AIJul 23, 2023
Controller Synthesis for Timeline-based GamesRenato Acampora, Luca Geatti, Nicola Gigante et al.
In the timeline-based approach to planning, the evolution over time of a set of state variables (the timelines) is governed by a set of temporal constraints. Traditional timeline-based planning systems excel at the integration of planning with execution by handling temporal uncertainty. In order to handle general nondeterminism as well, the concept of timeline-based games has been recently introduced. It has been proved that finding whether a winning strategy exists for such games is 2EXPTIME-complete. However, a concrete approach to synthesize controllers implementing such strategies is missing. This paper fills this gap, by providing an effective and computationally optimal approach to controller synthesis for timeline-based games.
AISep 21, 2022
Controller Synthesis for Timeline-based GamesRenato Acampora, Luca Geatti, Nicola Gigante et al.
In the timeline-based approach to planning, originally born in the space sector, the evolution over time of a set of state variables (the timelines) is governed by a set of temporal constraints. Traditional timeline-based planning systems excel at the integration of planning with execution by handling temporal uncertainty. In order to handle general nondeterminism as well, the concept of timeline-based games has been recently introduced. It has been proved that finding whether a winning strategy exists for such games is 2EXPTIME-complete. However, a concrete approach to synthesize controllers implementing such strategies is missing. This paper fills this gap, outlining an approach to controller synthesis for timeline-based games.
PLMar 17, 2021
Sliceable Monolith: Monolith First, Microservices LaterFabrizio Montesi, Marco Peressotti, Valentino Picotti
We propose Sliceable Monolith, a new methodology for developing microservice architectures and perform their integration testing by leveraging most of the simplicity of a monolith: a single codebase and a local execution environment that simulates distribution. Then, a tool compiles a codebase for each microservice and a cloud deployment configuration. The key enabler of our approach is the technology-agnostic service definition language offered by Jolie.