CVOct 28, 2022
NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance FieldsLiangchen Song, Anpei Chen, Zhong Li et al. · eth-zurich
Visually exploring in a real-world 4D spatiotemporal space freely in VR has been a long-term quest. The task is especially appealing when only a few or even single RGB cameras are used for capturing the dynamic scene. To this end, we present an efficient framework capable of fast reconstruction, compact modeling, and streamable rendering. First, we propose to decompose the 4D spatiotemporal space according to temporal characteristics. Points in the 4D space are associated with probabilities of belonging to three categories: static, deforming, and new areas. Each area is represented and regularized by a separate neural field. Second, we propose a hybrid representations based feature streaming scheme for efficiently modeling the neural fields. Our approach, coined NeRFPlayer, is evaluated on dynamic scenes captured by single hand-held cameras and multi-camera arrays, achieving comparable or superior rendering performance in terms of quality and speed comparable to recent state-of-the-art methods, achieving reconstruction in 10 seconds per frame and interactive rendering.
SYApr 28, 2016
A modified sequence domain impedance definition and its equivalence to the dq-domain impedance definition for the stability analysis of AC power electronic systemsAtle Rygg, Marta Molinas, Zhang Chen et al.
Representations of AC power systems by frequency dependent impedance equivalents is an emerging technique in the dynamic analysis of power systems including power electronic converters. The technique has been applied for decades in DC-power systems, and it was recently adopted to map the impedances in AC systems. Most of the work on AC systems can be categorized in two approaches. One is the analysis of the system in the \textit{dq}-domain, whereas the other applies harmonic linearization in the phase domain through symmetric components. Impedance models based on analytical calculations, numerical simulation and experimental studies have been previously developed and verified in both domains independently. The authors of previous studies discuss the advantages and disadvantages of each domain separately, but neither a rigorous comparison nor an attempt to bridge them has been conducted. The present paper attempts to close this gap by deriving the mathematical formulation that shows the equivalence between the \textit{dq}-domain and the sequence domain impedances. A modified form of the sequence domain impedance matrix is proposed, and with this definition the stability estimates obtained with the Generalized Nyquist Criterion (GNC) become equivalent in both domains. The second contribution of the paper is the definition of a \textit{Mirror Frequency Decoupled} (MFD) system. The analysis of MFD systems is less complex than that of non-MFD systems because the positive and negative sequences are decoupled. This paper shows that if a system is incorrectly assumed to be MFD, this will lead to an erroneous or ambiguous estimation of the equivalent impedance.
CVMar 15, 2023Code
Harnessing Low-Frequency Neural Fields for Few-Shot View SynthesisLiangchen Song, Zhong Li, Xuan Gong et al.
Neural Radiance Fields (NeRF) have led to breakthroughs in the novel view synthesis problem. Positional Encoding (P.E.) is a critical factor that brings the impressive performance of NeRF, where low-dimensional coordinates are mapped to high-dimensional space to better recover scene details. However, blindly increasing the frequency of P.E. leads to overfitting when the reconstruction problem is highly underconstrained, \eg, few-shot images for training. We harness low-frequency neural fields to regularize high-frequency neural fields from overfitting to better address the problem of few-shot view synthesis. We propose reconstructing with a low-frequency only field and then finishing details with a high-frequency equipped field. Unlike most existing solutions that regularize the output space (\ie, rendered images), our regularization is conducted in the input space (\ie, signal frequency). We further propose a simple-yet-effective strategy for tuning the frequency to avoid overfitting few-shot inputs: enforcing consistency among the frequency domain of rendered 2D images. Thanks to the input space regularizing scheme, our method readily applies to inputs beyond spatial locations, such as the time dimension in dynamic scenes. Comparisons with state-of-the-art on both synthetic and natural datasets validate the effectiveness of our proposed solution for few-shot view synthesis. Code is available at \href{https://github.com/lsongx/halo}{https://github.com/lsongx/halo}.
CVSep 27, 2023
NeuRBF: A Neural Fields Representation with Adaptive Radial Basis FunctionsZhang Chen, Zhong Li, Liangchen Song et al.
We present a novel type of neural fields that uses general radial bases for signal representation. State-of-the-art neural fields typically rely on grid-based representations for storing local neural features and N-dimensional linear kernels for interpolating features at continuous query points. The spatial positions of their neural features are fixed on grid nodes and cannot well adapt to target signals. Our method instead builds upon general radial bases with flexible kernel position and shape, which have higher spatial adaptivity and can more closely fit target signals. To further improve the channel-wise capacity of radial basis functions, we propose to compose them with multi-frequency sinusoid functions. This technique extends a radial basis to multiple Fourier radial bases of different frequency bands without requiring extra parameters, facilitating the representation of details. Moreover, by marrying adaptive radial bases with grid-based ones, our hybrid combination inherits both adaptivity and interpolation smoothness. We carefully designed weighting schemes to let radial bases adapt to different types of signals effectively. Our experiments on 2D image and 3D signed distance field representation demonstrate the higher accuracy and compactness of our method than prior arts. When applied to neural radiance field reconstruction, our method achieves state-of-the-art rendering quality, with small model size and comparable training speed.
