Fangyu Du

CV
h-index9
3papers
5citations
Novelty57%
AI Score42

3 Papers

40.5LGMay 1
Near-optimal and Efficient First-Order Algorithm for Multi-Task Learning with Shared Linear Representation

Shihong Ding, Fangyu Du, Cong Fang

Multi-task learning (MTL) has emerged as a pivotal paradigm in machine learning by leveraging shared structures across multiple related tasks. Despite its empirical success, the development of likelihood-based efficiently solvable algorithms--even for shared linear representations--remains largely underdeveloped, primarily due to the non-convex structure intrinsic to matrix factorization. This paper introduces a first-order algorithm that jointly learns a shared representation and task-specific parameters, with guaranteed efficiency. Notably, it converges in $\widetilde{\mathcal{O}}(1)$ iterations and attains a \emph{near-optimal} estimation error of $\widetilde{\mathcal{O}}(dk/(TN))$, \emph{improving} over existing likelihood-based methods by a factor of $k$, where $d$, $k$, $T$, $N$ denote input dimension, representation dimension, task count, and samples per task, respectively. Our results justify that likelihood-based first-order methods can efficiently solve the MTL problem.

GRAug 7, 2025
RAP: Real-time Audio-driven Portrait Animation with Video Diffusion Transformer

Fangyu Du, Taiqing Li, Ziwei Zhang et al.

Audio-driven portrait animation aims to synthesize realistic and natural talking head videos from an input audio signal and a single reference image. While existing methods achieve high-quality results by leveraging high-dimensional intermediate representations and explicitly modeling motion dynamics, their computational complexity renders them unsuitable for real-time deployment. Real-time inference imposes stringent latency and memory constraints, often necessitating the use of highly compressed latent representations. However, operating in such compact spaces hinders the preservation of fine-grained spatiotemporal details, thereby complicating audio-visual synchronization RAP (Real-time Audio-driven Portrait animation), a unified framework for generating high-quality talking portraits under real-time constraints. Specifically, RAP introduces a hybrid attention mechanism for fine-grained audio control, and a static-dynamic training-inference paradigm that avoids explicit motion supervision. Through these techniques, RAP achieves precise audio-driven control, mitigates long-term temporal drift, and maintains high visual fidelity. Extensive experiments demonstrate that RAP achieves state-of-the-art performance while operating under real-time constraints.

CVMay 9, 2025
MAGE:A Multi-stage Avatar Generator with Sparse Observations

Fangyu Du, Yang Yang, Xuehao Gao et al.

Inferring full-body poses from Head Mounted Devices, which capture only 3-joint observations from the head and wrists, is a challenging task with wide AR/VR applications. Previous attempts focus on learning one-stage motion mapping and thus suffer from an over-large inference space for unobserved body joint motions. This often leads to unsatisfactory lower-body predictions and poor temporal consistency, resulting in unrealistic or incoherent motion sequences. To address this, we propose a powerful Multi-stage Avatar GEnerator named MAGE that factorizes this one-stage direct motion mapping learning with a progressive prediction strategy. Specifically, given initial 3-joint motions, MAGE gradually inferring multi-scale body part poses at different abstract granularity levels, starting from a 6-part body representation and gradually refining to 22 joints. With decreasing abstract levels step by step, MAGE introduces more motion context priors from former prediction stages and thus improves realistic motion completion with richer constraint conditions and less ambiguity. Extensive experiments on large-scale datasets verify that MAGE significantly outperforms state-of-the-art methods with better accuracy and continuity.