AIFeb 10, 2023
A Song of Ice and Fire: Analyzing Textual Autotelic Agents in ScienceWorldLaetitia Teodorescu, Xingdi Yuan, Marc-Alexandre Côté et al. · microsoft-research
Building open-ended agents that can autonomously discover a diversity of behaviours is one of the long-standing goals of artificial intelligence. This challenge can be studied in the framework of autotelic RL agents, i.e. agents that learn by selecting and pursuing their own goals, self-organizing a learning curriculum. Recent work identified language as a key dimension of autotelic learning, in particular because it enables abstract goal sampling and guidance from social peers for hindsight relabelling. Within this perspective, we study the following open scientific questions: What is the impact of hindsight feedback from a social peer (e.g. selective vs. exhaustive)? How can the agent learn from very rare language goal examples in its experience replay? How can multiple forms of exploration be combined, and take advantage of easier goals as stepping stones to reach harder ones? To address these questions, we use ScienceWorld, a textual environment with rich abstract and combinatorial physics. We show the importance of selectivity from the social peer's feedback; that experience replay needs to over-sample examples of rare goals; and that following self-generated goal sequences where the agent's competence is intermediate leads to significant improvements in final performance.
AIJul 8, 2022
Automatic Exploration of Textual Environments with Language-Conditioned Autotelic AgentsLaetitia Teodorescu, Eric Yuan, Marc-Alexandre Côté et al. · microsoft-research
In this extended abstract we discuss the opportunities and challenges of studying intrinsically-motivated agents for exploration in textual environments. We argue that there is important synergy between text environments and autonomous agents. We identify key properties of text worlds that make them suitable for exploration by autonmous agents, namely, depth, breadth, progress niches and the ease of use of language goals; we identify drivers of exploration for such agents that are implementable in text worlds. We discuss the opportunities of using autonomous agents to make progress on text environment benchmarks. Finally we list some specific challenges that need to be overcome in this area.
LGOct 15, 2023
ACES: Generating Diverse Programming Puzzles with with Autotelic Generative ModelsJulien Pourcel, Cédric Colas, Gaia Molinaro et al.
The ability to invent novel and interesting problems is a remarkable feature of human intelligence that drives innovation, art, and science. We propose a method that aims to automate this process by harnessing the power of state-of-the-art generative models to produce a diversity of challenging yet solvable problems, here in the context of Python programming puzzles. Inspired by the intrinsically motivated literature, Autotelic CodE Search (ACES) jointly optimizes for the diversity and difficulty of generated problems. We represent problems in a space of LLM-generated semantic descriptors describing the programming skills required to solve them (e.g. string manipulation, dynamic programming, etc.) and measure their difficulty empirically as a linearly decreasing function of the success rate of Llama-3-70B, a state-of-the-art LLM problem solver. ACES iteratively prompts a large language model to generate difficult problems achieving a diversity of target semantic descriptors (goal-directed exploration) using previously generated problems as in-context examples. ACES generates problems that are more diverse and more challenging than problems produced by baseline methods and three times more challenging than problems found in existing Python programming benchmarks on average across 11 state-of-the-art code LLMs.
AIJun 16, 2021Code
Grounding Spatio-Temporal Language with TransformersTristan Karch, Laetitia Teodorescu, Katja Hofmann et al.
Language is an interface to the outside world. In order for embodied agents to use it, language must be grounded in other, sensorimotor modalities. While there is an extended literature studying how machines can learn grounded language, the topic of how to learn spatio-temporal linguistic concepts is still largely uncharted. To make progress in this direction, we here introduce a novel spatio-temporal language grounding task where the goal is to learn the meaning of spatio-temporal descriptions of behavioral traces of an embodied agent. This is achieved by training a truth function that predicts if a description matches a given history of observations. The descriptions involve time-extended predicates in past and present tense as well as spatio-temporal references to objects in the scene. To study the role of architectural biases in this task, we train several models including multimodal Transformer architectures; the latter implement different attention computations between words and objects across space and time. We test models on two classes of generalization: 1) generalization to randomly held-out sentences; 2) generalization to grammar primitives. We observe that maintaining object identity in the attention computation of our Transformers is instrumental to achieving good performance on generalization overall, and that summarizing object traces in a single token has little influence on performance. We then discuss how this opens new perspectives for language-guided autonomous embodied agents. We also release our code under open-source license as well as pretrained models and datasets to encourage the wider community to build upon and extend our work in the future.
