Tianhao Wu

AI
h-index12
12papers
390citations
Novelty56%
AI Score34

12 Papers

31.0CLJul 28, 2024
Meta-Rewarding Language Models: Self-Improving Alignment with LLM-as-a-Meta-Judge

Tianhao Wu, Weizhe Yuan, Olga Golovneva et al. · meta-ai

Large Language Models (LLMs) are rapidly surpassing human knowledge in many domains. While improving these models traditionally relies on costly human data, recent self-rewarding mechanisms (Yuan et al., 2024) have shown that LLMs can improve by judging their own responses instead of relying on human labelers. However, existing methods have primarily focused on improving model responses rather than judgment capabilities, resulting in rapid saturation during iterative training. To address this issue, we introduce a novel Meta-Rewarding step to the self-improvement process, where the model judges its own judgements and uses that feedback to refine its judgment skills. Surprisingly, this unsupervised approach improves the model's ability to judge {\em and} follow instructions, as demonstrated by a win rate improvement of Llama-3-8B-Instruct from 22.9% to 39.4% on AlpacaEval 2, and 20.6% to 29.1% on Arena-Hard. These results strongly suggest the potential for self-improving models without human supervision.

8.1ROMar 4, 2022
GraspARL: Dynamic Grasping via Adversarial Reinforcement Learning

Tianhao Wu, Fangwei Zhong, Yiran Geng et al. · pku

Grasping moving objects, such as goods on a belt or living animals, is an important but challenging task in robotics. Conventional approaches rely on a set of manually defined object motion patterns for training, resulting in poor generalization to unseen object trajectories. In this work, we introduce an adversarial reinforcement learning framework for dynamic grasping, namely GraspARL. To be specific. we formulate the dynamic grasping problem as a 'move-and-grasp' game, where the robot is to pick up the object on the mover and the adversarial mover is to find a path to escape it. Hence, the two agents play a min-max game and are trained by reinforcement learning. In this way, the mover can auto-generate diverse moving trajectories while training. And the robot trained with the adversarial trajectories can generalize to various motion patterns. Empirical results on the simulator and real-world scenario demonstrate the effectiveness of each and good generalization of our method.

10.2AIMar 1, 2022Code
$ \text{T}^3 $OMVP: A Transformer-based Time and Team Reinforcement Learning Scheme for Observation-constrained Multi-Vehicle Pursuit in Urban Area

Zheng Yuan, Tianhao Wu, Qinwen Wang et al.

Smart Internet of Vehicles (IoVs) combined with Artificial Intelligence (AI) will contribute to vehicle decision-making in the Intelligent Transportation System (ITS). Multi-Vehicle Pursuit games (MVP), a multi-vehicle cooperative ability to capture mobile targets, is becoming a hot research topic gradually. Although there are some achievements in the field of MVP in the open space environment, the urban area brings complicated road structures and restricted moving spaces as challenges to the resolution of MVP games. We define an Observation-constrained MVP (OMVP) problem in this paper and propose a Transformer-based Time and Team Reinforcement Learning scheme ($ \text{T}^3 $OMVP) to address the problem. First, a new multi-vehicle pursuit model is constructed based on decentralized partially observed Markov decision processes (Dec-POMDP) to instantiate this problem. Second, by introducing and modifying the transformer-based observation sequence, QMIX is redefined to adapt to the complicated road structure, restricted moving spaces and constrained observations, so as to control vehicles to pursue the target combining the vehicle's observations. Third, a multi-intersection urban environment is built to verify the proposed scheme. Extensive experimental results demonstrate that the proposed $ \text{T}^3 $OMVP scheme achieves significant improvements relative to state-of-the-art QMIX approaches by 9.66%~106.25%. Code is available at https://github.com/pipihaiziguai/T3OMVP.

3.9AINov 23, 2023
Education distillation:getting student models to learn in shcools

Ling Feng, Tianhao Wu, Xiangrong Ren et al.

This paper introduces a new knowledge distillation method, called education distillation (ED), which is inspired by the structured and progressive nature of human learning. ED mimics the educational stages of primary school, middle school, and university and designs teaching reference blocks. The student model is split into a main body and multiple teaching reference blocks to learn from teachers step by step. This promotes efficient knowledge distillation while maintaining the architecture of the student model. Experimental results on the CIFAR100, Tiny Imagenet, Caltech and Food-101 datasets show that the teaching reference blocks can effectively avoid the problem of forgetting. Compared with conventional single-teacher and multi-teacher knowledge distillation methods, ED significantly improves the accuracy and generalization ability of the student model. These findings highlight the potential of ED to improve model performance across different architectures and datasets, indicating its value in various deep learning scenarios. Code examples can be obtained at: https://github.com/Revolutioner1/ED.git.

