AIMay 28
Transforming and Encoding FTS for SAT Solving: What Helps, What Hurts (Extended Version)João Filipe, Álvaro Torralba, Gregor Behnke
Factored tasks are a classical planning representation that extends SAS+ with limited forms of disjunctive preconditions, conditional effects, and angelic nondeterminism. This allows for a more compact representation of tasks than traditional formalisms such as STRIPS or SAS+, and supports a wide range of task transformations. However, existing planning approaches for factored tasks have been limited to heuristic search methods. In this work, we investigate how to encode factored tasks in SAT. We propose several ways to encode the tasks, focusing on different strategies for translating the factored transition relation into propositional logic. We also analyze how to exploit parallelism at various levels in this setting and study the impact of common task transformations on the performance of SAT-based planners.
AIJul 10, 2022
Scaling up ML-based Black-box Planning with Partial STRIPS ModelsMatias Greco, Álvaro Torralba, Jorge A. Baier et al.
A popular approach for sequential decision-making is to perform simulator-based search guided with Machine Learning (ML) methods like policy learning. On the other hand, model-relaxation heuristics can guide the search effectively if a full declarative model is available. In this work, we consider how a practitioner can improve ML-based black-box planning on settings where a complete symbolic model is not available. We show that specifying an incomplete STRIPS model that describes only part of the problem enables the use of relaxation heuristics. Our findings on several planning domains suggest that this is an effective way to improve ML-based black-box planning beyond collecting more data or tuning ML architectures.
CLOct 8, 2020
Generating Instructions at Different Levels of AbstractionArne Köhn, Julia Wichlacz, Álvaro Torralba et al.
When generating technical instructions, it is often convenient to describe complex objects in the world at different levels of abstraction. A novice user might need an object explained piece by piece, while for an expert, talking about the complex object (e.g. a wall or railing) directly may be more succinct and efficient. We show how to generate building instructions at different levels of abstraction in Minecraft. We introduce the use of hierarchical planning to this end, a method from AI planning which can capture the structure of complex objects neatly. A crowdsourcing evaluation shows that the choice of abstraction level matters to users, and that an abstraction strategy which balances low-level and high-level object descriptions compares favorably to ones which don't.
AIOct 24, 2012
Lex-Partitioning: A New Option for BDD SearchStefan Edelkamp, Peter Kissmann, Álvaro Torralba
For the exploration of large state spaces, symbolic search using binary decision diagrams (BDDs) can save huge amounts of memory and computation time. State sets are represented and modified by accessing and manipulating their characteristic functions. BDD partitioning is used to compute the image as the disjunction of smaller subimages. In this paper, we propose a novel BDD partitioning option. The partitioning is lexicographical in the binary representation of the states contained in the set that is represented by a BDD and uniform with respect to the number of states represented. The motivation of controlling the state set sizes in the partitioning is to eventually bridge the gap between explicit and symbolic search. Let n be the size of the binary state vector. We propose an O(n) ranking and unranking scheme that supports negated edges and operates on top of precomputed satcount values. For the uniform split of a BDD, we then use unranking to provide paths along which we partition the BDDs. In a shared BDD representation the efforts are O(n). The algorithms are fully integrated in the CUDD library and evaluated in strongly solving general game playing benchmarks.