Ronghui Li

CV
h-index22
11papers
357citations
Novelty54%
AI Score41

11 Papers

27.6CVDec 7, 2022Code
FineDance: A Fine-grained Choreography Dataset for 3D Full Body Dance Generation

Ronghui Li, Junfan Zhao, Yachao Zhang et al. · tsinghua

Generating full-body and multi-genre dance sequences from given music is a challenging task, due to the limitations of existing datasets and the inherent complexity of the fine-grained hand motion and dance genres. To address these problems, we propose FineDance, which contains 14.6 hours of music-dance paired data, with fine-grained hand motions, fine-grained genres (22 dance genres), and accurate posture. To the best of our knowledge, FineDance is the largest music-dance paired dataset with the most dance genres. Additionally, to address monotonous and unnatural hand movements existing in previous methods, we propose a full-body dance generation network, which utilizes the diverse generation capabilities of the diffusion model to solve monotonous problems, and use expert nets to solve unreal problems. To further enhance the genre-matching and long-term stability of generated dances, we propose a Genre&Coherent aware Retrieval Module. Besides, we propose a novel metric named Genre Matching Score to evaluate the genre-matching degree between dance and music. Quantitative and qualitative experiments demonstrate the quality of FineDance, and the state-of-the-art performance of FineNet. The FineDance Dataset and more qualitative samples can be found at our website.

8.1CVApr 19, 2022
Multi-View Spatial-Temporal Network for Continuous Sign Language Recognition

Ronghui Li, Lu Meng

Sign language is a beautiful visual language and is also the primary language used by speaking and hearing-impaired people. However, sign language has many complex expressions, which are difficult for the public to understand and master. Sign language recognition algorithms will significantly facilitate communication between hearing-impaired people and normal people. Traditional continuous sign language recognition often uses a sequence learning method based on Convolutional Neural Network (CNN) and Long Short-Term Memory Network (LSTM). These methods can only learn spatial and temporal features separately, which cannot learn the complex spatial-temporal features of sign language. LSTM is also difficult to learn long-term dependencies. To alleviate these problems, this paper proposes a multi-view spatial-temporal continuous sign language recognition network. The network consists of three parts. The first part is a Multi-View Spatial-Temporal Feature Extractor Network (MSTN), which can directly extract the spatial-temporal features of RGB and skeleton data; the second is a sign language encoder network based on Transformer, which can learn long-term dependencies; the third is a Connectionist Temporal Classification (CTC) decoder network, which is used to predict the whole meaning of the continuous sign language. Our algorithm is tested on two public sign language datasets SLR-100 and PHOENIX-Weather 2014T (RWTH). As a result, our method achieves excellent performance on both datasets. The word error rate on the SLR-100 dataset is 1.9%, and the word error rate on the RWTHPHOENIX-Weather dataset is 22.8%.

8.7CVJan 25, 2024Code
CreativeSynth: Cross-Art-Attention for Artistic Image Synthesis with Multimodal Diffusion

Nisha Huang, Weiming Dong, Yuxin Zhang et al.

Although remarkable progress has been made in image style transfer, style is just one of the components of artistic paintings. Directly transferring extracted style features to natural images often results in outputs with obvious synthetic traces. This is because key painting attributes including layout, perspective, shape, and semantics often cannot be conveyed and expressed through style transfer. Large-scale pretrained text-to-image generation models have demonstrated their capability to synthesize a vast amount of high-quality images. However, even with extensive textual descriptions, it is challenging to fully express the unique visual properties and details of paintings. Moreover, generic models often disrupt the overall artistic effect when modifying specific areas, making it more complicated to achieve a unified aesthetic in artworks. Our main novel idea is to integrate multimodal semantic information as a synthesis guide into artworks, rather than transferring style to the real world. We also aim to reduce the disruption to the harmony of artworks while simplifying the guidance conditions. Specifically, we propose an innovative multi-task unified framework called CreativeSynth, based on the diffusion model with the ability to coordinate multimodal inputs. CreativeSynth combines multimodal features with customized attention mechanisms to seamlessly integrate real-world semantic content into the art domain through Cross-Art-Attention for aesthetic maintenance and semantic fusion. We demonstrate the results of our method across a wide range of different art categories, proving that CreativeSynth bridges the gap between generative models and artistic expression. Code and results are available at https://github.com/haha-lisa/CreativeSynth.

