LGSep 21, 2022Code
Lamarckian Platform: Pushing the Boundaries of Evolutionary Reinforcement Learning towards Asynchronous Commercial GamesHui Bai, Ruimin Shen, Yue Lin et al.
Despite the emerging progress of integrating evolutionary computation into reinforcement learning, the absence of a high-performance platform endowing composability and massive parallelism causes non-trivial difficulties for research and applications related to asynchronous commercial games. Here we introduce Lamarckian - an open-source platform featuring support for evolutionary reinforcement learning scalable to distributed computing resources. To improve the training speed and data efficiency, Lamarckian adopts optimized communication methods and an asynchronous evolutionary reinforcement learning workflow. To meet the demand for an asynchronous interface by commercial games and various methods, Lamarckian tailors an asynchronous Markov Decision Process interface and designs an object-oriented software architecture with decoupled modules. In comparison with the state-of-the-art RLlib, we empirically demonstrate the unique advantages of Lamarckian on benchmark tests with up to 6000 CPU cores: i) both the sampling efficiency and training speed are doubled when running PPO on Google football game; ii) the training speed is 13 times faster when running PBT+PPO on Pong game. Moreover, we also present two use cases: i) how Lamarckian is applied to generating behavior-diverse game AI; ii) how Lamarckian is applied to game balancing tests for an asynchronous commercial game.
83.3AIMay 6Code
Position: Embodied AI Requires a Privacy-Utility Trade-offXiaoliang Fan, Jiarui Chen, Zhuodong Liu et al.
Embodied AI (EAI) systems are rapidly transitioning from simulations into real-world domestic and other sensitive environments. However, recent EAI solutions have largely demonstrated advancements within isolated stages such as instruction, perception, planning and interaction, without considering their coupled privacy implications in high-frequency deployments where privacy leakage is often irreversible. This position paper argues that optimizing these components independently creates a systemic privacy crisis when deployed in sensitive settings, thereby advancing the position that privacy in EAI is a life cycle-level architectural constraint rather than a stage-local feature. To address these challenges, we propose Secure Privacy Integration in Next-generation Embodied AI (SPINE), a unified privacy-aware framework that treats privacy as a dynamic control signal governing cross-stage coupling throughout the entire EAI life cycle. SPINE decomposes the EAI pipeline into various stages and establishes a multi-criterion privacy classification matrix to orchestrate contextual sensitivity across stage boundaries. We conduct preliminary simulation and real-world case studies to conceptually validate how privacy constraints propagate downstream to reshape system behavior, illustrating the insufficiency of fragmented privacy patches and motivating future research directions into secure yet functional embodied AI systems. We detail the SPINE framework and case studies at https://github.com/rminshen03/EAI_Privacy_Position.
LGOct 20, 2019
Diverse Behavior Is What Game AI Needs: Generating Varied Human-Like Playing Styles Using Evolutionary Multi-Objective Deep Reinforcement LearningRuimin Shen, Yan Zheng, Jianye Hao et al.
this paper has been withdrawn
CVMar 28, 2017
Efficient Two-Dimensional Sparse Coding Using Tensor-Linear CombinationFei Jiang, Xiao-Yang Liu, Hongtao Lu et al.
Sparse coding (SC) is an automatic feature extraction and selection technique that is widely used in unsupervised learning. However, conventional SC vectorizes the input images, which breaks apart the local proximity of pixels and destructs the elementary object structures of images. In this paper, we propose a novel two-dimensional sparse coding (2DSC) scheme that represents the input images as the tensor-linear combinations under a novel algebraic framework. 2DSC learns much more concise dictionaries because it uses the circular convolution operator, since the shifted versions of atoms learned by conventional SC are treated as the same ones. We apply 2DSC to natural images and demonstrate that 2DSC returns meaningful dictionaries for large patches. Moreover, for mutli-spectral images denoising, the proposed 2DSC reduces computational costs with competitive performance in comparison with the state-of-the-art algorithms.
CVMar 27, 2017
Graph Regularized Tensor Sparse Coding for Image RepresentationFei Jiang, Xiao-Yang Liu, Hongtao Lu et al.
Sparse coding (SC) is an unsupervised learning scheme that has received an increasing amount of interests in recent years. However, conventional SC vectorizes the input images, which destructs the intrinsic spatial structures of the images. In this paper, we propose a novel graph regularized tensor sparse coding (GTSC) for image representation. GTSC preserves the local proximity of elementary structures in the image by adopting the newly proposed tubal-tensor representation. Simultaneously, it considers the intrinsic geometric properties by imposing graph regularization that has been successfully applied to uncover the geometric distribution for the image data. Moreover, the returned sparse representations by GTSC have better physical explanations as the key operation (i.e., circular convolution) in the tubal-tensor model preserves the shifting invariance property. Experimental results on image clustering demonstrate the effectiveness of the proposed scheme.