Song-Ju Kim

AI
17papers
220citations
Novelty53%
AI Score55

17 Papers

STAT-MECHJun 2
Constraint-Enhanced Physical Search through Correlation Matching

Song-Ju Kim

Physical systems do not merely add noise to search processes; they impose constraints that generate structured correlations. We propose a principle of constraint-enhanced physical search in which temporal correlations in exploration are matched to constraint-induced spatial correlations in the update dynamics. Using a minimal tug-of-war bandit model (TOW), we show that a conservation law converts local observations into differential evidence across alternatives, while a temporally correlated drive controls the order of exploration. Search efficiency is improved not by stronger randomness or by maximal anti-correlation, but by matching the temporal correlation to the physical update scale that converts feedback into evidence. A scaling estimate identifies the update-noise-to-contrast ratio as the leading parameter that limits how strongly temporal anti-correlation can be used. The results suggest a general organizing principle for physical search: constraints and fluctuations can generate structured spatiotemporal correlations, and efficient exploration emerges when these correlations are matched to the update dynamics.

LGAug 3, 2022
A Lightweight Transmission Parameter Selection Scheme Using Reinforcement Learning for LoRaWAN

Aohan Li, Ikumi Urabe, Minoru Fujisawa et al.

The number of IoT devices is predicted to reach 125 billion by 2023. The growth of IoT devices will intensify the collisions between devices, degrading communication performance. Selecting appropriate transmission parameters, such as channel and spreading factor (SF), can effectively reduce the collisions between long-range (LoRa) devices. However, most of the schemes proposed in the current literature are not easy to implement on an IoT device with limited computational complexity and memory. To solve this issue, we propose a lightweight transmission-parameter selection scheme, i.e., a joint channel and SF selection scheme using reinforcement learning for low-power wide area networking (LoRaWAN). In the proposed scheme, appropriate transmission parameters can be selected by simple four arithmetic operations using only Acknowledge (ACK) information. Additionally, we theoretically analyze the computational complexity and memory requirement of our proposed scheme, which verified that our proposed scheme could select transmission parameters with extremely low computational complexity and memory requirement. Moreover, a large number of experiments were implemented on the LoRa devices in the real world to evaluate the effectiveness of our proposed scheme. The experimental results demonstrate the following main phenomena. (1) Compared to other lightweight transmission-parameter selection schemes, collisions between LoRa devices can be efficiently avoided by our proposed scheme in LoRaWAN irrespective of changes in the available channels. (2) The frame success rate (FSR) can be improved by selecting access channels and using SFs as opposed to only selecting access channels. (3) Since interference exists between adjacent channels, FSR and fairness can be improved by increasing the interval of adjacent available channels.

SOC-PHMay 18
Toward an Origin of Human Randomness: Interaction-Driven Enhancement in the Rock-Paper-Scissors Game

Song-Ju Kim, Shoma Ohara, Hiroaki Kurokawa

Human-generated randomness is constrained by cognitive, motor, and strategic biases. This study examines how these constraints appear in individual behavior and how they may be modified through interaction with another human. We analyzed repeated rock-paper-scissors data from 9 participants, yielding 108 human-human matches and 216 individual player sequences. Using Lempel-Ziv complexity (LZC), we compared human-human sequences with the RNG-opponent condition. In the RNG-opponent condition, the maximum human LZC value was 84, which we used as an empirical reference. In the human-human condition, most sequences remained below this value, but a small number exceeded it, producing a small high-complexity tail that was not present in the RNG-opponent condition. We introduced a sensitivity measure that captures whether a player responds to the opponent's recent frequency bias by choosing the move that beats the opponent's most frequent recent move. Partial regression showed that focal-player sensitivity positively predicted future entropy in the opponent's move sequence after controlling for the opponent's current entropy. Circular-shift surrogate analyses indicated that this relation was most clearly interaction-specific when the opponent was in a low-entropy state, where the recent move distribution contained a clear frequency bias. These results suggest that human randomness is not only an isolated individual capacity, but can be shaped by interaction in a state-dependent manner. The findings identify a local mechanism by which interaction may destabilize biased behavior and increase entropy, providing a concrete basis for future causal experiments and generative models of high-complexity human behavior.

