LGAug 14, 2024Code
q-exponential family for policy optimizationLingwei Zhu, Haseeb Shah, Han Wang et al.
Policy optimization methods benefit from a simple and tractable policy parametrization, usually the Gaussian for continuous action spaces. In this paper, we consider a broader policy family that remains tractable: the $q$-exponential family. This family of policies is flexible, allowing the specification of both heavy-tailed policies ($q>1$) and light-tailed policies ($q<1$). This paper examines the interplay between $q$-exponential policies for several actor-critic algorithms conducted on both online and offline problems. We find that heavy-tailed policies are more effective in general and can consistently improve on Gaussian. In particular, we find the Student's t-distribution to be more stable than the Gaussian across settings and that a heavy-tailed $q$-Gaussian for Tsallis Advantage Weighted Actor-Critic consistently performs well in offline benchmark problems. Our code is available at \url{https://github.com/lingweizhu/qexp}.
ROOct 20, 2023
Correspondence learning between morphologically different robots via task demonstrationsHakan Aktas, Yukie Nagai, Minoru Asada et al.
We observe a large variety of robots in terms of their bodies, sensors, and actuators. Given the commonalities in the skill sets, teaching each skill to each different robot independently is inefficient and not scalable when the large variety in the robotic landscape is considered. If we can learn the correspondences between the sensorimotor spaces of different robots, we can expect a skill that is learned in one robot can be more directly and easily transferred to other robots. In this paper, we propose a method to learn correspondences among two or more robots that may have different morphologies. To be specific, besides robots with similar morphologies with different degrees of freedom, we show that a fixed-based manipulator robot with joint control and a differential drive mobile robot can be addressed within the proposed framework. To set up the correspondence among the robots considered, an initial base task is demonstrated to the robots to achieve the same goal. Then, a common latent representation is learned along with the individual robot policies for achieving the goal. After the initial learning stage, the observation of a new task execution by one robot becomes sufficient to generate a latent space representation pertaining to the other robots to achieve the same task. We verified our system in a set of experiments where the correspondence between robots is learned (1) when the robots need to follow the same paths to achieve the same task, (2) when the robots need to follow different trajectories to achieve the same task, and (3) when complexities of the required sensorimotor trajectories are different for the robots. We also provide a proof-of-the-concept realization of correspondence learning between a real manipulator robot and a simulated mobile robot.
NCMar 3, 2022
The world seems different in a social context: a neural network analysis of human experimental dataMaria Tsfasman, Anja Philippsen, Carlo Mazzola et al.
Human perception and behavior are affected by the situational context, in particular during social interactions. A recent study demonstrated that humans perceive visual stimuli differently depending on whether they do the task by themselves or together with a robot. Specifically, it was found that the central tendency effect is stronger in social than in non-social task settings. The particular nature of such behavioral changes induced by social interaction, and their underlying cognitive processes in the human brain are, however, still not well understood. In this paper, we address this question by training an artificial neural network inspired by the predictive coding theory on the above behavioral data set. Using this computational model, we investigate whether the change in behavior that was caused by the situational context in the human experiment could be explained by continuous modifications of a parameter expressing how strongly sensory and prior information affect perception. We demonstrate that it is possible to replicate human behavioral data in both individual and social task settings by modifying the precision of prior and sensory signals, indicating that social and non-social task settings might in fact exist on a continuum. At the same time an analysis of the neural activation traces of the trained networks provides evidence that information is coded in fundamentally different ways in the network in the individual and in the social conditions. Our results emphasize the importance of computational replications of behavioral data for generating hypotheses on the underlying cognitive mechanisms of shared perception and may provide inspiration for follow-up studies in the field of neuroscience.
LGJan 24, 2025Code
Fat-to-Thin Policy Optimization: Offline RL with Sparse PoliciesLingwei Zhu, Han Wang, Yukie Nagai
Sparse continuous policies are distributions that can choose some actions at random yet keep strictly zero probability for the other actions, which are radically different from the Gaussian. They have important real-world implications, e.g. in modeling safety-critical tasks like medicine. The combination of offline reinforcement learning and sparse policies provides a novel paradigm that enables learning completely from logged datasets a safety-aware sparse policy. However, sparse policies can cause difficulty with the existing offline algorithms which require evaluating actions that fall outside of the current support. In this paper, we propose the first offline policy optimization algorithm that tackles this challenge: Fat-to-Thin Policy Optimization (FtTPO). Specifically, we maintain a fat (heavy-tailed) proposal policy that effectively learns from the dataset and injects knowledge to a thin (sparse) policy, which is responsible for interacting with the environment. We instantiate FtTPO with the general $q$-Gaussian family that encompasses both heavy-tailed and sparse policies and verify that it performs favorably in a safety-critical treatment simulation and the standard MuJoCo suite. Our code is available at \url{https://github.com/lingweizhu/fat2thin}.
