CVMay 29Code
Internalizing Temporal Consistency in Video Object-Centric Learning without Explicit RegularizationRongzhen Zhao, Zhiyuan Li, Juho Kannala et al.
Video Object-Centric Learning (OCL) aims to represent objects as \textit{slot} vectors and maintain their consistency across frames. Slot-Slot Contrastive (SSC) loss has become the cornerstone for state-of-the-art (SOTA) video OCL methods. While highly effective, SSC relies on one-to-one object correspondence across frames and introduces an extra loss. Following Occam's Razor, we propose a paradigm shift: temporal consistency is better enforced as an implicit model design rather than an explicit loss. To elegantly exclude SSC (\textbf{xSSC}), we introduce two quasi-zero-overhead synergistic mechanisms: (\textit{i}) Chrono-Channel Decomposition (CCD) structurally disentangles slot representations along the channel dimension into \textit{static} and \textit{dynamic} sub-spaces, serving as an empirically unified information bottleneck; (\textit{ii}) Cross-Temporal Reconstruction (CTR) stochastically reconstructs target features of either the current or previous time step by fusing current slots' static channels and target slots' dynamic channels, using a single standard OCL decoder with minor training adaptation. Thereby, the slot sets inherently learn temporal consistency by minimizing the standard reconstruction error alone. Extensive experiments show that integrating xSSC into leading baselines not only improves training efficiency but also establishes new SOTAs on video object discovery and recognition tasks. Furthermore, our PCA and gradient analyses confirm that objects' time-invariant semantics and time-variant kinematics are encoded into the proposed sub-spaces. Our source code, model checkpoints and training logs are provided on https://github.com/Genera1Z/xSSC.
CVMay 28Code
Cycle Consistency in Video Object-Centric LearningRongzhen Zhao, Zhiyuan Li, Ruonan Wei et al.
Self-supervised video Object-Centric Learning (OCL) aims to discover distinct objects and associate them across time, whereas self-supervised Multi-Object Tracking (MOT) focuses on associating pre-defined object detections or segmentations. Although well-established in MOT, Cycle Consistency (CC) cannot naively or explicitly apply to the latent slot space of OCL. Unlike the deterministic and ideal object representations in MOT, OCL slots are inherently stochastic and ambiguous due to non-unique scene decompositions. Enforcing explicit cycle consistency (ECC) on slots imposes rigid mean seeking. This severely penalizes the model for exploring alternative but equally valid decompositions, thereby driving towards feature collapse. To resolve this dilemma, we propose \textit{Implicit Cycle Consistency (ICC)}, which shifts the cycle-consistency constraint from the restrictive slot space to the continuous reconstruction manifold, encouraging slots to reach a soft consensus on collectively interpreting the visual scene rather than forcing rigid point-to-point feature alignment. Extensive experiments on complex video OCL benchmarks demonstrate that ICC avoids feature collapse and outperforms ECC baselines. Our source code, model checkpoints and training logs are provided on https://github.com/Genera1Z/ICC.
CVSep 5, 2024Code
Organized Grouped Discrete Representation for Object-Centric LearningRongzhen Zhao, Vivienne Wang, Juho Kannala et al.
Object-Centric Learning (OCL) represents dense image or video pixels as sparse object features. Representative methods utilize discrete representation composed of Variational Autoencoder (VAE) template features to suppress pixel-level information redundancy and guide object-level feature aggregation. The most recent advancement, Grouped Discrete Representation (GDR), further decomposes these template features into attributes. However, its naive channel grouping as decomposition may erroneously group channels belonging to different attributes together and discretize them as sub-optimal template attributes, which losses information and harms expressivity. We propose Organized GDR (OGDR) to organize channels belonging to the same attributes together for correct decomposition from features into attributes. In unsupervised segmentation experiments, OGDR is fully superior to GDR in augmentating classical transformer-based OCL methods; it even improves state-of-the-art diffusion-based ones. Codebook PCA and representation similarity analyses show that compared with GDR, our OGDR eliminates redundancy and preserves information better for guiding object representation learning. The source code is available in the supplementary material.
