3 Papers

ROMay 18
Unified Walking, Running, and Recovery for Humanoids via State-Dependent Adversarial Motion Priors

Yidan Lu, Yichao Zhong, Liu Zhao et al.

We propose a unified reinforcement learning framework that enables a single policy to perform walking, running, and fall recovery on the Unitree G1 humanoid robot, validated on physical hardware without any explicit mode-switching command at deployment. The framework extends Adversarial Motion Priors (AMP) by replacing the conventional global reference distribution with a state-dependent gate that routes each training transition to one of two discriminators: a dedicated recovery discriminator and a velocity-conditioned locomotion discriminator that jointly covers walking and running. The gate is defined by a single fixed threshold on projected gravity: the recovery discriminator is activated when body tilt exceeds approximately $37^\circ$ from vertical ($|g_z+1|>0.6$); otherwise the locomotion discriminator is used, with the normalized commanded velocity serving as a condition that selects the appropriate reference trajectory between walk and run clips. Only three LAFAN1 reference clips are required to regularize the complete behavior set. At deployment, a single frozen ONNX policy executes at 50\,Hz with no runtime mode logic; hardware experiments demonstrate successful recovery from both prone and supine falls and smooth walk-to-run transitions under the same controller.

ROFeb 9
Learning Human-Like Badminton Skills for Humanoid Robots

Yeke Chen, Shihao Dong, Xiaoyu Ji et al.

Realizing versatile and human-like performance in high-demand sports like badminton remains a formidable challenge for humanoid robotics. Unlike standard locomotion or static manipulation, this task demands a seamless integration of explosive whole-body coordination and precise, timing-critical interception. While recent advances have achieved lifelike motion mimicry, bridging the gap between kinematic imitation and functional, physics-aware striking without compromising stylistic naturalness is non-trivial. To address this, we propose Imitation-to-Interaction, a progressive reinforcement learning framework designed to evolve a robot from a "mimic" to a capable "striker." Our approach establishes a robust motor prior from human data, distills it into a compact, model-based state representation, and stabilizes dynamics via adversarial priors. Crucially, to overcome the sparsity of expert demonstrations, we introduce a manifold expansion strategy that generalizes discrete strike points into a dense interaction volume. We validate our framework through the mastery of diverse skills, including lifts and drop shots, in simulation. Furthermore, we demonstrate the first zero-shot sim-to-real transfer of anthropomorphic badminton skills to a humanoid robot, successfully replicating the kinetic elegance and functional precision of human athletes in the physical world.

CVAug 7, 2025Code
SPEX: A Vision-Language Model for Land Cover Extraction on Spectral Remote Sensing Images

Dongchen Si, Di Wang, Erzhong Gao et al.

Spectral information has long been recognized as a critical cue in remote sensing observations. Although numerous vision-language models have been developed for pixel-level interpretation, spectral information remains underutilized, resulting in suboptimal performance, particularly in multispectral scenarios. To address this limitation, we construct a vision-language instruction-following dataset named SPIE, which encodes spectral priors of land-cover objects into textual attributes recognizable by large language models (LLMs), based on classical spectral index computations. Leveraging this dataset, we propose SPEX, a multimodal LLM designed for instruction-driven land cover extraction. To this end, we introduce several carefully designed components and training strategies, including multiscale feature aggregation, token context condensation, and multispectral visual pre-training, to achieve precise and flexible pixel-level interpretation. To the best of our knowledge, SPEX is the first multimodal vision-language model dedicated to land cover extraction in spectral remote sensing imagery. Extensive experiments on five public multispectral datasets demonstrate that SPEX consistently outperforms existing state-of-the-art methods in extracting typical land cover categories such as vegetation, buildings, and water bodies. Moreover, SPEX is capable of generating textual explanations for its predictions, thereby enhancing interpretability and user-friendliness. Code will be released at: https://github.com/MiliLab/SPEX.