ROJul 26, 2025
A roadmap for AI in roboticsAude Billard, Alin Albu-Schaeffer, Michael Beetz et al.
AI technologies, including deep learning, large-language models have gone from one breakthrough to the other. As a result, we are witnessing growing excitement in robotics at the prospect of leveraging the potential of AI to tackle some of the outstanding barriers to the full deployment of robots in our daily lives. However, action and sensing in the physical world pose greater and different challenges than analysing data in isolation. As the development and application of AI in robotic products advances, it is important to reflect on which technologies, among the vast array of network architectures and learning models now available in the AI field, are most likely to be successfully applied to robots; how they can be adapted to specific robot designs, tasks, environments; which challenges must be overcome. This article offers an assessment of what AI for robotics has achieved since the 1990s and proposes a short- and medium-term research roadmap listing challenges and promises. These range from keeping up-to-date large datasets, representatives of a diversity of tasks robots may have to perform, and of environments they may encounter, to designing AI algorithms tailored specifically to robotics problems but generic enough to apply to a wide range of applications and transfer easily to a variety of robotic platforms. For robots to collaborate effectively with humans, they must predict human behavior without relying on bias-based profiling. Explainability and transparency in AI-driven robot control are not optional but essential for building trust, preventing misuse, and attributing responsibility in accidents. We close on what we view as the primary long-term challenges, that is, to design robots capable of lifelong learning, while guaranteeing safe deployment and usage, and sustainable computational costs.
ROApr 9
Exploring Temporal Representation in Neural Processes for Multimodal Action PredictionMarco Gabriele Fedozzi, Yukie Nagai, Francesco Rea et al.
Inspired by the human ability to understand and predict others, we study the applicability of Conditional Neural Processes (CNP) to the task of self-supervised multimodal action prediction in robotics. Following recent results regarding the ontogeny of the Mirror Neuron System (MNS), we focus on the preliminary objective of self-actions prediction. We find a good MNS-inspired model in the existing Deep Modality Blending Network (DMBN), able to reconstruct the visuo-motor sensory signal during a partially observed action sequence by leveraging the probabilistic generation of CNP. After a qualitative and quantitative evaluation, we highlight its difficulties in generalizing to unseen action sequences, and identify the cause in its inner representation of time. Therefore, we propose a revised version, termed DMBN-Positional Time Encoding (DMBN-PTE), that facilitates learning a more robust representation of temporal information, and provide preliminary results of its effectiveness in expanding the applicability of the architecture. DMBN-PTE figures as a first step in the development of robotic systems that autonomously learn to forecast actions on longer time scales refining their predictions with incoming observations.
LGJan 31, 2025
Towards Physiologically Sensible Predictions via the Rule-based Reinforcement Learning LayerLingwei Zhu, Zheng Chen, Yukie Nagai et al.
This paper adds to the growing literature of reinforcement learning (RL) for healthcare by proposing a novel paradigm: augmenting any predictor with Rule-based RL Layer (RRLL) that corrects the model's physiologically impossible predictions. Specifically, RRLL takes as input states predicted labels and outputs corrected labels as actions. The reward of the state-action pair is evaluated by a set of general rules. RRLL is efficient, general and lightweight: it does not require heavy expert knowledge like prior work but only a set of impossible transitions. This set is much smaller than all possible transitions; yet it can effectively reduce physiologically impossible mistakes made by the state-of-the-art predictor models. We verify the utility of RRLL on a variety of important healthcare classification problems and observe significant improvements using the same setup, with only the domain-specific set of impossibility changed. In-depth analysis shows that RRLL indeed improves accuracy by effectively reducing the presence of physiologically impossible predictions.
LGAug 6, 2025
Symmetric Behavior Regularization via Taylor Expansion of SymmetryLingwei Zhu, Zheng Chen, Han Wang et al.
This paper introduces symmetric divergences to behavior regularization policy optimization (BRPO) to establish a novel offline RL framework. Existing methods focus on asymmetric divergences such as KL to obtain analytic regularized policies and a practical minimization objective. We show that symmetric divergences do not permit an analytic policy as regularization and can incur numerical issues as loss. We tackle these challenges by the Taylor series of $f$-divergence. Specifically, we prove that an analytic policy can be obtained with a finite series. For loss, we observe that symmetric divergences can be decomposed into an asymmetry and a conditional symmetry term, Taylor-expanding the latter alleviates numerical issues. Summing together, we propose Symmetric $f$ Actor-Critic (S$f$-AC), the first practical BRPO algorithm with symmetric divergences. Experimental results on distribution approximation and MuJoCo verify that S$f$-AC performs competitively.
