Wen-Ji Zhou

AI
5papers
35citations
Novelty57%
AI Score25

5 Papers

IRAug 8, 2022
Sparse Attentive Memory Network for Click-through Rate Prediction with Long Sequences

Qianying Lin, Wen-Ji Zhou, Yanshi Wang et al.

Sequential recommendation predicts users' next behaviors with their historical interactions. Recommending with longer sequences improves recommendation accuracy and increases the degree of personalization. As sequences get longer, existing works have not yet addressed the following two main challenges. Firstly, modeling long-range intra-sequence dependency is difficult with increasing sequence lengths. Secondly, it requires efficient memory and computational speeds. In this paper, we propose a Sparse Attentive Memory (SAM) network for long sequential user behavior modeling. SAM supports efficient training and real-time inference for user behavior sequences with lengths on the scale of thousands. In SAM, we model the target item as the query and the long sequence as the knowledge database, where the former continuously elicits relevant information from the latter. SAM simultaneously models target-sequence dependencies and long-range intra-sequence dependencies with O(L) complexity and O(1) number of sequential updates, which can only be achieved by the self-attention mechanism with O(L^2) complexity. Extensive empirical results demonstrate that our proposed solution is effective not only in long user behavior modeling but also on short sequences modeling. Implemented on sequences of length 1000, SAM is successfully deployed on one of the largest international E-commerce platforms. This inference time is within 30ms, with a substantial 7.30% click-through rate improvement for the online A/B test. To the best of our knowledge, it is the first end-to-end long user sequence modeling framework that models intra-sequence and target-sequence dependencies with the aforementioned degree of efficiency and successfully deployed on a large-scale real-time industrial recommender system.

AIJul 16, 2021
Imitate TheWorld: A Search Engine Simulation Platform

Yongqing Gao, Guangda Huzhang, Weijie Shen et al.

Recent E-commerce applications benefit from the growth of deep learning techniques. However, we notice that many works attempt to maximize business objectives by closely matching offline labels which follow the supervised learning paradigm. This results in models obtain high offline performance in terms of Area Under Curve (AUC) and Normalized Discounted Cumulative Gain (NDCG), but cannot consistently increase the revenue metrics such as purchases amount of users. Towards the issues, we build a simulated search engine AESim that can properly give feedback by a well-trained discriminator for generated pages, as a dynamic dataset. Different from previous simulation platforms which lose connection with the real world, ours depends on the real data in AliExpress Search: we use adversarial learning to generate virtual users and use Generative Adversarial Imitation Learning (GAIL) to capture behavior patterns of users. Our experiments also show AESim can better reflect the online performance of ranking models than classic ranking metrics, implying AESim can play a surrogate of AliExpress Search and evaluate models without going online.

LGMar 25, 2020
AliExpress Learning-To-Rank: Maximizing Online Model Performance without Going Online

Guangda Huzhang, Zhen-Jia Pang, Yongqing Gao et al.

Learning-to-rank (LTR) has become a key technology in E-commerce applications. Most existing LTR approaches follow a supervised learning paradigm from offline labeled data collected from the online system. However, it has been noticed that previous LTR models can have a good validation performance over offline validation data but have a poor online performance, and vice versa, which implies a possible large inconsistency between the offline and online evaluation. We investigate and confirm in this paper that such inconsistency exists and can have a significant impact on AliExpress Search. Reasons for the inconsistency include the ignorance of item context during the learning, and the offline data set is insufficient for learning the context. Therefore, this paper proposes an evaluator-generator framework for LTR with item context. The framework consists of an evaluator that generalizes to evaluate recommendations involving the context, and a generator that maximizes the evaluator score by reinforcement learning, and a discriminator that ensures the generalization of the evaluator. Extensive experiments in simulation environments and AliExpress Search online system show that, firstly, the classic data-based metrics on the offline dataset can show significant inconsistency with online performance, and can even be misleading. Secondly, the proposed evaluator score is significantly more consistent with the online performance than common ranking metrics. Finally, as the consequence, our method achieves a significant improvement (\textgreater$2\%$) in terms of Conversion Rate (CR) over the industrial-level fine-tuned model in online A/B tests.

AIFeb 6, 2020
Temporal-adaptive Hierarchical Reinforcement Learning

Wen-Ji Zhou, Yang Yu

Hierarchical reinforcement learning (HRL) helps address large-scale and sparse reward issues in reinforcement learning. In HRL, the policy model has an inner representation structured in levels. With this structure, the reinforcement learning task is expected to be decomposed into corresponding levels with sub-tasks, and thus the learning can be more efficient. In HRL, although it is intuitive that a high-level policy only needs to make macro decisions in a low frequency, the exact frequency is hard to be simply determined. Previous HRL approaches often employed a fixed-time skip strategy or learn a terminal condition without taking account of the context, which, however, not only requires manual adjustments but also sacrifices some decision granularity. In this paper, we propose the \emph{temporal-adaptive hierarchical policy learning} (TEMPLE) structure, which uses a temporal gate to adaptively control the high-level policy decision frequency. We train the TEMPLE structure with PPO and test its performance in a range of environments including 2-D rooms, Mujoco tasks, and Atari games. The results show that the TEMPLE structure can lead to improved performance in these environments with a sequential adaptive high-level control.

LGMay 31, 2019
Reinforcement Learning Experience Reuse with Policy Residual Representation

Wen-Ji Zhou, Yang Yu, Yingfeng Chen et al.

Experience reuse is key to sample-efficient reinforcement learning. One of the critical issues is how the experience is represented and stored. Previously, the experience can be stored in the forms of features, individual models, and the average model, each lying at a different granularity. However, new tasks may require experience across multiple granularities. In this paper, we propose the policy residual representation (PRR) network, which can extract and store multiple levels of experience. PRR network is trained on a set of tasks with a multi-level architecture, where a module in each level corresponds to a subset of the tasks. Therefore, the PRR network represents the experience in a spectrum-like way. When training on a new task, PRR can provide different levels of experience for accelerating the learning. We experiment with the PRR network on a set of grid world navigation tasks, locomotion tasks, and fighting tasks in a video game. The results show that the PRR network leads to better reuse of experience and thus outperforms some state-of-the-art approaches.