CVOct 23, 2023Code
Relit-NeuLF: Efficient Relighting and Novel View Synthesis via Neural 4D Light FieldZhong Li, Liangchen Song, Zhang Chen et al.
In this paper, we address the problem of simultaneous relighting and novel view synthesis of a complex scene from multi-view images with a limited number of light sources. We propose an analysis-synthesis approach called Relit-NeuLF. Following the recent neural 4D light field network (NeuLF), Relit-NeuLF first leverages a two-plane light field representation to parameterize each ray in a 4D coordinate system, enabling efficient learning and inference. Then, we recover the spatially-varying bidirectional reflectance distribution function (SVBRDF) of a 3D scene in a self-supervised manner. A DecomposeNet learns to map each ray to its SVBRDF components: albedo, normal, and roughness. Based on the decomposed BRDF components and conditioning light directions, a RenderNet learns to synthesize the color of the ray. To self-supervise the SVBRDF decomposition, we encourage the predicted ray color to be close to the physically-based rendering result using the microfacet model. Comprehensive experiments demonstrate that the proposed method is efficient and effective on both synthetic data and real-world human face data, and outperforms the state-of-the-art results. We publicly released our code on GitHub. You can find it here: https://github.com/oppo-us-research/RelitNeuLF
CVJul 8, 2023
High Fidelity 3D Hand Shape Reconstruction via Scalable Graph Frequency DecompositionTianyu Luan, Yuanhao Zhai, Jingjing Meng et al.
Despite the impressive performance obtained by recent single-image hand modeling techniques, they lack the capability to capture sufficient details of the 3D hand mesh. This deficiency greatly limits their applications when high-fidelity hand modeling is required, e.g., personalized hand modeling. To address this problem, we design a frequency split network to generate 3D hand mesh using different frequency bands in a coarse-to-fine manner. To capture high-frequency personalized details, we transform the 3D mesh into the frequency domain, and propose a novel frequency decomposition loss to supervise each frequency component. By leveraging such a coarse-to-fine scheme, hand details that correspond to the higher frequency domain can be preserved. In addition, the proposed network is scalable, and can stop the inference at any resolution level to accommodate different hardware with varying computational powers. To quantitatively evaluate the performance of our method in terms of recovering personalized shape details, we introduce a new evaluation metric named Mean Signal-to-Noise Ratio (MSNR) to measure the signal-to-noise ratio of each mesh frequency component. Extensive experiments demonstrate that our approach generates fine-grained details for high-fidelity 3D hand reconstruction, and our evaluation metric is more effective for measuring mesh details compared with traditional metrics.
CVMar 27Code
MS-ISSM: Objective Quality Assessment of Point Clouds Using Multi-scale Implicit Structural SimilarityZhang Chen, Shuai Wan, Yuezhe Zhang et al.
The unstructured and irregular nature of points poses a significant challenge for accurate point cloud quality assessment (PCQA), particularly in establishing accurate perceptual feature correspondence. To tackle this, we propose the Multi-scale Implicit Structural Similarity Measurement (MS-ISSM). Unlike traditional point-to-point matching, MS-ISSM utilizes radial basis function (RBF) to represent local features continuously, transforming distortion measurement into a comparison of implicit function coefficients. This approach effectively circumvents matching errors inherent in irregular data. Additionally, we propose a ResGrouped-MLP quality assessment network, which robustly maps multi-scale feature differences to perceptual scores. The network architecture departs from traditional flat multi-layer perceptron (MLP) by adopting a grouped encoding strategy integrated with residual blocks and channel-wise attention mechanisms. This hierarchical design allows the model to preserve the distinct physical semantics of luma, chroma, and geometry while adaptively focusing on the most salient distortion features across High, Medium, and Low scales. Experimental results on multiple benchmarks demonstrate that MS-ISSM outperforms state-of-the-art metrics in both reliability and generalization. The source code is available at: https://github.com/ZhangChen2022/MS-ISSM.
SYApr 12, 2016
Synchronization of linearly coupled reaction-diffusion neural networks with hybrid coupling and time-varying delays via aperiodically intermittent pinning controlXiwei Liu, Zhang Chen, Lingjun Zhou
In this paper, the complete synchronization problem of linearly coupled neural networks with reaction-diffusion terms and time-varying delays via aperiodically intermittent pinning control is investigated. The coupling matrix for the network can be asymmetric. Compared with state coupling in the synchronization literature, we design a novel distributed coupling protocol by using the reaction-diffusion coupling-spatial coupling, which can accelerate the synchronization process. This can be regarded as the main difference between this paper and previous works. Using the Lyapunov function and theories in the aperiodically intermittent control, we present some criteria for the complete synchronization with a static coupling strength. In this case, there is no constraint on the bound of time-varying delays, so it can be larger than the length of control span. On the other hand, for the network with an adaptive coupling strength, we propose a simple adaptive rule for the coupling strength and prove its effectiveness rigorously. In this case, the bound of time-varying delay is required to be less than the infimum of the control time span. Finally, numerical simulations are given to verify the theoretical results.
CVDec 28, 2023Code
Spacetime Gaussian Feature Splatting for Real-Time Dynamic View SynthesisZhan Li, Zhang Chen, Zhong Li et al.
