AISep 29, 2023Code
AutoAgents: A Framework for Automatic Agent GenerationGuangyao Chen, Siwei Dong, Yu Shu et al.
Large language models (LLMs) have enabled remarkable advances in automated task-solving with multi-agent systems. However, most existing LLM-based multi-agent approaches rely on predefined agents to handle simple tasks, limiting the adaptability of multi-agent collaboration to different scenarios. Therefore, we introduce AutoAgents, an innovative framework that adaptively generates and coordinates multiple specialized agents to build an AI team according to different tasks. Specifically, AutoAgents couples the relationship between tasks and roles by dynamically generating multiple required agents based on task content and planning solutions for the current task based on the generated expert agents. Multiple specialized agents collaborate with each other to efficiently accomplish tasks. Concurrently, an observer role is incorporated into the framework to reflect on the designated plans and agents' responses and improve upon them. Our experiments on various benchmarks demonstrate that AutoAgents generates more coherent and accurate solutions than the existing multi-agent methods. This underscores the significance of assigning different roles to different tasks and of team cooperation, offering new perspectives for tackling complex tasks. The repository of this project is available at https://github.com/Link-AGI/AutoAgents.
CLOct 24, 2022
TIARA: Multi-grained Retrieval for Robust Question Answering over Large Knowledge BasesYiheng Shu, Zhiwei Yu, Yuhan Li et al. · pku
Pre-trained language models (PLMs) have shown their effectiveness in multiple scenarios. However, KBQA remains challenging, especially regarding coverage and generalization settings. This is due to two main factors: i) understanding the semantics of both questions and relevant knowledge from the KB; ii) generating executable logical forms with both semantic and syntactic correctness. In this paper, we present a new KBQA model, TIARA, which addresses those issues by applying multi-grained retrieval to help the PLM focus on the most relevant KB contexts, viz., entities, exemplary logical forms, and schema items. Moreover, constrained decoding is used to control the output space and reduce generation errors. Experiments over important benchmarks demonstrate the effectiveness of our approach. TIARA outperforms previous SOTA, including those using PLMs or oracle entity annotations, by at least 4.1 and 1.1 F1 points on GrailQA and WebQuestionsSP, respectively.
CLNov 21, 2022
Multi-Level Knowledge Distillation for Out-of-Distribution Detection in TextQianhui Wu, Huiqiang Jiang, Haonan Yin et al. · microsoft-research
Self-supervised representation learning has proved to be a valuable component for out-of-distribution (OoD) detection with only the texts of in-distribution (ID) examples. These approaches either train a language model from scratch or fine-tune a pre-trained language model using ID examples, and then take the perplexity output by the language model as OoD scores. In this paper, we analyze the complementary characteristics of both OoD detection methods and propose a multi-level knowledge distillation approach that integrates their strengths while mitigating their limitations. Specifically, we use a fine-tuned model as the teacher to teach a randomly initialized student model on the ID examples. Besides the prediction layer distillation, we present a similarity-based intermediate layer distillation method to thoroughly explore the representation space of the teacher model. In this way, the learned student can better represent the ID data manifold while gaining a stronger ability to map OoD examples outside the ID data manifold with the regularization inherited from pre-training. Besides, the student model sees only ID examples during parameter learning, further promoting more distinguishable features for OoD detection. We conduct extensive experiments over multiple benchmark datasets, i.e., CLINC150, SST, ROSTD, 20 NewsGroups, and AG News; showing that the proposed method yields new state-of-the-art performance. We also explore its application as an AIGC detector to distinguish between answers generated by ChatGPT and human experts. It is observed that our model exceeds human evaluators in the pair-expert task on the Human ChatGPT Comparison Corpus.
CLNov 15, 2023
Universal NER: A Gold-Standard Multilingual Named Entity Recognition BenchmarkStephen Mayhew, Terra Blevins, Shuheng Liu et al. · cambridge, uw
We introduce Universal NER (UNER), an open, community-driven project to develop gold-standard NER benchmarks in many languages. The overarching goal of UNER is to provide high-quality, cross-lingually consistent annotations to facilitate and standardize multilingual NER research. UNER v1 contains 18 datasets annotated with named entities in a cross-lingual consistent schema across 12 diverse languages. In this paper, we detail the dataset creation and composition of UNER; we also provide initial modeling baselines on both in-language and cross-lingual learning settings. We release the data, code, and fitted models to the public.
