Alan Yu

RO
5papers
209citations
Novelty49%
AI Score44

5 Papers

CVJul 27, 2023
Distilled Feature Fields Enable Few-Shot Language-Guided Manipulation

William Shen, Ge Yang, Alan Yu et al. · stanford

Self-supervised and language-supervised image models contain rich knowledge of the world that is important for generalization. Many robotic tasks, however, require a detailed understanding of 3D geometry, which is often lacking in 2D image features. This work bridges this 2D-to-3D gap for robotic manipulation by leveraging distilled feature fields to combine accurate 3D geometry with rich semantics from 2D foundation models. We present a few-shot learning method for 6-DOF grasping and placing that harnesses these strong spatial and semantic priors to achieve in-the-wild generalization to unseen objects. Using features distilled from a vision-language model, CLIP, we present a way to designate novel objects for manipulation via free-text natural language, and demonstrate its ability to generalize to unseen expressions and novel categories of objects.

APP-PHAug 30, 2022
Virtual impactor-based label-free bio-aerosol detection using holography and deep learning

Yi Luo, Yijie Zhang, Tairan Liu et al.

Exposure to bio-aerosols such as mold spores and pollen can lead to adverse health effects. There is a need for a portable and cost-effective device for long-term monitoring and quantification of various bio-aerosols. To address this need, we present a mobile and cost-effective label-free bio-aerosol sensor that takes holographic images of flowing particulate matter concentrated by a virtual impactor, which selectively slows down and guides particles larger than ~6 microns to fly through an imaging window. The flowing particles are illuminated by a pulsed laser diode, casting their inline holograms on a CMOS image sensor in a lens-free mobile imaging device. The illumination contains three short pulses with a negligible shift of the flowing particle within one pulse, and triplicate holograms of the same particle are recorded at a single frame before it exits the imaging field-of-view, revealing different perspectives of each particle. The particles within the virtual impactor are localized through a differential detection scheme, and a deep neural network classifies the aerosol type in a label-free manner, based on the acquired holographic images. We demonstrated the success of this mobile bio-aerosol detector with a virtual impactor using different types of pollen (i.e., bermuda, elm, oak, pine, sycamore, and wheat) and achieved a blind classification accuracy of 92.91%. This mobile and cost-effective device weighs ~700 g and can be used for label-free sensing and quantification of various bio-aerosols over extended periods since it is based on a cartridge-free virtual impactor that does not capture or immobilize particulate matter.

73.3ROMar 30
Pandora: Articulated 3D Scene Graphs from Egocentric Vision

Alan Yu, Yun Chang, Christopher Xie et al.

Robotic mapping systems typically approach building metric-semantic scene representations from the robot's own sensors and cameras. However, these "first person" maps inherit the robot's own limitations due to its embodiment or skillset, which may leave many aspects of the environment unexplored. For example, the robot might not be able to open drawers or access wall cabinets. In this sense, the map representation is not as complete, and requires a more capable robot to fill in the gaps. We narrow these blind spots in current methods by leveraging egocentric data captured as a human naturally explores a scene wearing Project Aria glasses, giving a way to directly transfer knowledge about articulation from the human to any deployable robot. We demonstrate that, by using simple heuristics, we can leverage egocentric data to recover models of articulate object parts, with quality comparable to those of state-of-the-art methods based on other input modalities. We also show how to integrate these models into 3D scene graph representations, leading to a better understanding of object dynamics and object-container relationships. We finally demonstrate that these articulated 3D scene graphs enhance a robot's ability to perform mobile manipulation tasks, showcasing an application where a Boston Dynamics Spot is tasked with retrieving concealed target items, given only the 3D scene graph as input.

76.3ROApr 30
Lucid-XR: An Extended-Reality Data Engine for Robotic Manipulation

Yajvan Ravan, Adam Rashid, Alan Yu et al.

We introduce Lucid-XR, a generative data engine for creating diverse and realistic-looking multi-modal data to train real-world robotic systems. At the core of Lucid-XR is vuer, a web-based physics simulation environment that runs directly on the XR headset, enabling internet-scale access to immersive, latency-free virtual interactions without requiring specialized equipment. The complete system integrates on-device physics simulation with human-to-robot pose retargeting. Data collected is further amplified by a physics-guided video generation pipeline steerable via natural language specifications. We demonstrate zero-shot transfer of robot visual policies to unseen, cluttered, and badly lit evaluation environments, after training entirely on Lucid-XR's synthetic data. We include examples across dexterous manipulation tasks that involve soft materials, loosely bound particles, and rigid body contact. Project website: https://lucidxr.github.io

LGNov 4, 2018
Modeling Stated Preference for Mobility-on-Demand Transit: A Comparison of Machine Learning and Logit Models

Xilei Zhao, Xiang Yan, Alan Yu et al.

Logit models are usually applied when studying individual travel behavior, i.e., to predict travel mode choice and to gain behavioral insights on traveler preferences. Recently, some studies have applied machine learning to model travel mode choice and reported higher out-of-sample predictive accuracy than traditional logit models (e.g., multinomial logit). However, little research focuses on comparing the interpretability of machine learning with logit models. In other words, how to draw behavioral insights from the high-performance "black-box" machine-learning models remains largely unsolved in the field of travel behavior modeling. This paper aims at providing a comprehensive comparison between the two approaches by examining the key similarities and differences in model development, evaluation, and behavioral interpretation between logit and machine-learning models for travel mode choice modeling. To complement the theoretical discussions, the paper also empirically evaluates the two approaches on the stated-preference survey data for a new type of transit system integrating high-frequency fixed-route services and ridesourcing. The results show that machine learning can produce significantly higher predictive accuracy than logit models. Moreover, machine learning and logit models largely agree on many aspects of behavioral interpretations. In addition, machine learning can automatically capture the nonlinear relationship between the input features and choice outcomes. The paper concludes that there is great potential in merging ideas from machine learning and conventional statistical methods to develop refined models for travel behavior research and suggests some new research directions.