Novel view synthesis of dynamic scenes has been an intriguing yet challenging problem. Despite recent advancements, simultaneously achieving high-resolution photorealistic results, real-time rendering, and compact storage remains a formidable task. To address these challenges, we propose Spacetime Gaussian Feature Splatting as a novel dynamic scene representation, composed of three pivotal components. First, we formulate expressive Spacetime Gaussians by enhancing 3D Gaussians with temporal opacity and parametric motion/rotation. This enables Spacetime Gaussians to capture static, dynamic, as well as transient content within a scene. Second, we introduce splatted feature rendering, which replaces spherical harmonics with neural features. These features facilitate the modeling of view- and time-dependent appearance while maintaining small size. Third, we leverage the guidance of training error and coarse depth to sample new Gaussians in areas that are challenging to converge with existing pipelines. Experiments on several established real-world datasets demonstrate that our method achieves state-of-the-art rendering quality and speed, while retaining compact storage. At 8K resolution, our lite-version model can render at 60 FPS on an Nvidia RTX 4090 GPU. Our code is available at https://github.com/oppo-us-research/SpacetimeGaussians.
AIJul 21, 2024
Multi-Agent Causal Discovery Using Large Language ModelsHao Duong Le, Xin Xia, Zhang Chen
Causal discovery aims to identify causal relationships between variables and is a critical research area in machine learning. Traditional methods focus on statistical or machine learning algorithms to uncover causal links from structured data, often overlooking the valuable contextual information provided by metadata. Large language models (LLMs) have shown promise in creating unified causal discovery frameworks by incorporating both structured data and metadata. However, their potential in multi-agent settings remains largely unexplored. To address this gap, we introduce the Multi-Agent Causal Discovery Framework (MAC), which consists of two key modules: the Debate-Coding Module (DCM) and the Meta-Debate Module (MDM). The DCM begins with a multi-agent debating and coding process, where agents use both structured data and metadata to collaboratively select the most suitable statistical causal discovery (SCD) method. The selected SCD is then applied to the structured data to generate an initial causal graph. This causal graph is transformed into causal metadata through the Meta Fusion mechanism. With all the metadata, MDM then refines the causal structure by leveraging a multi-agent debating framework. Extensive experiments across five datasets demonstrate that MAC outperforms both traditional statistical causal discovery methods and existing LLM-based approaches, achieving state-of-the-art performance.
CVAug 4, 2024
PanoFree: Tuning-Free Holistic Multi-view Image Generation with Cross-view Self-GuidanceAoming Liu, Zhong Li, Zhang Chen et al.
Immersive scene generation, notably panorama creation, benefits significantly from the adaptation of large pre-trained text-to-image (T2I) models for multi-view image generation. Due to the high cost of acquiring multi-view images, tuning-free generation is preferred. However, existing methods are either limited to simple correspondences or require extensive fine-tuning to capture complex ones. We present PanoFree, a novel method for tuning-free multi-view image generation that supports an extensive array of correspondences. PanoFree sequentially generates multi-view images using iterative warping and inpainting, addressing the key issues of inconsistency and artifacts from error accumulation without the need for fine-tuning. It improves error accumulation by enhancing cross-view awareness and refines the warping and inpainting processes via cross-view guidance, risky area estimation and erasing, and symmetric bidirectional guided generation for loop closure, alongside guidance-based semantic and density control for scene structure preservation. In experiments on Planar, 360°, and Full Spherical Panoramas, PanoFree demonstrates significant error reduction, improves global consistency, and boosts image quality without extra fine-tuning. Compared to existing methods, PanoFree is up to 5x more efficient in time and 3x more efficient in GPU memory usage, and maintains superior diversity of results (2x better in our user study). PanoFree offers a viable alternative to costly fine-tuning or the use of additional pre-trained models. Project website at https://panofree.github.io/.
ROFeb 28, 2025
DexGraspVLA: A Vision-Language-Action Framework Towards General Dexterous GraspingYifan Zhong, Xuchuan Huang, Ruochong Li et al.
Dexterous grasping remains a fundamental yet challenging problem in robotics. A general-purpose robot must be capable of grasping diverse objects in arbitrary scenarios. However, existing research typically relies on restrictive assumptions, such as single-object settings or limited environments, showing constrained generalization. We present DexGraspVLA, a hierarchical framework for robust generalization in language-guided general dexterous grasping and beyond. It utilizes a pre-trained Vision-Language model as the high-level planner and learns a diffusion-based low-level Action controller. The key insight to achieve generalization lies in iteratively transforming diverse language and visual inputs into domain-invariant representations via foundation models, where imitation learning can be effectively applied due to the alleviation of domain shift. Notably, our method achieves a 90+% dexterous grasping success rate under thousands of challenging unseen cluttered scenes. Empirical analysis confirms the consistency of internal model behavior across environmental variations, validating our design. DexGraspVLA also, for the first time, simultaneously demonstrates free-form long-horizon prompt execution, robustness to adversarial objects and human disturbance, and failure recovery. Extended application to nonprehensile grasping further proves its generality. Project website: https://dexgraspvla.github.io.
