Peiyan Li

RO
h-index18
16papers
318citations
Novelty60%
AI Score58

16 Papers

ROYesterday
Revisiting Embodied Chain-of-Thought for Generalizable Robot Manipulation

Nan Sun, Yuan Zhang, Yongkun Yang et al.

Embodied chain-of-thought (CoT) aims to bridge linguistic reasoning and robotic control, but its effective form and integration strategy remain underexplored. In this paper, we revisit embodied CoT for vision-language-action (VLA) models at large scale. We construct the largest embodied CoT corpus to date, comprising 978,743 trajectories, 226.3M samples, and 2592.5 hours of robot data. Through extensive experiments, we find that effective embodied CoT should ground high-level semantic understanding into concrete action guidance, such as end-effector movement descriptions and image-space trajectories, while high-level reasoning alone brings only marginal gains. We further show that explicit CoT does not scale reliably when used as an autoregressive action prefix, as it suffers from compounding inference errors and unstable reasoning-action coupling. To address these limitations, we propose ERVLA, a VLA model that uses embodied CoT as representation-shaping supervision rather than mandatory test-time reasoning. ERVLA is trained with a reasoning-dropout strategy, enabling the model to absorb rich reasoning traces during training while predicting actions directly without CoT decoding during inference. This design improves scalability with increasing pre-training data and avoids autoregressive instability. ERVLA achieves state-of-the-art performance on LIBERO-Plus with an 86.9% success rate and reaches 53.2% success rate on VLABench, demonstrating strong out-of-distribution generalization. In real-robot experiments, ERVLA further outperforms competitive state-of-the-art baselines, especially on tasks requiring semantic disambiguation and long-horizon execution.

ROMay 30
SKIP: Sparse Keyframe Interpolation Paradigm for Efficient Embodied World Models

Ziheng He, Yixiang Chen, Ning Yang et al.

Embodied world models have emerged as a promising paradigm in robotics by predicting how robot actions affect the surrounding scene. However, the rollout inference remains computationally expensive in pixel space, as long-horizon manipulation videos typically have to be generated frame by frame. This cost cannot be easily reduced by indiscriminately dropping frames, since downstream policies rely on complete preservation of sparse task-relevant events such as approach, contact, grasp, and release. To address this challenge, we propose Sparse Keyframe Interpolation Paradigm (SKIP), an event-preserving sparse-to-dense framework that avoids dense frame-by-frame generation. SKIP first identifies task-relevant keyframes by leveraging robot-aware multimodal features. It then synthesizes only these keyframes with a sparse video diffusion model. A learned gap predictor and an action-conditioned interpolator subsequently reconstruct the missing intervals according to the robot actions. On LIBERO, SKIP generates dense rollouts $4.16\times$ faster than a dense baseline while improving visual fidelity and reducing aggregate FVD by $89.0\%$. Importantly, SKIP-generated videos are effective policy-training data. Even when they fully replace real demonstrations, $π_{0.5}$ success drops only $1.3$ pp in LIBERO simulation and $6.7$ pp on the real robot, whereas fully dense frame-by-frame generation collapses by $48$ to $58$ pp.

ROAug 26, 2024
GR-MG: Leveraging Partially Annotated Data via Multi-Modal Goal-Conditioned Policy

Peiyan Li, Hongtao Wu, Yan Huang et al.