CLDec 9, 2022
Open-world Story Generation with Structured Knowledge Enhancement: A Comprehensive SurveyYuxin Wang, Jieru Lin, Zhiwei Yu et al. · pku
Storytelling and narrative are fundamental to human experience, intertwined with our social and cultural engagement. As such, researchers have long attempted to create systems that can generate stories automatically. In recent years, powered by deep learning and massive data resources, automatic story generation has shown significant advances. However, considerable challenges, like the need for global coherence in generated stories, still hamper generative models from reaching the same storytelling ability as human narrators. To tackle these challenges, many studies seek to inject structured knowledge into the generation process, which is referred to as structured knowledge-enhanced story generation. Incorporating external knowledge can enhance the logical coherence among story events, achieve better knowledge grounding, and alleviate over-generalization and repetition problems in stories. This survey provides the latest and comprehensive review of this research field: (i) we present a systematic taxonomy regarding how existing methods integrate structured knowledge into story generation; (ii) we summarize involved story corpora, structured knowledge datasets, and evaluation metrics; (iii) we give multidimensional insights into the challenges of knowledge-enhanced story generation and cast light on promising directions for future study.
CLNov 14, 2023
All Data on the Table: Novel Dataset and Benchmark for Cross-Modality Scientific Information ExtractionYuhan Li, Jian Wu, Zhiwei Yu et al. · pku
Extracting key information from scientific papers has the potential to help researchers work more efficiently and accelerate the pace of scientific progress. Over the last few years, research on Scientific Information Extraction (SciIE) witnessed the release of several new systems and benchmarks. However, existing paper-focused datasets mostly focus only on specific parts of a manuscript (e.g., abstracts) and are single-modality (i.e., text- or table-only), due to complex processing and expensive annotations. Moreover, core information can be present in either text or tables or across both. To close this gap in data availability and enable cross-modality IE, while alleviating labeling costs, we propose a semi-supervised pipeline for annotating entities in text, as well as entities and relations in tables, in an iterative procedure. Based on this pipeline, we release novel resources for the scientific community, including a high-quality benchmark, a large-scale corpus, and a semi-supervised annotation pipeline. We further report the performance of state-of-the-art IE models on the proposed benchmark dataset, as a baseline. Lastly, we explore the potential capability of large language models such as ChatGPT for the current task. Our new dataset, results, and analysis validate the effectiveness and efficiency of our semi-supervised pipeline, and we discuss its remaining limitations.
CLFeb 9, 2024Code
Aya Dataset: An Open-Access Collection for Multilingual Instruction TuningShivalika Singh, Freddie Vargus, Daniel Dsouza et al. · cmu
Datasets are foundational to many breakthroughs in modern artificial intelligence. Many recent achievements in the space of natural language processing (NLP) can be attributed to the finetuning of pre-trained models on a diverse set of tasks that enables a large language model (LLM) to respond to instructions. Instruction fine-tuning (IFT) requires specifically constructed and annotated datasets. However, existing datasets are almost all in the English language. In this work, our primary goal is to bridge the language gap by building a human-curated instruction-following dataset spanning 65 languages. We worked with fluent speakers of languages from around the world to collect natural instances of instructions and completions. Furthermore, we create the most extensive multilingual collection to date, comprising 513 million instances through templating and translating existing datasets across 114 languages. In total, we contribute four key resources: we develop and open-source the Aya Annotation Platform, the Aya Dataset, the Aya Collection, and the Aya Evaluation Suite. The Aya initiative also serves as a valuable case study in participatory research, involving collaborators from 119 countries. We see this as a valuable framework for future research collaborations that aim to bridge gaps in resources.
96.0ROMay 24
X-DiffVLA: X-Embodied Diffusion Action Heads for Vision-Language-Action ModelsBoyu Li, Chaoyi Xu, Haoqi Yuan et al.