CLApr 30, 2025
Confidence in Large Language Model Evaluation: A Bayesian Approach to Limited-Sample ChallengesXiao Xiao, Yu Su, Sijing Zhang et al.
Large language models (LLMs) exhibit probabilistic output characteristics, yet conventional evaluation frameworks rely on deterministic scalar metrics. This study introduces a Bayesian approach for LLM capability assessment that integrates prior knowledge through probabilistic inference, addressing limitations under limited-sample regimes. By treating model capabilities as latent variables and leveraging a curated query set to induce discriminative responses, we formalize model ranking as a Bayesian hypothesis testing problem over mutually exclusive capability intervals. Experimental evaluations with GPT-series models demonstrate that the proposed method achieves superior discrimination compared to conventional evaluation methods. Results indicate that even with reduced sample sizes, the approach maintains statistical robustness while providing actionable insights, such as probabilistic statements about a model's likelihood of surpassing specific baselines. This work advances LLM evaluation methodologies by bridging Bayesian inference with practical constraints in real-world deployment scenarios.
CVDec 19, 2024
SolidGS: Consolidating Gaussian Surfel Splatting for Sparse-View Surface ReconstructionZhuowen Shen, Yuan Liu, Zhang Chen et al.
Gaussian splatting has achieved impressive improvements for both novel-view synthesis and surface reconstruction from multi-view images. However, current methods still struggle to reconstruct high-quality surfaces from only sparse view input images using Gaussian splatting. In this paper, we propose a novel method called SolidGS to address this problem. We observed that the reconstructed geometry can be severely inconsistent across multi-views, due to the property of Gaussian function in geometry rendering. This motivates us to consolidate all Gaussians by adopting a more solid kernel function, which effectively improves the surface reconstruction quality. With the additional help of geometrical regularization and monocular normal estimation, our method achieves superior performance on the sparse view surface reconstruction than all the Gaussian splatting methods and neural field methods on the widely used DTU, Tanks-and-Temples, and LLFF datasets.
CVDec 3, 2024
SparseLGS: Sparse View Language Embedded Gaussian SplattingJun Hu, Zhang Chen, Zhong Li et al.
Recently, several studies have combined Gaussian Splatting to obtain scene representations with language embeddings for open-vocabulary 3D scene understanding. While these methods perform well, they essentially require very dense multi-view inputs, limiting their applicability in real-world scenarios. In this work, we propose SparseLGS to address the challenge of 3D scene understanding with pose-free and sparse view input images. Our method leverages a learning-based dense stereo model to handle pose-free and sparse inputs, and a three-step region matching approach to address the multi-view semantic inconsistency problem, which is especially important for sparse inputs. Different from directly learning high-dimensional CLIP features, we extract low-dimensional information and build bijections to avoid excessive learning and storage costs. We introduce a reconstruction loss during semantic training to improve Gaussian positions and shapes. To the best of our knowledge, we are the first to address the 3D semantic field problem with sparse pose-free inputs. Experimental results show that SparseLGS achieves comparable quality when reconstructing semantic fields with fewer inputs (3-4 views) compared to previous SOTA methods with dense input. Besides, when using the same sparse input, SparseLGS leads significantly in quality and heavily improves the computation speed (5$\times$speedup). Project page: https://ustc3dv.github.io/SparseLGS
LGMar 15, 2024
Parameter Efficient Reinforcement Learning from Human FeedbackHakim Sidahmed, Samrat Phatale, Alex Hutcheson et al. · deepmind
While Reinforcement Learning from Human Feedback (RLHF) effectively aligns pretrained Large Language and Vision-Language Models (LLMs, and VLMs) with human preferences, its computational cost and complexity hamper its wider adoption. To alleviate some of the computational burden of fine-tuning, parameter efficient methods, like LoRA were introduced. In this work, we empirically evaluate the setup of Parameter Efficient Reinforcement Learning from Human Feedback (PE-RLHF) that leverages LoRA fine-tuning for Reward Modeling, and Reinforcement Learning. We benchmark the PE-RLHF setup on six diverse datasets spanning summarization, harmless/helpful response generation, UI automation, and visual question answering in terms of effectiveness of the trained models, and the training resources required. Our findings show, for the first time, that PE-RLHF achieves comparable performance to RLHF, while significantly reducing training time (up to 90% faster for reward models, and 30% faster for RL), and memory footprint (up to 50% reduction for reward models, and 27% for RL). We provide comprehensive ablations across LoRA ranks, and model sizes for both reward modeling and reinforcement learning. By mitigating the computational burden associated with RLHF, we push for a broader adoption of PE-RLHF as an alignment technique for LLMs and VLMs.
NIFeb 6, 2025
InfiniteHBD: Building Datacenter-Scale High-Bandwidth Domain for LLM with Optical Circuit Switching TransceiversChenchen Shou, Guyue Liu, Hao Nie et al.
