CVSep 7, 2023Code
Tracking Anything with Decoupled Video SegmentationHo Kei Cheng, Seoung Wug Oh, Brian Price et al.
Training data for video segmentation are expensive to annotate. This impedes extensions of end-to-end algorithms to new video segmentation tasks, especially in large-vocabulary settings. To 'track anything' without training on video data for every individual task, we develop a decoupled video segmentation approach (DEVA), composed of task-specific image-level segmentation and class/task-agnostic bi-directional temporal propagation. Due to this design, we only need an image-level model for the target task (which is cheaper to train) and a universal temporal propagation model which is trained once and generalizes across tasks. To effectively combine these two modules, we use bi-directional propagation for (semi-)online fusion of segmentation hypotheses from different frames to generate a coherent segmentation. We show that this decoupled formulation compares favorably to end-to-end approaches in several data-scarce tasks including large-vocabulary video panoptic segmentation, open-world video segmentation, referring video segmentation, and unsupervised video object segmentation. Code is available at: https://hkchengrex.github.io/Tracking-Anything-with-DEVA
CVOct 19, 2023Code
Putting the Object Back into Video Object SegmentationHo Kei Cheng, Seoung Wug Oh, Brian Price et al.
We present Cutie, a video object segmentation (VOS) network with object-level memory reading, which puts the object representation from memory back into the video object segmentation result. Recent works on VOS employ bottom-up pixel-level memory reading which struggles due to matching noise, especially in the presence of distractors, resulting in lower performance in more challenging data. In contrast, Cutie performs top-down object-level memory reading by adapting a small set of object queries. Via those, it interacts with the bottom-up pixel features iteratively with a query-based object transformer (qt, hence Cutie). The object queries act as a high-level summary of the target object, while high-resolution feature maps are retained for accurate segmentation. Together with foreground-background masked attention, Cutie cleanly separates the semantics of the foreground object from the background. On the challenging MOSE dataset, Cutie improves by 8.7 J&F over XMem with a similar running time and improves by 4.2 J&F over DeAOT while being three times faster. Code is available at: https://hkchengrex.github.io/Cutie
CVDec 8, 2022
SDFusion: Multimodal 3D Shape Completion, Reconstruction, and GenerationYen-Chi Cheng, Hsin-Ying Lee, Sergey Tulyakov et al.
In this work, we present a novel framework built to simplify 3D asset generation for amateur users. To enable interactive generation, our method supports a variety of input modalities that can be easily provided by a human, including images, text, partially observed shapes and combinations of these, further allowing to adjust the strength of each input. At the core of our approach is an encoder-decoder, compressing 3D shapes into a compact latent representation, upon which a diffusion model is learned. To enable a variety of multi-modal inputs, we employ task-specific encoders with dropout followed by a cross-attention mechanism. Due to its flexibility, our model naturally supports a variety of tasks, outperforming prior works on shape completion, image-based 3D reconstruction, and text-to-3D. Most interestingly, our model can combine all these tasks into one swiss-army-knife tool, enabling the user to perform shape generation using incomplete shapes, images, and textual descriptions at the same time, providing the relative weights for each input and facilitating interactivity. Despite our approach being shape-only, we further show an efficient method to texture the generated shape using large-scale text-to-image models.
ROOct 21, 2022
RGB-Only Reconstruction of Tabletop Scenes for Collision-Free Manipulator ControlZhenggang Tang, Balakumar Sundaralingam, Jonathan Tremblay et al.
We present a system for collision-free control of a robot manipulator that uses only RGB views of the world. Perceptual input of a tabletop scene is provided by multiple images of an RGB camera (without depth) that is either handheld or mounted on the robot end effector. A NeRF-like process is used to reconstruct the 3D geometry of the scene, from which the Euclidean full signed distance function (ESDF) is computed. A model predictive control algorithm is then used to control the manipulator to reach a desired pose while avoiding obstacles in the ESDF. We show results on a real dataset collected and annotated in our lab.
LGOct 12, 2022
On the Importance of Gradient Norm in PAC-Bayesian BoundsItai Gat, Yossi Adi, Alexander Schwing et al.
Generalization bounds which assess the difference between the true risk and the empirical risk, have been studied extensively. However, to obtain bounds, current techniques use strict assumptions such as a uniformly bounded or a Lipschitz loss function. To avoid these assumptions, in this paper, we follow an alternative approach: we relax uniform bounds assumptions by using on-average bounded loss and on-average bounded gradient norm assumptions. Following this relaxation, we propose a new generalization bound that exploits the contractivity of the log-Sobolev inequalities. These inequalities add an additional loss-gradient norm term to the generalization bound, which is intuitively a surrogate of the model complexity. We apply the proposed bound on Bayesian deep nets and empirically analyze the effect of this new loss-gradient norm term on different neural architectures.
CVApr 14, 2022
Joint Forecasting of Panoptic Segmentations with Difference AttentionColin Graber, Cyril Jazra, Wenjie Luo et al.
Forecasting of a representation is important for safe and effective autonomy. For this, panoptic segmentations have been studied as a compelling representation in recent work. However, recent state-of-the-art on panoptic segmentation forecasting suffers from two issues: first, individual object instances are treated independently of each other; second, individual object instance forecasts are merged in a heuristic manner. To address both issues, we study a new panoptic segmentation forecasting model that jointly forecasts all object instances in a scene using a transformer model based on 'difference attention.' It further refines the predictions by taking depth estimates into account. We evaluate the proposed model on the Cityscapes and AIODrive datasets. We find difference attention to be particularly suitable for forecasting because the difference of quantities like locations enables a model to explicitly reason about velocities and acceleration. Because of this, we attain state-of-the-art on panoptic segmentation forecasting metrics.
CVAug 26, 2024
Pixel-Aligned Multi-View Generation with Depth Guided DecoderZhenggang Tang, Peiye Zhuang, Chaoyang Wang et al.
