CVMar 2, 2023Code
Conflict-Based Cross-View Consistency for Semi-Supervised Semantic SegmentationZicheng Wang, Zhen Zhao, Xiaoxia Xing et al.
Semi-supervised semantic segmentation (SSS) has recently gained increasing research interest as it can reduce the requirement for large-scale fully-annotated training data. The current methods often suffer from the confirmation bias from the pseudo-labelling process, which can be alleviated by the co-training framework. The current co-training-based SSS methods rely on hand-crafted perturbations to prevent the different sub-nets from collapsing into each other, but these artificial perturbations cannot lead to the optimal solution. In this work, we propose a new conflict-based cross-view consistency (CCVC) method based on a two-branch co-training framework which aims at enforcing the two sub-nets to learn informative features from irrelevant views. In particular, we first propose a new cross-view consistency (CVC) strategy that encourages the two sub-nets to learn distinct features from the same input by introducing a feature discrepancy loss, while these distinct features are expected to generate consistent prediction scores of the input. The CVC strategy helps to prevent the two sub-nets from stepping into the collapse. In addition, we further propose a conflict-based pseudo-labelling (CPL) method to guarantee the model will learn more useful information from conflicting predictions, which will lead to a stable training process. We validate our new CCVC approach on the SSS benchmark datasets where our method achieves new state-of-the-art performance. Our code is available at https://github.com/xiaoyao3302/CCVC.
CLMay 26Code
QUACK: Questioning, Understanding, and Auditing Communicated Knowledge in Multimodal Social Deduction AgentsYe Yuan, Rui Song, Weien Li et al.
Social deduction games have become a popular testbed for probing reasoning, deception, coordination, and belief modeling in Large Language Model (LLM) agents. However, most environments are scored only by game outcomes such as win rates and largely remain to text-only interaction, making it difficult to tell whether an agent's language is actually grounded in what it perceived and did, or to identify the failure modes underlying its behavior. To address this gap, we introduce QUACK, an open-source environment and evaluation framework for auditing the grounding of agent language in multimodal social reasoning. QUACK evaluates agents at three levels: game outcomes, behavioral trajectories, and utterance-level consistency. Its core Statement Verification Pipeline reconstructs each agent's ground-truth trajectory from engine logs and checks every discussion claim against it, automatically flagging spatial hallucination, unsupported accusation, deception collapse, and language-action inconsistency. Evaluating three frontier VLMs in both homogeneous and cross-model adversarial settings, we find that even the strongest agent hallucinates 15.1% of its verifiable spatial claims and makes over half of its accusations without grounded evidence. We release the full engine, evaluation framework, toolkit, and logs at https://github.com/AAAAA-Academia-Attractions/QUACK.
CVApr 16
The Fourth Challenge on Image Super-Resolution ($\times$4) at NTIRE 2026: Benchmark Results and Method OverviewZheng Chen, Kai Liu, Jingkai Wang et al.
This paper presents the NTIRE 2026 image super-resolution ($\times$4) challenge, one of the associated competitions of the NTIRE 2026 Workshop at CVPR 2026. The challenge aims to reconstruct high-resolution (HR) images from low-resolution (LR) inputs generated through bicubic downsampling with a $\times$4 scaling factor. The objective is to develop effective super-resolution solutions and analyze recent advances in the field. To reflect the evolving objectives of image super-resolution, the challenge includes two tracks: (1) a restoration track, which emphasizes pixel-wise fidelity and ranks submissions based on PSNR; and (2) a perceptual track, which focuses on visual realism and evaluates results using a perceptual score. A total of 194 participants registered for the challenge, with 31 teams submitting valid entries. This report summarizes the challenge design, datasets, evaluation protocol, main results, and methods of participating teams. The challenge provides a unified benchmark and offers insights into current progress and future directions in image super-resolution.
