Harshit Sikchi

LG
h-index41
21papers
1,863citations
Novelty54%
AI Score54

21 Papers

CLAug 8, 2025
gpt-oss-120b & gpt-oss-20b Model Card

Sandhini Agarwal, Lama Ahmad, Jason Ai et al. · openai

We present gpt-oss-120b and gpt-oss-20b, two open-weight reasoning models that push the frontier of accuracy and inference cost. The models use an efficient mixture-of-expert transformer architecture and are trained using large-scale distillation and reinforcement learning. We optimize the models to have strong agentic capabilities (deep research browsing, python tool use, and support for developer-provided functions), all while using a rendered chat format that enables clear instruction following and role delineation. Both models achieve strong results on benchmarks ranging from mathematics, coding, and safety. We release the model weights, inference implementations, tool environments, and tokenizers under an Apache 2.0 license to enable broad use and further research.

CLDec 19, 2025
OpenAI GPT-5 System Card

Aaditya Singh, Adam Fry, Adam Perelman et al. · berkeley, mila

This is the system card published alongside the OpenAI GPT-5 launch, August 2025. GPT-5 is a unified system with a smart and fast model that answers most questions, a deeper reasoning model for harder problems, and a real-time router that quickly decides which model to use based on conversation type, complexity, tool needs, and explicit intent (for example, if you say 'think hard about this' in the prompt). The router is continuously trained on real signals, including when users switch models, preference rates for responses, and measured correctness, improving over time. Once usage limits are reached, a mini version of each model handles remaining queries. This system card focuses primarily on gpt-5-thinking and gpt-5-main, while evaluations for other models are available in the appendix. The GPT-5 system not only outperforms previous models on benchmarks and answers questions more quickly, but -- more importantly -- is more useful for real-world queries. We've made significant advances in reducing hallucinations, improving instruction following, and minimizing sycophancy, and have leveled up GPT-5's performance in three of ChatGPT's most common uses: writing, coding, and health. All of the GPT-5 models additionally feature safe-completions, our latest approach to safety training to prevent disallowed content. Similarly to ChatGPT agent, we have decided to treat gpt-5-thinking as High capability in the Biological and Chemical domain under our Preparedness Framework, activating the associated safeguards. While we do not have definitive evidence that this model could meaningfully help a novice to create severe biological harm -- our defined threshold for High capability -- we have chosen to take a precautionary approach.

LGOct 20, 2023
Contrastive Preference Learning: Learning from Human Feedback without RL

Joey Hejna, Rafael Rafailov, Harshit Sikchi et al.

Reinforcement Learning from Human Feedback (RLHF) has emerged as a popular paradigm for aligning models with human intent. Typically RLHF algorithms operate in two phases: first, use human preferences to learn a reward function and second, align the model by optimizing the learned reward via reinforcement learning (RL). This paradigm assumes that human preferences are distributed according to reward, but recent work suggests that they instead follow the regret under the user's optimal policy. Thus, learning a reward function from feedback is not only based on a flawed assumption of human preference, but also leads to unwieldy optimization challenges that stem from policy gradients or bootstrapping in the RL phase. Because of these optimization challenges, contemporary RLHF methods restrict themselves to contextual bandit settings (e.g., as in large language models) or limit observation dimensionality (e.g., state-based robotics). We overcome these limitations by introducing a new family of algorithms for optimizing behavior from human feedback using the regret-based model of human preferences. Using the principle of maximum entropy, we derive Contrastive Preference Learning (CPL), an algorithm for learning optimal policies from preferences without learning reward functions, circumventing the need for RL. CPL is fully off-policy, uses only a simple contrastive objective, and can be applied to arbitrary MDPs. This enables CPL to elegantly scale to high-dimensional and sequential RLHF problems while being simpler than prior methods.

LGFeb 16, 2023
Dual RL: Unification and New Methods for Reinforcement and Imitation Learning

Harshit Sikchi, Qinqing Zheng, Amy Zhang et al.