The task of image-to-multi-view generation refers to generating novel views of an instance from a single image. Recent methods achieve this by extending text-to-image latent diffusion models to multi-view version, which contains an VAE image encoder and a U-Net diffusion model. Specifically, these generation methods usually fix VAE and finetune the U-Net only. However, the significant downscaling of the latent vectors computed from the input images and independent decoding leads to notable pixel-level misalignment across multiple views. To address this, we propose a novel method for pixel-level image-to-multi-view generation. Unlike prior work, we incorporate attention layers across multi-view images in the VAE decoder of a latent video diffusion model. Specifically, we introduce a depth-truncated epipolar attention, enabling the model to focus on spatially adjacent regions while remaining memory efficient. Applying depth-truncated attn is challenging during inference as the ground-truth depth is usually difficult to obtain and pre-trained depth estimation models is hard to provide accurate depth. Thus, to enhance the generalization to inaccurate depth when ground truth depth is missing, we perturb depth inputs during training. During inference, we employ a rapid multi-view to 3D reconstruction approach, NeuS, to obtain coarse depth for the depth-truncated epipolar attention. Our model enables better pixel alignment across multi-view images. Moreover, we demonstrate the efficacy of our approach in improving downstream multi-view to 3D reconstruction tasks.
CVFeb 17
VideoSketcher: Video Models Prior Enable Versatile Sequential Sketch GenerationHui Ren, Yuval Alaluf, Omer Bar Tal et al.
Sketching is inherently a sequential process, in which strokes are drawn in a meaningful order to explore and refine ideas. However, most generative models treat sketches as static images, overlooking the temporal structure that underlies creative drawing. We present a data-efficient approach for sequential sketch generation that adapts pretrained text-to-video diffusion models to generate sketching processes. Our key insight is that large language models and video diffusion models offer complementary strengths for this task: LLMs provide semantic planning and stroke ordering, while video diffusion models serve as strong renderers that produce high-quality, temporally coherent visuals. We leverage this by representing sketches as short videos in which strokes are progressively drawn on a blank canvas, guided by text-specified ordering instructions. We introduce a two-stage fine-tuning strategy that decouples the learning of stroke ordering from the learning of sketch appearance. Stroke ordering is learned using synthetic shape compositions with controlled temporal structure, while visual appearance is distilled from as few as seven manually authored sketching processes that capture both global drawing order and the continuous formation of individual strokes. Despite the extremely limited amount of human-drawn sketch data, our method generates high-quality sequential sketches that closely follow text-specified orderings while exhibiting rich visual detail. We further demonstrate the flexibility of our approach through extensions such as brush style conditioning and autoregressive sketch generation, enabling additional controllability and interactive, collaborative drawing.
96.6CVApr 17
Co-generation of Layout and Shape from Text via Autoregressive 3D DiffusionZhenggang Tang, Yuehao Wang, Yuchen Fan et al.
Recent text-to-scene generation approaches largely reduced the manual efforts required to create 3D scenes. However, their focus is either to generate a scene layout or to generate objects, and few generate both. The generated scene layout is often simple even with LLM's help. Moreover, the generated scene is often inconsistent with the text input that contains non-trivial descriptions of the shape, appearance, and spatial arrangement of the objects. We present a new paradigm of sequential text-to-scene generation and propose a novel generative model for interactive scene creation. At the core is a 3D Autoregressive Diffusion model 3D-ARD+, which unifies the autoregressive generation over a multimodal token sequence and diffusion generation of next-object 3D latents. To generate the next object, the model uses one autoregressive step to generate the coarse-grained 3D latents in the scene space, conditioned on both the current seen text instructions and already synthesized 3D scene. It then uses a second step to generate the 3D latents in the smaller object space, which can be decoded into fine-grained object geometry and appearance. We curate a large dataset of 230K indoor scenes with paired text instructions for training. We evaluate 7B 3D-ARD+, on challenging scenes, and showcase the model can generate and place objects following non-trivial spatial layout and semantics prescribed by the text instructions.
LGMar 13, 2025Code
The Curse of Conditions: Analyzing and Improving Optimal Transport for Conditional Flow-Based GenerationHo Kei Cheng, Alexander Schwing
Minibatch optimal transport coupling straightens paths in unconditional flow matching. This leads to computationally less demanding inference as fewer integration steps and less complex numerical solvers can be employed when numerically solving an ordinary differential equation at test time. However, in the conditional setting, minibatch optimal transport falls short. This is because the default optimal transport mapping disregards conditions, resulting in a conditionally skewed prior distribution during training. In contrast, at test time, we have no access to the skewed prior, and instead sample from the full, unbiased prior distribution. This gap between training and testing leads to a subpar performance. To bridge this gap, we propose conditional optimal transport C^2OT that adds a conditional weighting term in the cost matrix when computing the optimal transport assignment. Experiments demonstrate that this simple fix works with both discrete and continuous conditions in 8gaussians-to-moons, CIFAR-10, ImageNet-32x32, and ImageNet-256x256. Our method performs better overall compared to the existing baselines across different function evaluation budgets. Code is available at https://hkchengrex.github.io/C2OT
CVMay 23, 2025Code
REN: Fast and Efficient Region Encodings from Patch-Based Image EncodersSavya Khosla, Sethuraman TV, Barnett Lee et al.
We introduce the Region Encoder Network (REN), a fast and effective model for generating region-based image representations using point prompts. Recent methods combine class-agnostic segmenters (e.g., SAM) with patch-based image encoders (e.g., DINO) to produce compact and effective region representations, but they suffer from high computational cost due to the segmentation step. REN bypasses this bottleneck using a lightweight module that directly generates region tokens, enabling 60x faster token generation with 35x less memory, while also improving token quality. It uses a few cross-attention blocks that take point prompts as queries and features from a patch-based image encoder as keys and values to produce region tokens that correspond to the prompted objects. We train REN with three popular encoders-DINO, DINOv2, and OpenCLIP-and show that it can be extended to other encoders without dedicated training. We evaluate REN on semantic segmentation and retrieval tasks, where it consistently outperforms the original encoders in both performance and compactness, and matches or exceeds SAM-based region methods while being significantly faster. Notably, REN achieves state-of-the-art results on the challenging Ego4D VQ2D benchmark and outperforms proprietary LMMs on Visual Haystacks' single-needle challenge. Code and models are available at: https://github.com/savya08/REN.
CVJun 15, 2024Code
NeRFDeformer: NeRF Transformation from a Single View via 3D Scene FlowsZhenggang Tang, Zhongzheng Ren, Xiaoming Zhao et al.
We present a method for automatically modifying a NeRF representation based on a single observation of a non-rigid transformed version of the original scene. Our method defines the transformation as a 3D flow, specifically as a weighted linear blending of rigid transformations of 3D anchor points that are defined on the surface of the scene. In order to identify anchor points, we introduce a novel correspondence algorithm that first matches RGB-based pairs, then leverages multi-view information and 3D reprojection to robustly filter false positives in two steps. We also introduce a new dataset for exploring the problem of modifying a NeRF scene through a single observation. Our dataset ( https://github.com/nerfdeformer/nerfdeformer ) contains 113 synthetic scenes leveraging 47 3D assets. We show that our proposed method outperforms NeRF editing methods as well as diffusion-based methods, and we also explore different methods for filtering correspondences.
