CVMay 31
Reasmory: 3D Reconstruction as Explicit Memory for VLMs Spatial ReasoningJixuan He, Xueting Li, Chieh Hubert Lin et al.
Vision-Language Models (VLMs) exhibit emerging spatial reasoning capabilities, yet they remain unreliable on tasks requiring precise spatial understanding, such as viewpoint reasoning, directional comparison, and distance estimation. In multi-view images and monocular videos, relevant spatial cues are often sparse and distributed across redundant observations, making them difficult to organize and exploit. Reconstruction-based Vision Foundation Models (VFMs) offer a natural way to aggregate such observations into explicit spatial memory, such as point clouds. However, simply exposing reconstruction models as free-form tools is brittle, VLMs may invoke tools incorrectly, skip required spatial transformations, or misuse intermediate results. We propose \textbf{Reasmory}, a framework that formulates spatial reasoning as structured program execution over reconstructed spatial memory. Reasmory constructs explicit 3D memory, augments it with semantically grounded 3D object instances, and introduces a lightweight Domain-Specific Language (DSL) that constrains how VLMs query objects and cameras, transform viewpoints, and render observations during reasoning. Generated programs are parsed and validated before execution, enabling more reliable interaction with spatial memory than unconstrained tool use. Experiments on multi-view image and video spatial reasoning benchmarks show consistent gains of 6--18\% over strong baselines, including GPT-5-mini and Gemini-3-flash, indicating that explicit 3D memory is most useful when accessed through constrained, validated operations rather than free-form tool calls.
CVMar 31, 2024Code
$R^2$-Tuning: Efficient Image-to-Video Transfer Learning for Video Temporal GroundingYe Liu, Jixuan He, Wanhua Li et al.
Video temporal grounding (VTG) is a fine-grained video understanding problem that aims to ground relevant clips in untrimmed videos given natural language queries. Most existing VTG models are built upon frame-wise final-layer CLIP features, aided by additional temporal backbones (e.g., SlowFast) with sophisticated temporal reasoning mechanisms. In this work, we claim that CLIP itself already shows great potential for fine-grained spatial-temporal modeling, as each layer offers distinct yet useful information under different granularity levels. Motivated by this, we propose Reversed Recurrent Tuning ($R^2$-Tuning), a parameter- and memory-efficient transfer learning framework for video temporal grounding. Our method learns a lightweight $R^2$ Block containing only 1.5% of the total parameters to perform progressive spatial-temporal modeling. Starting from the last layer of CLIP, $R^2$ Block recurrently aggregates spatial features from earlier layers, then refines temporal correlation conditioning on the given query, resulting in a coarse-to-fine scheme. $R^2$-Tuning achieves state-of-the-art performance across three VTG tasks (i.e., moment retrieval, highlight detection, and video summarization) on six public benchmarks (i.e., QVHighlights, Charades-STA, Ego4D-NLQ, TACoS, YouTube Highlights, and TVSum) even without the additional backbone, demonstrating the significance and effectiveness of the proposed scheme. Our code is available at https://github.com/yeliudev/R2-Tuning.
CVDec 19, 2024Code
Affordance-Aware Object Insertion via Mask-Aware Dual DiffusionJixuan He, Wanhua Li, Ye Liu et al.
As a common image editing operation, image composition involves integrating foreground objects into background scenes. In this paper, we expand the application of the concept of Affordance from human-centered image composition tasks to a more general object-scene composition framework, addressing the complex interplay between foreground objects and background scenes. Following the principle of Affordance, we define the affordance-aware object insertion task, which aims to seamlessly insert any object into any scene with various position prompts. To address the limited data issue and incorporate this task, we constructed the SAM-FB dataset, which contains over 3 million examples across more than 3,000 object categories. Furthermore, we propose the Mask-Aware Dual Diffusion (MADD) model, which utilizes a dual-stream architecture to simultaneously denoise the RGB image and the insertion mask. By explicitly modeling the insertion mask in the diffusion process, MADD effectively facilitates the notion of affordance. Extensive experimental results show that our method outperforms the state-of-the-art methods and exhibits strong generalization performance on in-the-wild images. Please refer to our code on https://github.com/KaKituken/affordance-aware-any.
CVAug 8, 2025
Restage4D: Reanimating Deformable 3D Reconstruction from a Single VideoJixuan He, Chieh Hubert Lin, Lu Qi et al.
Creating deformable 3D content has gained increasing attention with the rise of text-to-image and image-to-video generative models. While these models provide rich semantic priors for appearance, they struggle to capture the physical realism and motion dynamics needed for authentic 4D scene synthesis. In contrast, real-world videos can provide physically grounded geometry and articulation cues that are difficult to hallucinate. One question is raised: \textit{Can we generate physically consistent 4D content by leveraging the motion priors of the real-world video}? In this work, we explore the task of reanimating deformable 3D scenes from a single video, using the original sequence as a supervisory signal to correct artifacts from synthetic motion. We introduce \textbf{Restage4D}, a geometry-preserving pipeline for video-conditioned 4D restaging. Our approach uses a video-rewinding training strategy to temporally bridge a real base video and a synthetic driving video via a shared motion representation. We further incorporate an occlusion-aware rigidity loss and a disocclusion backtracing mechanism to improve structural and geometry consistency under challenging motion. We validate Restage4D on DAVIS and PointOdyssey, demonstrating improved geometry consistency, motion quality, and 3D tracking performance. Our method not only preserves deformable structure under novel motion, but also automatically corrects errors introduced by generative models, revealing the potential of video prior in 4D restaging task. Source code and trained models will be released.
SOC-PHMar 16, 2024
Exploring the Independent Cascade Model and Its Evolution in Social Network Information DiffusionJixuan He, Yutong Guo, Jiacheng Zhao
This paper delves into the paramount significance of information dissemination within the dynamic realm of social networks. It underscores the pivotal role of information communication models in unraveling the intricacies of data propagation in the digital age. By shedding light on the profound influence of these models, it not only lays the groundwork for exploring various hierarchies and their manifestations but also serves as a catalyst for further research in this formidable field.