The goal of reinforcement learning (RL) is to find a policy that maximizes the expected cumulative return. It has been shown that this objective can be represented as an optimization problem of state-action visitation distribution under linear constraints. The dual problem of this formulation, which we refer to as dual RL, is unconstrained and easier to optimize. In this work, we first cast several state-of-the-art offline RL and offline imitation learning (IL) algorithms as instances of dual RL approaches with shared structures. Such unification allows us to identify the root cause of the shortcomings of prior methods. For offline IL, our analysis shows that prior methods are based on a restrictive coverage assumption that greatly limits their performance in practice. To fix this limitation, we propose a new discriminator-free method ReCOIL that learns to imitate from arbitrary off-policy data to obtain near-expert performance. For offline RL, our analysis frames a recent offline RL method XQL in the dual framework, and we further propose a new method f-DVL that provides alternative choices to the Gumbel regression loss that fixes the known training instability issue of XQL. The performance improvements by both of our proposed methods, ReCOIL and f-DVL, in IL and RL are validated on an extensive suite of simulated robot locomotion and manipulation tasks. Project code and details can be found at this https://hari-sikchi.github.io/dual-rl.

LGNov 3, 2023
SMORE: Score Models for Offline Goal-Conditioned Reinforcement Learning

Harshit Sikchi, Rohan Chitnis, Ahmed Touati et al.

Offline Goal-Conditioned Reinforcement Learning (GCRL) is tasked with learning to achieve multiple goals in an environment purely from offline datasets using sparse reward functions. Offline GCRL is pivotal for developing generalist agents capable of leveraging pre-existing datasets to learn diverse and reusable skills without hand-engineering reward functions. However, contemporary approaches to GCRL based on supervised learning and contrastive learning are often suboptimal in the offline setting. An alternative perspective on GCRL optimizes for occupancy matching, but necessitates learning a discriminator, which subsequently serves as a pseudo-reward for downstream RL. Inaccuracies in the learned discriminator can cascade, negatively influencing the resulting policy. We present a novel approach to GCRL under a new lens of mixture-distribution matching, leading to our discriminator-free method: SMORe. The key insight is combining the occupancy matching perspective of GCRL with a convex dual formulation to derive a learning objective that can better leverage suboptimal offline data. SMORe learns scores or unnormalized densities representing the importance of taking an action at a state for reaching a particular goal. SMORe is principled and our extensive experiments on the fully offline GCRL benchmark composed of robot manipulation and locomotion tasks, including high-dimensional observations, show that SMORe can outperform state-of-the-art baselines by a significant margin.

58.7AIMar 16
Regularized Latent Dynamics Prediction is a Strong Baseline For Behavioral Foundation Models

Pranaya Jajoo, Harshit Sikchi, Siddhant Agarwal et al.

Behavioral Foundation Models (BFMs) produce agents with the capability to adapt to any unknown reward or task. These methods, however, are only able to produce near-optimal policies for the reward functions that are in the span of some pre-existing state features, making the choice of state features crucial to the expressivity of the BFM. As a result, BFMs are trained using a variety of complex objectives and require sufficient dataset coverage, to train task-useful spanning features. In this work, we examine the question: are these complex representation learning objectives necessary for zero-shot RL? Specifically, we revisit the objective of self-supervised next-state prediction in latent space for state feature learning, but observe that such an objective alone is prone to increasing state-feature similarity, and subsequently reducing span. We propose an approach, Regularized Latent Dynamics Prediction (RLDP), that adds a simple orthogonality regularization to maintain feature diversity and can match or surpass state-of-the-art complex representation learning methods for zero-shot RL. Furthermore, we empirically show that prior approaches perform poorly in low-coverage scenarios where RLDP still succeeds.

LGApr 10, 2025
Fast Adaptation with Behavioral Foundation Models

Harshit Sikchi, Andrea Tirinzoni, Ahmed Touati et al.

Unsupervised zero-shot reinforcement learning (RL) has emerged as a powerful paradigm for pretraining behavioral foundation models (BFMs), enabling agents to solve a wide range of downstream tasks specified via reward functions in a zero-shot fashion, i.e., without additional test-time learning or planning. This is achieved by learning self-supervised task embeddings alongside corresponding near-optimal behaviors and incorporating an inference procedure to directly retrieve the latent task embedding and associated policy for any given reward function. Despite promising results, zero-shot policies are often suboptimal due to errors induced by the unsupervised training process, the embedding, and the inference procedure. In this paper, we focus on devising fast adaptation strategies to improve the zero-shot performance of BFMs in a few steps of online interaction with the environment while avoiding any performance drop during the adaptation process. Notably, we demonstrate that existing BFMs learn a set of skills containing more performant policies than those identified by their inference procedure, making them well-suited for fast adaptation. Motivated by this observation, we propose both actor-critic and actor-only fast adaptation strategies that search in the low-dimensional task-embedding space of the pre-trained BFM to rapidly improve the performance of its zero-shot policies on any downstream task. Notably, our approach mitigates the initial "unlearning" phase commonly observed when fine-tuning pre-trained RL models. We evaluate our fast adaptation strategies on top of four state-of-the-art zero-shot RL methods in multiple navigation and locomotion domains. Our results show that they achieve 10-40% improvement over their zero-shot performance in a few tens of episodes, outperforming existing baselines.

