CVJul 20, 2022
Perspective Phase Angle Model for Polarimetric 3D ReconstructionGuangcheng Chen, Li He, Yisheng Guan et al.
Current polarimetric 3D reconstruction methods, including those in the well-established shape from polarization literature, are all developed under the orthographic projection assumption. In the case of a large field of view, however, this assumption does not hold and may result in significant reconstruction errors in methods that make this assumption. To address this problem, we present the perspective phase angle (PPA) model that is applicable to perspective cameras. Compared with the orthographic model, the proposed PPA model accurately describes the relationship between polarization phase angle and surface normal under perspective projection. In addition, the PPA model makes it possible to estimate surface normals from only one single-view phase angle map and does not suffer from the so-called $π$-ambiguity problem. Experiments on real data show that the PPA model is more accurate for surface normal estimation with a perspective camera than the orthographic model.
57.4ROApr 20Code
Enhancing Glass Surface Reconstruction via Depth Prior for Robot NavigationJiamin Zheng, Jingwen Yu, Guangcheng Chen et al.
Indoor robot navigation is often compromised by glass surfaces, which severely corrupt depth sensor measurements. While foundation models like Depth Anything 3 provide excellent geometric priors, they lack an absolute metric scale. We propose a training-free framework that leverages depth foundation models as a structural prior, employing a robust local RANSAC-based alignment to fuse it with raw sensor depth. This naturally avoids contamination from erroneous glass measurements and recovers an accurate metric scale. Furthermore, we introduce \ti{GlassRecon}, a novel RGB-D dataset with geometrically derived ground truth for glass regions. Extensive experiments demonstrate that our approach consistently outperforms state-of-the-art baselines, especially under severe sensor depth corruption. The dataset and related code will be released at https://github.com/jarvisyjw/GlassRecon.
CVSep 22, 2024
PISR: Polarimetric Neural Implicit Surface Reconstruction for Textureless and Specular ObjectsGuangcheng Chen, Yicheng He, Li He et al.
Neural implicit surface reconstruction has achieved remarkable progress recently. Despite resorting to complex radiance modeling, state-of-the-art methods still struggle with textureless and specular surfaces. Different from RGB images, polarization images can provide direct constraints on the azimuth angles of the surface normals. In this paper, we present PISR, a novel method that utilizes a geometrically accurate polarimetric loss to refine shape independently of appearance. In addition, PISR smooths surface normals in image space to eliminate severe shape distortions and leverages the hash-grid-based neural signed distance function to accelerate the reconstruction. Experimental results demonstrate that PISR achieves higher accuracy and robustness, with an L1 Chamfer distance of 0.5 mm and an F-score of 99.5% at 1 mm, while converging 4~30 times faster than previous polarimetric surface reconstruction methods.
81.8ROMar 27Code
VG-Mapping: Variation-aware Density Control for Online 3D Gaussian Mapping in Semi-static ScenesYicheng He, Jingwen Yu, Guangcheng Chen et al.
Maintaining an up-to-date map that accurately reflects recent changes in the environment is crucial, especially for robots that repeatedly traverse the same space. Failing to promptly update the changed regions can degrade map quality, resulting in poor localization, inefficient operations, and even lost robots. 3D Gaussian Splatting (3DGS) has recently seen widespread adoption in online map reconstruction due to its dense, differentiable, and photorealistic properties, yet accurately and efficiently updating the regions of change remains a challenge. In this paper, we propose VG-Mapping, a novel online 3DGS-based mapping system tailored for such semi-static scenes. Our approach introduces a variation-aware density control strategy that decouples Gaussian density regulation from optimization. Specifically, we identify regions with variation to guide initialization and pruning, which avoids the use of stale information in defining the starting point for the subsequent optimization. Furthermore, to address the absence of public benchmarks for this task, we construct a RGB-D dataset comprising both synthetic and real-world semi-static environments. Experimental results demonstrate that our method substantially improves the rendering quality and map update efficiency in semi-static scenes. The code and dataset are available at https://github.com/heyicheng-never/VG-Mapping.
64.5CVMar 31
Hierarchical Visual Relocalization with Nearest View Synthesis from Feature Gaussian SplattingHuaqi Tao, Bingxi Liu, Guangcheng Chen et al.
Visual relocalization is a fundamental task in the field of 3D computer vision, estimating a camera's pose when it revisits a previously known scene. While point-based hierarchical relocalization methods have shown strong scalability and efficiency, they are often limited by sparse image observations and weak feature matching. In this work, we propose SplatHLoc, a novel hierarchical visual relocalization framework that uses Feature Gaussian Splatting as the scene representation. To address the sparsity of database images, we propose an adaptive viewpoint retrieval method that synthesizes virtual candidates with viewpoints more closely aligned with the query, thereby improving the accuracy of initial pose estimation. For feature matching, we observe that Gaussian-rendered features and those extracted directly from images exhibit different strengths across the two-stage matching process: the former performs better in the coarse stage, while the latter proves more effective in the fine stage. Therefore, we introduce a hybrid feature matching strategy, enabling more accurate and efficient pose estimation. Extensive experiments on both indoor and outdoor datasets show that SplatHLoc enhances the robustness of visual relocalization, setting a new state-of-the-art.