CVMar 4
SimpliHuMoN: Simplifying Human Motion PredictionAadya Agrawal, Alexander Schwing
Human motion prediction combines the tasks of trajectory forecasting and human pose prediction. For each of the two tasks, specialized models have been developed. Combining these models for holistic human motion prediction is non-trivial, and recent methods have struggled to compete on established benchmarks for individual tasks. To address this, we propose a simple yet effective transformer-based model for human motion prediction. The model employs a stack of self-attention modules to effectively capture both spatial dependencies within a pose and temporal relationships across a motion sequence. This simple, streamlined, end-to-end model is sufficiently versatile to handle pose-only, trajectory-only, and combined prediction tasks without task-specific modifications. We demonstrate that this approach achieves state-of-the-art results across all tasks through extensive experiments on a wide range of benchmark datasets, including Human3.6M, AMASS, ETH-UCY, and 3DPW.
CVDec 9, 2024
MV-DUSt3R+: Single-Stage Scene Reconstruction from Sparse Views In 2 SecondsZhenggang Tang, Yuchen Fan, Dilin Wang et al.
Recent sparse multi-view scene reconstruction advances like DUSt3R and MASt3R no longer require camera calibration and camera pose estimation. However, they only process a pair of views at a time to infer pixel-aligned pointmaps. When dealing with more than two views, a combinatorial number of error prone pairwise reconstructions are usually followed by an expensive global optimization, which often fails to rectify the pairwise reconstruction errors. To handle more views, reduce errors, and improve inference time, we propose the fast single-stage feed-forward network MV-DUSt3R. At its core are multi-view decoder blocks which exchange information across any number of views while considering one reference view. To make our method robust to reference view selection, we further propose MV-DUSt3R+, which employs cross-reference-view blocks to fuse information across different reference view choices. To further enable novel view synthesis, we extend both by adding and jointly training Gaussian splatting heads. Experiments on multi-view stereo reconstruction, multi-view pose estimation, and novel view synthesis confirm that our methods improve significantly upon prior art. Code will be released.
CVDec 19, 2024
MMAudio: Taming Multimodal Joint Training for High-Quality Video-to-Audio SynthesisHo Kei Cheng, Masato Ishii, Akio Hayakawa et al.
We propose to synthesize high-quality and synchronized audio, given video and optional text conditions, using a novel multimodal joint training framework MMAudio. In contrast to single-modality training conditioned on (limited) video data only, MMAudio is jointly trained with larger-scale, readily available text-audio data to learn to generate semantically aligned high-quality audio samples. Additionally, we improve audio-visual synchrony with a conditional synchronization module that aligns video conditions with audio latents at the frame level. Trained with a flow matching objective, MMAudio achieves new video-to-audio state-of-the-art among public models in terms of audio quality, semantic alignment, and audio-visual synchronization, while having a low inference time (1.23s to generate an 8s clip) and just 157M parameters. MMAudio also achieves surprisingly competitive performance in text-to-audio generation, showing that joint training does not hinder single-modality performance. Code and demo are available at: https://hkchengrex.github.io/MMAudio
CVDec 2, 2024
RELOCATE: A Simple Training-Free Baseline for Visual Query Localization Using Region-Based RepresentationsSavya Khosla, Sethuraman T, Alexander Schwing et al.
We present RELOCATE, a simple training-free baseline designed to perform the challenging task of visual query localization in long videos. To eliminate the need for task-specific training and efficiently handle long videos, RELOCATE leverages a region-based representation derived from pretrained vision models. At a high level, it follows the classic object localization approach: (1) identify all objects in each video frame, (2) compare the objects with the given query and select the most similar ones, and (3) perform bidirectional tracking to get a spatio-temporal response. However, we propose some key enhancements to handle small objects, cluttered scenes, partial visibility, and varying appearances. Notably, we refine the selected objects for accurate localization and generate additional visual queries to capture visual variations. We evaluate RELOCATE on the challenging Ego4D Visual Query 2D Localization dataset, establishing a new baseline that outperforms prior task-specific methods by 49% (relative improvement) in spatio-temporal average precision.
CVDec 21, 2023
Virtual Pets: Animatable Animal Generation in 3D ScenesYen-Chi Cheng, Chieh Hubert Lin, Chaoyang Wang et al.
Toward unlocking the potential of generative models in immersive 4D experiences, we introduce Virtual Pet, a novel pipeline to model realistic and diverse motions for target animal species within a 3D environment. To circumvent the limited availability of 3D motion data aligned with environmental geometry, we leverage monocular internet videos and extract deformable NeRF representations for the foreground and static NeRF representations for the background. For this, we develop a reconstruction strategy, encompassing species-level shared template learning and per-video fine-tuning. Utilizing the reconstructed data, we then train a conditional 3D motion model to learn the trajectory and articulation of foreground animals in the context of 3D backgrounds. We showcase the efficacy of our pipeline with comprehensive qualitative and quantitative evaluations using cat videos. We also demonstrate versatility across unseen cats and indoor environments, producing temporally coherent 4D outputs for enriched virtual experiences.
CVOct 28, 2024
On Inductive Biases That Enable Generalization of Diffusion TransformersJie An, De Wang, Pengsheng Guo et al.
Recent work studying the generalization of diffusion models with UNet-based denoisers reveals inductive biases that can be expressed via geometry-adaptive harmonic bases. However, in practice, more recent denoising networks are often based on transformers, e.g., the diffusion transformer (DiT). This raises the question: do transformer-based denoising networks exhibit inductive biases that can also be expressed via geometry-adaptive harmonic bases? To our surprise, we find that this is not the case. This discrepancy motivates our search for the inductive bias that can lead to good generalization in DiT models. Investigating the pivotal attention modules of a DiT, we find that locality of attention maps are closely associated with generalization. To verify this finding, we modify the generalization of a DiT by restricting its attention windows. We inject local attention windows to a DiT and observe an improvement in generalization. Furthermore, we empirically find that both the placement and the effective attention size of these local attention windows are crucial factors. Experimental results on the CelebA, ImageNet, and LSUN datasets show that strengthening the inductive bias of a DiT can improve both generalization and generation quality when less training data is available. Source code will be released publicly upon paper publication. Project page: dit-generalization.github.io/.