18.3CLOct 14, 2024
Thinking LLMs: General Instruction Following with Thought Generation

Tianhao Wu, Janice Lan, Weizhe Yuan et al. · meta-ai

LLMs are typically trained to answer user questions or follow instructions similarly to how human experts respond. However, in the standard alignment framework they lack the basic ability of explicit thinking before answering. Thinking is important for complex questions that require reasoning and planning -- but can be applied to any task. We propose a training method for equipping existing LLMs with such thinking abilities for general instruction following without use of additional human data. We achieve this by an iterative search and optimization procedure that explores the space of possible thought generations, allowing the model to learn how to think without direct supervision. For each instruction, the thought candidates are scored using a judge model to evaluate their responses only, and then optimized via preference optimization. We show that this procedure leads to superior performance on AlpacaEval and Arena-Hard, and shows gains from thinking on non-reasoning categories such as marketing, health and general knowledge, in addition to more traditional reasoning & problem-solving tasks.

23.9LGJan 18, 2025
Step-KTO: Optimizing Mathematical Reasoning through Stepwise Binary Feedback

Yen-Ting Lin, Di Jin, Tengyu Xu et al.

Large language models (LLMs) have recently demonstrated remarkable success in mathematical reasoning. Despite progress in methods like chain-of-thought prompting and self-consistency sampling, these advances often focus on final correctness without ensuring that the underlying reasoning process is coherent and reliable. This paper introduces Step-KTO, a training framework that combines process-level and outcome-level binary feedback to guide LLMs toward more trustworthy reasoning trajectories. By providing binary evaluations for both the intermediate reasoning steps and the final answer, Step-KTO encourages the model to adhere to logical progressions rather than relying on superficial shortcuts. Our experiments on challenging mathematical benchmarks show that Step-KTO significantly improves both final answer accuracy and the quality of intermediate reasoning steps. For example, on the MATH-500 dataset, Step-KTO achieves a notable improvement in Pass@1 accuracy over strong baselines. These results highlight the promise of integrating stepwise process feedback into LLM training, paving the way toward more interpretable and dependable reasoning capabilities.

17.6CLJan 30, 2025
R.I.P.: Better Models by Survival of the Fittest Prompts

Ping Yu, Weizhe Yuan, Olga Golovneva et al.

Training data quality is one of the most important drivers of final model quality. In this work, we introduce a method for evaluating data integrity based on the assumption that low-quality input prompts result in high variance and low quality responses. This is achieved by measuring the rejected response quality and the reward gap between the chosen and rejected preference pair. Our method, Rejecting Instruction Preferences (RIP) can be used to filter prompts from existing training sets, or to make high quality synthetic datasets, yielding large performance gains across various benchmarks compared to unfiltered data. Using Llama 3.1-8B-Instruct, RIP improves AlpacaEval2 LC Win Rate by 9.4%, Arena-Hard by 8.7%, and WildBench by 9.9%. Using Llama 3.3-70B-Instruct, RIP improves Arena-Hard from 67.5 to 82.9, which is from 18th place to 6th overall in the leaderboard.

14.7RODec 19, 2021
RoboAssembly: Learning Generalizable Furniture Assembly Policy in a Novel Multi-robot Contact-rich Simulation Environment

Mingxin Yu, Lin Shao, Zhehuan Chen et al.

Part assembly is a typical but challenging task in robotics, where robots assemble a set of individual parts into a complete shape. In this paper, we develop a robotic assembly simulation environment for furniture assembly. We formulate the part assembly task as a concrete reinforcement learning problem and propose a pipeline for robots to learn to assemble a diverse set of chairs. Experiments show that when testing with unseen chairs, our approach achieves a success rate of 74.5% under the object-centric setting and 50.0% under the full setting. We adopt an RRT-Connect algorithm as the baseline, which only achieves a success rate of 18.8% after a significantly longer computation time. Supplemental materials and videos are available on our project webpage.

5.1SYAug 9, 2021
A Credibility-aware Swarm-Federated Deep Learning Framework in Internet of Vehicles

Zhe Wang, Xinhang Li, Tianhao Wu et al.

