Guanbin Li

CV
h-index3
6papers
38citations
Novelty55%
AI Score51

6 Papers

19.0CVJul 10, 2025Code
Rethinking Query-based Transformer for Continual Image Segmentation

Yuchen Zhu, Cheng Shi, Dingyou Wang et al.

Class-incremental/Continual image segmentation (CIS) aims to train an image segmenter in stages, where the set of available categories differs at each stage. To leverage the built-in objectness of query-based transformers, which mitigates catastrophic forgetting of mask proposals, current methods often decouple mask generation from the continual learning process. This study, however, identifies two key issues with decoupled frameworks: loss of plasticity and heavy reliance on input data order. To address these, we conduct an in-depth investigation of the built-in objectness and find that highly aggregated image features provide a shortcut for queries to generate masks through simple feature alignment. Based on this, we propose SimCIS, a simple yet powerful baseline for CIS. Its core idea is to directly select image features for query assignment, ensuring "perfect alignment" to preserve objectness, while simultaneously allowing queries to select new classes to promote plasticity. To further combat catastrophic forgetting of categories, we introduce cross-stage consistency in selection and an innovative "visual query"-based replay mechanism. Experiments demonstrate that SimCIS consistently outperforms state-of-the-art methods across various segmentation tasks, settings, splits, and input data orders. All models and codes will be made publicly available at https://github.com/SooLab/SimCIS.

6.5CVJul 23, 2024
ToDER: Towards Colonoscopy Depth Estimation and Reconstruction with Geometry Constraint Adaptation

Zhenhua Wu, Yanlin Jin, Liangdong Qiu et al.

Visualizing colonoscopy is crucial for medical auxiliary diagnosis to prevent undetected polyps in areas that are not fully observed. Traditional feature-based and depth-based reconstruction approaches usually end up with undesirable results due to incorrect point matching or imprecise depth estimation in realistic colonoscopy videos. Modern deep-based methods often require a sufficient number of ground truth samples, which are generally hard to obtain in optical colonoscopy. To address this issue, self-supervised and domain adaptation methods have been explored. However, these methods neglect geometry constraints and exhibit lower accuracy in predicting detailed depth. We thus propose a novel reconstruction pipeline with a bi-directional adaptation architecture named ToDER to get precise depth estimations. Furthermore, we carefully design a TNet module in our adaptation architecture to yield geometry constraints and obtain better depth quality. Estimated depth is finally utilized to reconstruct a reliable colon model for visualization. Experimental results demonstrate that our approach can precisely predict depth maps in both realistic and synthetic colonoscopy videos compared with other self-supervised and domain adaptation methods. Our method on realistic colonoscopy also shows the great potential for visualizing unobserved regions and preventing misdiagnoses.

3.6CVApr 7, 2025Code
Bridging Knowledge Gap Between Image Inpainting and Large-Area Visible Watermark Removal

Yicheng Leng, Chaowei Fang, Junye Chen et al.

Visible watermark removal which involves watermark cleaning and background content restoration is pivotal to evaluate the resilience of watermarks. Existing deep neural network (DNN)-based models still struggle with large-area watermarks and are overly dependent on the quality of watermark mask prediction. To overcome these challenges, we introduce a novel feature adapting framework that leverages the representation modeling capacity of a pre-trained image inpainting model. Our approach bridges the knowledge gap between image inpainting and watermark removal by fusing information of the residual background content beneath watermarks into the inpainting backbone model. We establish a dual-branch system to capture and embed features from the residual background content, which are merged into intermediate features of the inpainting backbone model via gated feature fusion modules. Moreover, for relieving the dependence on high-quality watermark masks, we introduce a new training paradigm by utilizing coarse watermark masks to guide the inference process. This contributes to a visible image removal model which is insensitive to the quality of watermark mask during testing. Extensive experiments on both a large-scale synthesized dataset and a real-world dataset demonstrate that our approach significantly outperforms existing state-of-the-art methods. The source code is available in the supplementary materials.