ROMar 5, 2025
CREStE: Scalable Mapless Navigation with Internet Scale Priors and Counterfactual Guidance

Arthur Zhang, Harshit Sikchi, Amy Zhang et al.

We introduce CREStE, a scalable learning-based mapless navigation framework to address the open-world generalization and robustness challenges of outdoor urban navigation. Key to achieving this is learning perceptual representations that generalize to open-set factors (e.g. novel semantic classes, terrains, dynamic entities) and inferring expert-aligned navigation costs from limited demonstrations. CREStE addresses both these issues, introducing 1) a visual foundation model (VFM) distillation objective for learning open-set structured bird's-eye-view perceptual representations, and 2) counterfactual inverse reinforcement learning (IRL), a novel active learning formulation that uses counterfactual trajectory demonstrations to reason about the most important cues when inferring navigation costs. We evaluate CREStE on the task of kilometer-scale mapless navigation in a variety of city, offroad, and residential environments and find that it outperforms all state-of-the-art approaches with 70% fewer human interventions, including a 2-kilometer mission in an unseen environment with just 1 intervention; showcasing its robustness and effectiveness for long-horizon mapless navigation. Videos and additional materials can be found on the project page: https://amrl.cs.utexas.edu/creste

AIDec 7, 2024
RLZero: Direct Policy Inference from Language Without In-Domain Supervision

Harshit Sikchi, Siddhant Agarwal, Pranaya Jajoo et al.

The reward hypothesis states that all goals and purposes can be understood as the maximization of a received scalar reward signal. However, in practice, defining such a reward signal is notoriously difficult, as humans are often unable to predict the optimal behavior corresponding to a reward function. Natural language offers an intuitive alternative for instructing reinforcement learning (RL) agents, yet previous language-conditioned approaches either require costly supervision or test-time training given a language instruction. In this work, we present a new approach that uses a pretrained RL agent trained using only unlabeled, offline interactions--without task-specific supervision or labeled trajectories--to get zero-shot test-time policy inference from arbitrary natural language instructions. We introduce a framework comprising three steps: imagine, project, and imitate. First, the agent imagines a sequence of observations corresponding to the provided language description using video generative models. Next, these imagined observations are projected into the target environment domain. Finally, an agent pretrained in the target environment with unsupervised RL instantly imitates the projected observation sequence through a closed-form solution. To the best of our knowledge, our method, RLZero, is the first approach to show direct language-to-behavior generation abilities on a variety of tasks and environments without any in-domain supervision. We further show that components of RLZero can be used to generate policies zero-shot from cross-embodied videos, such as those available on YouTube, even for complex embodiments like humanoids.

LGNov 29, 2024
Proto Successor Measure: Representing the Behavior Space of an RL Agent

Siddhant Agarwal, Harshit Sikchi, Peter Stone et al.

Having explored an environment, intelligent agents should be able to transfer their knowledge to most downstream tasks within that environment without additional interactions. Referred to as "zero-shot learning", this ability remains elusive for general-purpose reinforcement learning algorithms. While recent works have attempted to produce zero-shot RL agents, they make assumptions about the nature of the tasks or the structure of the MDP. We present Proto Successor Measure: the basis set for all possible behaviors of a Reinforcement Learning Agent in a dynamical system. We prove that any possible behavior (represented using visitation distributions) can be represented using an affine combination of these policy-independent basis functions. Given a reward function at test time, we simply need to find the right set of linear weights to combine these bases corresponding to the optimal policy. We derive a practical algorithm to learn these basis functions using reward-free interaction data from the environment and show that our approach can produce the optimal policy at test time for any given reward function without additional environmental interactions. Project page: https://agarwalsiddhant10.github.io/projects/psm.html.