27.7CVMar 15, 2024Code
Lodge: A Coarse to Fine Diffusion Network for Long Dance Generation Guided by the Characteristic Dance Primitives

Ronghui Li, YuXiang Zhang, Yachao Zhang et al. · tencent-ai

We propose Lodge, a network capable of generating extremely long dance sequences conditioned on given music. We design Lodge as a two-stage coarse to fine diffusion architecture, and propose the characteristic dance primitives that possess significant expressiveness as intermediate representations between two diffusion models. The first stage is global diffusion, which focuses on comprehending the coarse-level music-dance correlation and production characteristic dance primitives. In contrast, the second-stage is the local diffusion, which parallelly generates detailed motion sequences under the guidance of the dance primitives and choreographic rules. In addition, we propose a Foot Refine Block to optimize the contact between the feet and the ground, enhancing the physical realism of the motion. Our approach can parallelly generate dance sequences of extremely long length, striking a balance between global choreographic patterns and local motion quality and expressiveness. Extensive experiments validate the efficacy of our method.

15.3CVDec 26, 2023
Chain of Generation: Multi-Modal Gesture Synthesis via Cascaded Conditional Control

Zunnan Xu, Yachao Zhang, Sicheng Yang et al. · tsinghua

This study aims to improve the generation of 3D gestures by utilizing multimodal information from human speech. Previous studies have focused on incorporating additional modalities to enhance the quality of generated gestures. However, these methods perform poorly when certain modalities are missing during inference. To address this problem, we suggest using speech-derived multimodal priors to improve gesture generation. We introduce a novel method that separates priors from speech and employs multimodal priors as constraints for generating gestures. Our approach utilizes a chain-like modeling method to generate facial blendshapes, body movements, and hand gestures sequentially. Specifically, we incorporate rhythm cues derived from facial deformation and stylization prior based on speech emotions, into the process of generating gestures. By incorporating multimodal priors, our method improves the quality of generated gestures and eliminate the need for expensive setup preparation during inference. Extensive experiments and user studies confirm that our proposed approach achieves state-of-the-art performance.

18.2CVDec 22, 2024
InterDance:Reactive 3D Dance Generation with Realistic Duet Interactions

Ronghui Li, Youliang Zhang, Yachao Zhang et al. · tencent-ai

Humans perform a variety of interactive motions, among which duet dance is one of the most challenging interactions. However, in terms of human motion generative models, existing works are still unable to generate high-quality interactive motions, especially in the field of duet dance. On the one hand, it is due to the lack of large-scale high-quality datasets. On the other hand, it arises from the incomplete representation of interactive motion and the lack of fine-grained optimization of interactions. To address these challenges, we propose, InterDance, a large-scale duet dance dataset that significantly enhances motion quality, data scale, and the variety of dance genres. Built upon this dataset, we propose a new motion representation that can accurately and comprehensively describe interactive motion. We further introduce a diffusion-based framework with an interaction refinement guidance strategy to optimize the realism of interactions progressively. Extensive experiments demonstrate the effectiveness of our dataset and algorithm.

18.6CVOct 27, 2024
Lodge++: High-quality and Long Dance Generation with Vivid Choreography Patterns

Ronghui Li, Hongwen Zhang, Yachao Zhang et al. · tencent-ai

We propose Lodge++, a choreography framework to generate high-quality, ultra-long, and vivid dances given the music and desired genre. To handle the challenges in computational efficiency, the learning of complex and vivid global choreography patterns, and the physical quality of local dance movements, Lodge++ adopts a two-stage strategy to produce dances from coarse to fine. In the first stage, a global choreography network is designed to generate coarse-grained dance primitives that capture complex global choreography patterns. In the second stage, guided by these dance primitives, a primitive-based dance diffusion model is proposed to further generate high-quality, long-sequence dances in parallel, faithfully adhering to the complex choreography patterns. Additionally, to improve the physical plausibility, Lodge++ employs a penetration guidance module to resolve character self-penetration, a foot refinement module to optimize foot-ground contact, and a multi-genre discriminator to maintain genre consistency throughout the dance. Lodge++ is validated by extensive experiments, which show that our method can rapidly generate ultra-long dances suitable for various dance genres, ensuring well-organized global choreography patterns and high-quality local motion.