The robotics community has consistently aimed to achieve generalizable robot manipulation with flexible natural language instructions. One primary challenge is that obtaining robot trajectories fully annotated with both actions and texts is time-consuming and labor-intensive. However, partially-annotated data, such as human activity videos without action labels and robot trajectories without text labels, are much easier to collect. Can we leverage these data to enhance the generalization capabilities of robots? In this paper, we propose GR-MG, a novel method which supports conditioning on a text instruction and a goal image. During training, GR-MG samples goal images from trajectories and conditions on both the text and the goal image or solely on the image when text is not available. During inference, where only the text is provided, GR-MG generates the goal image via a diffusion-based image-editing model and conditions on both the text and the generated image. This approach enables GR-MG to leverage large amounts of partially-annotated data while still using languages to flexibly specify tasks. To generate accurate goal images, we propose a novel progress-guided goal image generation model which injects task progress information into the generation process. In simulation experiments, GR-MG improves the average number of tasks completed in a row of 5 from 3.35 to 4.04. In real-robot experiments, GR-MG is able to perform 58 different tasks and improves the success rate from 68.7\% to 78.1\% and 44.4\% to 60.6\% in simple and generalization settings, respectively. It also outperforms comparing baseline methods in few-shot learning of novel skills. Video demos, code, and checkpoints are available on the project page: https://gr-mg.github.io/.

RODec 18, 2024Code
Towards Generalist Robot Policies: What Matters in Building Vision-Language-Action Models

Xinghang Li, Peiyan Li, Minghuan Liu et al.

Foundation Vision Language Models (VLMs) exhibit strong capabilities in multi-modal representation learning, comprehension, and reasoning. By injecting action components into the VLMs, Vision-Language-Action Models (VLAs) can be naturally formed and also show promising performance. Existing work has demonstrated the effectiveness and generalization of VLAs in multiple scenarios and tasks. Nevertheless, the transfer from VLMs to VLAs is not trivial since existing VLAs differ in their backbones, action-prediction formulations, data distributions, and training recipes. This leads to a missing piece for a systematic understanding of the design choices of VLAs. In this work, we disclose the key factors that significantly influence the performance of VLA and focus on answering three essential design choices: which backbone to select, how to formulate the VLA architectures, and when to add cross-embodiment data. The obtained results convince us firmly to explain why we need VLA and develop a new family of VLAs, RoboVLMs, which require very few manual designs and achieve a new state-of-the-art performance in three simulation tasks and real-world experiments. Through our extensive experiments, which include over 8 VLM backbones, 4 policy architectures, and over 600 distinct designed experiments, we provide a detailed guidebook for the future design of VLAs. In addition to the study, the highly flexible RoboVLMs framework, which supports easy integrations of new VLMs and free combinations of various design choices, is made public to facilitate future research. We open-source all details, including codes, models, datasets, and toolkits, along with detailed training and evaluation recipes at: robovlms.github.io.

CLFeb 14, 2025Code
MM-RLHF: The Next Step Forward in Multimodal LLM Alignment

Yi-Fan Zhang, Tao Yu, Haochen Tian et al. · pku

Despite notable advancements in Multimodal Large Language Models (MLLMs), most state-of-the-art models have not undergone thorough alignment with human preferences. This gap exists because current alignment research has primarily achieved progress in specific areas (e.g., hallucination reduction), while the broader question of whether aligning models with human preferences can systematically enhance MLLM capability remains largely unexplored. To this end, we introduce MM-RLHF, a dataset containing $\mathbf{120k}$ fine-grained, human-annotated preference comparison pairs. This dataset represents a substantial advancement over existing resources, offering superior size, diversity, annotation granularity, and quality. Leveraging this dataset, we propose several key innovations to improve both the quality of reward models and the efficiency of alignment algorithms. Notably, we introduce a Critique-Based Reward Model, which generates critiques of model outputs before assigning scores, offering enhanced interpretability and more informative feedback compared to traditional scalar reward mechanisms. Additionally, we propose Dynamic Reward Scaling, a method that adjusts the loss weight of each sample according to the reward signal, thereby optimizing the use of high-quality comparison pairs. Our approach is rigorously evaluated across $\mathbf{10}$ distinct dimensions and $\mathbf{27}$ benchmarks, with results demonstrating significant and consistent improvements in model performance. Specifically, fine-tuning LLaVA-ov-7B with MM-RLHF and our alignment algorithm leads to a $\mathbf{19.5}$% increase in conversational abilities and a $\mathbf{60}$% improvement in safety. We have open-sourced the preference dataset, reward model, training and evaluation code, as well as reward modeling and safety benchmarks. For more details, please visit our project page: https://mm-rlhf.github.io.