AIJul 9, 2024
Richelieu: Self-Evolving LLM-Based Agents for AI DiplomacyZhenyu Guan, Xiangyu Kong, Fangwei Zhong et al.
Diplomacy is one of the most sophisticated activities in human society, involving complex interactions among multiple parties that require skills in social reasoning, negotiation, and long-term strategic planning. Previous AI agents have demonstrated their ability to handle multi-step games and large action spaces in multi-agent tasks. However, diplomacy involves a staggering magnitude of decision spaces, especially considering the negotiation stage required. While recent agents based on large language models (LLMs) have shown potential in various applications, they still struggle with extended planning periods in complex multi-agent settings. Leveraging recent technologies for LLM-based agents, we aim to explore AI's potential to create a human-like agent capable of executing comprehensive multi-agent missions by integrating three fundamental capabilities: 1) strategic planning with memory and reflection; 2) goal-oriented negotiation with social reasoning; and 3) augmenting memory through self-play games for self-evolution without human in the loop.
CVMar 18
ECHO: Towards Emotionally Appropriate and Contextually Aware Interactive Head GenerationXiangyu Kong, Xiaoyu Jin, Yihan Pan et al.
In natural face-to-face interaction, participants seamlessly alternate between speaking and listening, producing facial behaviors (FBs) that are finely informed by long-range context and naturally exhibit contextual appropriateness and emotional rationality. Interactive Head Generation (IHG) aims to synthesize lifelike avatar head video emulating such capabilities. Existing IHG methods typically condition on dual-track signals (i.e., human user's behaviors and pre-defined audio for avatar) within a short temporal window, jointly driving generation of avatar's audio-aligned lip articulation and non-verbal FBs. However, two main challenges persist in these methods: (i) the reliance on short-clip behavioral cues without long-range contextual modeling leads them to produce facial behaviors lacking contextual appropriateness; and (ii) the entangled, role-agnostic fusion of dual-track signals empirically introduces cross-signal interference, potentially compromising lip-region synchronization during speaking. To this end, we propose ECHO, a novel IHG framework comprising two key components: a Long-range Contextual Understanding (LCU) component that facilitates contextual understanding of both behavior-grounded dynamics and linguistic-driven affective semantics to promote contextual appropriateness and emotional rationality of synthesized avatar FBs; and a block-wise Spatial-aware Decoupled Cross-attention Modulation (SDCM) module, that preserves self-audio-driven lip articulation while adaptively integrating user contextual behavioral cues for non-lip facial regions, complemented by our designed two-stage training paradigm, to jointly enhance lip synchronization and visual fidelity. Extensive experiments demonstrate the effectiveness of proposed components and ECHO's superior IHG performance.
SDJul 4, 2022
Multi-Modal Multi-Correlation Learning for Audio-Visual Speech SeparationXiaoyu Wang, Xiangyu Kong, Xiulian Peng et al.
In this paper we propose a multi-modal multi-correlation learning framework targeting at the task of audio-visual speech separation. Although previous efforts have been extensively put on combining audio and visual modalities, most of them solely adopt a straightforward concatenation of audio and visual features. To exploit the real useful information behind these two modalities, we define two key correlations which are: (1) identity correlation (between timbre and facial attributes); (2) phonetic correlation (between phoneme and lip motion). These two correlations together comprise the complete information, which shows a certain superiority in separating target speaker's voice especially in some hard cases, such as the same gender or similar content. For implementation, contrastive learning or adversarial training approach is applied to maximize these two correlations. Both of them work well, while adversarial training shows its advantage by avoiding some limitations of contrastive learning. Compared with previous research, our solution demonstrates clear improvement on experimental metrics without additional complexity. Further analysis reveals the validity of the proposed architecture and its good potential for future extension.
MMJul 12, 2024
Enhancing Emotion Recognition in Incomplete Data: A Novel Cross-Modal Alignment, Reconstruction, and Refinement FrameworkHaoqin Sun, Shiwan Zhao, Shaokai Li et al.