AIApr 15
Contextuality from Single-State Ontological Models: An Information-Theoretic Obstruction

Song-Ju Kim

Contextuality is a central feature of quantum theory, traditionally understood as the impossibility of reproducing quantum measurement statistics using noncontextual ontological models. We study classical ontological descriptions in which a fixed subsystem-level ontic state space is reused across multiple interventions. Our main result is an information-theoretic obstruction: whenever a classical single-state model reproduces operational statistics using an auxiliary contextual register, the required contextual information is lower-bounded by the conditional mutual information $I(C;O\mid λ)$ between intervention $C$ and outcome $O$ conditioned on the subsystem ontic state $λ$. The mathematical inequality itself is elementary, but its interpretive significance is structural: under shared-state reuse, contextual distinctions need not be fully internalized within the subsystem ontic state alone. We provide a constructive illustration of this point and clarify how the issue should be understood as a limitation of subsystem-level classical representation, rather than as a dualism about physical reality. We further discuss how this perspective relates to ontological models and to contextuality in quantum foundations.

QUANT-PHApr 4
Contextuality as an External Bookkeeping Cost under Fixed Shared-State Semantics

Song-Ju Kim

Contextuality is a central feature distinguishing quantum from classical probability theories, but its operational meaning is often stated only qualitatively. In this Letter, we study a simple information-theoretic question: how much additional contextual information must a classical simulation introduce when it tries to keep a shared internal description fixed across contexts? To make this question precise, we analyze a minimal external-label simulation model in which the remaining context dependence is carried only by an auxiliary label. For this model, we define an obstruction cost as the minimum mutual information between the context and the auxiliary label required to reproduce the observed statistics. We then prove a conservative quantitative lower bound: any linear witness that separates the observed statistics from the zero-obstruction set yields a positive lower bound on this cost. We do not claim that this bound is tight, and we do not claim that the simulation model covers every possible classical architecture. Its role is narrower and more explicit: under fixed shared-state semantics, contextuality can be read as a certificate of irreducible external bookkeeping cost in a simple and well-defined simulation model.

AIMay 1
Spacetime Formation under Requirements: Contextual Realization and Form-Dependent Probability

Song-Ju Kim

Quantum cognition often explains order effects, contextuality, and violations of the law of total probability by replacing classical probability with quantum probability on a fixed event structure. This paper proposes a different interpretation: quantum probability is the fixed-spacetime projection of contextual spacetime formation under finite-state requirements. The framework begins not with time, space, objects, or probabilities, but with requirements such as finite representational capacity, single-state semantic stability, context-sensitive intervention, avoidance of explicit context labels, coherent world-formation, and intersubjective transformability. When these requirements cannot be realized within a single global Boolean event structure, the mismatch appears, under fixed-spacetime projection, as noncommutativity, interference, and quantum-like probability. Building on prior single-state approaches to contextuality, we reinterpret classical contextual bookkeeping cost as the fixed-spacetime shadow of contextual spacetime formation. Auxiliary memory or context labels in a classical representation correspond, in this account, to holonomy-like mismatch among locally Boolean logic-worlds. The interference term is the cross term generated when locally classical realization contributions are nontrivially glued and projected back into a fixed classical spacetime form. The result is a transcendental-operational realist account: objecthood, eventhood, probability, and spacetime are treated as forms of realization under requirements, while objectivity is defined by invariants preserved across observer- and history-dependent spacetime formations.