Learning universal policies from cross-embodied data remains a fundamental challenge in robotics. Although Vision-Language-Action (VLA) models are pre-trained on large and diverse datasets, they typically rely on embodiment-specific fine-tuning to achieve strong performance in downstream tasks. This requirement severely limits their generalization capability and restricts knowledge transfer across embodiments performing similar tasks. To overcome these limitations, we focus on cross-embodied settings with shared robotic bases and heterogeneous end-effectors, and propose X-DiffVLA, a diffusion-based VLA model featuring a unified cross-embodied action head. X-DiffVLA can leverage the generative strengths of diffusion models to capture both the diversity and latent correlations in cross-embodied datasets. Specifically, we introduce Embodiment Forcing, a classifier-free guidance technique to implicitly steer action generation toward embodiment-specific functional components, capturing fine-grained structural nuances without explicit supervision. In addition, a Morphological Tree Diffusion approach is designed to strengthen behavioral correlations across diverse end-effectors, maximizing the transferability of heterogeneous demonstrations. Experimental results across RoboCasa and Isaac Gym, covering different embodiments from grippers to dexterous hands, show that X-DiffVLA achieves state-of-the-art performance, with improvements of 15.3% and 12.5%, respectively. Real-world evaluations further validate the robustness of the proposed framework and its effectiveness in scalable cross-embodied policy learning.
CLMar 31, 2023
Dataset and Baseline System for Multi-lingual Extraction and Normalization of Temporal and Numerical ExpressionsSanxing Chen, Yongqiang Chen, Börje F. Karlsson
Temporal and numerical expression understanding is of great importance in many downstream Natural Language Processing (NLP) and Information Retrieval (IR) tasks. However, much previous work covers only a few sub-types and focuses only on entity extraction, which severely limits the usability of identified mentions. In order for such entities to be useful in downstream scenarios, coverage and granularity of sub-types are important; and, even more so, providing resolution into concrete values that can be manipulated. Furthermore, most previous work addresses only a handful of languages. Here we describe a multi-lingual evaluation dataset - NTX - covering diverse temporal and numerical expressions across 14 languages and covering extraction, normalization, and resolution. Along with the dataset we provide a robust rule-based system as a strong baseline for comparisons against other models to be evaluated in this dataset. Data and code are available at \url{https://aka.ms/NTX}.
RODec 30, 2025
RANGER: A Monocular Zero-Shot Semantic Navigation Framework through Contextual AdaptationMing-Ming Yu, Yi Chen, Börje F. Karlsson et al.
Efficiently finding targets in complex environments is fundamental to real-world embodied applications. While recent advances in multimodal foundation models have enabled zero-shot object goal navigation, allowing robots to search for arbitrary objects without fine-tuning, existing methods face two key limitations: (1) heavy reliance on precise depth and pose information provided by simulators, which restricts applicability in real-world scenarios; and (2) lack of in-context learning (ICL) capability, making it difficult to quickly adapt to new environments, as in leveraging short videos. To address these challenges, we propose RANGER, a novel zero-shot, open-vocabulary semantic navigation framework that operates using only a monocular camera. Leveraging powerful 3D foundation models, RANGER eliminates the dependency on depth and pose while exhibiting strong ICL capability. By simply observing a short video of a new environment, the system can also significantly improve task efficiency without requiring architectural modifications or fine-tuning. The framework integrates several key components: keyframe-based 3D reconstruction, semantic point cloud generation, vision-language model (VLM)-driven exploration value estimation, high-level adaptive waypoint selection, and low-level action execution. Experiments on the HM3D benchmark and real-world environments demonstrate that RANGER achieves competitive performance in terms of navigation success rate and exploration efficiency, while showing superior ICL adaptability, with no previous 3D mapping of the environment required.
ROFeb 4
EgoActor: Grounding Task Planning into Spatial-aware Egocentric Actions for Humanoid Robots via Visual-Language ModelsYu Bai, MingMing Yu, Chaojie Li et al.
Deploying humanoid robots in real-world settings is fundamentally challenging, as it demands tight integration of perception, locomotion, and manipulation under partial-information observations and dynamically changing environments. As well as transitioning robustly between sub-tasks of different types. Towards addressing these challenges, we propose a novel task - EgoActing, which requires directly grounding high-level instructions into various, precise, spatially aware humanoid actions. We further instantiate this task by introducing EgoActor, a unified and scalable vision-language model (VLM) that can predict locomotion primitives (e.g., walk, turn, move sideways, change height), head movements, manipulation commands, and human-robot interactions to coordinate perception and execution in real-time. We leverage broad supervision over egocentric RGB-only data from real-world demonstrations, spatial reasoning question-answering, and simulated environment demonstrations, enabling EgoActor to make robust, context-aware decisions and perform fluent action inference (under 1s) with both 8B and 4B parameter models. Extensive evaluations in both simulated and real-world environments demonstrate that EgoActor effectively bridges abstract task planning and concrete motor execution, while generalizing across diverse tasks and unseen environments.
