ROJul 18, 2022
PlaneSDF-based Change Detection for Long-term Dense MappingJiahui Fu, Chengyuan Lin, Yuichi Taguchi et al.
The ability to process environment maps across multiple sessions is critical for robots operating over extended periods of time. Specifically, it is desirable for autonomous agents to detect changes amongst maps of different sessions so as to gain a conflict-free understanding of the current environment. In this paper, we look into the problem of change detection based on a novel map representation, dubbed Plane Signed Distance Fields (PlaneSDF), where dense maps are represented as a collection of planes and their associated geometric components in SDF volumes. Given point clouds of the source and target scenes, we propose a three-step PlaneSDF-based change detection approach: (1) PlaneSDF volumes are instantiated within each scene and registered across scenes using plane poses; 2D height maps and object maps are extracted per volume via height projection and connected component analysis. (2) Height maps are compared and intersected with the object map to produce a 2D change location mask for changed object candidates in the source scene. (3) 3D geometric validation is performed using SDF-derived features per object candidate for change mask refinement. We evaluate our approach on both synthetic and real-world datasets and demonstrate its effectiveness via the task of changed object detection. Supplementary video: https://youtu.be/oh-MQPWTwZI
CVJul 19, 2018
Hybrid Scene Compression for Visual LocalizationFederico Camposeco, Andrea Cohen, Marc Pollefeys et al.
Localizing an image wrt. a 3D scene model represents a core task for many computer vision applications. An increasing number of real-world applications of visual localization on mobile devices, e.g., Augmented Reality or autonomous robots such as drones or self-driving cars, demand localization approaches to minimize storage and bandwidth requirements. Compressing the 3D models used for localization thus becomes a practical necessity. In this work, we introduce a new hybrid compression algorithm that uses a given memory limit in a more effective way. Rather than treating all 3D points equally, it represents a small set of points with full appearance information and an additional, larger set of points with compressed information. This enables our approach to obtain a more complete scene representation without increasing the memory requirements, leading to a superior performance compared to previous compression schemes. As part of our contribution, we show how to handle ambiguous matches arising from point compression during RANSAC. Besides outperforming previous compression techniques in terms of pose accuracy under the same memory constraints, our compression scheme itself is also more efficient. Furthermore, the localization rates and accuracy obtained with our approach are comparable to state-of-the-art feature-based methods, while using a small fraction of the memory.
AIFeb 2, 2017
Two forms of minimality in ASPIC+Zimi Li, Andrea Cohen, Simon Parsons
Many systems of structured argumentation explicitly require that the facts and rules that make up the argument for a conclusion be the minimal set required to derive the conclusion. ASPIC+ does not place such a requirement on arguments, instead requiring that every rule and fact that are part of an argument be used in its construction. Thus ASPIC+ arguments are minimal in the sense that removing any element of the argument would lead to a structure that is not an argument. In this brief note we discuss these two types of minimality and show how the first kind of minimality can, if desired, be recovered in ASPIC+.