Jiawei Wei

h-index17
2papers
1,380citations

2 Papers

12.6CLSep 24, 2024
Multilingual Transfer and Domain Adaptation for Low-Resource Languages of Spain

Yuanchang Luo, Zhanglin Wu, Daimeng Wei et al.

This article introduces the submission status of the Translation into Low-Resource Languages of Spain task at (WMT 2024) by Huawei Translation Service Center (HW-TSC). We participated in three translation tasks: spanish to aragonese (es-arg), spanish to aranese (es-arn), and spanish to asturian (es-ast). For these three translation tasks, we use training strategies such as multilingual transfer, regularized dropout, forward translation and back translation, labse denoising, transduction ensemble learning and other strategies to neural machine translation (NMT) model based on training deep transformer-big architecture. By using these enhancement strategies, our submission achieved a competitive result in the final evaluation.

11.3CVOct 14, 2024
DragEntity: Trajectory Guided Video Generation using Entity and Positional Relationships

Zhang Wan, Sheng Tang, Jiawei Wei et al.

In recent years, diffusion models have achieved tremendous success in the field of video generation, with controllable video generation receiving significant attention. However, existing control methods still face two limitations: Firstly, control conditions (such as depth maps, 3D Mesh) are difficult for ordinary users to obtain directly. Secondly, it's challenging to drive multiple objects through complex motions with multiple trajectories simultaneously. In this paper, we introduce DragEntity, a video generation model that utilizes entity representation for controlling the motion of multiple objects. Compared to previous methods, DragEntity offers two main advantages: 1) Our method is more user-friendly for interaction because it allows users to drag entities within the image rather than individual pixels. 2) We use entity representation to represent any object in the image, and multiple objects can maintain relative spatial relationships. Therefore, we allow multiple trajectories to control multiple objects in the image with different levels of complexity simultaneously. Our experiments validate the effectiveness of DragEntity, demonstrating its excellent performance in fine-grained control in video generation.