Xiaopeng Fan

CV
h-index4
4papers
14citations
Novelty38%
AI Score32

4 Papers

6.5CVJul 28, 2024Code
Multi-modal Crowd Counting via Modal Emulation

Chenhao Wang, Xiaopeng Hong, Zhiheng Ma et al.

Multi-modal crowd counting is a crucial task that uses multi-modal cues to estimate the number of people in crowded scenes. To overcome the gap between different modalities, we propose a modal emulation-based two-pass multi-modal crowd-counting framework that enables efficient modal emulation, alignment, and fusion. The framework consists of two key components: a \emph{multi-modal inference} pass and a \emph{cross-modal emulation} pass. The former utilizes a hybrid cross-modal attention module to extract global and local information and achieve efficient multi-modal fusion. The latter uses attention prompting to coordinate different modalities and enhance multi-modal alignment. We also introduce a modality alignment module that uses an efficient modal consistency loss to align the outputs of the two passes and bridge the semantic gap between modalities. Extensive experiments on both RGB-Thermal and RGB-Depth counting datasets demonstrate its superior performance compared to previous methods. Code available at https://github.com/Mr-Monday/Multi-modal-Crowd-Counting-via-Modal-Emulation.

6.6GRApr 16, 2025
Recent Advance in 3D Object and Scene Generation: A Survey

Xiang Tang, Ruotong Li, Xiaopeng Fan

In recent years, the demand for 3D content has grown exponentially with intelligent upgrading of interactive media, extended reality (XR), and Metaverse industries. In order to overcome the limitation of traditional manual modeling approaches, such as labor-intensive workflows and prolonged production cycles, revolutionary advances have been achieved through the convergence of novel 3D representation paradigms and artificial intelligence generative technologies. In this survey, we conduct a systematically review of the cutting-edge achievements in static 3D object and scene generation, as well as establish a comprehensive technical framework through systematic categorization. Specifically, we initiate our analysis with mainstream 3D object representations, followed by in-depth exploration of two principal technical pathways in object generation: data-driven supervised learning methods and deep generative model-based approaches. Regarding scene generation, we focus on three dominant paradigms: layout-guided compositional synthesis, 2D prior-based scene generation, and rule-driven modeling. Finally, we critically examine persistent challenges in 3D generation and propose potential research directions for future investigation. This survey aims to provide readers with a structured understanding of state-of-the-art 3D generation technologies while inspiring researchers to undertake more exploration in this domain.

7.8ROMar 28, 2025
FLAM: Foundation Model-Based Body Stabilization for Humanoid Locomotion and Manipulation

Xianqi Zhang, Hongliang Wei, Wenrui Wang et al.

Humanoid robots have attracted significant attention in recent years. Reinforcement Learning (RL) is one of the main ways to control the whole body of humanoid robots. RL enables agents to complete tasks by learning from environment interactions, guided by task rewards. However, existing RL methods rarely explicitly consider the impact of body stability on humanoid locomotion and manipulation. Achieving high performance in whole-body control remains a challenge for RL methods that rely solely on task rewards. In this paper, we propose a Foundation model-based method for humanoid Locomotion And Manipulation (FLAM for short). FLAM integrates a stabilizing reward function with a basic policy. The stabilizing reward function is designed to encourage the robot to learn stable postures, thereby accelerating the learning process and facilitating task completion. Specifically, the robot pose is first mapped to the 3D virtual human model. Then, the human pose is stabilized and reconstructed through a human motion reconstruction model. Finally, the pose before and after reconstruction is used to compute the stabilizing reward. By combining this stabilizing reward with the task reward, FLAM effectively guides policy learning. Experimental results on a humanoid robot benchmark demonstrate that FLAM outperforms state-of-the-art RL methods, highlighting its effectiveness in improving stability and overall performance.

3.6CVSep 1, 2025
PVINet: Point-Voxel Interlaced Network for Point Cloud Compression

Xuan Deng, Xingtao Wang, Xiandong Meng et al.

In point cloud compression, the quality of a reconstructed point cloud relies on both the global structure and the local context, with existing methods usually processing global and local information sequentially and lacking communication between these two types of information. In this paper, we propose a point-voxel interlaced network (PVINet), which captures global structural features and local contextual features in parallel and performs interactions at each scale to enhance feature perception efficiency. Specifically, PVINet contains a voxel-based encoder (Ev) for extracting global structural features and a point-based encoder (Ep) that models local contexts centered at each voxel. Particularly, a novel conditional sparse convolution is introduced, which applies point embeddings to dynamically customize kernels for voxel feature extraction, facilitating feature interactions from Ep to Ev. During decoding, a voxel-based decoder employs conditional sparse convolutions to incorporate point embeddings as guidance to reconstruct the point cloud. Experiments on benchmark datasets show that PVINet delivers competitive performance compared to state-of-the-art methods.