CVAug 6, 2025
Bridging Diffusion Models and 3D Representations: A 3D Consistent Super-Resolution FrameworkYi-Ting Chen, Ting-Hsuan Liao, Pengsheng Guo et al.
We propose 3D Super Resolution (3DSR), a novel 3D Gaussian-splatting-based super-resolution framework that leverages off-the-shelf diffusion-based 2D super-resolution models. 3DSR encourages 3D consistency across views via the use of an explicit 3D Gaussian-splatting-based scene representation. This makes the proposed 3DSR different from prior work, such as image upsampling or the use of video super-resolution, which either don't consider 3D consistency or aim to incorporate 3D consistency implicitly. Notably, our method enhances visual quality without additional fine-tuning, ensuring spatial coherence within the reconstructed scene. We evaluate 3DSR on MipNeRF360 and LLFF data, demonstrating that it produces high-resolution results that are visually compelling, while maintaining structural consistency in 3D reconstructions.
CLDec 20, 2021
MuMuQA: Multimedia Multi-Hop News Question Answering via Cross-Media Knowledge Extraction and GroundingRevanth Gangi Reddy, Xilin Rui, Manling Li et al.
Recently, there has been an increasing interest in building question answering (QA) models that reason across multiple modalities, such as text and images. However, QA using images is often limited to just picking the answer from a pre-defined set of options. In addition, images in the real world, especially in news, have objects that are co-referential to the text, with complementary information from both modalities. In this paper, we present a new QA evaluation benchmark with 1,384 questions over news articles that require cross-media grounding of objects in images onto text. Specifically, the task involves multi-hop questions that require reasoning over image-caption pairs to identify the grounded visual object being referred to and then predicting a span from the news body text to answer the question. In addition, we introduce a novel multimedia data augmentation framework, based on cross-media knowledge extraction and synthetic question-answer generation, to automatically augment data that can provide weak supervision for this task. We evaluate both pipeline-based and end-to-end pretraining-based multimedia QA models on our benchmark, and show that they achieve promising performance, while considerably lagging behind human performance hence leaving large room for future work on this challenging new task.
LGOct 27, 2021
Perceptual Score: What Data Modalities Does Your Model Perceive?Itai Gat, Idan Schwartz, Alexander Schwing
Machine learning advances in the last decade have relied significantly on large-scale datasets that continue to grow in size. Increasingly, those datasets also contain different data modalities. However, large multi-modal datasets are hard to annotate, and annotations may contain biases that we are often unaware of. Deep-net-based classifiers, in turn, are prone to exploit those biases and to find shortcuts. To study and quantify this concern, we introduce the perceptual score, a metric that assesses the degree to which a model relies on the different subsets of the input features, i.e., modalities. Using the perceptual score, we find a surprisingly consistent trend across four popular datasets: recent, more accurate state-of-the-art multi-modal models for visual question-answering or visual dialog tend to perceive the visual data less than their predecessors. This trend is concerning as answers are hence increasingly inferred from textual cues only. Using the perceptual score also helps to analyze model biases by decomposing the score into data subset contributions. We hope to spur a discussion on the perceptiveness of multi-modal models and also hope to encourage the community working on multi-modal classifiers to start quantifying perceptiveness via the proposed perceptual score.
CVOct 24, 2021
CoVA: Context-aware Visual Attention for Webpage Information ExtractionAnurendra Kumar, Keval Morabia, Jingjin Wang et al.
Webpage information extraction (WIE) is an important step to create knowledge bases. For this, classical WIE methods leverage the Document Object Model (DOM) tree of a website. However, use of the DOM tree poses significant challenges as context and appearance are encoded in an abstract manner. To address this challenge we propose to reformulate WIE as a context-aware Webpage Object Detection task. Specifically, we develop a Context-aware Visual Attention-based (CoVA) detection pipeline which combines appearance features with syntactical structure from the DOM tree. To study the approach we collect a new large-scale dataset of e-commerce websites for which we manually annotate every web element with four labels: product price, product title, product image and background. On this dataset we show that the proposed CoVA approach is a new challenging baseline which improves upon prior state-of-the-art methods.
CVOct 12, 2021
Interpretation of Emergent Communication in Heterogeneous Collaborative Embodied AgentsShivansh Patel, Saim Wani, Unnat Jain et al.
Communication between embodied AI agents has received increasing attention in recent years. Despite its use, it is still unclear whether the learned communication is interpretable and grounded in perception. To study the grounding of emergent forms of communication, we first introduce the collaborative multi-object navigation task CoMON. In this task, an oracle agent has detailed environment information in the form of a map. It communicates with a navigator agent that perceives the environment visually and is tasked to find a sequence of goals. To succeed at the task, effective communication is essential. CoMON hence serves as a basis to study different communication mechanisms between heterogeneous agents, that is, agents with different capabilities and roles. We study two common communication mechanisms and analyze their communication patterns through an egocentric and spatial lens. We show that the emergent communication can be grounded to the agent observations and the spatial structure of the 3D environment. Video summary: https://youtu.be/kLv2rxO9t0g
CVAug 26, 2021
The Surprising Effectiveness of Visual Odometry Techniques for Embodied PointGoal NavigationXiaoming Zhao, Harsh Agrawal, Dhruv Batra et al.
It is fundamental for personal robots to reliably navigate to a specified goal. To study this task, PointGoal navigation has been introduced in simulated Embodied AI environments. Recent advances solve this PointGoal navigation task with near-perfect accuracy (99.6% success) in photo-realistically simulated environments, assuming noiseless egocentric vision, noiseless actuation, and most importantly, perfect localization. However, under realistic noise models for visual sensors and actuation, and without access to a "GPS and Compass sensor," the 99.6%-success agents for PointGoal navigation only succeed with 0.3%. In this work, we demonstrate the surprising effectiveness of visual odometry for the task of PointGoal navigation in this realistic setting, i.e., with realistic noise models for perception and actuation and without access to GPS and Compass sensors. We show that integrating visual odometry techniques into navigation policies improves the state-of-the-art on the popular Habitat PointNav benchmark by a large margin, improving success from 64.5% to 71.7% while executing 6.4 times faster.
CVAug 4, 2021
Ordered Attention for Coherent Visual StorytellingTom Braude, Idan Schwartz, Alexander Schwing et al.