MMMay 8, 2025
Multimodal Emotion Coupling via Speech-to-Facial and Bodily Gestures in Dyadic InteractionVon Ralph Dane Marquez Herbuela, Yukie Nagai
Human emotional expression emerges through coordinated vocal, facial, and gestural signals. While speech face alignment is well established, the broader dynamics linking emotionally expressive speech to regional facial and hand motion remains critical for gaining a deeper insight into how emotional and behavior cues are communicated in real interactions. Further modulating the coordination is the structure of conversational exchange like sequential turn taking, which creates stable temporal windows for multimodal synchrony, and simultaneous speech, often indicative of high arousal moments, disrupts this alignment and impacts emotional clarity. Understanding these dynamics enhances realtime emotion detection by improving the accuracy of timing and synchrony across modalities in both human interactions and AI systems. This study examines multimodal emotion coupling using region specific motion capture from dyadic interactions in the IEMOCAP corpus. Speech features included low level prosody, MFCCs, and model derived arousal, valence, and categorical emotions (Happy, Sad, Angry, Neutral), aligned with 3D facial and hand marker displacements. Expressive activeness was quantified through framewise displacement magnitudes, and speech to gesture prediction mapped speech features to facial and hand movements. Nonoverlapping speech consistently elicited greater activeness particularly in the lower face and mouth. Sadness showed increased expressivity during nonoverlap, while anger suppressed gestures during overlaps. Predictive mapping revealed highest accuracy for prosody and MFCCs in articulatory regions while arousal and valence had lower and more context sensitive correlations. Notably, hand speech synchrony was enhanced under low arousal and overlapping speech, but not for valence.
ASApr 29, 2025
Spatiotemporal Emotional Synchrony in Dyadic Interactions: The Role of Speech Conditions in Facial and Vocal Affective AlignmentVon Ralph Dane Marquez Herbuela, Yukie Nagai
Understanding how humans express and synchronize emotions across multiple communication channels particularly facial expressions and speech has significant implications for emotion recognition systems and human computer interaction. Motivated by the notion that non-overlapping speech promotes clearer emotional coordination, while overlapping speech disrupts synchrony, this study examines how these conversational dynamics shape the spatial and temporal alignment of arousal and valence across facial and vocal modalities. Using dyadic interactions from the IEMOCAP dataset, we extracted continuous emotion estimates via EmoNet (facial video) and a Wav2Vec2-based model (speech audio). Segments were categorized based on speech overlap, and emotional alignment was assessed using Pearson correlation, lag adjusted analysis, and Dynamic Time Warping (DTW). Across analyses, non overlapping speech was associated with more stable and predictable emotional synchrony than overlapping speech. While zero-lag correlations were low and not statistically different, non overlapping speech showed reduced variability, especially for arousal. Lag adjusted correlations and best-lag distributions revealed clearer, more consistent temporal alignment in these segments. In contrast, overlapping speech exhibited higher variability and flatter lag profiles, though DTW indicated unexpectedly tighter alignment suggesting distinct coordination strategies. Notably, directionality patterns showed that facial expressions more often preceded speech during turn-taking, while speech led during simultaneous vocalizations. These findings underscore the importance of conversational structure in regulating emotional communication and provide new insight into the spatial and temporal dynamics of multimodal affective alignment in real world interaction.
ROApr 24, 2024
Cross-Embodied Affordance Transfer through Learning Affordance EquivalencesHakan Aktas, Yukie Nagai, Minoru Asada et al.
Affordances represent the inherent effect and action possibilities that objects offer to the agents within a given context. From a theoretical viewpoint, affordances bridge the gap between effect and action, providing a functional understanding of the connections between the actions of an agent and its environment in terms of the effects it can cause. In this study, we propose a deep neural network model that unifies objects, actions, and effects into a single latent vector in a common latent space that we call the affordance space. Using the affordance space, our system can generate effect trajectories when action and object are given and can generate action trajectories when effect trajectories and objects are given. Our model does not learn the behavior of individual objects acted upon by a single agent. Still, rather, it forms a `shared affordance representation' spanning multiple agents and objects, which we call Affordance Equivalence. Affordance Equivalence facilitates not only action generalization over objects but also Cross Embodiment transfer linking actions of different robots. In addition to the simulation experiments that demonstrate the proposed model's range of capabilities, we also showcase that our model can be used for direct imitation in real-world settings.