Federated Deep Learning (FDL) is helping to realize distributed machine learning in the Internet of Vehicles (IoV). However, FDL's global model needs multiple clients to upload learning model parameters, thus still existing unavoidable communication overhead and data privacy risks. The recently proposed Swarm Learning (SL) provides a decentralized machine-learning approach uniting edge computing and blockchain-based coordination without the need for a central coordinator. This paper proposes a Swarm-Federated Deep Learning framework in the IoV system (IoV-SFDL) that integrates SL into the FDL framework. The IoV-SFDL organizes vehicles to generate local SL models with adjacent vehicles based on the blockchain empowered SL, then aggregates the global FDL model among different SL groups with a proposed credibility weights prediction algorithm. Extensive experimental results demonstrate that compared with the baseline frameworks, the proposed IoV-SFDL framework achieves a 16.72% reduction in edge-to-global communication overhead while improving about 5.02% in model performance with the same training iterations.

9.2LGJun 22, 2021
A Reduction-Based Framework for Conservative Bandits and Reinforcement Learning

Yunchang Yang, Tianhao Wu, Han Zhong et al.

In this paper, we present a reduction-based framework for conservative bandits and RL, in which our core technique is to calculate the necessary and sufficient budget obtained from running the baseline policy. For lower bounds, we improve the existing lower bound for conservative multi-armed bandits and obtain new lower bounds for conservative linear bandits, tabular RL and low-rank MDP, through a black-box reduction that turns a certain lower bound in the nonconservative setting into a new lower bound in the conservative setting. For upper bounds, in multi-armed bandits, linear bandits and tabular RL, our new upper bounds tighten or match existing ones with significantly simpler analyses. We also obtain a new upper bound for conservative low-rank MDP.

1.2MAMay 5, 2021
Density-Aware Federated Imitation Learning for Connected and Automated Vehicles with Unsignalized Intersection

Tianhao Wu, Mingzhi Jiang, Yinhui Han et al.

Intelligent Transportation System (ITS) has become one of the essential components in Industry 4.0. As one of the critical indicators of ITS, efficiency has attracted wide attention from researchers. However, the next generation of urban traffic carried by multiple transport service providers may prohibit the raw data interaction among multiple regions for privacy reasons, easily ignored in the existing research. This paper puts forward a federated learning-based vehicle control framework to solve the above problem, including interactors, trainers, and an aggregator. In addition, the density-aware model aggregation method is utilized in this framework to improve vehicle control. What is more, to promote the performance of the end-to-end learning algorithm in the safety aspect, this paper proposes an imitation learning algorithm, which can obtain collision avoidance capabilities from a set of collision avoidance rules. Furthermore, a loss-aware experience selection strategy is also explored, reducing the communication overhead between the interactors and the trainers via extra computing. Finally, the experiment results demonstrate that the proposed imitation learning algorithm obtains the ability to avoid collisions and reduces discomfort by 55.71%. Besides, density-aware model aggregation can further reduce discomfort by 41.37%, and the experience selection scheme can reduce the communication overhead by 12.80% while ensuring model convergence.

5.7AIDec 1, 2020
A Multi-intersection Vehicular Cooperative Control based on End-Edge-Cloud Computing

Mingzhi Jiang, Tianhao Wu, Zhe Wang et al.

Cooperative Intelligent Transportation Systems (C-ITS) will change the modes of road safety and traffic management, especially at intersections without traffic lights, namely unsignalized intersections. Existing researches focus on vehicle control within a small area around an unsignalized intersection. In this paper, we expand the control domain to a large area with multiple intersections. In particular, we propose a Multi-intersection Vehicular Cooperative Control (MiVeCC) to enable cooperation among vehicles in a large area with multiple unsignalized intersections. Firstly, a vehicular end-edge-cloud computing framework is proposed to facilitate end-edge-cloud vertical cooperation and horizontal cooperation among vehicles. Then, the vehicular cooperative control problems in the cloud and edge layers are formulated as Markov Decision Process (MDP) and solved by two-stage reinforcement learning. Furthermore, to deal with high-density traffic, vehicle selection methods are proposed to reduce the state space and accelerate algorithm convergence without performance degradation. A multi-intersection simulation platform is developed to evaluate the proposed scheme. Simulation results show that the proposed MiVeCC can improve travel efficiency at multiple intersections by up to 4.59 times without collision compared with existing methods.