LGJul 4, 2022
Parametric and Multivariate Uncertainty Calibration for Regression and Object DetectionFabian Küppers, Jonas Schneider, Anselm Haselhoff
Reliable spatial uncertainty evaluation of object detection models is of special interest and has been subject of recent work. In this work, we review the existing definitions for uncertainty calibration of probabilistic regression tasks. We inspect the calibration properties of common detection networks and extend state-of-the-art recalibration methods. Our methods use a Gaussian process (GP) recalibration scheme that yields parametric distributions as output (e.g. Gaussian or Cauchy). The usage of GP recalibration allows for a local (conditional) uncertainty calibration by capturing dependencies between neighboring samples. The use of parametric distributions such as as Gaussian allows for a simplified adaption of calibration in subsequent processes, e.g., for Kalman filtering in the scope of object tracking. In addition, we use the GP recalibration scheme to perform covariance estimation which allows for post-hoc introduction of local correlations between the output quantities, e.g., position, width, or height in object detection. To measure the joint calibration of multivariate and possibly correlated data, we introduce the quantile calibration error which is based on the Mahalanobis distance between the predicted distribution and the ground truth to determine whether the ground truth is within a predicted quantile. Our experiments show that common detection models overestimate the spatial uncertainty in comparison to the observed error. We show that the simple Isotonic Regression recalibration method is sufficient to achieve a good uncertainty quantification in terms of calibrated quantiles. In contrast, if normal distributions are required for subsequent processes, our GP-Normal recalibration method yields the best results. Finally, we show that our covariance estimation method is able to achieve best calibration results for joint multivariate calibration.
CVSep 19, 2024
The Gaussian Discriminant Variational Autoencoder (GdVAE): A Self-Explainable Model with Counterfactual ExplanationsAnselm Haselhoff, Kevin Trelenberg, Fabian Küppers et al.
Visual counterfactual explanation (CF) methods modify image concepts, e.g, shape, to change a prediction to a predefined outcome while closely resembling the original query image. Unlike self-explainable models (SEMs) and heatmap techniques, they grant users the ability to examine hypothetical "what-if" scenarios. Previous CF methods either entail post-hoc training, limiting the balance between transparency and CF quality, or demand optimization during inference. To bridge the gap between transparent SEMs and CF methods, we introduce the GdVAE, a self-explainable model based on a conditional variational autoencoder (CVAE), featuring a Gaussian discriminant analysis (GDA) classifier and integrated CF explanations. Full transparency is achieved through a generative classifier that leverages class-specific prototypes for the downstream task and a closed-form solution for CFs in the latent space. The consistency of CFs is improved by regularizing the latent space with the explainer function. Extensive comparisons with existing approaches affirm the effectiveness of our method in producing high-quality CF explanations while preserving transparency. Code and models are public.
CVSep 21, 2021Code
Bayesian Confidence Calibration for Epistemic Uncertainty ModellingFabian Küppers, Jan Kronenberger, Jonas Schneider et al.
Modern neural networks have found to be miscalibrated in terms of confidence calibration, i.e., their predicted confidence scores do not reflect the observed accuracy or precision. Recent work has introduced methods for post-hoc confidence calibration for classification as well as for object detection to address this issue. Especially in safety critical applications, it is crucial to obtain a reliable self-assessment of a model. But what if the calibration method itself is uncertain, e.g., due to an insufficient knowledge base? We introduce Bayesian confidence calibration - a framework to obtain calibrated confidence estimates in conjunction with an uncertainty of the calibration method. Commonly, Bayesian neural networks (BNN) are used to indicate a network's uncertainty about a certain prediction. BNNs are interpreted as neural networks that use distributions instead of weights for inference. We transfer this idea of using distributions to confidence calibration. For this purpose, we use stochastic variational inference to build a calibration mapping that outputs a probability distribution rather than a single calibrated estimate. Using this approach, we achieve state-of-the-art calibration performance for object detection calibration. Finally, we show that this additional type of uncertainty can be used as a sufficient criterion for covariate shift detection. All code is open source and available at https://github.com/EFS-OpenSource/calibration-framework.
LGDec 13, 2019
Dota 2 with Large Scale Deep Reinforcement LearningChristopher Berner, Greg Brockman, Brooke Chan et al. · openai
On April 13th, 2019, OpenAI Five became the first AI system to defeat the world champions at an esports game. The game of Dota 2 presents novel challenges for AI systems such as long time horizons, imperfect information, and complex, continuous state-action spaces, all challenges which will become increasingly central to more capable AI systems. OpenAI Five leveraged existing reinforcement learning techniques, scaled to learn from batches of approximately 2 million frames every 2 seconds. We developed a distributed training system and tools for continual training which allowed us to train OpenAI Five for 10 months. By defeating the Dota 2 world champion (Team OG), OpenAI Five demonstrates that self-play reinforcement learning can achieve superhuman performance on a difficult task.
