AIMar 23, 2023
Towards Solving Fuzzy Tasks with Human Feedback: A Retrospective of the MineRL BASALT 2022 CompetitionStephanie Milani, Anssi Kanervisto, Karolis Ramanauskas et al. · berkeley
To facilitate research in the direction of fine-tuning foundation models from human feedback, we held the MineRL BASALT Competition on Fine-Tuning from Human Feedback at NeurIPS 2022. The BASALT challenge asks teams to compete to develop algorithms to solve tasks with hard-to-specify reward functions in Minecraft. Through this competition, we aimed to promote the development of algorithms that use human feedback as channels to learn the desired behavior. We describe the competition and provide an overview of the top solutions. We conclude by discussing the impact of the competition and future directions for improvement.
AIAug 8, 2022
Improving performance in multi-objective decision-making in Bottles environments with soft maximin approachesBenjamin J Smith, Robert Klassert, Roland Pihlakas
Balancing multiple competing and conflicting objectives is an essential task for any artificial intelligence tasked with satisfying human values or preferences. Conflict arises both from misalignment between individuals with competing values, but also between conflicting value systems held by a single human. Starting with principle of loss-aversion, we designed a set of soft maximin function approaches to multi-objective decision-making. Bench-marking these functions in a set of previously-developed environments, we found that one new approach in particular, 'split-function exp-log loss aversion' (SFELLA), learns faster than the state of the art thresholded alignment objective method (Vamplew et al, 2021) on three of four tasks it was tested on, and achieved the same optimal performance after learning. SFELLA also showed relative robustness improvements against changes in objective scale, which may highlight an advantage dealing with distribution shifts in the environment dynamics. Due to publishing rules, further work could not be presented in the preprint, but in the final published version, we will further compare SFELLA to the multi-objective reward exponentials (MORE) approach (Rolf, 2020), demonstrating that SFELLA performs similarly to MORE in a simple previously-described foraging task, but in a modified foraging environment with a new resource that was not depleted as the agent worked, SFELLA collected more of the new resource with very little cost incurred in terms of the old resource. Overall, we found SFELLA useful for avoiding problems that sometimes occur with a thresholded approach, and more reward-responsive than MORE while retaining its conservative, loss-averse incentive structure.
QUANT-PHSep 30, 2021
Variational learning of quantum ground states on spiking neuromorphic hardwareRobert Klassert, Andreas Baumbach, Mihai A. Petrovici et al.
Recent research has demonstrated the usefulness of neural networks as variational ansatz functions for quantum many-body states. However, high-dimensional sampling spaces and transient autocorrelations confront these approaches with a challenging computational bottleneck. Compared to conventional neural networks, physical-model devices offer a fast, efficient and inherently parallel substrate capable of related forms of Markov chain Monte Carlo sampling. Here, we demonstrate the ability of a neuromorphic chip to represent the ground states of quantum spin models by variational energy minimization. We develop a training algorithm and apply it to the transverse field Ising model, showing good performance at moderate system sizes ($N\leq 10$). A systematic hyperparameter study shows that scalability to larger system sizes mainly depends on sample quality, which is limited by temporal parameter variations on the analog neuromorphic chip. Our work thus provides an important step towards harnessing the capabilities of neuromorphic hardware for tackling the curse of dimensionality in quantum many-body problems.