ROMar 30
EgoDemoGen: Egocentric Demonstration Generation for Viewpoint Generalization in Robotic Manipulation

Yuan Xu, Jiabing Yang, Xiaofeng Wang et al.

Imitation learning based visuomotor policies have achieved strong performance in robotic manipulation, yet they often remain sensitive to egocentric viewpoint shifts. Unlike third-person viewpoint changes that only move the camera, egocentric shifts simultaneously alter both the camera pose and the robot action coordinate frame, making it necessary to jointly transfer action trajectories and synthesize corresponding observations under novel egocentric viewpoints. To address this challenge, we present EgoDemoGen, a framework that generates paired observation--action demonstrations under novel egocentric viewpoints through two key components: 1{)} EgoTrajTransfer, which transfers robot trajectories to the novel egocentric coordinate frame through motion-skill segmentation, geometry-aware transformation, and inverse kinematics filtering; and 2{)} EgoViewTransfer, a conditional video generation model that fuses a novel-viewpoint reprojected scene video and a robot motion video rendered from the transferred trajectory to synthesize photorealistic observations, trained with a self-supervised double reprojection strategy without requiring multi-viewpoint data. Experiments in simulation and real-world settings show that EgoDemoGen consistently improves policy success rates under both standard and novel egocentric viewpoints, with absolute gains of +24.6\% and +16.9\% in simulation and +16.0\% and +23.0\% on the real robot. Moreover, EgoViewTransfer achieves superior video generation quality for novel egocentric observations.

RODec 18, 2025
VERM: Leveraging Foundation Models to Create a Virtual Eye for Efficient 3D Robotic Manipulation

Yixiang Chen, Yan Huang, Keji He et al.

When performing 3D manipulation tasks, robots have to execute action planning based on perceptions from multiple fixed cameras. The multi-camera setup introduces substantial redundancy and irrelevant information, which increases computational costs and forces the model to spend extra training time extracting crucial task-relevant details. To filter out redundant information and accurately extract task-relevant features, we propose the VERM (Virtual Eye for Robotic Manipulation) method, leveraging the knowledge in foundation models to imagine a virtual task-adaptive view from the constructed 3D point cloud, which efficiently captures necessary information and mitigates occlusion. To facilitate 3D action planning and fine-grained manipulation, we further design a depth-aware module and a dynamic coarse-to-fine procedure. Extensive experimental results on both simulation benchmark RLBench and real-world evaluations demonstrate the effectiveness of our method, surpassing previous state-of-the-art methods while achieving 1.89x speedup in training time and 1.54x speedup in inference speed. More results can be found on our project website at https://verm-ral.github.io .

ROMay 13
RotVLA: Rotational Latent Action for Vision-Language-Action Model

Qiwei Li, Xicheng Gong, Xinghang Li et al.

Latent Action Models (LAMs) have emerged as an effective paradigm for handling heterogeneous datasets during Vision-Language-Action (VLA) model pretraining, offering a unified action space across embodiments. However, existing LAMs often rely on discrete quantization encode and decode pipelines, which can lead to trivial frame reconstruction behavior, limited representational capacity, and a lack of physically meaningful structure. We introduce RotVLA, a VLA framework built on a continuous rotational latent action representation. Latent actions are modeled as elements of SO(n), providing continuity, compositionality, and structured geometry aligned with real-world action dynamics. A triplet frame learning framework further enforces meaningful temporal dynamics while avoiding degeneration. RotVLA consists of a VLM backbone and a flow-matching action head, pretrained on large-scale cross-embodiment robotic datasets and human videos with latent-action supervision. For downstream robot control, the flow-matching head is extended into a unified action expert that jointly denoises latent and robot actions. Here, latent actions serve as a latent planner, providing high-level guidance that conditions action generation. With only 1.7B parameters and 1700+ hours of pretraining data, RotVLA achieves 98.2% on LIBERO and 89.6% / 88.5% on RoboTwin2.0 under clean and randomized settings, respectively. It also demonstrates strong real-world performance on manipulation tasks, consistently outperforming existing VLA models.