CVJan 13, 2023Code
Learnable Heterogeneous Convolution: Learning both topology and strengthRongzhen Zhao, Zhenzhi Wu, Qikun Zhang
Existing convolution techniques in artificial neural networks suffer from huge computation complexity, while the biological neural network works in a much more powerful yet efficient way. Inspired by the biological plasticity of dendritic topology and synaptic strength, our method, Learnable Heterogeneous Convolution, realizes joint learning of kernel shape and weights, which unifies existing handcrafted convolution techniques in a data-driven way. A model based on our method can converge with structural sparse weights and then be accelerated by devices of high parallelism. In the experiments, our method either reduces VGG16/19 and ResNet34/50 computation by nearly 5x on CIFAR10 and 2x on ImageNet without harming the performance, where the weights are compressed by 10x and 4x respectively; or improves the accuracy by up to 1.0% on CIFAR10 and 0.5% on ImageNet with slightly higher efficiency. The code will be available on www.github.com/Genera1Z/LearnableHeterogeneousConvolution.
CVJul 1, 2024
Grouped Discrete Representation Guides Object-Centric LearningRongzhen Zhao, Vivienne Wang, Juho Kannala et al.
Similar to humans perceiving visual scenes as objects, Object-Centric Learning (OCL) can abstract dense images or videos into sparse object-level features. Transformer-based OCL handles complex textures well due to the decoding guidance of discrete representation, obtained by discretizing noisy features in image or video feature maps using template features from a codebook. However, treating features as minimal units overlooks their composing attributes, thus impeding model generalization; indexing features with natural numbers loses attribute-level commonalities and characteristics, thus diminishing heuristics for model convergence. We propose \textit{Grouped Discrete Representation} (GDR) to address these issues by grouping features into attributes and indexing them with tuple numbers. In extensive experiments across different query initializations, dataset modalities, and model architectures, GDR consistently improves convergence and generalizability. Visualizations show that our method effectively captures attribute-level information in features. The source code will be available upon acceptance.
CVNov 4, 2024Code
Grouped Discrete Representation for Object-Centric LearningRongzhen Zhao, Vivienne Wang, Juho Kannala et al.
Object-Centric Learning (OCL) aims to discover objects in images or videos by reconstructing the input. Representative methods achieve this by reconstructing the input as its Variational Autoencoder (VAE) discrete representations, which suppress (super-)pixel noise and enhance object separability. However, these methods treat features as indivisible units, overlooking their compositional attributes, and discretize features via scalar code indexes, losing attribute-level similarities and differences. We propose Grouped Discrete Representation (GDR) for OCL. For better generalization, features are decomposed into combinatorial attributes by organized channel grouping. For better convergence, features are quantized into discrete representations via tuple code indexes. Experiments demonstrate that GDR consistently improves both mainstream and state-of-the-art OCL methods across various datasets. Visualizations further highlight GDR's superior object separability and interpretability. The source code is available on https://github.com/Genera1Z/GroupedDiscreteRepresentation.
CVJul 31, 2025Code
Slot Attention with Re-Initialization and Self-DistillationRongzhen Zhao, Yi Zhao, Juho Kannala et al.