We address the problem of visual storytelling, i.e., generating a story for a given sequence of images. While each sentence of the story should describe a corresponding image, a coherent story also needs to be consistent and relate to both future and past images. To achieve this we develop ordered image attention (OIA). OIA models interactions between the sentence-corresponding image and important regions in other images of the sequence. To highlight the important objects, a message-passing-like algorithm collects representations of those objects in an order-aware manner. To generate the story's sentences, we then highlight important image attention vectors with an Image-Sentence Attention (ISA). Further, to alleviate common linguistic mistakes like repetitiveness, we introduce an adaptive prior. The obtained results improve the METEOR score on the VIST dataset by 1%. In addition, an extensive human study verifies coherency improvements and shows that OIA and ISA generated stories are more focused, shareable, and image-grounded.
CVApr 14, 2021
GridToPix: Training Embodied Agents with Minimal SupervisionUnnat Jain, Iou-Jen Liu, Svetlana Lazebnik et al.
While deep reinforcement learning (RL) promises freedom from hand-labeled data, great successes, especially for Embodied AI, require significant work to create supervision via carefully shaped rewards. Indeed, without shaped rewards, i.e., with only terminal rewards, present-day Embodied AI results degrade significantly across Embodied AI problems from single-agent Habitat-based PointGoal Navigation (SPL drops from 55 to 0) and two-agent AI2-THOR-based Furniture Moving (success drops from 58% to 1%) to three-agent Google Football-based 3 vs. 1 with Keeper (game score drops from 0.6 to 0.1). As training from shaped rewards doesn't scale to more realistic tasks, the community needs to improve the success of training with terminal rewards. For this we propose GridToPix: 1) train agents with terminal rewards in gridworlds that generically mirror Embodied AI environments, i.e., they are independent of the task; 2) distill the learned policy into agents that reside in complex visual worlds. Despite learning from only terminal rewards with identical models and RL algorithms, GridToPix significantly improves results across tasks: from PointGoal Navigation (SPL improves from 0 to 64) and Furniture Moving (success improves from 1% to 25%) to football gameplay (game score improves from 0.1 to 0.6). GridToPix even helps to improve the results of shaped reward training.
CVApr 8, 2021
Panoptic Segmentation ForecastingColin Graber, Grace Tsai, Michael Firman et al.
Our goal is to forecast the near future given a set of recent observations. We think this ability to forecast, i.e., to anticipate, is integral for the success of autonomous agents which need not only passively analyze an observation but also must react to it in real-time. Importantly, accurate forecasting hinges upon the chosen scene decomposition. We think that superior forecasting can be achieved by decomposing a dynamic scene into individual 'things' and background 'stuff'. Background 'stuff' largely moves because of camera motion, while foreground 'things' move because of both camera and individual object motion. Following this decomposition, we introduce panoptic segmentation forecasting. Panoptic segmentation forecasting opens up a middle-ground between existing extremes, which either forecast instance trajectories or predict the appearance of future image frames. To address this task we develop a two-component model: one component learns the dynamics of the background stuff by anticipating odometry, the other one anticipates the dynamics of detected things. We establish a leaderboard for this novel task, and validate a state-of-the-art model that outperforms available baselines.
CVOct 21, 2020
Removing Bias in Multi-modal Classifiers: Regularization by Maximizing Functional EntropiesItai Gat, Idan Schwartz, Alexander Schwing et al.
Many recent datasets contain a variety of different data modalities, for instance, image, question, and answer data in visual question answering (VQA). When training deep net classifiers on those multi-modal datasets, the modalities get exploited at different scales, i.e., some modalities can more easily contribute to the classification results than others. This is suboptimal because the classifier is inherently biased towards a subset of the modalities. To alleviate this shortcoming, we propose a novel regularization term based on the functional entropy. Intuitively, this term encourages to balance the contribution of each modality to the classification result. However, regularization with the functional entropy is challenging. To address this, we develop a method based on the log-Sobolev inequality, which bounds the functional entropy with the functional-Fisher-information. Intuitively, this maximizes the amount of information that the modalities contribute. On the two challenging multi-modal datasets VQA-CPv2 and SocialIQ, we obtain state-of-the-art results while more uniformly exploiting the modalities. In addition, we demonstrate the efficacy of our method on Colored MNIST.
LGOct 6, 2020
A Contrastive Learning Approach for Training Variational Autoencoder PriorsJyoti Aneja, Alexander Schwing, Jan Kautz et al.
Variational autoencoders (VAEs) are one of the powerful likelihood-based generative models with applications in many domains. However, they struggle to generate high-quality images, especially when samples are obtained from the prior without any tempering. One explanation for VAEs' poor generative quality is the prior hole problem: the prior distribution fails to match the aggregate approximate posterior. Due to this mismatch, there exist areas in the latent space with high density under the prior that do not correspond to any encoded image. Samples from those areas are decoded to corrupted images. To tackle this issue, we propose an energy-based prior defined by the product of a base prior distribution and a reweighting factor, designed to bring the base closer to the aggregate posterior. We train the reweighting factor by noise contrastive estimation, and we generalize it to hierarchical VAEs with many latent variable groups. Our experiments confirm that the proposed noise contrastive priors improve the generative performance of state-of-the-art VAEs by a large margin on the MNIST, CIFAR-10, CelebA 64, and CelebA HQ 256 datasets. Our method is simple and can be applied to a wide variety of VAEs to improve the expressivity of their prior distribution.
LGJul 23, 2020
Bridging the Imitation Gap by Adaptive InsubordinationLuca Weihs, Unnat Jain, Iou-Jen Liu et al.
In practice, imitation learning is preferred over pure reinforcement learning whenever it is possible to design a teaching agent to provide expert supervision. However, we show that when the teaching agent makes decisions with access to privileged information that is unavailable to the student, this information is marginalized during imitation learning, resulting in an "imitation gap" and, potentially, poor results. Prior work bridges this gap via a progression from imitation learning to reinforcement learning. While often successful, gradual progression fails for tasks that require frequent switches between exploration and memorization. To better address these tasks and alleviate the imitation gap we propose 'Adaptive Insubordination' (ADVISOR). ADVISOR dynamically weights imitation and reward-based reinforcement learning losses during training, enabling on-the-fly switching between imitation and exploration. On a suite of challenging tasks set within gridworlds, multi-agent particle environments, and high-fidelity 3D simulators, we show that on-the-fly switching with ADVISOR outperforms pure imitation, pure reinforcement learning, as well as their sequential and parallel combinations.