ROFeb 3
BridgeV2W: Bridging Video Generation Models to Embodied World Models via Embodiment Masks

Yixiang Chen, Peiyan Li, Jiabing Yang et al.

Embodied world models have emerged as a promising paradigm in robotics, most of which leverage large-scale Internet videos or pretrained video generation models to enrich visual and motion priors. However, they still face key challenges: a misalignment between coordinate-space actions and pixel-space videos, sensitivity to camera viewpoint, and non-unified architectures across embodiments. To this end, we present BridgeV2W, which converts coordinate-space actions into pixel-aligned embodiment masks rendered from the URDF and camera parameters. These masks are then injected into a pretrained video generation model via a ControlNet-style pathway, which aligns the action control signals with predicted videos, adds view-specific conditioning to accommodate camera viewpoints, and yields a unified world model architecture across embodiments. To mitigate overfitting to static backgrounds, BridgeV2W further introduces a flow-based motion loss that focuses on learning dynamic and task-relevant regions. Experiments on single-arm (DROID) and dual-arm (AgiBot-G1) datasets, covering diverse and challenging conditions with unseen viewpoints and scenes, show that BridgeV2W improves video generation quality compared to prior state-of-the-art methods. We further demonstrate the potential of BridgeV2W on downstream real-world tasks, including policy evaluation and goal-conditioned planning. More results can be found on our project website at https://BridgeV2W.github.io .

ROApr 29
Unified 4D World Action Modeling from Video Priors with Asynchronous Denoising

Jun Guo, Qiwei Li, Peiyan Li et al.

We propose X-WAM, a Unified 4D World Model that unifies real-time robotic action execution and high-fidelity 4D world synthesis (video + 3D reconstruction) in a single framework, addressing the critical limitations of prior unified world models (e.g., UWM) that only model 2D pixel-space and fail to balance action efficiency and world modeling quality. To leverage the strong visual priors of pretrained video diffusion models, X-WAM imagines the future world by predicting multi-view RGB-D videos, and obtains spatial information efficiently through a lightweight structural adaptation: replicating the final few blocks of the pretrained Diffusion Transformer into a dedicated depth prediction branch for the reconstruction of future spatial information. Moreover, we propose Asynchronous Noise Sampling (ANS) to jointly optimize generation quality and action decoding efficiency. ANS applies a specialized asynchronous denoising schedule during inference, which rapidly decodes actions with fewer steps to enable efficient real-time execution, while dedicating the full sequence of steps to generate high-fidelity video. Rather than entirely decoupling the timesteps during training, ANS samples from their joint distribution to align with the inference distribution. Pretrained on over 5,800 hours of robotic data, X-WAM achieves 79.2% and 90.7% average success rate on RoboCasa and RoboTwin 2.0 benchmarks, while producing high-fidelity 4D reconstruction and generation surpassing existing methods in both visual and geometric metrics.

ROJun 9, 2025
BridgeVLA: Input-Output Alignment for Efficient 3D Manipulation Learning with Vision-Language Models

Peiyan Li, Yixiang Chen, Hongtao Wu et al.