Unlike popular solutions based on dense feature maps, Object-Centric Learning (OCL) represents visual scenes as sub-symbolic object-level feature vectors, termed slots, which are highly versatile for tasks involving visual modalities. OCL typically aggregates object superpixels into slots by iteratively applying competitive cross attention, known as Slot Attention, with the slots as the query. However, once initialized, these slots are reused naively, causing redundant slots to compete with informative ones for representing objects. This often results in objects being erroneously segmented into parts. Additionally, mainstream methods derive supervision signals solely from decoding slots into the input's reconstruction, overlooking potential supervision based on internal information. To address these issues, we propose Slot Attention with re-Initialization and self-Distillation (DIAS): $\emph{i)}$ We reduce redundancy in the aggregated slots and re-initialize extra aggregation to update the remaining slots; $\emph{ii)}$ We drive the bad attention map at the first aggregation iteration to approximate the good at the last iteration to enable self-distillation. Experiments demonstrate that DIAS achieves state-of-the-art on OCL tasks like object discovery and recognition, while also improving advanced visual prediction and reasoning. Our source code and model checkpoints are available on https://github.com/Genera1Z/DIAS.
CVFeb 27, 2025Code
Vector-Quantized Vision Foundation Models for Object-Centric LearningRongzhen Zhao, Vivienne Wang, Juho Kannala et al.
Object-Centric Learning (OCL) aggregates image or video feature maps into object-level feature vectors, termed \textit{slots}. It's self-supervision of reconstructing the input from slots struggles with complex object textures, thus Vision Foundation Model (VFM) representations are used as the aggregation input and reconstruction target. Existing methods leverage VFM representations in diverse ways yet fail to fully exploit their potential. In response, we propose a unified architecture, Vector-Quantized VFMs for OCL (VQ-VFM-OCL, or VVO). The key to our unification is simply shared quantizing VFM representations in OCL aggregation and decoding. Experiments show that across different VFMs, aggregators and decoders, our VVO consistently outperforms baselines in object discovery and recognition, as well as downstream visual prediction and reasoning. We also mathematically analyze why VFM representations facilitate OCL aggregation and why their shared quantization as reconstruction targets strengthens OCL supervision. Our source code and model checkpoints are available on https://github.com/Genera1Z/VQ-VFM-OCL.
CVNov 25, 2025Code
Object-Centric Vision Token Pruning for Vision Language ModelsGuangyuan Li, Rongzhen Zhao, Jinhong Deng et al.
In Vision Language Models (VLMs), vision tokens are quantity-heavy yet information-dispersed compared with language tokens, thus consume too much unnecessary computation. Pruning redundant vision tokens for high VLM inference efficiency has been continuously studied but all existing methods resort to indirect and non-guaranteed ways. We propose OC-VTP, a direct and guaranteed approach to select the most representative vision tokens for high-efficiency yet accuracy-preserving VLM inference. Our OC-VTP requires merely light-weight pre-training of a small object-centric vision token pruner, which can then be inserted into existing VLMs, without fine-tuning of any models on any datasets. It is gauranteed that the most representative vision tokens are kept by minimizing the error in reconstructing the original unpruned tokens from the selected ones. Across any vision pruning ratios, i.e., inference efficiency, our OC-VTP consistently helps mainstream VLMs to preserve the highest inference accuracy. Our pruning also demonstrates interesting interpretability. Our codes are available at https://github.com/GarryLarry010131/OC-VTP.
CVAug 7, 2025Code
Smoothing Slot Attention Iterations and RecurrencesRongzhen Zhao, Wenyan Yang, Juho Kannala et al.
Slot Attention (SA) and its variants lie at the heart of mainstream Object-Centric Learning (OCL). Objects in an image can be aggregated into respective slot vectors, by \textit{iteratively} refining cold-start query vectors, typically three times, via SA on image features. For video, such aggregation is \textit{recurrently} shared across frames, with queries cold-started on the first frame while transitioned from the previous frame's slots on non-first frames. However, the cold-start queries lack sample-specific cues thus hinder precise aggregation on the image or video's first frame; Also, non-first frames' queries are already sample-specific thus require transforms different from the first frame's aggregation. We address these issues for the first time with our \textit{SmoothSA}: (1) To smooth SA iterations on the image or video's first frame, we \textit{preheat} the cold-start queries with rich information of input features, via a tiny module self-distilled inside OCL; (2) To smooth SA recurrences across all video frames, we \textit{differentiate} the homogeneous transforms on the first and non-first frames, by using full and single iterations respectively. Comprehensive experiments on object discovery, recognition and downstream benchmarks validate our method's effectiveness. Further analyses intuitively illuminate how our method smooths SA iterations and recurrences. Our source code, model checkpoints and training logs are available on https://github.com/Genera1Z/SmoothSA.
