Yongyi Wang

AI
h-index4
8papers
6citations
Novelty43%
AI Score47

8 Papers

AIMar 18
ShuttleEnv: An Interactive Data-Driven RL Environment for Badminton Strategy Modeling

Ang Li, Xinyang Gong, Bozhou Chen et al.

We present ShuttleEnv, an interactive and data-driven simulation environment for badminton, designed to support reinforcement learning and strategic behavior analysis in fast-paced adversarial sports. The environment is grounded in elite-player match data and employs explicit probabilistic models to simulate rally-level dynamics, enabling realistic and interpretable agent-opponent interactions without relying on physics-based simulation. In this demonstration, we showcase multiple trained agents within ShuttleEnv and provide live, step-by-step visualization of badminton rallies, allowing attendees to explore different play styles, observe emergent strategies, and interactively analyze decision-making behaviors. ShuttleEnv serves as a reusable platform for research, visualization, and demonstration of intelligent agents in sports AI. Our ShuttleEnv demo video URL: https://drive.google.com/file/d/1hTR4P16U27H2O0-w316bR73pxE2ucczX/view

AIJan 22
BotzoneBench: Scalable LLM Evaluation via Graded AI Anchors

Lingfeng Li, Yunlong Lu, Yuefei Zhang et al.

Large Language Models (LLMs) are increasingly deployed in interactive environments requiring strategic decision-making, yet systematic evaluation of these capabilities remains challenging. Existing benchmarks for LLMs primarily assess static reasoning through isolated tasks and fail to capture dynamic strategic abilities. Recent game-based evaluations employ LLM-vs-LLM tournaments that produce relative rankings dependent on transient model pools, incurring quadratic computational costs and lacking stable performance anchors for longitudinal tracking. The central challenge is establishing a scalable evaluation framework that measures LLM strategic reasoning against consistent, interpretable standards rather than volatile peer models. Here we show that anchoring LLM evaluation to fixed hierarchies of skill-calibrated game Artificial Intelligence (AI) enables linear-time absolute skill measurement with stable cross-temporal interpretability. Built on the Botzone platform's established competitive infrastructure, our BotzoneBench evaluates LLMs across eight diverse games spanning deterministic perfect-information board games to stochastic imperfect-information card games. Through systematic assessment of 177,047 state-action pairs from five flagship models, we reveal significant performance disparities and identify distinct strategic behaviors, with top-performing models achieving proficiency comparable to mid-to-high-tier specialized game AI in multiple domains. This anchored evaluation paradigm generalizes beyond games to any domain with well-defined skill hierarchies, establishing a scalable and reusable framework for assessing interactive AI capabilities.

LGMay 7
Beyond Autoregressive RTG: Conditioning via Injection Outside Sequential Modeling in Decision Transformer

Yongyi Wang, Hanyu Liu, Lingfeng Li et al.

Decision Transformer (DT) formulates offline reinforcement learning as autoregressive sequence modeling, achieving promising results by predicting actions from a sequence of Return-to-Go (RTG), state, and action tokens. However, RTG is a scalar that summarizes future rewards, containing far less information than typical state or action vectors, yet it consumes the same computational budget per token. Worse, the self-attention cost of Transformers grows quadratically with sequence length, so including RTG as a separate token adds unnecessary overhead. We propose SlimDT, which removes RTG from the autoregressive sequence. Instead, we inject RTG information into the state representations before the sequential modeling step, allowing the Transformer to process only a compact (state, action) sequence. This reduces the sequence length by one-third, directly improving inference efficiency. On the D4RL benchmark, SlimDT surpasses standard DT across various tasks and achieves performance comparable to existing state-of-the-art methods. Decoupling a sparse conditioning signal from an information-rich sequence thus yields both computational gains and higher task performance.

AIJan 22
Decoupling Return-to-Go for Efficient Decision Transformer

Yongyi Wang, Hanyu Liu, Lingfeng Li et al.

The Decision Transformer (DT) has established a powerful sequence modeling approach to offline reinforcement learning. It conditions its action predictions on Return-to-Go (RTG), using it both to distinguish trajectory quality during training and to guide action generation at inference. In this work, we identify a critical redundancy in this design: feeding the entire sequence of RTGs into the Transformer is theoretically unnecessary, as only the most recent RTG affects action prediction. We show that this redundancy can impair DT's performance through experiments. To resolve this, we propose the Decoupled DT (DDT). DDT simplifies the architecture by processing only observation and action sequences through the Transformer, using the latest RTG to guide the action prediction. This streamlined approach not only improves performance but also reduces computational cost. Our experiments show that DDT significantly outperforms DT and establishes competitive performance against state-of-the-art DT variants across multiple offline RL tasks.