AIJul 8, 2025
CogniSQL-R1-Zero: Lightweight Reinforced Reasoning for Efficient SQL Generation

Kushal Gajjar, Harshit Sikchi, Arpit Singh Gautam et al.

Translating natural language into SQL (Text-to-SQL) remains a core challenge at the intersection of language understanding and structured data access. Although large language models (LLMs) have improved fluency, generating correct and executable SQL, especially for complex queries, continues to be challenging. We introduce CogniSQL-R1-Zero, a reinforcement learning (RL) framework and model that produces accurate SQL using a lightweight reward signal based on execution correctness and format-tag compliance. By avoiding intermediate supervision, hybrid pipelines and complex reward shaping, our method encourages stable learning and stronger alignment with the ultimate task objective-producing executable programs. CogniSQL-R1-Zero achieves state-of-the-art execution accuracy on Text2SQL benchmark; BIRD bench, outperforming prior supervised and instruction-tuned baselines including SFT CodeS-7B, DeepSeek-Coder 236B, and Mistral 123B-despite being trained on a significantly smaller 7B backbone. This result underscores the scalability and efficiency of our RL-based approach when trained on just four NVIDIA A100 GPUs (40 GB VRAM each). To support further research in efficient and interpretable Text-to-SQL modeling, we release two curated datasets: (i) a collection of 5,024 reasoning traces with varying context lengths, and (ii) a positive-sampled corpus of 36,356 corpus of weakly supervised queries, each annotated with six semantically diverse reasoning paths. Together, these contributions advance scalable, execution-aligned Text-to-SQL generation.

LGApr 17, 2025
An Optimal Discriminator Weighted Imitation Perspective for Reinforcement Learning

Haoran Xu, Shuozhe Li, Harshit Sikchi et al.

We introduce Iterative Dual Reinforcement Learning (IDRL), a new method that takes an optimal discriminator-weighted imitation view of solving RL. Our method is motivated by a simple experiment in which we find training a discriminator using the offline dataset plus an additional expert dataset and then performing discriminator-weighted behavior cloning gives strong results on various types of datasets. That optimal discriminator weight is quite similar to the learned visitation distribution ratio in Dual-RL, however, we find that current Dual-RL methods do not correctly estimate that ratio. In IDRL, we propose a correction method to iteratively approach the optimal visitation distribution ratio in the offline dataset given no addtional expert dataset. During each iteration, IDRL removes zero-weight suboptimal transitions using the learned ratio from the previous iteration and runs Dual-RL on the remaining subdataset. This can be seen as replacing the behavior visitation distribution with the optimized visitation distribution from the previous iteration, which theoretically gives a curriculum of improved visitation distribution ratios that are closer to the optimal discriminator weight. We verify the effectiveness of IDRL on various kinds of offline datasets, including D4RL datasets and more realistic corrupted demonstrations. IDRL beats strong Primal-RL and Dual-RL baselines in terms of both performance and stability, on all datasets.

LGJun 13, 2024
A Dual Approach to Imitation Learning from Observations with Offline Datasets

Harshit Sikchi, Caleb Chuck, Amy Zhang et al.

Demonstrations are an effective alternative to task specification for learning agents in settings where designing a reward function is difficult. However, demonstrating expert behavior in the action space of the agent becomes unwieldy when robots have complex, unintuitive morphologies. We consider the practical setting where an agent has a dataset of prior interactions with the environment and is provided with observation-only expert demonstrations. Typical learning from observations approaches have required either learning an inverse dynamics model or a discriminator as intermediate steps of training. Errors in these intermediate one-step models compound during downstream policy learning or deployment. We overcome these limitations by directly learning a multi-step utility function that quantifies how each action impacts the agent's divergence from the expert's visitation distribution. Using the principle of duality, we derive DILO (Dual Imitation Learning from Observations), an algorithm that can leverage arbitrary suboptimal data to learn imitating policies without requiring expert actions. DILO reduces the learning from observations problem to that of simply learning an actor and a critic, bearing similar complexity to vanilla offline RL. This allows DILO to gracefully scale to high dimensional observations, and demonstrate improved performance across the board. Project page (code and videos): $\href{https://hari-sikchi.github.io/dilo/}{\text{hari-sikchi.github.io/dilo/}}$

LGJun 5, 2024
Scaling Laws for Reward Model Overoptimization in Direct Alignment Algorithms

Rafael Rafailov, Yaswanth Chittepu, Ryan Park et al.

