Paolo Turrini

AI
11papers
37citations
Novelty44%
AI Score48

11 Papers

SIApr 5
Measuring the co-evolution of online engagement with (mis)information and its visibility at scale

Yueting Han, Paolo Turrini, Marya Bazzi et al.

Online attention is an increasingly valuable resource in the digital age, with extraordinary events such as the COVID-19 pandemic fuelling fierce competition around it. As misinformation pervades online platforms, users seek credible sources, while news outlets compete to attract and retain their attention. Here we measure the co-evolution of online ``engagement'' with (mis)information and its ``visibility'', where engagement corresponds to user interactions on social media, and visibility to fluctuations in user follower counts. Using over 100 million COVID-related retweets across 3 years, we analyse how user interactions and follower dynamics differ for factual, misleading and uncertain content. We observe that during major events (e.g., vaccine rollouts), users spreading factual content see rapid follower gain spikes, whereas those sharing misleading content tend to sustain faster growth outside of these high-attention periods. We introduce two scalable modelling frameworks (simple contagion and biased convergence) that reproduce many observed differing follower growth rates using temporal retweet network dynamics, providing evidence that content visibility co-evolves with user engagement. Our modelling lends itself to studying other large-scale events where online attention is at stake, such as climate and political debates.

AIAug 1, 2022
Towards Computing an Optimal Abstraction for Structural Causal Models

Fabio Massimo Zennaro, Paolo Turrini, Theodoros Damoulas

Working with causal models at different levels of abstraction is an important feature of science. Existing work has already considered the problem of expressing formally the relation of abstraction between causal models. In this paper, we focus on the problem of learning abstractions. We start by defining the learning problem formally in terms of the optimization of a standard measure of consistency. We then point out the limitation of this approach, and we suggest extending the objective function with a term accounting for information loss. We suggest a concrete measure of information loss, and we illustrate its contribution to learning new abstractions.

MAMay 18
The Dynamics of Policy Gradient in Social Dilemmas with Partner Selection

Benedict Russell, Chin-wing Leung, Paolo Turrini

In social dilemmas self-interested learning agents face the choice between the societal benefit of cooperation and the immediate reward of defection. Significant evidence exists on the benefits of assortment mechanisms such as partner selection for the emergence of cooperation, but this is largely available through agent-based simulations. In this paper, we provide an analytical solution to the problem, studying the policy-gradient dynamics in a multi-agent environment with partner selection. We show how partner selection changes the opponent distribution and hence the reward landscape, and prove this promotes cooperation under simple rules known from the literature. In particular, we find that population variance is a necessary condition for cooperation to emerge. Using a two-dimensional Wiener process, we extend the dynamics to capture the stochastic effects of partner selection and the resulting opponent distribution. We derive a sufficient condition for the population to be cooperation-promoting and prove the existence of a stationary distribution. Simulations confirm that the stochastic model accurately captures the policy-gradient dynamics and clarifies how the learning rate affects the emergence of cooperation.

AIMar 25
Trust as Monitoring: Evolutionary Dynamics of User Trust and AI Developer Behaviour

Adeela Bashir, Zhao Song, Ndidi Bianca Ogbo et al.

AI safety is an increasingly urgent concern as the capabilities and adoption of AI systems grow. Existing evolutionary models of AI governance have primarily examined incentives for safe development and effective regulation, typically representing users' trust as a one-shot adoption choice rather than as a dynamic, evolving process shaped by repeated interactions. We instead model trust as reduced monitoring in a repeated, asymmetric interaction between users and AI developers, where checking AI behaviour is costly. Using evolutionary game theory, we study how user trust strategies and developer choices between safe (compliant) and unsafe (non-compliant) AI co-evolve under different levels of monitoring cost and institutional regimes. We complement the infinite-population replicator analysis with stochastic finite-population dynamics and reinforcement learning (Q-learning) simulations. Across these approaches, we find three robust long-run regimes: no adoption with unsafe development, unsafe but widely adopted systems, and safe systems that are widely adopted. Only the last is desirable, and it arises when penalties for unsafe behaviour exceed the extra cost of safety and users can still afford to monitor at least occasionally. Our results formally support governance proposals that emphasise transparency, low-cost monitoring, and meaningful sanctions, and they show that neither regulation alone nor blind user trust is sufficient to prevent evolutionary drift towards unsafe or low-adoption outcomes.

SIMay 14
On the Limits of PAC Learning of Networks from Opinion Dynamics

Dmitry Chistikov, Luisa Estrada, Mike Paterson et al.