CVMar 10, 2025Code
Crowdsource, Crawl, or Generate? Creating SEA-VL, a Multicultural Vision-Language Dataset for Southeast AsiaSamuel Cahyawijaya, Holy Lovenia, Joel Ruben Antony Moniz et al. · cambridge
Southeast Asia (SEA) is a region of extraordinary linguistic and cultural diversity, yet it remains significantly underrepresented in vision-language (VL) research. This often results in artificial intelligence (AI) models that fail to capture SEA cultural nuances. To fill this gap, we present SEA-VL, an open-source initiative dedicated to developing high-quality, culturally relevant data for SEA languages. By involving contributors from SEA countries, SEA-VL aims to ensure better cultural relevance and diversity, fostering greater inclusivity of underrepresented languages in VL research. Beyond crowdsourcing, our initiative goes one step further in the exploration of the automatic collection of culturally relevant images through crawling and image generation. First, we find that image crawling achieves approximately ~85% cultural relevance while being more cost- and time-efficient than crowdsourcing. Second, despite the substantial progress in generative vision models, synthetic images remain unreliable in accurately reflecting SEA cultures. The generated images often fail to reflect the nuanced traditions and cultural contexts of the region. Collectively, we gather 1.28M SEA culturally-relevant images, more than 50 times larger than other existing datasets. Through SEA-VL, we aim to bridge the representation gap in SEA, fostering the development of more inclusive AI systems that authentically represent diverse cultures across SEA.
CLJun 4, 2021Code
AdvPicker: Effectively Leveraging Unlabeled Data via Adversarial Discriminator for Cross-Lingual NERWeile Chen, Huiqiang Jiang, Qianhui Wu et al.
Neural methods have been shown to achieve high performance in Named Entity Recognition (NER), but rely on costly high-quality labeled data for training, which is not always available across languages. While previous works have shown that unlabeled data in a target language can be used to improve cross-lingual model performance, we propose a novel adversarial approach (AdvPicker) to better leverage such data and further improve results. We design an adversarial learning framework in which an encoder learns entity domain knowledge from labeled source-language data and better shared features are captured via adversarial training - where a discriminator selects less language-dependent target-language data via similarity to the source language. Experimental results on standard benchmark datasets well demonstrate that the proposed method benefits strongly from this data selection process and outperforms existing state-of-the-art methods; without requiring any additional external resources (e.g., gazetteers or via machine translation). The code is available at https://aka.ms/AdvPicker
AIMar 5, 2024
Cradle: Empowering Foundation Agents Towards General Computer ControlWeihao Tan, Wentao Zhang, Xinrun Xu et al.
Despite the success in specific scenarios, existing foundation agents still struggle to generalize across various virtual scenarios, mainly due to the dramatically different encapsulations of environments with manually designed observation and action spaces. To handle this issue, we propose the General Computer Control (GCC) setting to restrict foundation agents to interact with software through the most unified and standardized interface, i.e., using screenshots as input and keyboard and mouse actions as output. We introduce Cradle, a modular and flexible LMM-powered framework, as a preliminary attempt towards GCC. Enhanced by six key modules, Cradle can understand input screenshots and output executable code for low-level keyboard and mouse control after high-level planning, so that Cradle can interact with any software and complete long-horizon complex tasks without relying on any built-in APIs. Experimental results show that Cradle exhibits remarkable generalizability and impressive performance across four previously unexplored commercial video games, five software applications, and a comprehensive benchmark, OSWorld. Cradle is the first to enable foundation agents to follow the main storyline and complete 40-minute-long real missions in the complex AAA game Red Dead Redemption 2 (RDR2). Cradle can also create a city of a thousand people in Cities: Skylines, farm and harvest parsnips in Stardew Valley, and trade and bargain with a maximal weekly total profit of 87% in Dealer's Life 2. Cradle can not only operate daily software, like Chrome, Outlook, and Feishu, but also edit images and videos using Meitu and CapCut. Cradle greatly extends the reach of foundation agents by enabling the easy conversion of any software, especially complex games, into benchmarks to evaluate agents' various abilities and facilitate further data collection, thus paving the way for generalist agents.
