LODE: Locally Conditioned Eikonal Implicit Scene Completion from Sparse LiDARPengfei Li, Ruowen Zhao, Yongliang Shi et al.
Scene completion refers to obtaining dense scene representation from an incomplete perception of complex 3D scenes. This helps robots detect multi-scale obstacles and analyse object occlusions in scenarios such as autonomous driving. Recent advances show that implicit representation learning can be leveraged for continuous scene completion and achieved through physical constraints like Eikonal equations. However, former Eikonal completion methods only demonstrate results on watertight meshes at a scale of tens of meshes. None of them are successfully done for non-watertight LiDAR point clouds of open large scenes at a scale of thousands of scenes. In this paper, we propose a novel Eikonal formulation that conditions the implicit representation on localized shape priors which function as dense boundary value constraints, and demonstrate it works on SemanticKITTI and SemanticPOSS. It can also be extended to semantic Eikonal scene completion with only small modifications to the network architecture. With extensive quantitative and qualitative results, we demonstrate the benefits and drawbacks of existing Eikonal methods, which naturally leads to the new locally conditioned formulation. Notably, we improve IoU from 31.7% to 51.2% on SemanticKITTI and from 40.5% to 48.7% on SemanticPOSS. We extensively ablate our methods and demonstrate that the proposed formulation is robust to a wide spectrum of implementation hyper-parameters. Codes and models are publicly available at https://github.com/AIR-DISCOVER/LODE.
BEVScope: Enhancing Self-Supervised Depth Estimation Leveraging Bird's-Eye-View in Dynamic ScenariosYucheng Mao, Ruowen Zhao, Tianbao Zhang et al.
Depth estimation is a cornerstone of perception in autonomous driving and robotic systems. The considerable cost and relatively sparse data acquisition of LiDAR systems have led to the exploration of cost-effective alternatives, notably, self-supervised depth estimation. Nevertheless, current self-supervised depth estimation methods grapple with several limitations: (1) the failure to adequately leverage informative multi-camera views. (2) the limited capacity to handle dynamic objects effectively. To address these challenges, we present BEVScope, an innovative approach to self-supervised depth estimation that harnesses Bird's-Eye-View (BEV) features. Concurrently, we propose an adaptive loss function, specifically designed to mitigate the complexities associated with moving objects. Empirical evaluations conducted on the Nuscenes dataset validate our approach, demonstrating competitive performance. Code will be released at https://github.com/myc634/BEVScope.
33.2CVMar 19, 2025
DeepMesh: Auto-Regressive Artist-mesh Creation with Reinforcement LearningRuowen Zhao, Junliang Ye, Zhengyi Wang et al.
Triangle meshes play a crucial role in 3D applications for efficient manipulation and rendering. While auto-regressive methods generate structured meshes by predicting discrete vertex tokens, they are often constrained by limited face counts and mesh incompleteness. To address these challenges, we propose DeepMesh, a framework that optimizes mesh generation through two key innovations: (1) an efficient pre-training strategy incorporating a novel tokenization algorithm, along with improvements in data curation and processing, and (2) the introduction of Reinforcement Learning (RL) into 3D mesh generation to achieve human preference alignment via Direct Preference Optimization (DPO). We design a scoring standard that combines human evaluation with 3D metrics to collect preference pairs for DPO, ensuring both visual appeal and geometric accuracy. Conditioned on point clouds and images, DeepMesh generates meshes with intricate details and precise topology, outperforming state-of-the-art methods in both precision and quality. Project page: https://zhaorw02.github.io/DeepMesh/
FlexiDreamer: Single Image-to-3D Generation with FlexiCubesRuowen Zhao, Zhengyi Wang, Yikai Wang et al.
3D content generation has wide applications in various fields. One of its dominant paradigms is by sparse-view reconstruction using multi-view images generated by diffusion models. However, since directly reconstructing triangle meshes from multi-view images is challenging, most methodologies opt to an implicit representation (such as NeRF) during the sparse-view reconstruction and acquire the target mesh by a post-processing extraction. However, the implicit representation takes extensive time to train and the post-extraction also leads to undesirable visual artifacts. In this paper, we propose FlexiDreamer, a novel framework that directly reconstructs high-quality meshes from multi-view generated images. We utilize an advanced gradient-based mesh optimization, namely FlexiCubes, for multi-view mesh reconstruction, which enables us to generate 3D meshes in an end-to-end manner. To address the reconstruction artifacts owing to the inconsistencies from generated images, we design a hybrid positional encoding scheme to improve the reconstruction geometry and an orientation-aware texture mapping to mitigate surface ghosting. To further enhance the results, we respectively incorporate eikonal and smooth regularizations to reduce geometric holes and surface noise. Our approach can generate high-fidelity 3D meshes in the single image-to-3D downstream task with approximately 1 minute, significantly outperforming previous methods.