CVJul 9, 2020
A Cordial Sync: Going Beyond Marginal Policies for Multi-Agent Embodied TasksUnnat Jain, Luca Weihs, Eric Kolve et al.
Autonomous agents must learn to collaborate. It is not scalable to develop a new centralized agent every time a task's difficulty outpaces a single agent's abilities. While multi-agent collaboration research has flourished in gridworld-like environments, relatively little work has considered visually rich domains. Addressing this, we introduce the novel task FurnMove in which agents work together to move a piece of furniture through a living room to a goal. Unlike existing tasks, FurnMove requires agents to coordinate at every timestep. We identify two challenges when training agents to complete FurnMove: existing decentralized action sampling procedures do not permit expressive joint action policies and, in tasks requiring close coordination, the number of failed actions dominates successful actions. To confront these challenges we introduce SYNC-policies (synchronize your actions coherently) and CORDIAL (coordination loss). Using SYNC-policies and CORDIAL, our agents achieve a 58% completion rate on FurnMove, an impressive absolute gain of 25 percentage points over competitive decentralized baselines. Our dataset, code, and pretrained models are available at https://unnat.github.io/cordial-sync .
CVApr 21, 2020
The 1st Agriculture-Vision Challenge: Methods and ResultsMang Tik Chiu, Xingqian Xu, Kai Wang et al.
The first Agriculture-Vision Challenge aims to encourage research in developing novel and effective algorithms for agricultural pattern recognition from aerial images, especially for the semantic segmentation task associated with our challenge dataset. Around 57 participating teams from various countries compete to achieve state-of-the-art in aerial agriculture semantic segmentation. The Agriculture-Vision Challenge Dataset was employed, which comprises of 21,061 aerial and multi-spectral farmland images. This paper provides a summary of notable methods and results in the challenge. Our submission server and leaderboard will continue to open for researchers that are interested in this challenge dataset and task; the link can be found here.
LGFeb 21, 2020
Disentangling Controllable Object through Video Prediction Improves Visual Reinforcement LearningYuanyi Zhong, Alexander Schwing, Jian Peng
In many vision-based reinforcement learning (RL) problems, the agent controls a movable object in its visual field, e.g., the player's avatar in video games and the robotic arm in visual grasping and manipulation. Leveraging action-conditioned video prediction, we propose an end-to-end learning framework to disentangle the controllable object from the observation signal. The disentangled representation is shown to be useful for RL as additional observation channels to the agent. Experiments on a set of Atari games with the popular Double DQN algorithm demonstrate improved sample efficiency and game performance (from 222.8% to 261.4% measured in normalized game scores, with prediction bonus reward).
CVJan 5, 2020
Agriculture-Vision: A Large Aerial Image Database for Agricultural Pattern AnalysisMang Tik Chiu, Xingqian Xu, Yunchao Wei et al.
The success of deep learning in visual recognition tasks has driven advancements in multiple fields of research. Particularly, increasing attention has been drawn towards its application in agriculture. Nevertheless, while visual pattern recognition on farmlands carries enormous economic values, little progress has been made to merge computer vision and crop sciences due to the lack of suitable agricultural image datasets. Meanwhile, problems in agriculture also pose new challenges in computer vision. For example, semantic segmentation of aerial farmland images requires inference over extremely large-size images with extreme annotation sparsity. These challenges are not present in most of the common object datasets, and we show that they are more challenging than many other aerial image datasets. To encourage research in computer vision for agriculture, we present Agriculture-Vision: a large-scale aerial farmland image dataset for semantic segmentation of agricultural patterns. We collected 94,986 high-quality aerial images from 3,432 farmlands across the US, where each image consists of RGB and Near-infrared (NIR) channels with resolution as high as 10 cm per pixel. We annotate nine types of field anomaly patterns that are most important to farmers. As a pilot study of aerial agricultural semantic segmentation, we perform comprehensive experiments using popular semantic segmentation models; we also propose an effective model designed for aerial agricultural pattern recognition. Our experiments demonstrate several challenges Agriculture-Vision poses to both the computer vision and agriculture communities. Future versions of this dataset will include even more aerial images, anomaly patterns and image channels. More information at https://www.agriculture-vision.com.
INS-DETDec 14, 2019
Calorimetry with Deep Learning: Particle Simulation and Reconstruction for Collider PhysicsDawit Belayneh, Federico Carminati, Amir Farbin et al.
Using detailed simulations of calorimeter showers as training data, we investigate the use of deep learning algorithms for the simulation and reconstruction of particles produced in high-energy physics collisions. We train neural networks on shower data at the calorimeter-cell level, and show significant improvements for simulation and reconstruction when using these networks compared to methods which rely on currently-used state-of-the-art algorithms. We define two models: an end-to-end reconstruction network which performs simultaneous particle identification and energy regression of particles when given calorimeter shower data, and a generative network which can provide reasonable modeling of calorimeter showers for different particle types at specified angles and energies. We investigate the optimization of our models with hyperparameter scans. Furthermore, we demonstrate the applicability of the reconstruction model to shower inputs from other detector geometries, specifically ATLAS-like and CMS-like geometries. These networks can serve as fast and computationally light methods for particle shower simulation and reconstruction for current and future experiments at particle colliders.
LGOct 31, 2019
Graph Structured Prediction Energy NetworksColin Graber, Alexander Schwing
For joint inference over multiple variables, a variety of structured prediction techniques have been developed to model correlations among variables and thereby improve predictions. However, many classical approaches suffer from one of two primary drawbacks: they either lack the ability to model high-order correlations among variables while maintaining computationally tractable inference, or they do not allow to explicitly model known correlations. To address this shortcoming, we introduce `Graph Structured Prediction Energy Networks,' for which we develop inference techniques that allow to both model explicit local and implicit higher-order correlations while maintaining tractability of inference. We apply the proposed method to tasks from the natural language processing and computer vision domain and demonstrate its general utility.
CVAug 22, 2019
Sequential Latent Spaces for Modeling the Intention During Diverse Image CaptioningJyoti Aneja, Harsh Agrawal, Dhruv Batra et al.