AIAug 6, 2025
Synthetic POMDPs to Challenge Memory-Augmented RL: Memory Demand Structure Modeling

Yongyi Wang, Lingfeng Li, Bozhou Chen et al.

Recent research has developed benchmarks for memory-augmented reinforcement learning (RL) algorithms, providing Partially Observable Markov Decision Process (POMDP) environments where agents depend on past observations to make decisions. While many benchmarks incorporate sufficiently complex real-world problems, they lack controllability over the degree of challenges posed to memory models. In contrast, synthetic environments enable fine-grained manipulation of dynamics, making them critical for detailed and rigorous evaluation of memory-augmented RL. Our study focuses on POMDP synthesis with three key contributions: 1. A theoretical framework for analyzing POMDPs, grounded in Memory Demand Structure (MDS), transition invariance, and related concepts; 2. A methodology leveraging linear process dynamics, state aggregation, and reward redistribution to construct customized POMDPs with predefined properties; 3. Empirically validated series of POMDP environments with increasing difficulty levels, designed based on our theoretical insights. Our work clarifies the challenges of memory-augmented RL in solving POMDPs, provides guidelines for analyzing and designing POMDP environments, and offers empirical support for selecting memory models in RL tasks.

AIJun 30, 2025
Constructing Non-Markovian Decision Process via History Aggregator

Yongyi Wang, Wenxin Li

In the domain of algorithmic decision-making, non-Markovian dynamics manifest as a significant impediment, especially for paradigms such as Reinforcement Learning (RL), thereby exerting far-reaching consequences on the advancement and effectiveness of the associated systems. Nevertheless, the existing benchmarks are deficient in comprehensively assessing the capacity of decision algorithms to handle non-Markovian dynamics. To address this deficiency, we have devised a generalized methodology grounded in category theory. Notably, we established the category of Markov Decision Processes (MDP) and the category of non-Markovian Decision Processes (NMDP), and proved the equivalence relationship between them. This theoretical foundation provides a novel perspective for understanding and addressing non-Markovian dynamics. We further introduced non-Markovianity into decision-making problem settings via the History Aggregator for State (HAS). With HAS, we can precisely control the state dependency structure of decision-making problems in the time series. Our analysis demonstrates the effectiveness of our method in representing a broad range of non-Markovian dynamics. This approach facilitates a more rigorous and flexible evaluation of decision algorithms by testing them in problem settings where non-Markovian dynamics are explicitly constructed.

AIJun 20, 2025
Style-Preserving Policy Optimization for Game Agents

Lingfeng Li, Yunlong Lu, Yongyi Wang et al.

Proficient game agents with diverse play styles enrich the gaming experience and enhance the replay value of games. However, recent advancements in game AI based on reinforcement learning have predominantly focused on improving proficiency, whereas methods based on evolution algorithms generate agents with diverse play styles but exhibit subpar performance compared to RL methods. To address this gap, this paper proposes Mixed Proximal Policy Optimization (MPPO), a method designed to improve the proficiency of existing suboptimal agents while retaining their distinct styles. MPPO unifies loss objectives for both online and offline samples and introduces an implicit constraint to approximate demonstrator policies by adjusting the empirical distribution of samples. Empirical results across environments of varying scales demonstrate that MPPO achieves proficiency levels comparable to, or even superior to, pure online algorithms while preserving demonstrators' play styles. This work presents an effective approach for generating highly proficient and diverse game agents, ultimately contributing to more engaging gameplay experiences.

AIJun 17, 2025
Mxplainer: Explain and Learn Insights by Imitating Mahjong Agents

Lingfeng Li, Yunlong Lu, Yongyi Wang et al.

People need to internalize the skills of AI agents to improve their own capabilities. Our paper focuses on Mahjong, a multiplayer game involving imperfect information and requiring effective long-term decision-making amidst randomness and hidden information. Through the efforts of AI researchers, several impressive Mahjong AI agents have already achieved performance levels comparable to those of professional human players; however, these agents are often treated as black boxes from which few insights can be gleaned. This paper introduces Mxplainer, a parameterized search algorithm that can be converted into an equivalent neural network to learn the parameters of black-box agents. Experiments conducted on AI and human player data demonstrate that the learned parameters provide human-understandable insights into these agents' characteristics and play styles. In addition to analyzing the learned parameters, we also showcase how our search-based framework can locally explain the decision-making processes of black-box agents for most Mahjong game states.