AIApr 3
Contextual Control without Memory Growth in a Context-Switching Task

Song-Ju Kim

Context-dependent sequential decision making is commonly addressed either by providing context explicitly as an input or by increasing recurrent memory so that contextual information can be represented internally. We study a third alternative: realizing contextual dependence by intervening on a shared recurrent latent state, without enlarging recurrent dimensionality. To this end, we introduce an intervention-based recurrent architecture in which a recurrent core first constructs a shared pre-intervention latent state, and context then acts through an additive, context-indexed operator. We evaluate this idea on a context-switching sequential decision task under partial observability. We compare three model families: a label-assisted baseline with direct context access, a memory baseline with enlarged recurrent state, and the proposed intervention model, which uses no direct context input to the recurrent core and no memory growth. On the main benchmark, the intervention model performs strongly without additional recurrent dimensions. We also evaluate the models using the conditional mutual information (I(C;O | S)) as a theorem-motivated operational probe of contextual dependence at fixed latent state. For task-relevant phase-1 outcomes, the intervention model exhibits positive conditional contextual information. Together, these results suggest that intervention on a shared recurrent state provides a viable alternative to recurrent memory growth for contextual control in this setting.

DCApr 8
Contextual Chain: Single-State Ledger Design for Mobile/IoT Networks with Frequent Partitions

Song-Ju Kim

We study a lightweight ledger protocol for intermittent and noisy networks, motivated by IoT and mobile settings in which partitions are common and full-history verification is impractical. Our design centers on an \emph{operational} notion of \textbf{contextual authentication}: each node decides whether a chain extension is acceptable in its current local context, using checkpoint-first fork choice, a local branch score derived from recent proposer behavior, and an inconsistency-driven \emph{quarantine} signal. To improve recovery after partitions, we combine this acceptance rule with \textbf{adaptive synchronization}, which increases gossip effort only when inconsistency becomes prevalent. We evaluate the protocol with a discrete-event simulator under controlled partitions and two network regimes (clean and noisy). Across 500 seeds at $N=20$, the main result is that quarantine alone does not materially improve agreement or recovery under noisy conditions, whereas increased synchronization (\texttt{Gossip\_only} and \texttt{Both}) substantially improves both final agreement probability and recovery-time tails after partition rejoin. Longer-horizon experiments show that low-synchronization failures are not removed simply by waiting longer, and scaling experiments at $N=50$ and $N=100$ show that parameters that work at small scale do not automatically generalize. These results indicate that, under noisy partition/rejoin dynamics, recovery in the current design is limited primarily by information availability, making synchronization policy a first-class design problem.

DCAug 19, 2021
Resource allocation method using tug-of-war-based synchronization

Song-Ju Kim, Hiroyuki Yasuda, Ryoma Kitagawa et al.

We propose a simple channel-allocation method based on tug-of-war (TOW) dynamics, combined with the time scheduling based on nonlinear oscillator synchronization to efficiently use of the space (channel) and time resources in wireless communications. This study demonstrates that synchronization groups, where each node selects a different channel, are non-uniformly distributed in phase space such that every distance between groups is larger than the area of influence. New type of self-organized spatiotemporal patterns can be formed for resource allocation according to channel rewards.

GTJan 27, 2021
A Balance for Fairness: Fair Distribution Utilising Physics in Games of Characteristic Function Form

Song-Ju Kim, Taiki Takahashi, Kazuo Sano

In chaotic modern society, there is an increasing demand for the realization of true 'fairness'. In Greek mythology, Themis, the 'goddess of justice', has a sword in her right hand to protect society from vices, and a 'balance of judgment' in her left hand that measures good and evil. In this study, we propose a fair distribution method 'utilising physics' for the profit in games of characteristic function form. Specifically, we show that the linear programming problem for calculating 'nucleolus' can be efficiently solved by considering it as a physical system in which gravity works. In addition to being able to significantly reduce computational complexity thereby, we believe that this system could have flexibility necessary to respond to real-time changes in the parameter.

