9.9AIFeb 3
Persona Generators: Generating Diverse Synthetic Personas at ScaleDavide Paglieri, Logan Cross, William A. Cunningham et al.
Evaluating AI systems that interact with humans requires understanding their behavior across diverse user populations, but collecting representative human data is often expensive or infeasible, particularly for novel technologies or hypothetical future scenarios. Recent work in Generative Agent-Based Modeling has shown that large language models can simulate human-like synthetic personas with high fidelity, accurately reproducing the beliefs and behaviors of specific individuals. However, most approaches require detailed data about target populations and often prioritize density matching (replicating what is most probable) rather than support coverage (spanning what is possible), leaving long-tail behaviors underexplored. We introduce Persona Generators, functions that can produce diverse synthetic populations tailored to arbitrary contexts. We apply an iterative improvement loop based on AlphaEvolve, using large language models as mutation operators to refine our Persona Generator code over hundreds of iterations. The optimization process produces lightweight Persona Generators that can automatically expand small descriptions into populations of diverse synthetic personas that maximize coverage of opinions and preferences along relevant diversity axes. We demonstrate that evolved generators substantially outperform existing baselines across six diversity metrics on held-out contexts, producing populations that span rare trait combinations difficult to achieve in standard LLM outputs.
Sorrel: A simple and flexible framework for multi-agent reinforcement learningRebekah A. Gelpí, Yibing Ju, Ethan C. Jackson et al.
We introduce Sorrel (https://github.com/social-ai-uoft/sorrel), a simple Python interface for generating and testing new multi-agent reinforcement learning environments. This interface places a high degree of emphasis on simplicity and accessibility, and uses a more psychologically intuitive structure for the basic agent-environment loop, making it a useful tool for social scientists to investigate how learning and social interaction leads to the development and change of group dynamics. In this short paper, we outline the basic design philosophy and features of Sorrel.
Generative agent-based modeling with actions grounded in physical, social, or digital space using ConcordiaAlexander Sasha Vezhnevets, John P. Agapiou, Avia Aharon et al.
Agent-based modeling has been around for decades, and applied widely across the social and natural sciences. The scope of this research method is now poised to grow dramatically as it absorbs the new affordances provided by Large Language Models (LLM)s. Generative Agent-Based Models (GABM) are not just classic Agent-Based Models (ABM)s where the agents talk to one another. Rather, GABMs are constructed using an LLM to apply common sense to situations, act "reasonably", recall common semantic knowledge, produce API calls to control digital technologies like apps, and communicate both within the simulation and to researchers viewing it from the outside. Here we present Concordia, a library to facilitate constructing and working with GABMs. Concordia makes it easy to construct language-mediated simulations of physically- or digitally-grounded environments. Concordia agents produce their behavior using a flexible component system which mediates between two fundamental operations: LLM calls and associative memory retrieval. A special agent called the Game Master (GM), which was inspired by tabletop role-playing games, is responsible for simulating the environment where the agents interact. Agents take actions by describing what they want to do in natural language. The GM then translates their actions into appropriate implementations. In a simulated physical world, the GM checks the physical plausibility of agent actions and describes their effects. In digital environments simulating technologies such as apps and services, the GM may handle API calls to integrate with external tools such as general AI assistants (e.g., Bard, ChatGPT), and digital apps (e.g., Calendar, Email, Search, etc.). Concordia was designed to support a wide array of applications both in scientific research and for evaluating performance of real digital services by simulating users and/or generating synthetic data.
20.0AIDec 26, 2024
A theory of appropriateness with applications to generative artificial intelligenceJoel Z. Leibo, Alexander Sasha Vezhnevets, Manfred Diaz et al.
What is appropriateness? Humans navigate a multi-scale mosaic of interlocking notions of what is appropriate for different situations. We act one way with our friends, another with our family, and yet another in the office. Likewise for AI, appropriate behavior for a comedy-writing assistant is not the same as appropriate behavior for a customer-service representative. What determines which actions are appropriate in which contexts? And what causes these standards to change over time? Since all judgments of AI appropriateness are ultimately made by humans, we need to understand how appropriateness guides human decision making in order to properly evaluate AI decision making and improve it. This paper presents a theory of appropriateness: how it functions in human society, how it may be implemented in the brain, and what it means for responsible deployment of generative AI technology.
Temporal-Difference Learning Using Distributed Error SignalsJonas Guan, Shon Eduard Verch, Claas Voelcker et al.