Scaling Large Language Model (LLM) training relies on multi-dimensional parallelism, where High-Bandwidth Domains (HBDs) are critical for communication-intensive parallelism like Tensor Parallelism. However, existing HBD architectures face fundamental limitations in scalability, cost, and fault resiliency: switch-centric HBDs (e.g., NVL-72) incur prohibitive scaling costs, while GPU-centric HBDs (e.g., TPUv3/Dojo) suffer from severe fault propagation. Switch-GPU hybrid HBDs (e.g., TPUv4) take a middle-ground approach, but the fault explosion radius remains large. We propose InfiniteHBD, a transceiver-centric HBD architecture that integrates connectivity and dynamic switching at the transceiver level by embedding Optical Circuit Switching (OCS) within each transceiver. It enables reconfigurable point-to-multipoint communication and scalable variable-size ring topologies. InfiniteHBD achieves datacenter-scale scalability without cost explosion, fault isolation at the node level, and full bandwidth utilization for healthy GPUs. Key innovations include a Silicon Photonic-based OCS transceiver (OCSTrx), a reconfigurable k-hop ring topology, and an HBD-DCN orchestration algorithm. The evaluation demonstrates that InfiniteHBD reduces cost to 31% of NVL-72, achieves a near-zero GPU waste ratio (over 10x lower than NVL-72 and TPUv4), maintains near-zero cross-ToR traffic under 7% node fault ratio, and improves Model FLOPs Utilization by 3.37x compared to NVIDIA DGX (8 GPUs/node).
CVApr 7, 2025
PanoDreamer: Consistent Text to 360-Degree Scene GenerationZhexiao Xiong, Zhang Chen, Zhong Li et al.
Automatically generating a complete 3D scene from a text description, a reference image, or both has significant applications in fields like virtual reality and gaming. However, current methods often generate low-quality textures and inconsistent 3D structures. This is especially true when extrapolating significantly beyond the field of view of the reference image. To address these challenges, we propose PanoDreamer, a novel framework for consistent, 3D scene generation with flexible text and image control. Our approach employs a large language model and a warp-refine pipeline, first generating an initial set of images and then compositing them into a 360-degree panorama. This panorama is then lifted into 3D to form an initial point cloud. We then use several approaches to generate additional images, from different viewpoints, that are consistent with the initial point cloud and expand/refine the initial point cloud. Given the resulting set of images, we utilize 3D Gaussian Splatting to create the final 3D scene, which can then be rendered from different viewpoints. Experiments demonstrate the effectiveness of PanoDreamer in generating high-quality, geometrically consistent 3D scenes.
CVApr 1
Autoregressive Appearance Prediction for 3D Gaussian AvatarsMichael Steiner, Zhang Chen, Alexander Richard et al.
A photorealistic and immersive human avatar experience demands capturing fine, person-specific details such as cloth and hair dynamics, subtle facial expressions, and characteristic motion patterns. Achieving this requires large, high-quality datasets, which often introduce ambiguities and spurious correlations when very similar poses correspond to different appearances. Models that fit these details during training can overfit and produce unstable, abrupt appearance changes for novel poses. We propose a 3D Gaussian Splatting avatar model with a spatial MLP backbone that is conditioned on both pose and an appearance latent. The latent is learned during training by an encoder, yielding a compact representation that improves reconstruction quality and helps disambiguate pose-driven renderings. At driving time, our predictor autoregressively infers the latent, producing temporally smooth appearance evolution and improved stability. Overall, our method delivers a robust and practical path to high-fidelity, stable avatar driving.
CVFeb 20
SARAH: Spatially Aware Real-time Agentic HumansEvonne Ng, Siwei Zhang, Zhang Chen et al.
As embodied agents become central to VR, telepresence, and digital human applications, their motion must go beyond speech-aligned gestures: agents should turn toward users, respond to their movement, and maintain natural gaze. Current methods lack this spatial awareness. We close this gap with the first real-time, fully causal method for spatially-aware conversational motion, deployable on a streaming VR headset. Given a user's position and dyadic audio, our approach produces full-body motion that aligns gestures with speech while orienting the agent according to the user. Our architecture combines a causal transformer-based VAE with interleaved latent tokens for streaming inference and a flow matching model conditioned on user trajectory and audio. To support varying gaze preferences, we introduce a gaze scoring mechanism with classifier-free guidance to decouple learning from control: the model captures natural spatial alignment from data, while users can adjust eye contact intensity at inference time. On the Embody 3D dataset, our method achieves state-of-the-art motion quality at over 300 FPS -- 3x faster than non-causal baselines -- while capturing the subtle spatial dynamics of natural conversation. We validate our approach on a live VR system, bringing spatially-aware conversational agents to real-time deployment. Please see https://evonneng.github.io/sarah/ for details.
SDMar 7
Toward Multimodal Industrial Fault Analysis: A Single-Speed Chain Conveyor Dataset with Audio and Vibration SignalsZhang Chen, Yucong Zhang, Xiaoxiao Miao et al.
We introduce a multimodal industrial fault analysis dataset collected from a single-speed chain conveyor (SSCC) system, targeting system-level fault detection in production lines. The dataset consists of multimodal signals, including three audio and four vibration channels. It covers normal operation and four representative fault types under multiple speeds, loads, and both clean and realistic factory-noise conditions reproduced on-site. It is explicitly designed to support channel-wise analysis and multimodal fusion research. We establish standardized evaluation protocols for unsupervised fault detection with normal-only training and supervised fault classification with balanced dataset splits across different operating conditions and fault types. A unified channel-wise kNN baseline is provided to enable fair comparison of representation quality without task-specific training. The dataset offers a practical and extensible benchmark for robust multimodal industrial fault analysis.