CLNov 29, 2024
INCLUDE: Evaluating Multilingual Language Understanding with Regional KnowledgeAngelika Romanou, Negar Foroutan, Anna Sotnikova et al.
The performance differential of large language models (LLM) between languages hinders their effective deployment in many regions, inhibiting the potential economic and societal value of generative AI tools in many communities. However, the development of functional LLMs in many languages (\ie, multilingual LLMs) is bottlenecked by the lack of high-quality evaluation resources in languages other than English. Moreover, current practices in multilingual benchmark construction often translate English resources, ignoring the regional and cultural knowledge of the environments in which multilingual systems would be used. In this work, we construct an evaluation suite of 197,243 QA pairs from local exam sources to measure the capabilities of multilingual LLMs in a variety of regional contexts. Our novel resource, INCLUDE, is a comprehensive knowledge- and reasoning-centric benchmark across 44 written languages that evaluates multilingual LLMs for performance in the actual language environments where they would be deployed.
AIMar 15, 2024
A Survey on Game Playing Agents and Large Models: Methods, Applications, and ChallengesXinrun Xu, Yuxin Wang, Chaoyi Xu et al.
The swift evolution of Large-scale Models (LMs), either language-focused or multi-modal, has garnered extensive attention in both academy and industry. But despite the surge in interest in this rapidly evolving area, there are scarce systematic reviews on their capabilities and potential in distinct impactful scenarios. This paper endeavours to help bridge this gap, offering a thorough examination of the current landscape of LM usage in regards to complex game playing scenarios and the challenges still open. Here, we seek to systematically review the existing architectures of LM-based Agents (LMAs) for games and summarize their commonalities, challenges, and any other insights. Furthermore, we present our perspective on promising future research avenues for the advancement of LMs in games. We hope to assist researchers in gaining a clear understanding of the field and to generate more interest in this highly impactful research direction. A corresponding resource, continuously updated, can be found in our GitHub repository.
91.9ROApr 30
ExoActor: Exocentric Video Generation as Generalizable Interactive Humanoid ControlYanghao Zhou, Jingyu Ma, Yibo Peng et al.
Humanoid control systems have made significant progress in recent years, yet modeling fluent interaction-rich behavior between a robot, its surrounding environment, and task-relevant objects remains a fundamental challenge. This difficulty arises from the need to jointly capture spatial context, temporal dynamics, robot actions, and task intent at scale, which is a poor match to conventional supervision. We propose ExoActor, a novel framework that leverages the generalization capabilities of large-scale video generation models to address this problem. The key insight in ExoActor is to use third-person video generation as a unified interface for modeling interaction dynamics. Given a task instruction and scene context, ExoActor synthesizes plausible execution processes that implicitly encode coordinated interactions between robot, environment, and objects. Such video output is then transformed into executable humanoid behaviors through a pipeline that estimates human motion and executes it via a general motion controller, yielding a task-conditioned behavior sequence. To validate the proposed framework, we implement it as an end-to-end system and demonstrate its generalization to new scenarios without additional real-world data collection. Furthermore, we conclude by discussing limitations of the current implementation and outlining promising directions for future research, illustrating how ExoActor provides a scalable approach to modeling interaction-rich humanoid behaviors, potentially opening a new avenue for generative models to advance general-purpose humanoid intelligence.
ROMar 16, 2025
Being-0: A Humanoid Robotic Agent with Vision-Language Models and Modular SkillsHaoqi Yuan, Yu Bai, Yuhui Fu et al.
Building autonomous robotic agents capable of achieving human-level performance in real-world embodied tasks is an ultimate goal in humanoid robot research. Recent advances have made significant progress in high-level cognition with Foundation Models (FMs) and low-level skill development for humanoid robots. However, directly combining these components often results in poor robustness and efficiency due to compounding errors in long-horizon tasks and the varied latency of different modules. We introduce Being-0, a hierarchical agent framework that integrates an FM with a modular skill library. The FM handles high-level cognitive tasks such as instruction understanding, task planning, and reasoning, while the skill library provides stable locomotion and dexterous manipulation for low-level control. To bridge the gap between these levels, we propose a novel Connector module, powered by a lightweight vision-language model (VLM). The Connector enhances the FM's embodied capabilities by translating language-based plans into actionable skill commands and dynamically coordinating locomotion and manipulation to improve task success. With all components, except the FM, deployable on low-cost onboard computation devices, Being-0 achieves efficient, real-time performance on a full-sized humanoid robot equipped with dexterous hands and active vision. Extensive experiments in large indoor environments demonstrate Being-0's effectiveness in solving complex, long-horizon tasks that require challenging navigation and manipulation subtasks. For further details and videos, visit https://beingbeyond.github.io/Being-0.