A computational problem in biological reward-based learning is how credit assignment is performed in the nucleus accumbens (NAc). Much research suggests that NAc dopamine encodes temporal-difference (TD) errors for learning value predictions. However, dopamine is synchronously distributed in regionally homogeneous concentrations, which does not support explicit credit assignment (like used by backpropagation). It is unclear whether distributed errors alone are sufficient for synapses to make coordinated updates to learn complex, nonlinear reward-based learning tasks. We design a new deep Q-learning algorithm, Artificial Dopamine, to computationally demonstrate that synchronously distributed, per-layer TD errors may be sufficient to learn surprisingly complex RL tasks. We empirically evaluate our algorithm on MinAtar, the DeepMind Control Suite, and classic control tasks, and show it often achieves comparable performance to deep RL algorithms that use backpropagation.
22.4AISep 12, 2025
Virtual Agent EconomiesNenad Tomasev, Matija Franklin, Joel Z. Leibo et al.
The rapid adoption of autonomous AI agents is giving rise to a new economic layer where agents transact and coordinate at scales and speeds beyond direct human oversight. We propose the "sandbox economy" as a framework for analyzing this emergent system, characterizing it along two key dimensions: its origins (emergent vs. intentional) and its degree of separateness from the established human economy (permeable vs. impermeable). Our current trajectory points toward a spontaneous emergence of a vast and highly permeable AI agent economy, presenting us with opportunities for an unprecedented degree of coordination as well as significant challenges, including systemic economic risk and exacerbated inequality. Here we discuss a number of possible design choices that may lead to safely steerable AI agent markets. In particular, we consider auction mechanisms for fair resource allocation and preference resolution, the design of AI "mission economies" to coordinate around achieving collective goals, and socio-technical infrastructure needed to ensure trust, safety, and accountability. By doing this, we argue for the proactive design of steerable agent markets to ensure the coming technological shift aligns with humanity's long-term collective flourishing.
15.6AIMay 8, 2025
Societal and technological progress as sewing an ever-growing, ever-changing, patchy, and polychrome quiltJoel Z. Leibo, Alexander Sasha Vezhnevets, William A. Cunningham et al.
Artificial Intelligence (AI) systems are increasingly placed in positions where their decisions have real consequences, e.g., moderating online spaces, conducting research, and advising on policy. Ensuring they operate in a safe and ethically acceptable fashion is thus critical. However, most solutions have been a form of one-size-fits-all "alignment". We are worried that such systems, which overlook enduring moral diversity, will spark resistance, erode trust, and destabilize our institutions. This paper traces the underlying problem to an often-unstated Axiom of Rational Convergence: the idea that under ideal conditions, rational agents will converge in the limit of conversation on a single ethics. Treating that premise as both optional and doubtful, we propose what we call the appropriateness framework: an alternative approach grounded in conflict theory, cultural evolution, multi-agent systems, and institutional economics. The appropriateness framework treats persistent disagreement as the normal case and designs for it by applying four principles: (1) contextual grounding, (2) community customization, (3) continual adaptation, and (4) polycentric governance. We argue here that adopting these design principles is a good way to shift the main alignment metaphor from moral unification to a more productive metaphor of conflict management, and that taking this step is both desirable and urgent.
7.8AIJul 4, 2025
Towards Machine Theory of Mind with Large Language Model-Augmented Inverse PlanningRebekah A. Gelpí, Eric Xue, William A. Cunningham
We propose a hybrid approach to machine Theory of Mind (ToM) that uses large language models (LLMs) as a mechanism for generating hypotheses and likelihood functions with a Bayesian inverse planning model that computes posterior probabilities for an agent's likely mental states given its actions. Bayesian inverse planning models can accurately predict human reasoning on a variety of ToM tasks, but these models are constrained in their ability to scale these predictions to scenarios with a large number of possible hypotheses and actions. Conversely, LLM-based approaches have recently demonstrated promise in solving ToM benchmarks, but can exhibit brittleness and failures on reasoning tasks even when they pass otherwise structurally identical versions. By combining these two methods, this approach leverages the strengths of each component, closely matching optimal results on a task inspired by prior inverse planning models and improving performance relative to models that utilize LLMs alone or with chain-of-thought prompting, even with smaller LLMs that typically perform poorly on ToM tasks. We also exhibit the model's potential to predict mental states on open-ended tasks, offering a promising direction for future development of ToM models and the creation of socially intelligent generative agents.