Diverse and accurate vision+language modeling is an important goal to retain creative freedom and maintain user engagement. However, adequately capturing the intricacies of diversity in language models is challenging. Recent works commonly resort to latent variable models augmented with more or less supervision from object detectors or part-of-speech tags. Common to all those methods is the fact that the latent variable either only initializes the sentence generation process or is identical across the steps of generation. Both methods offer no fine-grained control. To address this concern, we propose Seq-CVAE which learns a latent space for every word position. We encourage this temporal latent space to capture the 'intention' about how to complete the sentence by mimicking a representation which summarizes the future. We illustrate the efficacy of the proposed approach to anticipate the sentence continuation on the challenging MSCOCO dataset, significantly improving diversity metrics compared to baselines while performing on par w.r.t sentence quality.
CVAug 22, 2019
ViCo: Word Embeddings from Visual Co-occurrencesTanmay Gupta, Alexander Schwing, Derek Hoiem
We propose to learn word embeddings from visual co-occurrences. Two words co-occur visually if both words apply to the same image or image region. Specifically, we extract four types of visual co-occurrences between object and attribute words from large-scale, textually-annotated visual databases like VisualGenome and ImageNet. We then train a multi-task log-bilinear model that compactly encodes word "meanings" represented by each co-occurrence type into a single visual word-vector. Through unsupervised clustering, supervised partitioning, and a zero-shot-like generalization analysis we show that our word embeddings complement text-only embeddings like GloVe by better representing similarities and differences between visual concepts that are difficult to obtain from text corpora alone. We further evaluate our embeddings on five downstream applications, four of which are vision-language tasks. Augmenting GloVe with our embeddings yields gains on all tasks. We also find that random embeddings perform comparably to learned embeddings on all supervised vision-language tasks, contrary to conventional wisdom.
CRJul 22, 2019
Maya: Falsifying Power Sidechannels with Dynamic ControlRaghavendra Pradyumna Pothukuchi, Sweta Yamini Pothukuchi, Petros Voulgaris et al.
The security of computers is at risk because of information leaking through physical outputs such as power, temperature, or electromagnetic (EM) emissions. Attackers can use advanced signal measurement and analysis to recover sensitive data from these sidechannels. To address this problem, this paper presents Maya, a simple and effective solution against power side-channels. The idea is to re-shape the power dissipated by an application in an application-transparent manner using control theory techniques - preventing attackers from learning any information. With control theory, a controller can reliably keep power close to a desired target value even when runtime conditions change unpredictably. Then, by changing these targets intelligently, power can be made to appear in any desired form, appearing to carry activity information which, in reality, is unrelated to the application. Maya can be implemented in privileged software or in simple hardware. In this paper, we implement Maya on two multiprocessor machines using Operating System (OS) threads, and show its effectiveness and ease of deployment.
CVApr 11, 2019
Factor Graph AttentionIdan Schwartz, Seunghak Yu, Tamir Hazan et al.
Dialog is an effective way to exchange information, but subtle details and nuances are extremely important. While significant progress has paved a path to address visual dialog with algorithms, details and nuances remain a challenge. Attention mechanisms have demonstrated compelling results to extract details in visual question answering and also provide a convincing framework for visual dialog due to their interpretability and effectiveness. However, the many data utilities that accompany visual dialog challenge existing attention techniques. We address this issue and develop a general attention mechanism for visual dialog which operates on any number of data utilities. To this end, we design a factor graph based attention mechanism which combines any number of utility representations. We illustrate the applicability of the proposed approach on the challenging and recently introduced VisDial datasets, outperforming recent state-of-the-art methods by 1.1% for VisDial0.9 and by 2% for VisDial1.0 on MRR. Our ensemble model improved the MRR score on VisDial1.0 by more than 6%.
LGApr 11, 2019
Max-Sliced Wasserstein Distance and its use for GANsIshan Deshpande, Yuan-Ting Hu, Ruoyu Sun et al.
Generative adversarial nets (GANs) and variational auto-encoders have significantly improved our distribution modeling capabilities, showing promise for dataset augmentation, image-to-image translation and feature learning. However, to model high-dimensional distributions, sequential training and stacked architectures are common, increasing the number of tunable hyper-parameters as well as the training time. Nonetheless, the sample complexity of the distance metrics remains one of the factors affecting GAN training. We first show that the recently proposed sliced Wasserstein distance has compelling sample complexity properties when compared to the Wasserstein distance. To further improve the sliced Wasserstein distance we then analyze its `projection complexity' and develop the max-sliced Wasserstein distance which enjoys compelling sample complexity while reducing projection complexity, albeit necessitating a max estimation. We finally illustrate that the proposed distance trains GANs on high-dimensional images up to a resolution of 256x256 easily.
CVApr 11, 2019
Two Body Problem: Collaborative Visual Task CompletionUnnat Jain, Luca Weihs, Eric Kolve et al.
Collaboration is a necessary skill to perform tasks that are beyond one agent's capabilities. Addressed extensively in both conventional and modern AI, multi-agent collaboration has often been studied in the context of simple grid worlds. We argue that there are inherently visual aspects to collaboration which should be studied in visually rich environments. A key element in collaboration is communication that can be either explicit, through messages, or implicit, through perception of the other agents and the visual world. Learning to collaborate in a visual environment entails learning (1) to perform the task, (2) when and what to communicate, and (3) how to act based on these communications and the perception of the visual world. In this paper we study the problem of learning to collaborate directly from pixels in AI2-THOR and demonstrate the benefits of explicit and implicit modes of communication to perform visual tasks. Refer to our project page for more details: https://prior.allenai.org/projects/two-body-problem
CVApr 11, 2019
A Simple Baseline for Audio-Visual Scene-Aware DialogIdan Schwartz, Alexander Schwing, Tamir Hazan
The recently proposed audio-visual scene-aware dialog task paves the way to a more data-driven way of learning virtual assistants, smart speakers and car navigation systems. However, very little is known to date about how to effectively extract meaningful information from a plethora of sensors that pound the computational engine of those devices. Therefore, in this paper, we provide and carefully analyze a simple baseline for audio-visual scene-aware dialog which is trained end-to-end. Our method differentiates in a data-driven manner useful signals from distracting ones using an attention mechanism. We evaluate the proposed approach on the recently introduced and challenging audio-visual scene-aware dataset, and demonstrate the key features that permit to outperform the current state-of-the-art by more than 20\% on CIDEr.