CVAug 7, 2025
DualMat: PBR Material Estimation via Coherent Dual-Path DiffusionYifeng Huang, Zhang Chen, Yi Xu et al.
We present DualMat, a novel dual-path diffusion framework for estimating Physically Based Rendering (PBR) materials from single images under complex lighting conditions. Our approach operates in two distinct latent spaces: an albedo-optimized path leveraging pretrained visual knowledge through RGB latent space, and a material-specialized path operating in a compact latent space designed for precise metallic and roughness estimation. To ensure coherent predictions between the albedo-optimized and material-specialized paths, we introduce feature distillation during training. We employ rectified flow to enhance efficiency by reducing inference steps while maintaining quality. Our framework extends to high-resolution and multi-view inputs through patch-based estimation and cross-view attention, enabling seamless integration into image-to-3D pipelines. DualMat achieves state-of-the-art performance on both Objaverse and real-world data, significantly outperforming existing methods with up to 28% improvement in albedo estimation and 39% reduction in metallic-roughness prediction errors.
CVJun 27, 2025
Seamless Interaction: Dyadic Audiovisual Motion Modeling and Large-Scale DatasetVasu Agrawal, Akinniyi Akinyemi, Kathryn Alvero et al.
Human communication involves a complex interplay of verbal and nonverbal signals, essential for conveying meaning and achieving interpersonal goals. To develop socially intelligent AI technologies, it is crucial to develop models that can both comprehend and generate dyadic behavioral dynamics. To this end, we introduce the Seamless Interaction Dataset, a large-scale collection of over 4,000 hours of face-to-face interaction footage from over 4,000 participants in diverse contexts. This dataset enables the development of AI technologies that understand dyadic embodied dynamics, unlocking breakthroughs in virtual agents, telepresence experiences, and multimodal content analysis tools. We also develop a suite of models that utilize the dataset to generate dyadic motion gestures and facial expressions aligned with human speech. These models can take as input both the speech and visual behavior of their interlocutors. We present a variant with speech from an LLM model and integrations with 2D and 3D rendering methods, bringing us closer to interactive virtual agents. Additionally, we describe controllable variants of our motion models that can adapt emotional responses and expressivity levels, as well as generating more semantically-relevant gestures. Finally, we discuss methods for assessing the quality of these dyadic motion models, which are demonstrating the potential for more intuitive and responsive human-AI interactions.
CVMar 18, 2025
RBFIM: Perceptual Quality Assessment for Compressed Point Clouds Using Radial Basis Function InterpolationZhang Chen, Shuai Wan, Siyu Ren et al.
One of the main challenges in point cloud compression (PCC) is how to evaluate the perceived distortion so that the codec can be optimized for perceptual quality. Current standard practices in PCC highlight a primary issue: while single-feature metrics are widely used to assess compression distortion, the classic method of searching point-to-point nearest neighbors frequently fails to adequately build precise correspondences between point clouds, resulting in an ineffective capture of human perceptual features. To overcome the related limitations, we propose a novel assessment method called RBFIM, utilizing radial basis function (RBF) interpolation to convert discrete point features into a continuous feature function for the distorted point cloud. By substituting the geometry coordinates of the original point cloud into the feature function, we obtain the bijective sets of point features. This enables an establishment of precise corresponding features between distorted and original point clouds and significantly improves the accuracy of quality assessments. Moreover, this method avoids the complexity caused by bidirectional searches. Extensive experiments on multiple subjective quality datasets of compressed point clouds demonstrate that our RBFIM excels in addressing human perception tasks, thereby providing robust support for PCC optimization efforts.
LGJun 14, 2024
Over-parameterization and Adversarial Robustness in Neural Networks: An Overview and Empirical AnalysisSrishti Gupta, Zhang Chen, Luca Demetrio et al.
Thanks to their extensive capacity, over-parameterized neural networks exhibit superior predictive capabilities and generalization. However, having a large parameter space is considered one of the main suspects of the neural networks' vulnerability to adversarial example -- input samples crafted ad-hoc to induce a desired misclassification. Relevant literature has claimed contradictory remarks in support of and against the robustness of over-parameterized networks. These contradictory findings might be due to the failure of the attack employed to evaluate the networks' robustness. Previous research has demonstrated that depending on the considered model, the algorithm employed to generate adversarial examples may not function properly, leading to overestimating the model's robustness. In this work, we empirically study the robustness of over-parameterized networks against adversarial examples. However, unlike the previous works, we also evaluate the considered attack's reliability to support the results' veracity. Our results show that over-parameterized networks are robust against adversarial attacks as opposed to their under-parameterized counterparts.
CVJun 14, 2024
OrientDream: Streamlining Text-to-3D Generation with Explicit Orientation ControlYuzhong Huang, Zhong Li, Zhang Chen et al.
