Binyu Wang

RO
3papers
329citations
Novelty50%
AI Score45

3 Papers

ROAug 1, 2022Code
See What the Robot Can't See: Learning Cooperative Perception for Visual Navigation

Jan Blumenkamp, Qingbiao Li, Binyu Wang et al.

We consider the problem of navigating a mobile robot towards a target in an unknown environment that is endowed with visual sensors, where neither the robot nor the sensors have access to global positioning information and only use first-person-view images. In order to overcome the need for positioning, we train the sensors to encode and communicate relevant viewpoint information to the mobile robot, whose objective it is to use this information to navigate to the target along the shortest path. We overcome the challenge of enabling all the sensors (even those that cannot directly see the target) to predict the direction along the shortest path to the target by implementing a neighborhood-based feature aggregation module using a Graph Neural Network (GNN) architecture. In our experiments, we first demonstrate generalizability to previously unseen environments with various sensor layouts. Our results show that by using communication between the sensors and the robot, we achieve up to 2.0x improvement in SPL (Success weighted by Path Length) when compared to a communication-free baseline. This is done without requiring a global map, positioning data, nor pre-calibration of the sensor network. Second, we perform a zero-shot transfer of our model from simulation to the real world. Laboratory experiments demonstrate the feasibility of our approach in various cluttered environments. Finally, we showcase examples of successful navigation to the target while both the sensor network layout as well as obstacles are dynamically reconfigured as the robot navigates. We provide a video demo, the dataset, trained models, and source code. https://www.youtube.com/watch?v=kcmr6RUgucw https://github.com/proroklab/sensor-guided-visual-nav

84.3AIApr 3
Agentic-MME: What Agentic Capability Really Brings to Multimodal Intelligence?

Qianshan Wei, Yishan Yang, Siyi Wang et al.

Multimodal Large Language Models (MLLMs) are evolving from passive observers into active agents, solving problems through Visual Expansion (invoking visual tools) and Knowledge Expansion (open-web search). However, existing evaluations fall short: they lack flexible tool integration, test visual and search tools separately, and evaluate primarily by final answers. Consequently, they cannot verify if tools were actually invoked, applied correctly, or used efficiently. To address this, we introduce Agentic-MME, a process-verified benchmark for Multimodal Agentic Capabilities. It contains 418 real-world tasks across 6 domains and 3 difficulty levels to evaluate capability synergy, featuring over 2,000 stepwise checkpoints that average 10+ person-hours of manual annotation per task. Each task includes a unified evaluation framework supporting sandboxed code and APIs, alongside a human reference trajectory annotated with stepwise checkpoints along dual-axis: S-axis and V-axis. To enable true process-level verification, we audit fine-grained intermediate states rather than just final answers, and quantify efficiency via an overthinking metric relative to human trajectories. Experimental results show the best model, Gemini3-pro, achieves 56.3% overall accuracy, which falls significantly to 23.0% on Level-3 tasks, underscoring the difficulty of real-world multimodal agentic problem solving.

ROMay 11, 2020
Mobile Robot Path Planning in Dynamic Environments through Globally Guided Reinforcement Learning

Binyu Wang, Zhe Liu, Qingbiao Li et al.

Path planning for mobile robots in large dynamic environments is a challenging problem, as the robots are required to efficiently reach their given goals while simultaneously avoiding potential conflicts with other robots or dynamic objects. In the presence of dynamic obstacles, traditional solutions usually employ re-planning strategies, which re-call a planning algorithm to search for an alternative path whenever the robot encounters a conflict. However, such re-planning strategies often cause unnecessary detours. To address this issue, we propose a learning-based technique that exploits environmental spatio-temporal information. Different from existing learning-based methods, we introduce a globally guided reinforcement learning approach (G2RL), which incorporates a novel reward structure that generalizes to arbitrary environments. We apply G2RL to solve the multi-robot path planning problem in a fully distributed reactive manner. We evaluate our method across different map types, obstacle densities, and the number of robots. Experimental results show that G2RL generalizes well, outperforming existing distributed methods, and performing very similarly to fully centralized state-of-the-art benchmarks.