Carla Viegas

HC
4papers
367citations
Novelty44%
AI Score28

4 Papers

HCAug 22, 2022
The GENEA Challenge 2022: A large evaluation of data-driven co-speech gesture generation

Youngwoo Yoon, Pieter Wolfert, Taras Kucherenko et al.

This paper reports on the second GENEA Challenge to benchmark data-driven automatic co-speech gesture generation. Participating teams used the same speech and motion dataset to build gesture-generation systems. Motion generated by all these systems was rendered to video using a standardised visualisation pipeline and evaluated in several large, crowdsourced user studies. Unlike when comparing different research papers, differences in results are here only due to differences between methods, enabling direct comparison between systems. This year's dataset was based on 18 hours of full-body motion capture, including fingers, of different persons engaging in dyadic conversation. Ten teams participated in the challenge across two tiers: full-body and upper-body gesticulation. For each tier we evaluated both the human-likeness of the gesture motion and its appropriateness for the specific speech signal. Our evaluations decouple human-likeness from gesture appropriateness, which previously was a major challenge in the field. The evaluation results are a revolution, and a revelation. Some synthetic conditions are rated as significantly more human-like than human motion capture. To the best of our knowledge, this has never been shown before on a high-fidelity avatar. On the other hand, all synthetic motion is found to be vastly less appropriate for the speech than the original motion-capture recordings. Additional material is available via the project website at https://youngwoo-yoon.github.io/GENEAchallenge2022/

HCMar 15, 2023
Evaluating gesture generation in a large-scale open challenge: The GENEA Challenge 2022

Taras Kucherenko, Pieter Wolfert, Youngwoo Yoon et al.

This paper reports on the second GENEA Challenge to benchmark data-driven automatic co-speech gesture generation. Participating teams used the same speech and motion dataset to build gesture-generation systems. Motion generated by all these systems was rendered to video using a standardised visualisation pipeline and evaluated in several large, crowdsourced user studies. Unlike when comparing different research papers, differences in results are here only due to differences between methods, enabling direct comparison between systems. The dataset was based on 18 hours of full-body motion capture, including fingers, of different persons engaging in a dyadic conversation. Ten teams participated in the challenge across two tiers: full-body and upper-body gesticulation. For each tier, we evaluated both the human-likeness of the gesture motion and its appropriateness for the specific speech signal. Our evaluations decouple human-likeness from gesture appropriateness, which has been a difficult problem in the field. The evaluation results show some synthetic gesture conditions being rated as significantly more human-like than 3D human motion capture. To the best of our knowledge, this has not been demonstrated before. On the other hand, all synthetic motion is found to be vastly less appropriate for the speech than the original motion-capture recordings. We also find that conventional objective metrics do not correlate well with subjective human-likeness ratings in this large evaluation. The one exception is the Fréchet gesture distance (FGD), which achieves a Kendall's tau rank correlation of around $-0.5$. Based on the challenge results we formulate numerous recommendations for system building and evaluation.

CVJul 22, 2024
SLVideo: A Sign Language Video Moment Retrieval Framework

Gonçalo Vinagre Martins, João Magalhães, Afonso Quinaz et al.

SLVideo is a video moment retrieval system for Sign Language videos that incorporates facial expressions, addressing this gap in existing technology. The system extracts embedding representations for the hand and face signs from video frames to capture the signs in their entirety, enabling users to search for a specific sign language video segment with text queries. A collection of eight hours of annotated Portuguese Sign Language videos is used as the dataset, and a CLIP model is used to generate the embeddings. The initial results are promising in a zero-shot setting. In addition, SLVideo incorporates a thesaurus that enables users to search for similar signs to those retrieved, using the video segment embeddings, and also supports the edition and creation of video sign language annotations. Project web page: https://novasearch.github.io/SLVideo/

CLFeb 11, 2022
Including Facial Expressions in Contextual Embeddings for Sign Language Generation

Carla Viegas, Mert İnan, Lorna Quandt et al.

State-of-the-art sign language generation frameworks lack expressivity and naturalness which is the result of only focusing manual signs, neglecting the affective, grammatical and semantic functions of facial expressions. The purpose of this work is to augment semantic representation of sign language through grounding facial expressions. We study the effect of modeling the relationship between text, gloss, and facial expressions on the performance of the sign generation systems. In particular, we propose a Dual Encoder Transformer able to generate manual signs as well as facial expressions by capturing the similarities and differences found in text and sign gloss annotation. We take into consideration the role of facial muscle activity to express intensities of manual signs by being the first to employ facial action units in sign language generation. We perform a series of experiments showing that our proposed model improves the quality of automatically generated sign language.