Recently, leveraging pre-trained vision-language models (VLMs) for building vision-language-action (VLA) models has emerged as a promising approach to effective robot manipulation learning. However, only few methods incorporate 3D signals into VLMs for action prediction, and they do not fully leverage the spatial structure inherent in 3D data, leading to low sample efficiency. In this paper, we introduce BridgeVLA, a novel 3D VLA model that (1) projects 3D inputs to multiple 2D images, ensuring input alignment with the VLM backbone, and (2) utilizes 2D heatmaps for action prediction, unifying the input and output spaces within a consistent 2D image space. In addition, we propose a scalable pre-training method that equips the VLM backbone with the capability to predict 2D heatmaps before downstream policy learning. Extensive experiments show the proposed method is able to learn 3D manipulation efficiently and effectively. BridgeVLA outperforms state-of-the-art baseline methods across three simulation benchmarks. In RLBench, it improves the average success rate from 81.4% to 88.2%. In COLOSSEUM, it demonstrates significantly better performance in challenging generalization settings, boosting the average success rate from 56.7% to 64.0%. In GemBench, it surpasses all the comparing baseline methods in terms of average success rate. In real-robot experiments, BridgeVLA outperforms a state-of-the-art baseline method by 32% on average. It generalizes robustly in multiple out-of-distribution settings, including visual disturbances and unseen instructions. Remarkably, it is able to achieve a success rate of 96.8% on 10+ tasks with only 3 trajectories per task, highlighting its extraordinary sample efficiency. Project Website:https://bridgevla.github.io/

ROApr 3
Multi-View Video Diffusion Policy: A 3D Spatio-Temporal-Aware Video Action Model

Peiyan Li, Yixiang Chen, Yuan Xu et al.

Robotic manipulation requires understanding both the 3D spatial structure of the environment and its temporal evolution, yet most existing policies overlook one or both. They typically rely on 2D visual observations and backbones pretrained on static image--text pairs, resulting in high data requirements and limited understanding of environment dynamics. To address this, we introduce MV-VDP, a multi-view video diffusion policy that jointly models the 3D spatio-temporal state of the environment. The core idea is to simultaneously predict multi-view heatmap videos and RGB videos, which 1) align the representation format of video pretraining with action finetuning, and 2) specify not only what actions the robot should take, but also how the environment is expected to evolve in response to those actions. Extensive experiments show that MV-VDP enables data-efficient, robust, generalizable, and interpretable manipulation. With only ten demonstration trajectories and without additional pretraining, MV-VDP successfully performs complex real-world tasks, demonstrates strong robustness across a range of model hyperparameters, generalizes to out-of-distribution settings, and predicts realistic future videos. Experiments on Meta-World and real-world robotic platforms demonstrate that MV-VDP consistently outperforms video-prediction--based, 3D-based, and vision--language--action models, establishing a new state of the art in data-efficient multi-task manipulation.

CVFeb 20
UAOR: Uncertainty-aware Observation Reinjection for Vision-Language-Action Models

Jiabing Yang, Yixiang Chen, Yuan Xu et al.

Vision-Language-Action (VLA) models leverage pretrained Vision-Language Models (VLMs) as backbones to map images and instructions to actions, demonstrating remarkable potential for generalizable robotic manipulation. To enhance performance, existing methods often incorporate extra observation cues (e.g., depth maps, point clouds) or auxiliary modules (e.g., object detectors, encoders) to enable more precise and reliable task execution, yet these typically require costly data collection and additional training. Inspired by the finding that Feed-Forward Network (FFN) in language models can act as "key-value memory", we propose Uncertainty-aware Observation Reinjection (UAOR), an effective, training-free and plug-and-play module for VLA models. Specifically, when the current language model layer exhibits high uncertainty, measured by Action Entropy, it reinjects key observation information into the next layer's Feed-Forward Network (FFN) through attention retrieval. This mechanism helps VLAs better attend to observations during inference, enabling more confident and faithful action generation. Comprehensive experiments show that our method consistently improves diverse VLA models across simulation and real-world tasks with minimal overhead. Notably, UAOR eliminates the need for additional observation cues or modules, making it a versatile and practical plug-in for existing VLA pipelines. The project page is at https://uaor.jiabingyang.cn.

CLAug 6, 2025
DTPA: Dynamic Token-level Prefix Augmentation for Controllable Text Generation

Jiabing Yang, Yixiang Chen, Zichen Wen et al.

