CVMar 12, 2025
WonderVerse: Extendable 3D Scene Generation with Video Generative ModelsHao Feng, Zhi Zuo, Jia-Hui Pan et al.
We introduce \textit{WonderVerse}, a simple but effective framework for generating extendable 3D scenes. Unlike existing methods that rely on iterative depth estimation and image inpainting, often leading to geometric distortions and inconsistencies, WonderVerse leverages the powerful world-level priors embedded within video generative foundation models to create highly immersive and geometrically coherent 3D environments. Furthermore, we propose a new technique for controllable 3D scene extension to substantially increase the scale of the generated environments. Besides, we introduce a novel abnormal sequence detection module that utilizes camera trajectory to address geometric inconsistency in the generated videos. Finally, WonderVerse is compatible with various 3D reconstruction methods, allowing both efficient and high-quality generation. Extensive experiments on 3D scene generation demonstrate that our WonderVerse, with an elegant and simple pipeline, delivers extendable and highly-realistic 3D scenes, markedly outperforming existing works that rely on more complex architectures.
CVApr 7, 2025
Uni4D: A Unified Self-Supervised Learning Framework for Point Cloud VideosZhi Zuo, Chenyi Zhuang, Pan Gao et al.
Self-supervised representation learning for point cloud videos remains a challenging problem with two key limitations: (1) existing methods rely on explicit knowledge to learn motion, resulting in suboptimal representations; (2) prior Masked AutoEncoder (MAE) frameworks struggle to bridge the gap between low-level geometry and high-level dynamics in 4D data. In this work, we propose a novel self-disentangled MAE for learning expressive, discriminative, and transferable 4D representations. To overcome the first limitation, we learn motion by aligning high-level semantics in the latent space \textit{without any explicit knowledge}. To tackle the second, we introduce a \textit{self-disentangled learning} strategy that incorporates the latent token with the geometry token within a shared decoder, effectively disentangling low-level geometry and high-level semantics. In addition to the reconstruction objective, we employ three alignment objectives to enhance temporal understanding, including frame-level motion and video-level global information. We show that our pre-trained encoder surprisingly discriminates spatio-temporal representation without further fine-tuning. Extensive experiments on MSR-Action3D, NTU-RGBD, HOI4D, NvGesture, and SHREC'17 demonstrate the superiority of our approach in both coarse-grained and fine-grained 4D downstream tasks. Notably, Uni4D improves action segmentation accuracy on HOI4D by $+3.8\%$.
CVNov 20, 2025
Simba: Towards High-Fidelity and Geometrically-Consistent Point Cloud Completion via Transformation DiffusionLirui Zhang, Zhengkai Zhao, Zhi Zuo et al.
Point cloud completion is a fundamental task in 3D vision. A persistent challenge in this field is simultaneously preserving fine-grained details present in the input while ensuring the global structural integrity of the completed shape. While recent works leveraging local symmetry transformations via direct regression have significantly improved the preservation of geometric structure details, these methods suffer from two major limitations: (1) These regression-based methods are prone to overfitting which tend to memorize instant-specific transformations instead of learning a generalizable geometric prior. (2) Their reliance on point-wise transformation regression lead to high sensitivity to input noise, severely degrading their robustness and generalization. To address these challenges, we introduce Simba, a novel framework that reformulates point-wise transformation regression as a distribution learning problem. Our approach integrates symmetry priors with the powerful generative capabilities of diffusion models, avoiding instance-specific memorization while capturing robust geometric structures. Additionally, we introduce a hierarchical Mamba-based architecture to achieve high-fidelity upsampling. Extensive experiments across the PCN, ShapeNet, and KITTI benchmarks validate our method's state-of-the-art (SOTA) performance.
GRMar 28, 2025
Disentangled 4D Gaussian Splatting: Rendering High-Resolution Dynamic World at 343 FPSHao Feng, Hao Sun, Wei Xie et al.
While dynamic novel view synthesis from 2D videos has seen progress, achieving efficient reconstruction and rendering of dynamic scenes remains a challenging task. In this paper, we introduce Disentangled 4D Gaussian Splatting (Disentangled4DGS), a novel representation and rendering pipeline that achieves real-time performance without compromising visual fidelity. Disentangled4DGS decouples the temporal and spatial components of 4D Gaussians, avoiding the need for slicing first and four-dimensional matrix calculations in prior methods. By projecting temporal and spatial deformations into dynamic 2D Gaussians and deferring temporal processing, we minimize redundant computations of 4DGS. Our approach also features a gradient-guided flow loss and temporal splitting strategy to reduce artifacts. Experiments demonstrate a significant improvement in rendering speed and quality, achieving 343 FPS when render 1352*1014 resolution images on a single RTX3090 while reducing storage requirements by at least 4.5%. Our approach sets a new benchmark for dynamic novel view synthesis, outperforming existing methods on both multi-view and monocular dynamic scene datasets.