ROAug 26, 2020
Exploration with Intrinsic Motivation using Object-Action-Outcome Latent SpaceMelisa Sener, Yukie Nagai, Erhan Oztop et al.
One effective approach for equipping artificial agents with sensorimotor skills is to use self-exploration. To do this efficiently is critical, as time and data collection are costly. In this study, we propose an exploration mechanism that blends action, object, and action outcome representations into a latent space, where local regions are formed to host forward model learning. The agent uses intrinsic motivation to select the forward model with the highest learning progress to adopt at a given exploration step. This parallels how infants learn, as high learning progress indicates that the learning problem is neither too easy nor too difficult in the selected region. The proposed approach is validated with a simulated robot in a table-top environment. The simulation scene comprises a robot and various objects, where the robot interacts with one of them each time using a set of parameterized actions and learns the outcomes of these interactions. With the proposed approach, the robot organizes its curriculum of learning as in existing intrinsic motivation approaches and outperforms them in learning speed. Moreover, the learning regime demonstrates features that partially match infant development; in particular, the proposed system learns to predict the outcomes of different skills in a staged manner.
LGNov 1, 2019
Situated GAIL: Multitask imitation using task-conditioned adversarial inverse reinforcement learningKyoichiro Kobayashi, Takato Horii, Ryo Iwaki et al.
Generative adversarial imitation learning (GAIL) has attracted increasing attention in the field of robot learning. It enables robots to learn a policy to achieve a task demonstrated by an expert while simultaneously estimating the reward function behind the expert's behaviors. However, this framework is limited to learning a single task with a single reward function. This study proposes an extended framework called situated GAIL (S-GAIL), in which a task variable is introduced to both the discriminator and generator of the GAIL framework. The task variable has the roles of discriminating different contexts and making the framework learn different reward functions and policies for multiple tasks. To achieve the early convergence of learning and robustness during reward estimation, we introduce a term to adjust the entropy regularization coefficient in the generator's objective function. Our experiments using two setups (navigation in a discrete grid world and arm reaching in a continuous space) demonstrate that the proposed framework can acquire multiple reward functions and policies more effectively than existing frameworks. The task variable enables our framework to differentiate contexts while sharing common knowledge among multiple tasks.
NCJun 24, 2019
A Review on Neural Network Models of Schizophrenia and Autism Spectrum DisorderPablo Lanillos, Daniel Oliva, Anja Philippsen et al.
This survey presents the most relevant neural network models of autism spectrum disorder and schizophrenia, from the first connectionist models to recent deep network architectures. We analyzed and compared the most representative symptoms with its neural model counterpart, detailing the alteration introduced in the network that generates each of the symptoms, and identifying their strengths and weaknesses. We additionally cross-compared Bayesian and free-energy approaches, as they are widely applied to modeling psychiatric disorders and share basic mechanisms with neural networks. Models of schizophrenia mainly focused on hallucinations and delusional thoughts using neural dysconnections or inhibitory imbalance as the predominating alteration. Models of autism rather focused on perceptual difficulties, mainly excessive attention to environment details, implemented as excessive inhibitory connections or increased sensory precision. We found an excessive tight view of the psychopathologies around one specific and simplified effect, usually constrained to the technical idiosyncrasy of the used network architecture. Recent theories and evidence on sensorimotor integration and body perception combined with modern neural network architectures could offer a broader and novel spectrum to approach these psychopathologies. This review emphasizes the power of artificial neural networks for modeling some symptoms of neurological disorders but also calls for further developing these techniques in the field of computational psychiatry.
AIApr 15, 2019
Improving interactive reinforcement learning: What makes a good teacher?Francisco Cruz, Sven Magg, Yukie Nagai et al.
Interactive reinforcement learning has become an important apprenticeship approach to speed up convergence in classic reinforcement learning problems. In this regard, a variant of interactive reinforcement learning is policy shaping which uses a parent-like trainer to propose the next action to be performed and by doing so reduces the search space by advice. On some occasions, the trainer may be another artificial agent which in turn was trained using reinforcement learning methods to afterward becoming an advisor for other learner-agents. In this work, we analyze internal representations and characteristics of artificial agents to determine which agent may outperform others to become a better trainer-agent. Using a polymath agent, as compared to a specialist agent, an advisor leads to a larger reward and faster convergence of the reward signal and also to a more stable behavior in terms of the state visit frequency of the learner-agents. Moreover, we analyze system interaction parameters in order to determine how influential they are in the apprenticeship process, where the consistency of feedback is much more relevant when dealing with different learner obedience parameters.