Léni K. Le Goff

RO
h-index9
5papers
58citations
Novelty43%
AI Score28

5 Papers

2.3MLAug 7, 2023Code
Generalized Early Stopping in Evolutionary Direct Policy Search

Etor Arza, Leni K. Le Goff, Emma Hart

Lengthy evaluation times are common in many optimization problems such as direct policy search tasks, especially when they involve conducting evaluations in the physical world, e.g. in robotics applications. Often when evaluating solution over a fixed time period it becomes clear that the objective value will not increase with additional computation time (for example when a two wheeled robot continuously spins on the spot). In such cases, it makes sense to stop the evaluation early to save computation time. However, most approaches to stop the evaluation are problem specific and need to be specifically designed for the task at hand. Therefore, we propose an early stopping method for direct policy search. The proposed method only looks at the objective value at each time step and requires no problem specific knowledge. We test the introduced stopping criterion in five direct policy search environments drawn from games, robotics and classic control domains, and show that it can save up to 75% of the computation time. We also compare it with problem specific stopping criteria and show that it performs comparably, while being more generally applicable.

8.5AIFeb 12, 2024
Understanding fitness landscapes in morpho-evolution via local optima networks

Sarah L. Thomson, Léni K. Le Goff, Emma Hart et al.

Morpho-evolution (ME) refers to the simultaneous optimisation of a robot's design and controller to maximise performance given a task and environment. Many genetic encodings have been proposed which are capable of representing design and control. Previous research has provided empirical comparisons between encodings in terms of their performance with respect to an objective function and the diversity of designs that are evaluated, however there has been no attempt to explain the observed findings. We address this by applying Local Optima Network (LON) analysis to investigate the structure of the fitness landscapes induced by three different encodings when evolving a robot for a locomotion task, shedding new light on the ease by which different fitness landscapes can be traversed by a search process. This is the first time LON analysis has been applied in the field of ME despite its popularity in combinatorial optimisation domains; the findings will facilitate design of new algorithms or operators that are customised to ME landscapes in the future.

13.8ROApr 9, 2021
Morpho-evolution with learning using a controller archive as an inheritance mechanism

Léni K. Le Goff, Edgar Buchanan, Emma Hart et al.

The joint optimisation of body-plan and control via evolutionary processes can be challenging in rich morphological spaces in which offspring can have body-plans that are very different from either of their parents. This causes a potential mismatch between the structure of an inherited controller and the new body. To address this, we propose a framework that combines an evolutionary algorithm to generate body-plans and a learning algorithm to optimise the parameters of a neural controller. The topology of this controller is created once the body-plan of each offspring body-plan is generated. The key novelty of the approach is to add an external archive for storing learned controllers that map to explicit `types' of robots (where this is defined with respect the features of the body-plan). By learning from a controller with an appropriate structure inherited from the archive, rather than from a randomly initialised one, we show that both the speed and magnitude of learning increases over time when compared to an approach that starts from scratch, using two tasks and three environments. The framework also provides new insights into the complex interactions between evolution and learning.

9.2ROMar 11, 2019
Building an Affordances Map with Interactive Perception

Leni K. Le Goff, Oussama Yaakoubi, Alexandre Coninx et al.

Robots need to understand their environment to perform their task. If it is possible to pre-program a visual scene analysis process in closed environments, robots operating in an open environment would benefit from the ability to learn it through their interaction with their environment. This ability furthermore opens the way to the acquisition of affordances maps in which the action capabilities of the robot structure its visual scene understanding. We propose an approach to build such affordances maps by relying on an interactive perception approach and an online classification. In the proposed formalization of affordances, actions and effects are related to visual features, not objects, and they can be combined. We have tested the approach on three action primitives and on a real PR2 robot.

9.2ROJan 30, 2019Code
Bootstrapping Robotic Ecological Perception from a Limited Set of Hypotheses Through Interactive Perception

Léni K. Le Goff, Ghanim Mukhtar, Alexandre Coninx et al.

To solve its task, a robot needs to have the ability to interpret its perceptions. In vision, this interpretation is particularly difficult and relies on the understanding of the structure of the scene, at least to the extent of its task and sensorimotor abilities. A robot with the ability to build and adapt this interpretation process according to its own tasks and capabilities would push away the limits of what robots can achieve in a non controlled environment. A solution is to provide the robot with processes to build such representations that are not specific to an environment or a situation. A lot of works focus on objects segmentation, recognition and manipulation. Defining an object solely on the basis of its visual appearance is challenging given the wide range of possible objects and environments. Therefore, current works make simplifying assumptions about the structure of a scene. Such assumptions reduce the adaptivity of the object extraction process to the environments in which the assumption holds. To limit such assumptions, we introduce an exploration method aimed at identifying moveable elements in a scene without considering the concept of object. By using the interactive perception framework, we aim at bootstrapping the acquisition process of a representation of the environment with a minimum of context specific assumptions. The robotic system builds a perceptual map called relevance map which indicates the moveable parts of the current scene. A classifier is trained online to predict the category of each region (moveable or non-moveable). It is also used to select a region with which to interact, with the goal of minimizing the uncertainty of the classification. A specific classifier is introduced to fit these needs: the collaborative mixture models classifier. The method is tested on a set of scenarios of increasing complexity, using both simulations and a PR2 robot.