In the evolving landscape of text-to-3D technology, Dreamfusion has showcased its proficiency by utilizing Score Distillation Sampling (SDS) to optimize implicit representations such as NeRF. This process is achieved through the distillation of pretrained large-scale text-to-image diffusion models. However, Dreamfusion encounters fidelity and efficiency constraints: it faces the multi-head Janus issue and exhibits a relatively slow optimization process. To circumvent these challenges, we introduce OrientDream, a camera orientation conditioned framework designed for efficient and multi-view consistent 3D generation from textual prompts. Our strategy emphasizes the implementation of an explicit camera orientation conditioned feature in the pre-training of a 2D text-to-image diffusion module. This feature effectively utilizes data from MVImgNet, an extensive external multi-view dataset, to refine and bolster its functionality. Subsequently, we utilize the pre-conditioned 2D images as a basis for optimizing a randomly initialized implicit representation (NeRF). This process is significantly expedited by a decoupled back-propagation technique, allowing for multiple updates of implicit parameters per optimization cycle. Our experiments reveal that our method not only produces high-quality NeRF models with consistent multi-view properties but also achieves an optimization speed significantly greater than existing methods, as quantified by comparative metrics.
ROSep 27, 2021
Multiple-Pilot Collaboration for Advanced Remote Intervention using Reinforcement LearningZiwei Wang, Weibang Bai, Zhang Chen et al.
The traditional master-slave teleoperation relies on human expertise without correction mechanisms, resulting in excessive physical and mental workloads. To address these issues, a co-pilot-in-the-loop control framework is investigated for cooperative teleoperation. A deep deterministic policy gradient(DDPG) based agent is realised to effectively restore the master operators' intents without prior knowledge on time delay. The proposed framework allows for introducing an operator (i.e., co-pilot) to generate commands at the slave side, whose weights are optimally assigned online through DDPG-based arbitration, thereby enhancing the command robustness in the case of possible human operational errors. With the help of interval type-2(IT2) Takagi-Sugeno (T-S) fuzzy identification, force feedback can be reconstructed at the master side without a sense of delay, thus ensuring the telepresence performance in the force-sensor-free scenarios. Two experimental applications validate the effectiveness of the proposed framework.
CVSep 12, 2021
Multiresolution Deep Implicit Functions for 3D Shape RepresentationZhang Chen, Yinda Zhang, Kyle Genova et al.
We introduce Multiresolution Deep Implicit Functions (MDIF), a hierarchical representation that can recover fine geometry detail, while being able to perform global operations such as shape completion. Our model represents a complex 3D shape with a hierarchy of latent grids, which can be decoded into different levels of detail and also achieve better accuracy. For shape completion, we propose latent grid dropout to simulate partial data in the latent space and therefore defer the completing functionality to the decoder side. This along with our multires design significantly improves the shape completion quality under decoder-only latent optimization. To the best of our knowledge, MDIF is the first deep implicit function model that can at the same time (1) represent different levels of detail and allow progressive decoding; (2) support both encoder-decoder inference and decoder-only latent optimization, and fulfill multiple applications; (3) perform detailed decoder-only shape completion. Experiments demonstrate its superior performance against prior art in various 3D reconstruction tasks.
CVSep 5, 2021
Light Field-Based Underwater 3D Reconstruction Via Angular ResamplingYuqi Ding, Zhang Chen, Yu Ji et al.
Recovering 3D geometry of underwater scenes is challenging because of non-linear refraction of light at the water-air interface caused by the camera housing. We present a light field-based approach that leverages properties of angular samples for high-quality underwater 3D reconstruction from a single viewpoint. Specifically, we resample the light field image to angular patches. As underwater scenes exhibit weak view-dependent specularity, an angular patch tends to have uniform intensity when sampled at the correct depth. We thus impose this angular uniformity as a constraint for depth estimation. For efficient angular resampling, we design a fast approximation algorithm based on multivariate polynomial regression to approximate nonlinear refraction paths. We further develop a light field calibration algorithm that estimates the water-air interface geometry along with the camera parameters. Comprehensive experiments on synthetic and real data show our method produces state-of-the-art reconstruction on static and dynamic underwater scenes.
CVJul 7, 2020
SofGAN: A Portrait Image Generator with Dynamic StylingAnpei Chen, Ruiyang Liu, Ling Xie et al.
Recently, Generative Adversarial Networks (GANs)} have been widely used for portrait image generation. However, in the latent space learned by GANs, different attributes, such as pose, shape, and texture style, are generally entangled, making the explicit control of specific attributes difficult. To address this issue, we propose a SofGAN image generator to decouple the latent space of portraits into two subspaces: a geometry space and a texture space. The latent codes sampled from the two subspaces are fed to two network branches separately, one to generate the 3D geometry of portraits with canonical pose, and the other to generate textures. The aligned 3D geometries also come with semantic part segmentation, encoded as a semantic occupancy field (SOF). The SOF allows the rendering of consistent 2D semantic segmentation maps at arbitrary views, which are then fused with the generated texture maps and stylized to a portrait photo using our semantic instance-wise (SIW) module. Through extensive experiments, we show that our system can generate high quality portrait images with independently controllable geometry and texture attributes. The method also generalizes well in various applications such as appearance-consistent facial animation and dynamic styling.
CVNov 26, 2019
A Neural Rendering Framework for Free-Viewpoint RelightingZhang Chen, Anpei Chen, Guli Zhang et al.
