CVAug 6, 2025
IDCNet: Guided Video Diffusion for Metric-Consistent RGBD Scene Generation with Precise Camera ControlLijuan Liu, Wenfa Li, Dongbo Zhang et al.
We present IDC-Net (Image-Depth Consistency Network), a novel framework designed to generate RGB-D video sequences under explicit camera trajectory control. Unlike approaches that treat RGB and depth generation separately, IDC-Net jointly synthesizes both RGB images and corresponding depth maps within a unified geometry-aware diffusion model. The joint learning framework strengthens spatial and geometric alignment across frames, enabling more precise camera control in the generated sequences. To support the training of this camera-conditioned model and ensure high geometric fidelity, we construct a camera-image-depth consistent dataset with metric-aligned RGB videos, depth maps, and accurate camera poses, which provides precise geometric supervision with notably improved inter-frame geometric consistency. Moreover, we introduce a geometry-aware transformer block that enables fine-grained camera control, enhancing control over the generated sequences. Extensive experiments show that IDC-Net achieves improvements over state-of-the-art approaches in both visual quality and geometric consistency of generated scene sequences. Notably, the generated RGB-D sequences can be directly feed for downstream 3D Scene reconstruction tasks without extra post-processing steps, showcasing the practical benefits of our joint learning framework. See more at https://idcnet-scene.github.io.
CVNov 28, 2025
GeoWorld: Unlocking the Potential of Geometry Models to Facilitate High-Fidelity 3D Scene GenerationYuhao Wan, Lijuan Liu, Jingzhi Zhou et al.
Previous works leveraging video models for image-to-3D scene generation tend to suffer from geometric distortions and blurry content. In this paper, we renovate the pipeline of image-to-3D scene generation by unlocking the potential of geometry models and present our GeoWorld. Instead of exploiting geometric information obtained from a single-frame input, we propose to first generate consecutive video frames and then take advantage of the geometry model to provide full-frame geometry features, which contain richer information than single-frame depth maps or camera embeddings used in previous methods, and use these geometry features as geometrical conditions to aid the video generation model. To enhance the consistency of geometric structures, we further propose a geometry alignment loss to provide the model with real-world geometric constraints and a geometry adaptation module to ensure the effective utilization of geometry features. Extensive experiments show that our GeoWorld can generate high-fidelity 3D scenes from a single image and a given camera trajectory, outperforming prior methods both qualitatively and quantitatively. Project Page: https://peaes.github.io/GeoWorld/.
CVJul 11, 2020
Deep Patch-based Human SegmentationDongbo Zhang, Zheng Fang, Xuequan Lu et al.
3D human segmentation has seen noticeable progress in re-cent years. It, however, still remains a challenge to date. In this paper, weintroduce a deep patch-based method for 3D human segmentation. Wefirst extract a local surface patch for each vertex and then parameterizeit into a 2D grid (or image). We then embed identified shape descriptorsinto the 2D grids which are further fed into the powerful 2D Convolu-tional Neural Network for regressing corresponding semantic labels (e.g.,head, torso). Experiments demonstrate that our method is effective inhuman segmentation, and achieves state-of-the-art accuracy.