Multimodal emotion recognition systems rely heavily on the full availability of modalities, suffering significant performance declines when modal data is incomplete. To tackle this issue, we present the Cross-Modal Alignment, Reconstruction, and Refinement (CM-ARR) framework, an innovative approach that sequentially engages in cross-modal alignment, reconstruction, and refinement phases to handle missing modalities and enhance emotion recognition. This framework utilizes unsupervised distribution-based contrastive learning to align heterogeneous modal distributions, reducing discrepancies and modeling semantic uncertainty effectively. The reconstruction phase applies normalizing flow models to transform these aligned distributions and recover missing modalities. The refinement phase employs supervised point-based contrastive learning to disrupt semantic correlations and accentuate emotional traits, thereby enriching the affective content of the reconstructed representations. Extensive experiments on the IEMOCAP and MSP-IMPROV datasets confirm the superior performance of CM-ARR under conditions of both missing and complete modalities. Notably, averaged across six scenarios of missing modalities, CM-ARR achieves absolute improvements of 2.11% in WAR and 2.12% in UAR on the IEMOCAP dataset, and 1.71% and 1.96% in WAR and UAR, respectively, on the MSP-IMPROV dataset.
AIMay 18
Beyond the Cartesian Illusion: Testing Two-Stage Multi-Modal Theory of Mind under Perceptual BottlenecksYajing Zhou, Xiangyu Kong
While Multi-Modal Large Language Models (MLLMs) demonstrate impressive capabilities in general reasoning, their embodied spatial intelligence remains hampered by a "Cartesian Illusion" - a reliance on text-based probability distributions that lack grounded, 3D topological understanding. This limitation is starkly exposed in multi-agent environments, which demand more than just scene perception; they require second-order Theory of Mind (ToM). Specifically, an Agent A must be able to infer Agent B's belief about the environment, governed strictly by Agent B's physical orientation and sensory limitations. In this paper, we probe the limits of two-stage spatial inference in MLLMs through a novel audio-visual task: requiring Agent A to predict Agent B's estimation of A's relative location. To solve this, we propose an Epistemic Sensory Bottleneck module that abandons rigid, rule-based coordinate transformations. Instead, we introduce an Anchor-Based Embodied Spatial Decomposition Chain-of-Thought (CoT). This guides the MLLM through a "geometric-to-semantic" projection, forcing it to first establish B's local coordinate system and then dynamically weight visual and auditory modalities based on whether A falls within B's visual frustum. Extensive evaluations reveal that while current MLLMs fundamentally struggle with spatial symmetry and out-of-view ambiguities (establishing a rigorous zero-shot baseline of 42% accuracy), our sensory-bounded reasoning chain robustly outperforms pure egocentric and allocentric baselines. By systematically benchmarking these perceptual bottlenecks, our work exposes the current limits of MLLM spatial reasoning and establishes a foundational paradigm for epistemic, modality-aware inference in Embodied AI.
CLMay 6
CAR: Query-Guided Confidence-Aware Reranking for Retrieval-Augmented GenerationZhipeng Song, Yizhi Zhou, Xiangyu Kong et al.
Retrieval-Augmented Generation (RAG) depends on document ranking to provide useful evidence for generation, but conventional reranking methods mainly optimize query-document relevance rather than generation usefulness. A relevant document may still introduce noise, while a lower-ranked document may better reduce the generator's uncertainty. We propose CAR (Confidence-Aware Reranking), a query-guided, training-free, and plug-and-play reranking framework that uses generator confidence change as a document usefulness signal. CAR estimates confidence through the semantic consistency of multiple sampled answers under query-only and query-document conditions. Documents that significantly increase confidence are promoted, those that decrease confidence are demoted, and uncertain cases preserve the baseline order, while a query-level gate avoids unnecessary intervention on already confident queries. Experiments on four BEIR datasets show that CAR consistently improves NDCG@5 across sparse and dense retrievers, LLM-based and supervised rerankers, and four LLM backbones. Notably, CAR improves the YesNo reranker by 25.4 percent on average under Contriever retrieval, and its ranking gains strongly correlate with downstream generation F1 improvements, achieving Spearman rho = 0.964.