OPTICSApr 14, 2017
Ultrafast photonic reinforcement learning based on laser chaos

Makoto Naruse, Yuta Terashima, Atsushi Uchida et al.

Reinforcement learning involves decision making in dynamic and uncertain environments, and constitutes one important element of artificial intelligence (AI). In this paper, we experimentally demonstrate that the ultrafast chaotic oscillatory dynamics of lasers efficiently solve the multi-armed bandit problem (MAB), which requires decision making concerning a class of difficult trade-offs called the exploration-exploitation dilemma. To solve the MAB, a certain degree of randomness is required for exploration purposes. However, pseudo-random numbers generated using conventional electronic circuitry encounter severe limitations in terms of their data rate and the quality of randomness due to their algorithmic foundations. We generate laser chaos signals using a semiconductor laser sampled at a maximum rate of 100 GSample/s, and combine it with a simple decision-making principle called tug-of-war with a variable threshold, to ensure ultrafast, adaptive and accurate decision making at a maximum adaptation speed of 1 GHz. We found that decision-making performance was maximized with an optimal sampling interval, and we highlight the exact coincidence between the negative autocorrelation inherent in laser chaos and decision-making performance. This study paves the way for a new realm of ultrafast photonics in the age of AI, where the ultrahigh bandwidth of photons can provide new value.

LGSep 1, 2016
Single photon in hierarchical architecture for physical reinforcement learning: Photon intelligence

Makoto Naruse, Martin Berthel, Aurélien Drezet et al.

Understanding and using natural processes for intelligent functionalities, referred to as natural intelligence, has recently attracted interest from a variety of fields, including post-silicon computing for artificial intelligence and decision making in the behavioural sciences. In a past study, we successfully used the wave-particle duality of single photons to solve the two-armed bandit problem, which constitutes the foundation of reinforcement learning and decision making. In this study, we propose and confirm a hierarchical architecture for single-photon-based reinforcement learning and decision making that verifies the scalability of the principle. Specifically, the four-armed bandit problem is solved given zero prior knowledge in a two-layer hierarchical architecture, where polarization is autonomously adapted in order to effect adequate decision making using single-photon measurements. In the hierarchical structure, the notion of layer-dependent decisions emerges. The optimal solutions in the coarse layer and in the fine layer, however, conflict with each other in some contradictive problems. We show that while what we call a tournament strategy resolves such contradictions, the probabilistic nature of single photons allows for the direct location of the optimal solution even for contradictive problems, hence manifesting the exploration ability of single photons. This study provides insights into photon intelligence in hierarchical architectures for future artificial intelligence as well as the potential of natural processes for intelligent functionalities.

OPTICSFeb 26, 2016
Category Theoretic Analysis of Photon-based Decision Making

Makoto Naruse, Song-Ju Kim, Masashi Aono et al.

Decision making is a vital function in this age of machine learning and artificial intelligence, yet its physical realization and theoretical fundamentals are still not completely understood. In our former study, we demonstrated that single-photons can be used to make decisions in uncertain, dynamically changing environments. The two-armed bandit problem was successfully solved using the dual probabilistic and particle attributes of single photons. In this study, we present a category theoretic modeling and analysis of single-photon-based decision making, including a quantitative analysis that is in agreement with the experimental results. A category theoretic model reveals the complex interdependencies of subject matter entities in a simplified manner, even in dynamically changing environments. In particular, the octahedral and braid structures in triangulated categories provide a better understanding and quantitative metrics of the underlying mechanisms of a single-photon decision maker. This study provides both insight and a foundation for analyzing more complex and uncertain problems, to further machine learning and artificial intelligence.

AIJul 21, 2015
Decision Maker based on Atomic Switches

Song-Ju Kim, Tohru Tsuruoka, Tsuyoshi Hasegawa et al.