19.0CVApr 15, 2025Code
3DAffordSplat: Efficient Affordance Reasoning with 3D Gaussians

Zeming Wei, Junyi Lin, Yang Liu et al. · pku

3D affordance reasoning is essential in associating human instructions with the functional regions of 3D objects, facilitating precise, task-oriented manipulations in embodied AI. However, current methods, which predominantly depend on sparse 3D point clouds, exhibit limited generalizability and robustness due to their sensitivity to coordinate variations and the inherent sparsity of the data. By contrast, 3D Gaussian Splatting (3DGS) delivers high-fidelity, real-time rendering with minimal computational overhead by representing scenes as dense, continuous distributions. This positions 3DGS as a highly effective approach for capturing fine-grained affordance details and improving recognition accuracy. Nevertheless, its full potential remains largely untapped due to the absence of large-scale, 3DGS-specific affordance datasets. To overcome these limitations, we present 3DAffordSplat, the first large-scale, multi-modal dataset tailored for 3DGS-based affordance reasoning. This dataset includes 23,677 Gaussian instances, 8,354 point cloud instances, and 6,631 manually annotated affordance labels, encompassing 21 object categories and 18 affordance types. Building upon this dataset, we introduce AffordSplatNet, a novel model specifically designed for affordance reasoning using 3DGS representations. AffordSplatNet features an innovative cross-modal structure alignment module that exploits structural consistency priors to align 3D point cloud and 3DGS representations, resulting in enhanced affordance recognition accuracy. Extensive experiments demonstrate that the 3DAffordSplat dataset significantly advances affordance learning within the 3DGS domain, while AffordSplatNet consistently outperforms existing methods across both seen and unseen settings, highlighting its robust generalization capabilities.

15.5CVMar 14, 2025
Aerial Vision-and-Language Navigation with Grid-based View Selection and Map Construction

Ganlong Zhao, Guanbin Li, Jia Pan et al.

Aerial Vision-and-Language Navigation (Aerial VLN) aims to obtain an unmanned aerial vehicle agent to navigate aerial 3D environments following human instruction. Compared to ground-based VLN, aerial VLN requires the agent to decide the next action in both horizontal and vertical directions based on the first-person view observations. Previous methods struggle to perform well due to the longer navigation path, more complicated 3D scenes, and the neglect of the interplay between vertical and horizontal actions. In this paper, we propose a novel grid-based view selection framework that formulates aerial VLN action prediction as a grid-based view selection task, incorporating vertical action prediction in a manner that accounts for the coupling with horizontal actions, thereby enabling effective altitude adjustments. We further introduce a grid-based bird's eye view map for aerial space to fuse the visual information in the navigation history, provide contextual scene information, and mitigate the impact of obstacles. Finally, a cross-modal transformer is adopted to explicitly align the long navigation history with the instruction. We demonstrate the superiority of our method in extensive experiments.

13.8CVMar 8
3DGS-HPC: Distractor-free 3D Gaussian Splatting with Hybrid Patch-wise Classification

Jiahao Chen, Yipeng Qin, Ganlong Zhao et al.

3D Gaussian Splatting (3DGS) has demonstrated remarkable performance in novel view synthesis and 3D scene reconstruction, yet its quality often degrades in real-world environments due to transient distractors, such as moving objects and varying shadows. Existing methods commonly rely on semantic cues extracted from pre-trained vision models to identify and suppress these distractors, but such semantics are misaligned with the binary distinction between static and transient regions and remain fragile under the appearance perturbations introduced during 3DGS optimization. We propose 3DGS-HPC, a framework that circumvents these limitations by combining two complementary principles: a patch-wise classification strategy that leverages local spatial consistency for robust region-level decisions, and a hybrid classification metric that adaptively integrates photometric and perceptual cues for more reliable separation. Extensive experiments demonstrate the superiority and robustness of our method in mitigating distractors to improve 3DGS-based novel view synthesis.