CVMay 22, 2025Code
REACT 2025: the Third Multiple Appropriate Facial Reaction Generation ChallengeSiyang Song, Micol Spitale, Xiangyu Kong et al.
In dyadic interactions, a broad spectrum of human facial reactions might be appropriate for responding to each human speaker behaviour. Following the successful organisation of the REACT 2023 and REACT 2024 challenges, we are proposing the REACT 2025 challenge encouraging the development and benchmarking of Machine Learning (ML) models that can be used to generate multiple appropriate, diverse, realistic and synchronised human-style facial reactions expressed by human listeners in response to an input stimulus (i.e., audio-visual behaviours expressed by their corresponding speakers). As a key of the challenge, we provide challenge participants with the first natural and large-scale multi-modal MAFRG dataset (called MARS) recording 137 human-human dyadic interactions containing a total of 2856 interaction sessions covering five different topics. In addition, this paper also presents the challenge guidelines and the performance of our baselines on the two proposed sub-challenges: Offline MAFRG and Online MAFRG, respectively. The challenge baseline code is publicly available at https://github.com/reactmultimodalchallenge/baseline_react2025
AIJan 19, 2024Code
CivRealm: A Learning and Reasoning Odyssey in Civilization for Decision-Making AgentsSiyuan Qi, Shuo Chen, Yexin Li et al.
The generalization of decision-making agents encompasses two fundamental elements: learning from past experiences and reasoning in novel contexts. However, the predominant emphasis in most interactive environments is on learning, often at the expense of complexity in reasoning. In this paper, we introduce CivRealm, an environment inspired by the Civilization game. Civilization's profound alignment with human history and society necessitates sophisticated learning, while its ever-changing situations demand strong reasoning to generalize. Particularly, CivRealm sets up an imperfect-information general-sum game with a changing number of players; it presents a plethora of complex features, challenging the agent to deal with open-ended stochastic environments that require diplomacy and negotiation skills. Within CivRealm, we provide interfaces for two typical agent types: tensor-based agents that focus on learning, and language-based agents that emphasize reasoning. To catalyze further research, we present initial results for both paradigms. The canonical RL-based agents exhibit reasonable performance in mini-games, whereas both RL- and LLM-based agents struggle to make substantial progress in the full game. Overall, CivRealm stands as a unique learning and reasoning challenge for decision-making agents. The code is available at https://github.com/bigai-ai/civrealm.
IVJun 2, 2025
NTIRE 2025 Challenge on RAW Image Restoration and Super-ResolutionMarcos V. Conde, Radu Timofte, Zihao Lu et al.
This paper reviews the NTIRE 2025 RAW Image Restoration and Super-Resolution Challenge, highlighting the proposed solutions and results. New methods for RAW Restoration and Super-Resolution could be essential in modern Image Signal Processing (ISP) pipelines, however, this problem is not as explored as in the RGB domain. The goal of this challenge is two fold, (i) restore RAW images with blur and noise degradations, (ii) upscale RAW Bayer images by 2x, considering unknown noise and blur. In the challenge, a total of 230 participants registered, and 45 submitted results during thee challenge period. This report presents the current state-of-the-art in RAW Restoration.
CVApr 16, 2025
The Tenth NTIRE 2025 Image Denoising Challenge ReportLei Sun, Hang Guo, Bin Ren et al.
This paper presents an overview of the NTIRE 2025 Image Denoising Challenge (σ = 50), highlighting the proposed methodologies and corresponding results. The primary objective is to develop a network architecture capable of achieving high-quality denoising performance, quantitatively evaluated using PSNR, without constraints on computational complexity or model size. The task assumes independent additive white Gaussian noise (AWGN) with a fixed noise level of 50. A total of 290 participants registered for the challenge, with 20 teams successfully submitting valid results, providing insights into the current state-of-the-art in image denoising.