Reinforcement Learning from Human Feedback (RLHF) has been crucial to the recent success of Large Language Models (LLMs), however, it is often a complex and brittle process. In the classical RLHF framework, a reward model is first trained to represent human preferences, which is in turn used by an online reinforcement learning (RL) algorithm to optimize the LLM. A prominent issue with such methods is reward over-optimization or reward hacking, where performance as measured by the learned proxy reward model increases, but true quality plateaus or even deteriorates. Direct Alignment Algorithms (DDAs) like Direct Preference Optimization have emerged as alternatives to the classical RLHF pipeline by circumventing the reward modeling phase. However, although DAAs do not use a separate proxy reward model, they still commonly deteriorate from over-optimization. While the so-called reward hacking phenomenon is not well-defined for DAAs, we still uncover similar trends: at higher KL budgets, DAA algorithms exhibit similar degradation patterns to their classic RLHF counterparts. In particular, we find that DAA methods deteriorate not only across a wide range of KL budgets but also often before even a single epoch of the dataset is completed. Through extensive empirical experimentation, this work formulates and formalizes the reward over-optimization or hacking problem for DAAs and explores its consequences across objectives, training regimes, and model scales.

ROMay 6, 2024
Robot Air Hockey: A Manipulation Testbed for Robot Learning with Reinforcement Learning

Caleb Chuck, Carl Qi, Michael J. Munje et al.

Reinforcement Learning is a promising tool for learning complex policies even in fast-moving and object-interactive domains where human teleoperation or hard-coded policies might fail. To effectively reflect this challenging category of tasks, we introduce a dynamic, interactive RL testbed based on robot air hockey. By augmenting air hockey with a large family of tasks ranging from easy tasks like reaching, to challenging ones like pushing a block by hitting it with a puck, as well as goal-based and human-interactive tasks, our testbed allows a varied assessment of RL capabilities. The robot air hockey testbed also supports sim-to-real transfer with three domains: two simulators of increasing fidelity and a real robot system. Using a dataset of demonstration data gathered through two teleoperation systems: a virtualized control environment, and human shadowing, we assess the testbed with behavior cloning, offline RL, and RL from scratch.

LGFeb 7, 2022
A Ranking Game for Imitation Learning

Harshit Sikchi, Akanksha Saran, Wonjoon Goo et al.

We propose a new framework for imitation learning -- treating imitation as a two-player ranking-based game between a policy and a reward. In this game, the reward agent learns to satisfy pairwise performance rankings between behaviors, while the policy agent learns to maximize this reward. In imitation learning, near-optimal expert data can be difficult to obtain, and even in the limit of infinite data cannot imply a total ordering over trajectories as preferences can. On the other hand, learning from preferences alone is challenging as a large number of preferences are required to infer a high-dimensional reward function, though preference data is typically much easier to collect than expert demonstrations. The classical inverse reinforcement learning (IRL) formulation learns from expert demonstrations but provides no mechanism to incorporate learning from offline preferences and vice versa. We instantiate the proposed ranking-game framework with a novel ranking loss giving an algorithm that can simultaneously learn from expert demonstrations and preferences, gaining the advantages of both modalities. Our experiments show that the proposed method achieves state-of-the-art sample efficiency and can solve previously unsolvable tasks in the Learning from Observation (LfO) setting. Project video and code can be found at https://hari-sikchi.github.io/rank-game/

ROSep 22, 2021
Real Robot Challenge: A Robotics Competition in the Cloud

Stefan Bauer, Felix Widmaier, Manuel Wüthrich et al.

Dexterous manipulation remains an open problem in robotics. To coordinate efforts of the research community towards tackling this problem, we propose a shared benchmark. We designed and built robotic platforms that are hosted at MPI for Intelligent Systems and can be accessed remotely. Each platform consists of three robotic fingers that are capable of dexterous object manipulation. Users are able to control the platforms remotely by submitting code that is executed automatically, akin to a computational cluster. Using this setup, i) we host robotics competitions, where teams from anywhere in the world access our platforms to tackle challenging tasks ii) we publish the datasets collected during these competitions (consisting of hundreds of robot hours), and iii) we give researchers access to these platforms for their own projects.