CLFeb 17, 2024
GenDec: A robust generative Question-decomposition method for Multi-hop reasoningJian Wu, Linyi Yang, Yuliang Ji et al.
Multi-hop QA (MHQA) involves step-by-step reasoning to answer complex questions and find multiple relevant supporting facts. However, Existing large language models'(LLMs) reasoning ability in multi-hop question answering remains exploration, which is inadequate in answering multi-hop questions. Moreover, it is unclear whether LLMs follow a desired reasoning chain to reach the right final answer. In this paper, we propose a \textbf{gen}erative question \textbf{dec}omposition method (GenDec) from the perspective of explainable QA by generating independent and complete sub-questions based on incorporating additional extracted evidence for enhancing LLMs' reasoning ability in RAG. To demonstrate the impact, generalization, and robustness of Gendec, we conduct two experiments, the first is combining GenDec with small QA systems on paragraph retrieval and QA tasks. We secondly examine the reasoning capabilities of various state-of-the-art LLMs including GPT-4 and GPT-3.5 combined with GenDec. We experiment on the HotpotQA, 2WikihopMultiHopQA, MuSiQue, and PokeMQA datasets.
AIAug 7, 2025
DeepPHY: Benchmarking Agentic VLMs on Physical ReasoningXinrun Xu, Pi Bu, Ye Wang et al.
Although Vision Language Models (VLMs) exhibit strong perceptual abilities and impressive visual reasoning, they struggle with attention to detail and precise action planning in complex, dynamic environments, leading to subpar performance. Real-world tasks typically require complex interactions, advanced spatial reasoning, long-term planning, and continuous strategy refinement, usually necessitating understanding the physics rules of the target scenario. However, evaluating these capabilities in real-world scenarios is often prohibitively expensive. To bridge this gap, we introduce DeepPHY, a novel benchmark framework designed to systematically evaluate VLMs' understanding and reasoning about fundamental physical principles through a series of challenging simulated environments. DeepPHY integrates multiple physical reasoning environments of varying difficulty levels and incorporates fine-grained evaluation metrics. Our evaluation finds that even state-of-the-art VLMs struggle to translate descriptive physical knowledge into precise, predictive control.
CVMar 10, 2025
Taking Notes Brings Focus? Towards Multi-Turn Multimodal Dialogue LearningJiazheng Liu, Sipeng Zheng, Börje F. Karlsson et al.
Multimodal large language models (MLLMs), built on large-scale pre-trained vision towers and language models, have shown great capabilities in multimodal understanding. However, most existing MLLMs are trained on single-turn vision question-answering tasks, which do not accurately reflect real-world human conversations. In this paper, we introduce MMDiag, a multi-turn multimodal dialogue dataset. This dataset is collaboratively generated through deliberately designed rules and GPT assistance, featuring strong correlations between questions, between questions and images, and among different image regions; thus aligning more closely with real-world scenarios. MMDiag serves as a strong benchmark for multi-turn multimodal dialogue learning and brings more challenges to the grounding and reasoning capabilities of MLLMs. Further, inspired by human vision processing, we present DiagNote, an MLLM equipped with multimodal grounding and reasoning capabilities. DiagNote consists of two modules (Deliberate and Gaze) interacting with each other to perform Chain-of-Thought and annotations respectively, throughout multi-turn dialogues. We empirically demonstrate the advantages of DiagNote in both grounding and jointly processing and reasoning with vision and language information over existing MLLMs.
CLJun 14, 2024
SEACrowd: A Multilingual Multimodal Data Hub and Benchmark Suite for Southeast Asian LanguagesHoly Lovenia, Rahmad Mahendra, Salsabil Maulana Akbar et al.