Agents in social networks with threshold-based dynamics change opinions when influenced by sufficiently many peers. Existing literature typically assumes that the network structure and dynamics are fully known, which is often unrealistic. In this work, we ask how to learn a network structure from samples of the agents' synchronous opinion updates. Firstly, if the opinion dynamics follow a threshold rule in which a fixed number of influencers prevent opinion change (e.g., unanimity and quasi-unanimity), we provide an efficient PAC learning algorithm provided that the number of influencers per agent is bounded. Secondly, under standard computational complexity assumptions, we prove that if agents' opinions follow the majority of their influencers, then there is no efficient PAC learning algorithm. We propose a polynomial-time heuristic that successfully learns consistent networks in over $98\%$ of our simulations on random graphs, with no failures for some specified conditions on the numbers of agents and opinion diffusion examples.

AIMay 7, 2023
Quantifying Consistency and Information Loss for Causal Abstraction Learning

Fabio Massimo Zennaro, Paolo Turrini, Theodoros Damoulas

Structural causal models provide a formalism to express causal relations between variables of interest. Models and variables can represent a system at different levels of abstraction, whereby relations may be coarsened and refined according to the need of a modeller. However, switching between different levels of abstraction requires evaluating a trade-off between the consistency and the information loss among different models. In this paper we introduce a family of interventional measures that an agent may use to evaluate such a trade-off. We consider four measures suited for different tasks, analyze their properties, and propose algorithms to evaluate and learn causal abstractions. Finally, we illustrate the flexibility of our setup by empirically showing how different measures and algorithmic choices may lead to different abstractions.

GTJul 21, 2021
Peer Selection with Noisy Assessments

Omer Lev, Nicholas Mattei, Paolo Turrini et al.

In the peer selection problem a group of agents must select a subset of themselves as winners for, e.g., peer-reviewed grants or prizes. Here, we take a Condorcet view of this aggregation problem, i.e., that there is a ground-truth ordering over the agents and we wish to select the best set of agents, subject to the noisy assessments of the peers. Given this model, some agents may be unreliable, while others might be self-interested, attempting to influence the outcome in their favour. In this paper we extend PeerNomination, the most accurate peer reviewing algorithm to date, into WeightedPeerNomination, which is able to handle noisy and inaccurate agents. To do this, we explicitly formulate assessors' reliability weights in a way that does not violate strategyproofness, and use this information to reweight their scores. We show analytically that a weighting scheme can improve the overall accuracy of the selection significantly. Finally, we implement several instances of reweighting methods and show empirically that our methods are robust in the face of noisy assessments.

GTApr 30, 2020
PeerNomination: Relaxing Exactness for Increased Accuracy in Peer Selection

Nicholas Mattei, Paolo Turrini, Stanislav Zhydkov

In peer selection agents must choose a subset of themselves for an award or a prize. As agents are self-interested, we want to design algorithms that are impartial, so that an individual agent cannot affect their own chance of being selected. This problem has broad application in resource allocation and mechanism design and has received substantial attention in the artificial intelligence literature. Here, we present a novel algorithm for impartial peer selection, PeerNomination, and provide a theoretical analysis of its accuracy. Our algorithm possesses various desirable features. In particular, it does not require an explicit partitioning of the agents, as previous algorithms in the literature. We show empirically that it achieves higher accuracy than the exiting algorithms over several metrics.

GTDec 13, 2019
Reducing selfish routing inefficiencies using traffic lights

Charlotte Roman, Paolo Turrini

Traffic congestion games abstract away from the costs of junctions in transport networks, yet, in urban environments, these often impact journey times significantly. In this paper we equip congestion games with traffic lights, modelled as junction-based waiting cycles, therefore enabling more realistic route planning strategies. Using the SUMO simulator, we show that our modelling choices coincide with realistic routing behaviours, in particular, that drivers' decisions about route choices are based on the proportion of red light time for their direction of travel. Drawing upon the experimental results, we show that the effects of the notorious Braess' paradox can be avoided in theory and significantly reduced in practice, by allocating the appropriate traffic light cycles along a transport network.

AIFeb 25, 2019
Similarity Measures based on Local Game Trees

Sabrina Evans, Paolo Turrini

We study strategic similarity of game positions in two-player extensive games of perfect information, by looking at the structure of their local game trees, with the aim of improving the performance of game playing agents in detecting forcing continuations. We present a range of measures over the induced game trees and compare them against benchmark problems in chess, observing a promising level of accuracy in matching up trap states.

AIFeb 12, 2015
Computing rational decisions in extensive games with limited foresight

Paolo Turrini

We introduce a class of extensive form games where players might not be able to foresee the possible consequences of their decisions and form a model of their opponents which they exploit to achieve a more profitable outcome. We improve upon existing models of games with limited foresight, endowing players with the ability of higher-order reasoning and proposing a novel solution concept to address intuitions coming from real game play. We analyse the resulting equilibria, devising an effective procedure to compute them.