Controllable Text Generation (CTG) is a vital subfield in Natural Language Processing (NLP), aiming to generate text that aligns with desired attributes. However, previous studies commonly focus on the quality of controllable text generation for short sequences, while the generation of long-form text remains largely underexplored. In this paper, we observe that the controllability of texts generated by the powerful prefix-based method Air-Decoding tends to decline with increasing sequence length, which we hypothesize primarily arises from the observed decay in attention to the prefixes. Meanwhile, different types of prefixes including soft and hard prefixes are also key factors influencing performance. Building on these insights, we propose a lightweight and effective framework called Dynamic Token-level Prefix Augmentation (DTPA) based on Air-Decoding for controllable text generation. Specifically, it first selects the optimal prefix type for a given task. Then we dynamically amplify the attention to the prefix for the attribute distribution to enhance controllability, with a scaling factor growing exponentially as the sequence length increases. Moreover, based on the task, we optionally apply a similar augmentation to the original prompt for the raw distribution to balance text quality. After attribute distribution reconstruction, the generated text satisfies the attribute constraints well. Experiments on multiple CTG tasks demonstrate that DTPA generally outperforms other methods in attribute control while maintaining competitive fluency, diversity, and topic relevance. Further analysis highlights DTPA's superior effectiveness in long text generation.

ROJul 8, 2025
EC-Flow: Enabling Versatile Robotic Manipulation from Action-Unlabeled Videos via Embodiment-Centric Flow

Yixiang Chen, Peiyan Li, Yan Huang et al.

Current language-guided robotic manipulation systems often require low-level action-labeled datasets for imitation learning. While object-centric flow prediction methods mitigate this issue, they remain limited to scenarios involving rigid objects with clear displacement and minimal occlusion. In this work, we present Embodiment-Centric Flow (EC-Flow), a framework that directly learns manipulation from action-unlabeled videos by predicting embodiment-centric flow. Our key insight is that incorporating the embodiment's inherent kinematics significantly enhances generalization to versatile manipulation scenarios, including deformable object handling, occlusions, and non-object-displacement tasks. To connect the EC-Flow with language instructions and object interactions, we further introduce a goal-alignment module by jointly optimizing movement consistency and goal-image prediction. Moreover, translating EC-Flow to executable robot actions only requires a standard robot URDF (Unified Robot Description Format) file to specify kinematic constraints across joints, which makes it easy to use in practice. We validate EC-Flow on both simulation (Meta-World) and real-world tasks, demonstrating its state-of-the-art performance in occluded object handling (62% improvement), deformable object manipulation (45% improvement), and non-object-displacement tasks (80% improvement) than prior state-of-the-art object-centric flow methods. For more information, see our project website at https://ec-flow1.github.io .

SIFeb 28, 2024
A Quick Framework for Evaluating Worst Robustness of Complex Networks

Wenjun Jiang, Peiyan Li, Tianlong Fan et al.

Robustness is pivotal for comprehending, designing, optimizing, and rehabilitating networks, with simulation attacks being the prevailing evaluation method. Simulation attacks are often time-consuming or even impractical, however, a more crucial yet persistently overlooked drawback is that any attack strategy merely provides a potential paradigm of disintegration. The key concern is: in the worst-case scenario or facing the most severe attacks, what is the limit of robustness, referred to as ``Worst Robustness'', for a given system? Understanding a system's worst robustness is imperative for grasping its reliability limits, accurately evaluating protective capabilities, and determining associated design and security maintenance costs. To address these challenges, we introduce the concept of Most Destruction Attack (MDA) based on the idea of knowledge stacking. MDA is employed to assess the worst robustness of networks, followed by the application of an adapted CNN algorithm for rapid worst robustness prediction. We establish the logical validity of MDA and highlight the exceptional performance of the adapted CNN algorithm in predicting the worst robustness across diverse network topologies, encompassing both model and empirical networks.