Southeast Asia (SEA) is a region rich in linguistic diversity and cultural variety, with over 1,300 indigenous languages and a population of 671 million people. However, prevailing AI models suffer from a significant lack of representation of texts, images, and audio datasets from SEA, compromising the quality of AI models for SEA languages. Evaluating models for SEA languages is challenging due to the scarcity of high-quality datasets, compounded by the dominance of English training data, raising concerns about potential cultural misrepresentation. To address these challenges, we introduce SEACrowd, a collaborative initiative that consolidates a comprehensive resource hub that fills the resource gap by providing standardized corpora in nearly 1,000 SEA languages across three modalities. Through our SEACrowd benchmarks, we assess the quality of AI models on 36 indigenous languages across 13 tasks, offering valuable insights into the current AI landscape in SEA. Furthermore, we propose strategies to facilitate greater AI advancements, maximizing potential utility and resource equity for the future of AI in SEA.
CLMay 24, 2023
CoLaDa: A Collaborative Label Denoising Framework for Cross-lingual Named Entity RecognitionTingting Ma, Qianhui Wu, Huiqiang Jiang et al.
Cross-lingual named entity recognition (NER) aims to train an NER system that generalizes well to a target language by leveraging labeled data in a given source language. Previous work alleviates the data scarcity problem by translating source-language labeled data or performing knowledge distillation on target-language unlabeled data. However, these methods may suffer from label noise due to the automatic labeling process. In this paper, we propose CoLaDa, a Collaborative Label Denoising Framework, to address this problem. Specifically, we first explore a model-collaboration-based denoising scheme that enables models trained on different data sources to collaboratively denoise pseudo labels used by each other. We then present an instance-collaboration-based strategy that considers the label consistency of each token's neighborhood in the representation space for denoising. Experiments on different benchmark datasets show that the proposed CoLaDa achieves superior results compared to previous methods, especially when generalizing to distant languages.
CLMay 24, 2023
TACR: A Table-alignment-based Cell-selection and Reasoning Model for Hybrid Question-AnsweringJian Wu, Yicheng Xu, Yan Gao et al.
Hybrid Question-Answering (HQA), which targets reasoning over tables and passages linked from table cells, has witnessed significant research in recent years. A common challenge in HQA and other passage-table QA datasets is that it is generally unrealistic to iterate over all table rows, columns, and linked passages to retrieve evidence. Such a challenge made it difficult for previous studies to show their reasoning ability in retrieving answers. To bridge this gap, we propose a novel Table-alignment-based Cell-selection and Reasoning model (TACR) for hybrid text and table QA, evaluated on the HybridQA and WikiTableQuestions datasets. In evidence retrieval, we design a table-question-alignment enhanced cell-selection method to retrieve fine-grained evidence. In answer reasoning, we incorporate a QA module that treats the row containing selected cells as context. Experimental results over the HybridQA and WikiTableQuestions (WTQ) datasets show that TACR achieves state-of-the-art results on cell selection and outperforms fine-grained evidence retrieval baselines on HybridQA, while achieving competitive performance on WTQ. We also conducted a detailed analysis to demonstrate that being able to align questions to tables in the cell-selection stage can result in important gains from experiments of over 90\% table row and column selection accuracy, meanwhile also improving output explainability.
CLJul 20, 2021
BoningKnife: Joint Entity Mention Detection and Typing for Nested NER via prior Boundary KnowledgeHuiqiang Jiang, Guoxin Wang, Weile Chen et al.
While named entity recognition (NER) is a key task in natural language processing, most approaches only target flat entities, ignoring nested structures which are common in many scenarios. Most existing nested NER methods traverse all sub-sequences which is both expensive and inefficient, and also don't well consider boundary knowledge which is significant for nested entities. In this paper, we propose a joint entity mention detection and typing model via prior boundary knowledge (BoningKnife) to better handle nested NER extraction and recognition tasks. BoningKnife consists of two modules, MentionTagger and TypeClassifier. MentionTagger better leverages boundary knowledge beyond just entity start/end to improve the handling of nesting levels and longer spans, while generating high quality mention candidates. TypeClassifier utilizes a two-level attention mechanism to decouple different nested level representations and better distinguish entity types. We jointly train both modules sharing a common representation and a new dual-info attention layer, which leads to improved representation focus on entity-related information. Experiments over different datasets show that our approach outperforms previous state of the art methods and achieves 86.41, 85.46, and 94.2 F1 scores on ACE2004, ACE2005, and NNE, respectively.