LGOct 16, 2019
Solving Rubik's Cube with a Robot HandIlge Akkaya, Marcin Andrychowicz, Maciek Chociej et al. · openai
We demonstrate that models trained only in simulation can be used to solve a manipulation problem of unprecedented complexity on a real robot. This is made possible by two key components: a novel algorithm, which we call automatic domain randomization (ADR) and a robot platform built for machine learning. ADR automatically generates a distribution over randomized environments of ever-increasing difficulty. Control policies and vision state estimators trained with ADR exhibit vastly improved sim2real transfer. For control policies, memory-augmented models trained on an ADR-generated distribution of environments show clear signs of emergent meta-learning at test time. The combination of ADR with our custom robot platform allows us to solve a Rubik's cube with a humanoid robot hand, which involves both control and state estimation problems. Videos summarizing our results are available: https://openai.com/blog/solving-rubiks-cube/
LGAug 1, 2018
Learning Dexterous In-Hand ManipulationMarcin Andrychowicz, Bowen Baker, Maciek Chociej et al. · openai
We use reinforcement learning (RL) to learn dexterous in-hand manipulation policies which can perform vision-based object reorientation on a physical Shadow Dexterous Hand. The training is performed in a simulated environment in which we randomize many of the physical properties of the system like friction coefficients and an object's appearance. Our policies transfer to the physical robot despite being trained entirely in simulation. Our method does not rely on any human demonstrations, but many behaviors found in human manipulation emerge naturally, including finger gaiting, multi-finger coordination, and the controlled use of gravity. Our results were obtained using the same distributed RL system that was used to train OpenAI Five. We also include a video of our results: https://youtu.be/jwSbzNHGflM
CVFeb 25, 2022
Confidence Calibration for Object Detection and SegmentationFabian Küppers, Anselm Haselhoff, Jan Kronenberger et al.
Calibrated confidence estimates obtained from neural networks are crucial, particularly for safety-critical applications such as autonomous driving or medical image diagnosis. However, although the task of confidence calibration has been investigated on classification problems, thorough investigations on object detection and segmentation problems are still missing. Therefore, we focus on the investigation of confidence calibration for object detection and segmentation models in this chapter. We introduce the concept of multivariate confidence calibration that is an extension of well-known calibration methods to the task of object detection and segmentation. This allows for an extended confidence calibration that is also aware of additional features such as bounding box/pixel position, shape information, etc. Furthermore, we extend the expected calibration error (ECE) to measure miscalibration of object detection and segmentation models. We examine several network architectures on MS COCO as well as on Cityscapes and show that especially object detection as well as instance segmentation models are intrinsically miscalibrated given the introduced definition of calibration. Using our proposed calibration methods, we have been able to improve calibration so that it also has a positive impact on the quality of segmentation masks as well.
LGAug 4, 2020
On Feature Relevance Uncertainty: A Monte Carlo Dropout Sampling ApproachKai Fischer, Jonas Schneider
Understanding decisions made by neural networks is key for the deployment of intelligent systems in real world applications. However, the opaque decision making process of these systems is a disadvantage where interpretability is essential. Many feature-based explanation techniques have been introduced over the last few years in the field of machine learning to better understand decisions made by neural networks and have become an important component to verify their reasoning capabilities. However, existing methods do not allow statements to be made about the uncertainty regarding a feature's relevance for the prediction. In this paper, we introduce Monte Carlo Relevance Propagation (MCRP) for feature relevance uncertainty estimation. A simple but powerful method based on Monte Carlo estimation of the feature relevance distribution to compute feature relevance uncertainty scores that allow a deeper understanding of a neural network's perception and reasoning.
LGFeb 26, 2018
Multi-Goal Reinforcement Learning: Challenging Robotics Environments and Request for ResearchMatthias Plappert, Marcin Andrychowicz, Alex Ray et al.
The purpose of this technical report is two-fold. First of all, it introduces a suite of challenging continuous control tasks (integrated with OpenAI Gym) based on currently existing robotics hardware. The tasks include pushing, sliding and pick & place with a Fetch robotic arm as well as in-hand object manipulation with a Shadow Dexterous Hand. All tasks have sparse binary rewards and follow a Multi-Goal Reinforcement Learning (RL) framework in which an agent is told what to do using an additional input. The second part of the paper presents a set of concrete research ideas for improving RL algorithms, most of which are related to Multi-Goal RL and Hindsight Experience Replay.
ROOct 17, 2017
Domain Randomization and Generative Models for Robotic GraspingJoshua Tobin, Lukas Biewald, Rocky Duan et al.
Deep learning-based robotic grasping has made significant progress thanks to algorithmic improvements and increased data availability. However, state-of-the-art models are often trained on as few as hundreds or thousands of unique object instances, and as a result generalization can be a challenge. In this work, we explore a novel data generation pipeline for training a deep neural network to perform grasp planning that applies the idea of domain randomization to object synthesis. We generate millions of unique, unrealistic procedurally generated objects, and train a deep neural network to perform grasp planning on these objects. Since the distribution of successful grasps for a given object can be highly multimodal, we propose an autoregressive grasp planning model that maps sensor inputs of a scene to a probability distribution over possible grasps. This model allows us to sample grasps efficiently at test time (or avoid sampling entirely). We evaluate our model architecture and data generation pipeline in simulation and the real world. We find we can achieve a $>$90% success rate on previously unseen realistic objects at test time in simulation despite having only been trained on random objects. We also demonstrate an 80% success rate on real-world grasp attempts despite having only been trained on random simulated objects.