NEJun 14, 2024
From Text to Life: On the Reciprocal Relationship between Artificial Life and Large Language ModelsEleni Nisioti, Claire Glanois, Elias Najarro et al.
Large Language Models (LLMs) have taken the field of AI by storm, but their adoption in the field of Artificial Life (ALife) has been, so far, relatively reserved. In this work we investigate the potential synergies between LLMs and ALife, drawing on a large body of research in the two fields. We explore the potential of LLMs as tools for ALife research, for example, as operators for evolutionary computation or the generation of open-ended environments. Reciprocally, principles of ALife, such as self-organization, collective intelligence and evolvability can provide an opportunity for shaping the development and functionalities of LLMs, leading to more adaptive and responsive models. By investigating this dynamic interplay, the paper aims to inspire innovative crossover approaches for both ALife and LLM research. Along the way, we examine the extent to which LLMs appear to increasingly exhibit properties such as emergence or collective intelligence, expanding beyond their original goal of generating text, and potentially redefining our perception of lifelike intelligence in artificial systems.
AIMay 21, 2023
Augmenting Autotelic Agents with Large Language ModelsCédric Colas, Laetitia Teodorescu, Pierre-Yves Oudeyer et al.
Humans learn to master open-ended repertoires of skills by imagining and practicing their own goals. This autotelic learning process, literally the pursuit of self-generated (auto) goals (telos), becomes more and more open-ended as the goals become more diverse, abstract and creative. The resulting exploration of the space of possible skills is supported by an inter-individual exploration: goal representations are culturally evolved and transmitted across individuals, in particular using language. Current artificial agents mostly rely on predefined goal representations corresponding to goal spaces that are either bounded (e.g. list of instructions), or unbounded (e.g. the space of possible visual inputs) but are rarely endowed with the ability to reshape their goal representations, to form new abstractions or to imagine creative goals. In this paper, we introduce a language model augmented autotelic agent (LMA3) that leverages a pretrained language model (LM) to support the representation, generation and learning of diverse, abstract, human-relevant goals. The LM is used as an imperfect model of human cultural transmission; an attempt to capture aspects of humans' common-sense, intuitive physics and overall interests. Specifically, it supports three key components of the autotelic architecture: 1)~a relabeler that describes the goals achieved in the agent's trajectories, 2)~a goal generator that suggests new high-level goals along with their decomposition into subgoals the agent already masters, and 3)~reward functions for each of these goals. Without relying on any hand-coded goal representations, reward functions or curriculum, we show that LMA3 agents learn to master a large diversity of skills in a task-agnostic text-based environment.
LGApr 9, 2020
SpatialSim: Recognizing Spatial Configurations of Objects with Graph Neural NetworksLaetitia Teodorescu, Katja Hofmann, Pierre-Yves Oudeyer
Recognizing precise geometrical configurations of groups of objects is a key capability of human spatial cognition, yet little studied in the deep learning literature so far. In particular, a fundamental problem is how a machine can learn and compare classes of geometric spatial configurations that are invariant to the point of view of an external observer. In this paper we make two key contributions. First, we propose SpatialSim (Spatial Similarity), a novel geometrical reasoning benchmark, and argue that progress on this benchmark would pave the way towards a general solution to address this challenge in the real world. This benchmark is composed of two tasks: Identification and Comparison, each one instantiated in increasing levels of difficulty. Secondly, we study how relational inductive biases exhibited by fully-connected message-passing Graph Neural Networks (MPGNNs) are useful to solve those tasks, and show their advantages over less relational baselines such as Deep Sets and unstructured models such as Multi-Layer Perceptrons. Finally, we highlight the current limits of GNNs in these tasks.
LGMar 20, 2020
Deep Sets for Generalization in RLTristan Karch, Cédric Colas, Laetitia Teodorescu et al.
This paper investigates the idea of encoding object-centered representations in the design of the reward function and policy architectures of a language-guided reinforcement learning agent. This is done using a combination of object-wise permutation invariant networks inspired from Deep Sets and gated-attention mechanisms. In a 2D procedurally-generated world where agents targeting goals in natural language navigate and interact with objects, we show that these architectures demonstrate strong generalization capacities to out-of-distribution goals. We study the generalization to varying numbers of objects at test time and further extend the object-centered architectures to goals involving relational reasoning.