CLJul 15, 2020
UniTrans: Unifying Model Transfer and Data Transfer for Cross-Lingual Named Entity Recognition with Unlabeled DataQianhui Wu, Zijia Lin, Börje F. Karlsson et al.
Prior works in cross-lingual named entity recognition (NER) with no/little labeled data fall into two primary categories: model transfer based and data transfer based methods. In this paper we find that both method types can complement each other, in the sense that, the former can exploit context information via language-independent features but sees no task-specific information in the target language; while the latter generally generates pseudo target-language training data via translation but its exploitation of context information is weakened by inaccurate translations. Moreover, prior works rarely leverage unlabeled data in the target language, which can be effortlessly collected and potentially contains valuable information for improved results. To handle both problems, we propose a novel approach termed UniTrans to Unify both model and data Transfer for cross-lingual NER, and furthermore, to leverage the available information from unlabeled target-language data via enhanced knowledge distillation. We evaluate our proposed UniTrans over 4 target languages on benchmark datasets. Our experimental results show that it substantially outperforms the existing state-of-the-art methods.
CLApr 26, 2020
Single-/Multi-Source Cross-Lingual NER via Teacher-Student Learning on Unlabeled Data in Target LanguageQianhui Wu, Zijia Lin, Börje F. Karlsson et al.
To better tackle the named entity recognition (NER) problem on languages with little/no labeled data, cross-lingual NER must effectively leverage knowledge learned from source languages with rich labeled data. Previous works on cross-lingual NER are mostly based on label projection with pairwise texts or direct model transfer. However, such methods either are not applicable if the labeled data in the source languages is unavailable, or do not leverage information contained in unlabeled data in the target language. In this paper, we propose a teacher-student learning method to address such limitations, where NER models in the source languages are used as teachers to train a student model on unlabeled data in the target language. The proposed method works for both single-source and multi-source cross-lingual NER. For the latter, we further propose a similarity measuring method to better weight the supervision from different teacher models. Extensive experiments for 3 target languages on benchmark datasets well demonstrate that our method outperforms existing state-of-the-art methods for both single-source and multi-source cross-lingual NER.
CLNov 14, 2019
Enhanced Meta-Learning for Cross-lingual Named Entity Recognition with Minimal ResourcesQianhui Wu, Zijia Lin, Guoxin Wang et al.
For languages with no annotated resources, transferring knowledge from rich-resource languages is an effective solution for named entity recognition (NER). While all existing methods directly transfer from source-learned model to a target language, in this paper, we propose to fine-tune the learned model with a few similar examples given a test case, which could benefit the prediction by leveraging the structural and semantic information conveyed in such similar examples. To this end, we present a meta-learning algorithm to find a good model parameter initialization that could fast adapt to the given test case and propose to construct multiple pseudo-NER tasks for meta-training by computing sentence similarities. To further improve the model's generalization ability across different languages, we introduce a masking scheme and augment the loss function with an additional maximum term during meta-training. We conduct extensive experiments on cross-lingual named entity recognition with minimal resources over five target languages. The results show that our approach significantly outperforms existing state-of-the-art methods across the board.
CLApr 3, 2019
CAN-NER: Convolutional Attention Network for Chinese Named Entity RecognitionYuying Zhu, Guoxin Wang, Börje F. Karlsson
Named entity recognition (NER) in Chinese is essential but difficult because of the lack of natural delimiters. Therefore, Chinese Word Segmentation (CWS) is usually considered as the first step for Chinese NER. However, models based on word-level embeddings and lexicon features often suffer from segmentation errors and out-of-vocabulary (OOV) words. In this paper, we investigate a Convolutional Attention Network called CAN for Chinese NER, which consists of a character-based convolutional neural network (CNN) with local-attention layer and a gated recurrent unit (GRU) with global self-attention layer to capture the information from adjacent characters and sentence contexts. Also, compared to other models, not depending on any external resources like lexicons and employing small size of char embeddings make our model more practical. Extensive experimental results show that our approach outperforms state-of-the-art methods without word embedding and external lexicon resources on different domain datasets including Weibo, MSRA and Chinese Resume NER dataset.