We present a novel Relightable Neural Renderer (RNR) for simultaneous view synthesis and relighting using multi-view image inputs. Existing neural rendering (NR) does not explicitly model the physical rendering process and hence has limited capabilities on relighting. RNR instead models image formation in terms of environment lighting, object intrinsic attributes, and light transport function (LTF), each corresponding to a learnable component. In particular, the incorporation of a physically based rendering process not only enables relighting but also improves the quality of view synthesis. Comprehensive experiments on synthetic and real data show that RNR provides a practical and effective solution for conducting free-viewpoint relighting.
CVApr 4, 2019
3D Face Reconstruction Using Color Photometric Stereo with Uncalibrated Near Point LightsZhang Chen, Yu Ji, Mingyuan Zhou et al.
We present a new color photometric stereo (CPS) method that recovers high quality, detailed 3D face geometry in a single shot. Our system uses three uncalibrated near point lights of different colors and a single camera. For robust self-calibration of the light sources, we use 3D morphable model (3DMM) and semantic segmentation of facial parts. We address the spectral ambiguity problem by incorporating albedo consensus, albedo similarity, and proxy prior into a unified framework. We avoid the need for spatial constancy of albedo; instead, we use a new measure for albedo similarity that is based on the albedo norm profile. Experiments show that our new approach produces state-of-the-art results from single image with high-fidelity geometry that includes details such as wrinkles.
CVMar 26, 2019
Photo-Realistic Facial Details Synthesis from Single ImageAnpei Chen, Zhang Chen, Guli Zhang et al.
We present a single-image 3D face synthesis technique that can handle challenging facial expressions while recovering fine geometric details. Our technique employs expression analysis for proxy face geometry generation and combines supervised and unsupervised learning for facial detail synthesis. On proxy generation, we conduct emotion prediction to determine a new expression-informed proxy. On detail synthesis, we present a Deep Facial Detail Net (DFDN) based on Conditional Generative Adversarial Net (CGAN) that employs both geometry and appearance loss functions. For geometry, we capture 366 high-quality 3D scans from 122 different subjects under 3 facial expressions. For appearance, we use additional 20K in-the-wild face images and apply image-based rendering to accommodate lighting variations. Comprehensive experiments demonstrate that our framework can produce high-quality 3D faces with realistic details under challenging facial expressions.
CVNov 29, 2017
Sparse Photometric 3D Face Reconstruction Guided by Morphable ModelsXuan Cao, Zhang Chen, Anpei Chen et al.
We present a novel 3D face reconstruction technique that leverages sparse photometric stereo (PS) and latest advances on face registration/modeling from a single image. We observe that 3D morphable faces approach provides a reasonable geometry proxy for light position calibration. Specifically, we develop a robust optimization technique that can calibrate per-pixel lighting direction and illumination at a very high precision without assuming uniform surface albedos. Next, we apply semantic segmentation on input images and the geometry proxy to refine hairy vs. bare skin regions using tailored filters. Experiments on synthetic and real data show that by using a very small set of images, our technique is able to reconstruct fine geometric details such as wrinkles, eyebrows, whelks, pores, etc, comparable to and sometimes surpassing movie quality productions.
CVNov 29, 2017
Deep Eyes: Binocular Depth-from-Focus on Focal Stack PairsXinqing Guo, Zhang Chen, Siyuan Li et al.
Human visual system relies on both binocular stereo cues and monocular focusness cues to gain effective 3D perception. In computer vision, the two problems are traditionally solved in separate tracks. In this paper, we present a unified learning-based technique that simultaneously uses both types of cues for depth inference. Specifically, we use a pair of focal stacks as input to emulate human perception. We first construct a comprehensive focal stack training dataset synthesized by depth-guided light field rendering. We then construct three individual networks: a Focus-Net to extract depth from a single focal stack, a EDoF-Net to obtain the extended depth of field (EDoF) image from the focal stack, and a Stereo-Net to conduct stereo matching. We show how to integrate them into a unified BDfF-Net to obtain high-quality depth maps. Comprehensive experiments show that our approach outperforms the state-of-the-art in both accuracy and speed and effectively emulates human vision systems.
CVAug 2, 2017
A Learning-based Framework for Hybrid Depth-from-Defocus and Stereo MatchingZhang Chen, Xinqing Guo, Siyuan Li et al.
Depth from defocus (DfD) and stereo matching are two most studied passive depth sensing schemes. The techniques are essentially complementary: DfD can robustly handle repetitive textures that are problematic for stereo matching whereas stereo matching is insensitive to defocus blurs and can handle large depth range. In this paper, we present a unified learning-based technique to conduct hybrid DfD and stereo matching. Our input is image triplets: a stereo pair and a defocused image of one of the stereo views. We first apply depth-guided light field rendering to construct a comprehensive training dataset for such hybrid sensing setups. Next, we adopt the hourglass network architecture to separately conduct depth inference from DfD and stereo. Finally, we exploit different connection methods between the two separate networks for integrating them into a unified solution to produce high fidelity 3D disparity maps. Comprehensive experiments on real and synthetic data show that our new learning-based hybrid 3D sensing technique can significantly improve accuracy and robustness in 3D reconstruction.