CVAug 7, 2025
UGOD: Uncertainty-Guided Differentiable Opacity and Soft Dropout for Enhanced Sparse-View 3DGSZhihao Guo, Peng Wang, Zidong Chen et al.
3D Gaussian Splatting (3DGS) has become a competitive approach for novel view synthesis (NVS) due to its advanced rendering efficiency through 3D Gaussian projection and blending. However, Gaussians are treated equally weighted for rendering in most 3DGS methods, making them prone to overfitting, which is particularly the case in sparse-view scenarios. To address this, we investigate how adaptive weighting of Gaussians affects rendering quality, which is characterised by learned uncertainties proposed. This learned uncertainty serves two key purposes: first, it guides the differentiable update of Gaussian opacity while preserving the 3DGS pipeline integrity; second, the uncertainty undergoes soft differentiable dropout regularisation, which strategically transforms the original uncertainty into continuous drop probabilities that govern the final Gaussian projection and blending process for rendering. Extensive experimental results over widely adopted datasets demonstrate that our method outperforms rivals in sparse-view 3D synthesis, achieving higher quality reconstruction with fewer Gaussians in most datasets compared to existing sparse-view approaches, e.g., compared to DropGaussian, our method achieves 3.27\% PSNR improvements on the MipNeRF 360 dataset.
CVApr 20, 2025
NTIRE 2025 Challenge on Image Super-Resolution ($\times$4): Methods and ResultsZheng Chen, Kai Liu, Jue Gong et al.
This paper presents the NTIRE 2025 image super-resolution ($\times$4) challenge, one of the associated competitions of the 10th NTIRE Workshop at CVPR 2025. The challenge aims to recover high-resolution (HR) images from low-resolution (LR) counterparts generated through bicubic downsampling with a $\times$4 scaling factor. The objective is to develop effective network designs or solutions that achieve state-of-the-art SR performance. To reflect the dual objectives of image SR research, the challenge includes two sub-tracks: (1) a restoration track, emphasizes pixel-wise accuracy and ranks submissions based on PSNR; (2) a perceptual track, focuses on visual realism and ranks results by a perceptual score. A total of 286 participants registered for the competition, with 25 teams submitting valid entries. This report summarizes the challenge design, datasets, evaluation protocol, the main results, and methods of each team. The challenge serves as a benchmark to advance the state of the art and foster progress in image SR.
CVJul 31, 2025
Learning Personalised Human Internal Cognition from External Expressive Behaviours for Real Personality RecognitionXiangyu Kong, Hengde Zhu, Haoqin Sun et al.
Automatic real personality recognition (RPR) aims to evaluate human real personality traits from their expressive behaviours. However, most existing solutions generally act as external observers to infer observers' personality impressions based on target individuals' expressive behaviours, which significantly deviate from their real personalities and consistently lead to inferior recognition performance. Inspired by the association between real personality and human internal cognition underlying the generation of expressive behaviours, we propose a novel RPR approach that efficiently simulates personalised internal cognition from easy-accessible external short audio-visual behaviours expressed by the target individual. The simulated personalised cognition, represented as a set of network weights that enforce the personalised network to reproduce the individual-specific facial reactions, is further encoded as a novel graph containing two-dimensional node and edge feature matrices, with a novel 2D Graph Neural Network (2D-GNN) proposed for inferring real personality traits from it. To simulate real personality-related cognition, an end-to-end strategy is designed to jointly train our cognition simulation, 2D graph construction, and personality recognition modules.
CVJun 11, 2024
MIPI 2024 Challenge on Few-shot RAW Image Denoising: Methods and ResultsXin Jin, Chunle Guo, Xiaoming Li et al.