LGJul 5, 2017
Hindsight Experience ReplayMarcin Andrychowicz, Filip Wolski, Alex Ray et al.
Dealing with sparse rewards is one of the biggest challenges in Reinforcement Learning (RL). We present a novel technique called Hindsight Experience Replay which allows sample-efficient learning from rewards which are sparse and binary and therefore avoid the need for complicated reward engineering. It can be combined with an arbitrary off-policy RL algorithm and may be seen as a form of implicit curriculum. We demonstrate our approach on the task of manipulating objects with a robotic arm. In particular, we run experiments on three different tasks: pushing, sliding, and pick-and-place, in each case using only binary rewards indicating whether or not the task is completed. Our ablation studies show that Hindsight Experience Replay is a crucial ingredient which makes training possible in these challenging environments. We show that our policies trained on a physics simulation can be deployed on a physical robot and successfully complete the task.
AIMar 21, 2017
One-Shot Imitation LearningYan Duan, Marcin Andrychowicz, Bradly C. Stadie et al.
Imitation learning has been commonly applied to solve different tasks in isolation. This usually requires either careful feature engineering, or a significant number of samples. This is far from what we desire: ideally, robots should be able to learn from very few demonstrations of any given task, and instantly generalize to new situations of the same task, without requiring task-specific engineering. In this paper, we propose a meta-learning framework for achieving such capability, which we call one-shot imitation learning. Specifically, we consider the setting where there is a very large set of tasks, and each task has many instantiations. For example, a task could be to stack all blocks on a table into a single tower, another task could be to place all blocks on a table into two-block towers, etc. In each case, different instances of the task would consist of different sets of blocks with different initial states. At training time, our algorithm is presented with pairs of demonstrations for a subset of all tasks. A neural net is trained that takes as input one demonstration and the current state (which initially is the initial state of the other demonstration of the pair), and outputs an action with the goal that the resulting sequence of states and actions matches as closely as possible with the second demonstration. At test time, a demonstration of a single instance of a new task is presented, and the neural net is expected to perform well on new instances of this new task. The use of soft attention allows the model to generalize to conditions and tasks unseen in the training data. We anticipate that by training this model on a much greater variety of tasks and settings, we will obtain a general system that can turn any demonstrations into robust policies that can accomplish an overwhelming variety of tasks. Videos available at https://bit.ly/nips2017-oneshot .
ROMar 20, 2017
Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real WorldJosh Tobin, Rachel Fong, Alex Ray et al.
Bridging the 'reality gap' that separates simulated robotics from experiments on hardware could accelerate robotic research through improved data availability. This paper explores domain randomization, a simple technique for training models on simulated images that transfer to real images by randomizing rendering in the simulator. With enough variability in the simulator, the real world may appear to the model as just another variation. We focus on the task of object localization, which is a stepping stone to general robotic manipulation skills. We find that it is possible to train a real-world object detector that is accurate to $1.5$cm and robust to distractors and partial occlusions using only data from a simulator with non-realistic random textures. To demonstrate the capabilities of our detectors, we show they can be used to perform grasping in a cluttered environment. To our knowledge, this is the first successful transfer of a deep neural network trained only on simulated RGB images (without pre-training on real images) to the real world for the purpose of robotic control.
ROOct 11, 2016
Transfer from Simulation to Real World through Learning Deep Inverse Dynamics ModelPaul Christiano, Zain Shah, Igor Mordatch et al.
Developing control policies in simulation is often more practical and safer than directly running experiments in the real world. This applies to policies obtained from planning and optimization, and even more so to policies obtained from reinforcement learning, which is often very data demanding. However, a policy that succeeds in simulation often doesn't work when deployed on a real robot. Nevertheless, often the overall gist of what the policy does in simulation remains valid in the real world. In this paper we investigate such settings, where the sequence of states traversed in simulation remains reasonable for the real world, even if the details of the controls are not, as could be the case when the key differences lie in detailed friction, contact, mass and geometry properties. During execution, at each time step our approach computes what the simulation-based control policy would do, but then, rather than executing these controls on the real robot, our approach computes what the simulation expects the resulting next state(s) will be, and then relies on a learned deep inverse dynamics model to decide which real-world action is most suitable to achieve those next states. Deep models are only as good as their training data, and we also propose an approach for data collection to (incrementally) learn the deep inverse dynamics model. Our experiments shows our approach compares favorably with various baselines that have been developed for dealing with simulation to real world model discrepancy, including output error control and Gaussian dynamics adaptation.
LGJun 5, 2016
OpenAI GymGreg Brockman, Vicki Cheung, Ludwig Pettersson et al.
OpenAI Gym is a toolkit for reinforcement learning research. It includes a growing collection of benchmark problems that expose a common interface, and a website where people can share their results and compare the performance of algorithms. This whitepaper discusses the components of OpenAI Gym and the design decisions that went into the software.