CVAug 2, 2025Code
Predicting Video Slot Attention Queries from Random Slot-Feature PairsRongzhen Zhao, Jian Li, Juho Kannala et al.
Unsupervised video Object-Centric Learning (OCL) is promising as it enables object-level scene representation and dynamics modeling as we humans do. Mainstream video OCL methods adopt a recurrent architecture: An aggregator aggregates current video frame into object features, termed slots, under some queries; A transitioner transits current slots to queries for the next frame. This is an effective architecture but all existing implementations both (\textit{i1}) neglect to incorporate next frame features, the most informative source for query prediction, and (\textit{i2}) fail to learn transition dynamics, the knowledge essential for query prediction. To address these issues, we propose Random Slot-Feature pair for learning Query prediction (RandSF.Q): (\textit{t1}) We design a new transitioner to incorporate both slots and features, which provides more information for query prediction; (\textit{t2}) We train the transitioner to predict queries from slot-feature pairs randomly sampled from available recurrences, which drives it to learn transition dynamics. Experiments on scene representation demonstrate that our method surpass existing video OCL methods significantly, e.g., up to 10 points on object discovery, setting new state-of-the-art. Such superiority also benefits downstream tasks like dynamics modeling. Our core source code, model checkpoints and training logs are available on https://github.com/Genera1Z/RandSF.Q.
CVMay 5
Rethinking Temporal Consistency in Video Object-Centric Learning: From Prediction to CorrespondenceZhiyuan Li, Rongzhen Zhao, Wenyan Yang et al.
The de facto approach in video object-centric learning maintains temporal consistency through learned dynamics modules that predict future object representations, called slots. We demonstrate that these predictors function as expensive approximations of discrete correspondence problems. Modern self-supervised vision backbones already encode instance-discriminative features that distinguish objects reliably. Exploiting these features eliminates the need for learned temporal prediction. We introduce Grounded Correspondence, a framework that replaces learned transition functions with deterministic bipartite matching. Slots initialize from salient regions in frozen backbone features. Frame-to-frame identity is maintained through Hungarian matching on slot representations. The approach requires zero learnable parameters for temporal modeling yet achieves competitive performance on MOVi-D, MOVi-E, and YouTube-VIS. Project page: https://magenta-sherbet-85b101.netlify.app/
CVMay 27, 2025
MetaSlot: Break Through the Fixed Number of Slots in Object-Centric LearningHongjia Liu, Rongzhen Zhao, Haohan Chen et al.
Learning object-level, structured representations is widely regarded as a key to better generalization in vision and underpins the design of next-generation Pre-trained Vision Models (PVMs). Mainstream Object-Centric Learning (OCL) methods adopt Slot Attention or its variants to iteratively aggregate objects' super-pixels into a fixed set of query feature vectors, termed slots. However, their reliance on a static slot count leads to an object being represented as multiple parts when the number of objects varies. We introduce MetaSlot, a plug-and-play Slot Attention variant that adapts to variable object counts. MetaSlot (i) maintains a codebook that holds prototypes of objects in a dataset by vector-quantizing the resulting slot representations; (ii) removes duplicate slots from the traditionally aggregated slots by quantizing them with the codebook; and (iii) injects progressively weaker noise into the Slot Attention iterations to accelerate and stabilize the aggregation. MetaSlot is a general Slot Attention variant that can be seamlessly integrated into existing OCL architectures. Across multiple public datasets and tasks--including object discovery and recognition--models equipped with MetaSlot achieve significant performance gains and markedly interpretable slot representations, compared with existing Slot Attention variants.