The increasing demand for computational photography and imaging on mobile platforms has led to the widespread development and integration of advanced image sensors with novel algorithms in camera systems. However, the scarcity of high-quality data for research and the rare opportunity for in-depth exchange of views from industry and academia constrain the development of mobile intelligent photography and imaging (MIPI). Building on the achievements of the previous MIPI Workshops held at ECCV 2022 and CVPR 2023, we introduce our third MIPI challenge including three tracks focusing on novel image sensors and imaging algorithms. In this paper, we summarize and review the Few-shot RAW Image Denoising track on MIPI 2024. In total, 165 participants were successfully registered, and 7 teams submitted results in the final testing phase. The developed solutions in this challenge achieved state-of-the-art erformance on Few-shot RAW Image Denoising. More details of this challenge and the link to the dataset can be found at https://mipichallenge.org/MIPI2024.
CVJan 15, 2020
Pose-Assisted Multi-Camera Collaboration for Active Object TrackingJing Li, Jing Xu, Fangwei Zhong et al.
Active Object Tracking (AOT) is crucial to many visionbased applications, e.g., mobile robot, intelligent surveillance. However, there are a number of challenges when deploying active tracking in complex scenarios, e.g., target is frequently occluded by obstacles. In this paper, we extend the single-camera AOT to a multi-camera setting, where cameras tracking a target in a collaborative fashion. To achieve effective collaboration among cameras, we propose a novel Pose-Assisted Multi-Camera Collaboration System, which enables a camera to cooperate with the others by sharing camera poses for active object tracking. In the system, each camera is equipped with two controllers and a switcher: The vision-based controller tracks targets based on observed images. The pose-based controller moves the camera in accordance to the poses of the other cameras. At each step, the switcher decides which action to take from the two controllers according to the visibility of the target. The experimental results demonstrate that our system outperforms all the baselines and is capable of generalizing to unseen environments. The code and demo videos are available on our website https://sites.google.com/view/pose-assistedcollaboration.
AIDec 20, 2017
Revisiting the Master-Slave Architecture in Multi-Agent Deep Reinforcement LearningXiangyu Kong, Bo Xin, Fangchen Liu et al.
Many tasks in artificial intelligence require the collaboration of multiple agents. We exam deep reinforcement learning for multi-agent domains. Recent research efforts often take the form of two seemingly conflicting perspectives, the decentralized perspective, where each agent is supposed to have its own controller; and the centralized perspective, where one assumes there is a larger model controlling all agents. In this regard, we revisit the idea of the master-slave architecture by incorporating both perspectives within one framework. Such a hierarchical structure naturally leverages advantages from one another. The idea of combining both perspectives is intuitive and can be well motivated from many real world systems, however, out of a variety of possible realizations, we highlights three key ingredients, i.e. composed action representation, learnable communication and independent reasoning. With network designs to facilitate these explicitly, our proposal consistently outperforms latest competing methods both in synthetic experiments and when applied to challenging StarCraft micromanagement tasks.
CVFeb 18, 2017
Collaborative Deep Reinforcement Learning for Joint Object SearchXiangyu Kong, Bo Xin, Yizhou Wang et al.
We examine the problem of joint top-down active search of multiple objects under interaction, e.g., person riding a bicycle, cups held by the table, etc.. Such objects under interaction often can provide contextual cues to each other to facilitate more efficient search. By treating each detector as an agent, we present the first collaborative multi-agent deep reinforcement learning algorithm to learn the optimal policy for joint active object localization, which effectively exploits such beneficial contextual information. We learn inter-agent communication through cross connections with gates between the Q-networks, which is facilitated by a novel multi-agent deep Q-learning algorithm with joint exploitation sampling. We verify our proposed method on multiple object detection benchmarks. Not only does our model help to improve the performance of state-of-the-art active localization models, it also reveals interesting co-detection patterns that are intuitively interpretable.