3.8LGJun 16, 2023
Dynamic Size Message Scheduling for Multi-Agent Communication under Limited BandwidthQingshuang Sun, Denis Steckelmacher, Yuan Yao et al.
Communication plays a vital role in multi-agent systems, fostering collaboration and coordination. However, in real-world scenarios where communication is bandwidth-limited, existing multi-agent reinforcement learning (MARL) algorithms often provide agents with a binary choice: either transmitting a fixed number of bytes or no information at all. This limitation hinders the ability to effectively utilize the available bandwidth. To overcome this challenge, we present the Dynamic Size Message Scheduling (DSMS) method, which introduces a finer-grained approach to scheduling by considering the actual size of the information to be exchanged. Our contribution lies in adaptively adjusting message sizes using Fourier transform-based compression techniques, enabling agents to tailor their messages to match the allocated bandwidth while striking a balance between information loss and transmission efficiency. Receiving agents can reliably decompress the messages using the inverse Fourier transform. Experimental results demonstrate that DSMS significantly improves performance in multi-agent cooperative tasks by optimizing the utilization of bandwidth and effectively balancing information value.
13.0LGMar 6, 2023
The Wasserstein Believer: Learning Belief Updates for Partially Observable Environments through Reliable Latent Space ModelsRaphael Avalos, Florent Delgrange, Ann Nowé et al.
Partially Observable Markov Decision Processes (POMDPs) are used to model environments where the full state cannot be perceived by an agent. As such the agent needs to reason taking into account the past observations and actions. However, simply remembering the full history is generally intractable due to the exponential growth in the history space. Maintaining a probability distribution that models the belief over what the true state is can be used as a sufficient statistic of the history, but its computation requires access to the model of the environment and is often intractable. While SOTA algorithms use Recurrent Neural Networks to compress the observation-action history aiming to learn a sufficient statistic, they lack guarantees of success and can lead to sub-optimal policies. To overcome this, we propose the Wasserstein Belief Updater, an RL algorithm that learns a latent model of the POMDP and an approximation of the belief update. Our approach comes with theoretical guarantees on the quality of our approximation ensuring that our outputted beliefs allow for learning the optimal value function.
4.6LGJul 26, 2024
Online Planning in POMDPs with State-RequestsRaphael Avalos, Eugenio Bargiacchi, Ann Nowé et al.
In key real-world problems, full state information is sometimes available but only at a high cost, like activating precise yet energy-intensive sensors or consulting humans, thereby compelling the agent to operate under partial observability. For this scenario, we propose AEMS-SR (Anytime Error Minimization Search with State Requests), a principled online planning algorithm tailored for POMDPs with state requests. By representing the search space as a graph instead of a tree, AEMS-SR avoids the exponential growth of the search space originating from state requests. Theoretical analysis demonstrates AEMS-SR's $\varepsilon$-optimality, ensuring solution quality, while empirical evaluations illustrate its effectiveness compared with AEMS and POMCP, two SOTA online planning algorithms. AEMS-SR enables efficient planning in domains characterized by partial observability and costly state requests offering practical benefits across various applications.
Laser Learning Environment: A new environment for coordination-critical multi-agent tasksYannick Molinghen, Raphaël Avalos, Mark Van Achter et al.
We introduce the Laser Learning Environment (LLE), a collaborative multi-agent reinforcement learning environment in which coordination is central. In LLE, agents depend on each other to make progress (interdependence), must jointly take specific sequences of actions to succeed (perfect coordination), and accomplishing those joint actions does not yield any intermediate reward (zero-incentive dynamics). The challenge of such problems lies in the difficulty of escaping state space bottlenecks caused by interdependence steps since escaping those bottlenecks is not rewarded. We test multiple state-of-the-art value-based MARL algorithms against LLE and show that they consistently fail at the collaborative task because of their inability to escape state space bottlenecks, even though they successfully achieve perfect coordination. We show that Q-learning extensions such as prioritized experience replay and n-steps return hinder exploration in environments with zero-incentive dynamics, and find that intrinsic curiosity with random network distillation is not sufficient to escape those bottlenecks. We demonstrate the need for novel methods to solve this problem and the relevance of LLE as cooperative MARL benchmark.
3.3AIOct 14, 2025
Inclusive Fitness as a Key Step Towards More Advanced Social Behaviors in Multi-Agent Reinforcement Learning SettingsAndries Rosseau, Raphaël Avalos, Ann Nowé
The competitive and cooperative forces of natural selection have driven the evolution of intelligence for millions of years, culminating in nature's vast biodiversity and the complexity of human minds. Inspired by this process, we propose a novel multi-agent reinforcement learning framework where each agent is assigned a genotype and where reward functions are modelled after the concept of inclusive fitness. An agent's genetic material may be shared with other agents, and our inclusive reward function naturally accounts for this. We study the resulting social dynamics in two types of network games with prisoner's dilemmas and find that our results align with well-established principles from biology, such as Hamilton's rule. Furthermore, we outline how this framework can extend to more open-ended environments with spatial and temporal structure, finite resources, and evolving populations. We hypothesize the emergence of an arms race of strategies, where each new strategy is a gradual improvement over earlier adaptations of other agents, effectively producing a multi-agent autocurriculum analogous to biological evolution. In contrast to the binary team-based structures prevalent in earlier research, our gene-based reward structure introduces a spectrum of cooperation ranging from full adversity to full cooperativeness based on genetic similarity, enabling unique non team-based social dynamics. For example, one agent having a mutual cooperative relationship with two other agents, while the two other agents behave adversarially towards each other. We argue that incorporating inclusive fitness in agents provides a foundation for the emergence of more strategically advanced and socially intelligent agents.
7.1LGOct 14, 2025
Deep SPI: Safe Policy Improvement via World ModelsFlorent Delgrange, Raphael Avalos, Willem Röpke
Safe policy improvement (SPI) offers theoretical control over policy updates, yet existing guarantees largely concern offline, tabular reinforcement learning (RL). We study SPI in general online settings, when combined with world model and representation learning. We develop a theoretical framework showing that restricting policy updates to a well-defined neighborhood of the current policy ensures monotonic improvement and convergence. This analysis links transition and reward prediction losses to representation quality, yielding online, "deep" analogues of classical SPI theorems from the offline RL literature. Building on these results, we introduce DeepSPI, a principled on-policy algorithm that couples local transition and reward losses with regularised policy updates. On the ALE-57 benchmark, DeepSPI matches or exceeds strong baselines, including PPO and DeepMDPs, while retaining theoretical guarantees.
4.4LGDec 23, 2021
Local Advantage Networks for Cooperative Multi-Agent Reinforcement LearningRaphaël Avalos, Mathieu Reymond, Ann Nowé et al.
Many recent successful off-policy multi-agent reinforcement learning (MARL) algorithms for cooperative partially observable environments focus on finding factorized value functions, leading to convoluted network structures. Building on the structure of independent Q-learners, our LAN algorithm takes a radically different approach, leveraging a dueling architecture to learn for each agent a decentralized best-response policies via individual advantage functions. The learning is stabilized by a centralized critic whose primary objective is to reduce the moving target problem of the individual advantages. The critic, whose network's size is independent of the number of agents, is cast aside after learning. Evaluation on the StarCraft II multi-agent challenge benchmark shows that LAN reaches state-of-the-art performance and is highly scalable with respect to the number of agents, opening up a promising alternative direction for MARL research.