CVNov 14, 2018
No-Frills Human-Object Interaction Detection: Factorization, Layout Encodings, and Training TechniquesTanmay Gupta, Alexander Schwing, Derek Hoiem
We show that for human-object interaction detection a relatively simple factorized model with appearance and layout encodings constructed from pre-trained object detectors outperforms more sophisticated approaches. Our model includes factors for detection scores, human and object appearance, and coarse (box-pair configuration) and optionally fine-grained layout (human pose). We also develop training techniques that improve learning efficiency by: (1) eliminating a train-inference mismatch; (2) rejecting easy negatives during mini-batch training; and (3) using a ratio of negatives to positives that is two orders of magnitude larger than existing approaches. We conduct a thorough ablation study to understand the importance of different factors and training techniques using the challenging HICO-Det dataset.
LGNov 8, 2018
Pipe-SGD: A Decentralized Pipelined SGD Framework for Distributed Deep Net TrainingYoujie Li, Mingchao Yu, Songze Li et al.
Distributed training of deep nets is an important technique to address some of the present day computing challenges like memory consumption and computational demands. Classical distributed approaches, synchronous or asynchronous, are based on the parameter server architecture, i.e., worker nodes compute gradients which are communicated to the parameter server while updated parameters are returned. Recently, distributed training with AllReduce operations gained popularity as well. While many of those operations seem appealing, little is reported about wall-clock training time improvements. In this paper, we carefully analyze the AllReduce based setup, propose timing models which include network latency, bandwidth, cluster size and compute time, and demonstrate that a pipelined training with a width of two combines the best of both synchronous and asynchronous training. Specifically, for a setup consisting of a four-node GPU cluster we show wall-clock time training improvements of up to 5.4x compared to conventional approaches.
LGNov 8, 2018
GradiVeQ: Vector Quantization for Bandwidth-Efficient Gradient Aggregation in Distributed CNN TrainingMingchao Yu, Zhifeng Lin, Krishna Narra et al.
Data parallelism can boost the training speed of convolutional neural networks (CNN), but could suffer from significant communication costs caused by gradient aggregation. To alleviate this problem, several scalar quantization techniques have been developed to compress the gradients. But these techniques could perform poorly when used together with decentralized aggregation protocols like ring all-reduce (RAR), mainly due to their inability to directly aggregate compressed gradients. In this paper, we empirically demonstrate the strong linear correlations between CNN gradients, and propose a gradient vector quantization technique, named GradiVeQ, to exploit these correlations through principal component analysis (PCA) for substantial gradient dimension reduction. GradiVeQ enables direct aggregation of compressed gradients, hence allows us to build a distributed learning system that parallelizes GradiVeQ gradient compression and RAR communications. Extensive experiments on popular CNNs demonstrate that applying GradiVeQ slashes the wall-clock gradient aggregation time of the original RAR by more than 5X without noticeable accuracy loss, and reduces the end-to-end training time by almost 50%. The results also show that GradiVeQ is compatible with scalar quantization techniques such as QSGD (Quantized SGD), and achieves a much higher speed-up gain under the same compression ratio.
LGNov 1, 2018
Deep Structured Prediction with Nonlinear Output TransformationsColin Graber, Ofer Meshi, Alexander Schwing
Deep structured models are widely used for tasks like semantic segmentation, where explicit correlations between variables provide important prior information which generally helps to reduce the data needs of deep nets. However, current deep structured models are restricted by oftentimes very local neighborhood structure, which cannot be increased for computational complexity reasons, and by the fact that the output configuration, or a representation thereof, cannot be transformed further. Very recent approaches which address those issues include graphical model inference inside deep nets so as to permit subsequent non-linear output space transformations. However, optimization of those formulations is challenging and not well understood. Here, we develop a novel model which generalizes existing approaches, such as structured prediction energy networks, and discuss a formulation which maintains applicability of existing inference techniques.
CVMay 31, 2018
Fast, Diverse and Accurate Image Captioning Guided By Part-of-SpeechAditya Deshpande, Jyoti Aneja, Liwei Wang et al.
Image captioning is an ambiguous problem, with many suitable captions for an image. To address ambiguity, beam search is the de facto method for sampling multiple captions. However, beam search is computationally expensive and known to produce generic captions. To address this concern, some variational auto-encoder (VAE) and generative adversarial net (GAN) based methods have been proposed. Though diverse, GAN and VAE are less accurate. In this paper, we first predict a meaningful summary of the image, then generate the caption based on that summary. We use part-of-speech as summaries, since our summary should drive caption generation. We achieve the trifecta: (1) High accuracy for the diverse captions as evaluated by standard captioning metrics and user studies; (2) Faster computation of diverse captions compared to beam search and diverse beam search; and (3) High diversity as evaluated by counting novel sentences, distinct n-grams and mutual overlap (i.e., mBleu-4) scores.
CVMar 29, 2018
Generative Modeling using the Sliced Wasserstein DistanceIshan Deshpande, Ziyu Zhang, Alexander Schwing
Generative Adversarial Nets (GANs) are very successful at modeling distributions from given samples, even in the high-dimensional case. However, their formulation is also known to be hard to optimize and often not stable. While this is particularly true for early GAN formulations, there has been significant empirically motivated and theoretically founded progress to improve stability, for instance, by using the Wasserstein distance rather than the Jenson-Shannon divergence. Here, we consider an alternative formulation for generative modeling based on random projections which, in its simplest form, results in a single objective rather than a saddle-point formulation. By augmenting this approach with a discriminator we improve its accuracy. We found our approach to be significantly more stable compared to even the improved Wasserstein GAN. Further, unlike the traditional GAN loss, the loss formulated in our method is a good measure of the actual distance between the distributions and, for the first time for GAN training, we are able to show estimates for the same.
CVMar 29, 2018
Two can play this Game: Visual Dialog with Discriminative Question Generation and AnsweringUnnat Jain, Svetlana Lazebnik, Alexander Schwing
Human conversation is a complex mechanism with subtle nuances. It is hence an ambitious goal to develop artificial intelligence agents that can participate fluently in a conversation. While we are still far from achieving this goal, recent progress in visual question answering, image captioning, and visual question generation shows that dialog systems may be realizable in the not too distant future. To this end, a novel dataset was introduced recently and encouraging results were demonstrated, particularly for question answering. In this paper, we demonstrate a simple symmetric discriminative baseline, that can be applied to both predicting an answer as well as predicting a question. We show that this method performs on par with the state of the art, even memory net based methods. In addition, for the first time on the visual dialog dataset, we assess the performance of a system asking questions, and demonstrate how visual dialog can be generated from discriminative question generation and question answering.