LGMar 16, 2021
Lyapunov Barrier Policy Optimization

Harshit Sikchi, Wenxuan Zhou, David Held

Deploying Reinforcement Learning (RL) agents in the real-world require that the agents satisfy safety constraints. Current RL agents explore the environment without considering these constraints, which can lead to damage to the hardware or even other agents in the environment. We propose a new method, LBPO, that uses a Lyapunov-based barrier function to restrict the policy update to a safe set for each training iteration. Our method also allows the user to control the conservativeness of the agent with respect to the constraints in the environment. LBPO significantly outperforms state-of-the-art baselines in terms of the number of constraint violations during training while being competitive in terms of performance. Further, our analysis reveals that baselines like CPO and SDDPG rely mostly on backtracking to ensure safety rather than safe projection, which provides insight into why previous methods might not have effectively limit the number of constraint violations.

LGNov 9, 2020
f-IRL: Inverse Reinforcement Learning via State Marginal Matching

Tianwei Ni, Harshit Sikchi, Yufei Wang et al.

Imitation learning is well-suited for robotic tasks where it is difficult to directly program the behavior or specify a cost for optimal control. In this work, we propose a method for learning the reward function (and the corresponding policy) to match the expert state density. Our main result is the analytic gradient of any f-divergence between the agent and expert state distribution w.r.t. reward parameters. Based on the derived gradient, we present an algorithm, f-IRL, that recovers a stationary reward function from the expert density by gradient descent. We show that f-IRL can learn behaviors from a hand-designed target state density or implicitly through expert observations. Our method outperforms adversarial imitation learning methods in terms of sample efficiency and the required number of expert trajectories on IRL benchmarks. Moreover, we show that the recovered reward function can be used to quickly solve downstream tasks, and empirically demonstrate its utility on hard-to-explore tasks and for behavior transfer across changes in dynamics.

LGAug 23, 2020
Learning Off-Policy with Online Planning

Harshit Sikchi, Wenxuan Zhou, David Held

Reinforcement learning (RL) in low-data and risk-sensitive domains requires performant and flexible deployment policies that can readily incorporate constraints during deployment. One such class of policies are the semi-parametric H-step lookahead policies, which select actions using trajectory optimization over a dynamics model for a fixed horizon with a terminal value function. In this work, we investigate a novel instantiation of H-step lookahead with a learned model and a terminal value function learned by a model-free off-policy algorithm, named Learning Off-Policy with Online Planning (LOOP). We provide a theoretical analysis of this method, suggesting a tradeoff between model errors and value function errors and empirically demonstrate this tradeoff to be beneficial in deep reinforcement learning. Furthermore, we identify the "Actor Divergence" issue in this framework and propose Actor Regularized Control (ARC), a modified trajectory optimization procedure. We evaluate our method on a set of robotic tasks for Offline and Online RL and demonstrate improved performance. We also show the flexibility of LOOP to incorporate safety constraints during deployment with a set of navigation environments. We demonstrate that LOOP is a desirable framework for robotics applications based on its strong performance in various important RL settings. Project video and details can be found at https://hari-sikchi.github.io/loop .

ROJul 31, 2020
Imitative Planning using Conditional Normalizing Flow

Shubhankar Agarwal, Harshit Sikchi, Cole Gulino et al.

A popular way to plan trajectories in dynamic urban scenarios for Autonomous Vehicles is to rely on explicitly specified and hand crafted cost functions, coupled with random sampling in the trajectory space to find the minimum cost trajectory. Such methods require a high number of samples to find a low-cost trajectory and might end up with a highly suboptimal trajectory given the planning time budget. We explore the application of normalizing flows for improving the performance of trajectory planning for autonomous vehicles (AVs). Our key insight is to learn a sampling policy in a low-dimensional latent space of expert-like trajectories, out of which the best sample is selected for execution. By modeling the trajectory planner's cost manifold as an energy function, we learn a scene conditioned mapping from the prior to a Boltzmann distribution over the AV control space. Finally, we demonstrate the effectiveness of our approach on real-world datasets over IL and hand-constructed trajectory sampling techniques.