Di Wu

CV
h-index11
3papers
6citations
Novelty50%
AI Score40

3 Papers

4.9CLJan 22, 2025Code
OnionEval: An Unified Evaluation of Fact-conflicting Hallucination for Small-Large Language Models

Chongren Sun, Yuran Li, Di Wu et al.

Large Language Models (LLMs) are highly capable but require significant computational resources for both training and inference. Within the LLM family, smaller models (those with fewer than 10 billion parameters) also perform well across various tasks. However, these smaller models share similar limitations to their larger counterparts, including the tendency to hallucinate. Despite the existence of many benchmarks to evaluate hallucination in LLMs, few have specifically focused on small LLMs (SLLMs). Additionally, SLLMs show widely varying performance across different benchmarks. In this paper, we introduce OnionEval, a multi-layer structured framework with a specific metric called the context-influence score (CI), designed to effectively assess the fact-conflicting hallucination tendencies of small LLMs across different contextual levels. Our experimental results reveal a key feature of SLLMs: they excel in factual analysis but face challenges with context reasoning. Further investigation shows that a simple Chain-of-Thought strategy can significantly reduce these limitations, improving the practical usefulness of SLLMs in real-world applications.

3.6CVNov 21, 2025
SPAGS: Sparse-View Articulated Object Reconstruction from Single State via Planar Gaussian Splatting

Di Wu, Liu Liu, Xueyu Yuan et al.

Articulated objects are ubiquitous in daily environments, and their 3D reconstruction holds great significance across various fields. However, existing articulated object reconstruction methods typically require costly inputs such as multi-stage and multi-view observations. To address the limitations, we propose a category-agnostic articulated object reconstruction framework via planar Gaussian Splatting, which only uses sparse-view RGB images from a single state. Specifically, we first introduce a Gaussian information field to perceive the optimal sparse viewpoints from candidate camera poses. Then we compress 3D Gaussians into planar Gaussians to facilitate accurate estimation of normal and depth. The planar Gaussians are optimized in a coarse-to-fine manner through depth smooth regularization and few-shot diffusion. Moreover, we introduce a part segmentation probability for each Gaussian primitive and update them by back-projecting part segmentation masks of renderings. Extensive experimental results demonstrate that our method achieves higher-fidelity part-level surface reconstruction on both synthetic and real-world data than existing methods. Codes will be made publicly available.

3.6CVJul 25, 2025
Gaussian Set Surface Reconstruction through Per-Gaussian Optimization

Zhentao Huang, Di Wu, Zhenbang He et al.

3D Gaussian Splatting (3DGS) effectively synthesizes novel views through its flexible representation, yet fails to accurately reconstruct scene geometry. While modern variants like PGSR introduce additional losses to ensure proper depth and normal maps through Gaussian fusion, they still neglect individual placement optimization. This results in unevenly distributed Gaussians that deviate from the latent surface, complicating both reconstruction refinement and scene editing. Motivated by pioneering work on Point Set Surfaces, we propose Gaussian Set Surface Reconstruction (GSSR), a method designed to distribute Gaussians evenly along the latent surface while aligning their dominant normals with the surface normal. GSSR enforces fine-grained geometric alignment through a combination of pixel-level and Gaussian-level single-view normal consistency and multi-view photometric consistency, optimizing both local and global perspectives. To further refine the representation, we introduce an opacity regularization loss to eliminate redundant Gaussians and apply periodic depth- and normal-guided Gaussian reinitialization for a cleaner, more uniform spatial distribution. Our reconstruction results demonstrate significantly improved geometric precision in Gaussian placement, enabling intuitive scene editing and efficient generation of novel Gaussian-based 3D environments. Extensive experiments validate GSSR's effectiveness, showing enhanced geometric accuracy while preserving high-quality rendering performance.