We propose a simple model for an atomic switch-based decision maker (ASDM), and show that, as long as its total volume of precipitated Ag atoms is conserved when coupled with suitable operations, an atomic switch system provides a sophisticated "decision-making" capability that is known to be one of the most important intellectual abilities in human beings. We considered the multi-armed bandit problem (MAB); the problem of finding, as accurately and quickly as possible, the most profitable option from a set of options that gives stochastic rewards. These decisions are made as dictated by each volume of precipitated Ag atoms, which is moved in a manner similar to the fluctuations of a rigid body in a tug-of-war game. The "tug-of-war (TOW) dynamics" of the ASDM exhibits higher efficiency than conventional MAB solvers. We show analytical calculations that validate the statistical reasons for the ASDM dynamics to produce such high performance, despite its simplicity. These results imply that various physical systems, in which some conservation law holds, can be used to implement efficient "decision-making objects." Efficient MAB solvers are useful for many practical applications, because MAB abstracts a variety of decision-making problems in real- world situations where an efficient trial-and-error is required. The proposed scheme will introduce a new physics-based analog computing paradigm, which will include such things as "intelligent nano devices" and "intelligent information networks" based on self-detection and self-judgment.

AIApr 14, 2015
Harnessing Natural Fluctuations: Analogue Computer for Efficient Socially Maximal Decision Making

Song-Ju Kim, Makoto Naruse, Masashi Aono

Each individual handles many tasks of finding the most profitable option from a set of options that stochastically provide rewards. Our society comprises a collection of such individuals, and the society is expected to maximise the total rewards, while the individuals compete for common rewards. Such collective decision making is formulated as the `competitive multi-armed bandit problem (CBP)', requiring a huge computational cost. Herein, we demonstrate a prototype of an analog computer that efficiently solves CBPs by exploiting the physical dynamics of numerous fluids in coupled cylinders. This device enables the maximisation of the total rewards for the society without paying the conventionally required computational cost; this is because the fluids estimate the reward probabilities of the options for the exploitation of past knowledge and generate random fluctuations for the exploration of new knowledge. Our results suggest that to optimise the social rewards, the utilisation of fluid-derived natural fluctuations is more advantageous than applying artificial external fluctuations. Our analog computing scheme is expected to trigger further studies for harnessing the huge computational power of natural phenomena for resolving a wide variety of complex problems in modern information society.

AIFeb 13, 2015
Decision Maker using Coupled Incompressible-Fluid Cylinders

Song-Ju Kim, Masashi Aono

The multi-armed bandit problem (MBP) is the problem of finding, as accurately and quickly as possible, the most profitable option from a set of options that gives stochastic rewards by referring to past experiences. Inspired by fluctuated movements of a rigid body in a tug-of-war game, we formulated a unique search algorithm that we call the `tug-of-war (TOW) dynamics' for solving the MBP efficiently. The cognitive medium access, which refers to multi-user channel allocations in cognitive radio, can be interpreted as the competitive multi-armed bandit problem (CMBP); the problem is to determine the optimal strategy for allocating channels to users which yields maximum total rewards gained by all users. Here we show that it is possible to construct a physical device for solving the CMBP, which we call the `TOW Bombe', by exploiting the TOW dynamics existed in coupled incompressible-fluid cylinders. This analog computing device achieves the `socially-maximum' resource allocation that maximizes the total rewards in cognitive medium access without paying a huge computational cost that grows exponentially as a function of the problem size.

AIOct 30, 2014
Efficient Decision-Making by Volume-Conserving Physical Object

Song-Ju Kim, Masashi Aono, Etsushi Nameda

We demonstrate that any physical object, as long as its volume is conserved when coupled with suitable operations, provides a sophisticated decision-making capability. We consider the problem of finding, as accurately and quickly as possible, the most profitable option from a set of options that gives stochastic rewards. These decisions are made as dictated by a physical object, which is moved in a manner similar to the fluctuations of a rigid body in a tug-of-war game. Our analytical calculations validate statistical reasons why our method exhibits higher efficiency than conventional algorithms.