatile systems needs to be encapsulated in modules, in order to create a simple overall structure enabling robustness analysis. The proposed design is illustrated using a typical AUV mission.
ROSep 26, 2018
Underwater Caging and Capture for Autonomous Underwater VehiclesÖzer Özkahraman, Petter Ögren
In this paper, we consider the problem of caging and eventual capture of an underwater entity using multiple Autonomous Underwater Vehicles (AUVs) in a 3D water volume We solve this problem both with and without taking bathymetry into account. Our proposed algorithm for range-limited sensing in 3D environments captures a finite-speed entity based on sparse and irregular observations. After an isolated initial sighting of the entity, the uncertainty of its whereabouts grows while deployment of the AUV system is underway. To contain the entity, an initial cage, or barrier of sensing footprints, is created around the initial sighting, using islands and other terrain as part of the cage if available. After the initial cage is established, the system waits for a second sighting, and the possible opportunity to create a smaller, shrinkable cage. This process continues until at some point it is possible to create this smaller cage, resulting in capture, meaning the entity is sensed directly and continuously. We present a set of algorithms for addressing the scenario above, and illustrate their performance on a set of examples. The proposed algorithm is a combination of solutions to the min-cut problem, the set cover problem, the linear bottleneck assignment problem and the Thomson problem.