20.4SDJan 1, 2024
Exploring Multi-Modal Control in Music-Driven Dance Generation

Ronghui Li, Yuqin Dai, Yachao Zhang et al.

Existing music-driven 3D dance generation methods mainly concentrate on high-quality dance generation, but lack sufficient control during the generation process. To address these issues, we propose a unified framework capable of generating high-quality dance movements and supporting multi-modal control, including genre control, semantic control, and spatial control. First, we decouple the dance generation network from the dance control network, thereby avoiding the degradation in dance quality when adding additional control information. Second, we design specific control strategies for different control information and integrate them into a unified framework. Experimental results show that the proposed dance generation framework outperforms state-of-the-art methods in terms of motion quality and controllability.

10.5CVJan 1, 2024
Text2Avatar: Text to 3D Human Avatar Generation with Codebook-Driven Body Controllable Attribute

Chaoqun Gong, Yuqin Dai, Ronghui Li et al.

Generating 3D human models directly from text helps reduce the cost and time of character modeling. However, achieving multi-attribute controllable and realistic 3D human avatar generation is still challenging due to feature coupling and the scarcity of realistic 3D human avatar datasets. To address these issues, we propose Text2Avatar, which can generate realistic-style 3D avatars based on the coupled text prompts. Text2Avatar leverages a discrete codebook as an intermediate feature to establish a connection between text and avatars, enabling the disentanglement of features. Furthermore, to alleviate the scarcity of realistic style 3D human avatar data, we utilize a pre-trained unconditional 3D human avatar generation model to obtain a large amount of 3D avatar pseudo data, which allows Text2Avatar to achieve realistic style generation. Experimental results demonstrate that our method can generate realistic 3D avatars from coupled textual data, which is challenging for other existing methods in this field.

9.6CVMar 10, 2024
Harmonious Group Choreography with Trajectory-Controllable Diffusion

Yuqin Dai, Wanlu Zhu, Ronghui Li et al.

Creating group choreography from music is crucial in cultural entertainment and virtual reality, with a focus on generating harmonious movements. Despite growing interest, recent approaches often struggle with two major challenges: multi-dancer collisions and single-dancer foot sliding. To address these challenges, we propose a Trajectory-Controllable Diffusion (TCDiff) framework, which leverages non-overlapping trajectories to ensure coherent and aesthetically pleasing dance movements. To mitigate collisions, we introduce a Dance-Trajectory Navigator that generates collision-free trajectories for multiple dancers, utilizing a distance-consistency loss to maintain optimal spacing. Furthermore, to reduce foot sliding, we present a footwork adaptor that adjusts trajectory displacement between frames, supported by a relative forward-kinematic loss to further reinforce the correlation between movements and trajectories. Experiments demonstrate our method's superiority.

25.2CVMar 14, 2024Code
MambaTalk: Efficient Holistic Gesture Synthesis with Selective State Space Models

Zunnan Xu, Yukang Lin, Haonan Han et al.

Gesture synthesis is a vital realm of human-computer interaction, with wide-ranging applications across various fields like film, robotics, and virtual reality. Recent advancements have utilized the diffusion model and attention mechanisms to improve gesture synthesis. However, due to the high computational complexity of these techniques, generating long and diverse sequences with low latency remains a challenge. We explore the potential of state space models (SSMs) to address the challenge, implementing a two-stage modeling strategy with discrete motion priors to enhance the quality of gestures. Leveraging the foundational Mamba block, we introduce MambaTalk, enhancing gesture diversity and rhythm through multimodal integration. Extensive experiments demonstrate that our method matches or exceeds the performance of state-of-the-art models. Our project is publicly available at https://kkakkkka.github.io/MambaTalk