Yang Yu

LG
h-index117
248papers
10,974citations
Novelty52%
AI Score62

248 Papers

95.1LGApr 14Code
Nemotron 3 Super: Open, Efficient Mixture-of-Experts Hybrid Mamba-Transformer Model for Agentic Reasoning

Aakshita Chandiramani, Aaron Blakeman, Abdullahi Olaoye et al. · amazon-science, cmu

We describe the pre-training, post-training, and quantization of Nemotron 3 Super, a 120 billion (active 12 billion) parameter hybrid Mamba-Attention Mixture-of-Experts model. Nemotron 3 Super is the first model in the Nemotron 3 family to 1) be pre-trained in NVFP4, 2) leverage LatentMoE, a new Mixture-of-Experts architecture that optimizes for both accuracy per FLOP and accuracy per parameter, and 3) include MTP layers for inference acceleration through native speculative decoding. We pre-trained Nemotron 3 Super on 25 trillion tokens followed by post-training using supervised fine tuning (SFT) and reinforcement learning (RL). The final model supports up to 1M context length and achieves comparable accuracy on common benchmarks, while also achieving up to 2.2x and 7.5x higher inference throughput compared to GPT-OSS-120B and Qwen3.5-122B, respectively. Nemotron 3 Super datasets, along with the base, post-trained, and quantized checkpoints, are open-sourced on HuggingFace.

CVMar 29, 2022Code
Exploring Intra- and Inter-Video Relation for Surgical Semantic Scene Segmentation

Yueming Jin, Yang Yu, Cheng Chen et al.

Automatic surgical scene segmentation is fundamental for facilitating cognitive intelligence in the modern operating theatre. Previous works rely on conventional aggregation modules (e.g., dilated convolution, convolutional LSTM), which only make use of the local context. In this paper, we propose a novel framework STswinCL that explores the complementary intra- and inter-video relations to boost segmentation performance, by progressively capturing the global context. We firstly develop a hierarchy Transformer to capture intra-video relation that includes richer spatial and temporal cues from neighbor pixels and previous frames. A joint space-time window shift scheme is proposed to efficiently aggregate these two cues into each pixel embedding. Then, we explore inter-video relation via pixel-to-pixel contrastive learning, which well structures the global embedding space. A multi-source contrast training objective is developed to group the pixel embeddings across videos with the ground-truth guidance, which is crucial for learning the global property of the whole data. We extensively validate our approach on two public surgical video benchmarks, including EndoVis18 Challenge and CaDIS dataset. Experimental results demonstrate the promising performance of our method, which consistently exceeds previous state-of-the-art approaches. Code is available at https://github.com/YuemingJin/STswinCL.

CLDec 8, 2022
Momentum Calibration for Text Generation

Xingxing Zhang, Yiran Liu, Xun Wang et al. · microsoft-research

The input and output of most text generation tasks can be transformed to two sequences of tokens and they can be modeled using sequence-to-sequence learning modeling tools such as Transformers. These models are usually trained by maximizing the likelihood the output text sequence and assumes the input sequence and all gold preceding tokens are given during training, while during inference the model suffers from the exposure bias problem (i.e., it only has access to its previously predicted tokens rather gold tokens during beam search). In this paper, we propose MoCa ({\bf Mo}mentum {\bf Ca}libration) for text generation. MoCa is an online method that dynamically generates slowly evolving (but consistent) samples using a momentum moving average generator with beam search and MoCa learns to align its model scores of these samples with their actual qualities. Experiments on four text generation datasets (i.e., CNN/DailyMail, XSum, SAMSum and Gigaword) show MoCa consistently improves strong pre-trained transformers using vanilla fine-tuning and we achieve the state-of-the-art results on CNN/DailyMail and SAMSum datasets.

CVDec 28, 2022Code
A Clustering-guided Contrastive Fusion for Multi-view Representation Learning

Guanzhou Ke, Guoqing Chao, Xiaoli Wang et al.

The past two decades have seen increasingly rapid advances in the field of multi-view representation learning due to it extracting useful information from diverse domains to facilitate the development of multi-view applications. However, the community faces two challenges: i) how to learn robust representations from a large amount of unlabeled data to against noise or incomplete views setting, and ii) how to balance view consistency and complementary for various downstream tasks. To this end, we utilize a deep fusion network to fuse view-specific representations into the view-common representation, extracting high-level semantics for obtaining robust representation. In addition, we employ a clustering task to guide the fusion network to prevent it from leading to trivial solutions. For balancing consistency and complementary, then, we design an asymmetrical contrastive strategy that aligns the view-common representation and each view-specific representation. These modules are incorporated into a unified method known as CLustering-guided cOntrastiVE fusioN (CLOVEN). We quantitatively and qualitatively evaluate the proposed method on five datasets, demonstrating that CLOVEN outperforms 11 competitive multi-view learning methods in clustering and classification. In the incomplete view scenario, our proposed method resists noise interference better than those of our competitors. Furthermore, the visualization analysis shows that CLOVEN can preserve the intrinsic structure of view-specific representation while also improving the compactness of view-commom representation. Our source code will be available soon at https://github.com/guanzhou-ke/cloven.

LGSep 16, 2022Code
ImDrug: A Benchmark for Deep Imbalanced Learning in AI-aided Drug Discovery

Lanqing Li, Liang Zeng, Ziqi Gao et al.

The last decade has witnessed a prosperous development of computational methods and dataset curation for AI-aided drug discovery (AIDD). However, real-world pharmaceutical datasets often exhibit highly imbalanced distribution, which is overlooked by the current literature but may severely compromise the fairness and generalization of machine learning applications. Motivated by this observation, we introduce ImDrug, a comprehensive benchmark with an open-source Python library which consists of 4 imbalance settings, 11 AI-ready datasets, 54 learning tasks and 16 baseline algorithms tailored for imbalanced learning. It provides an accessible and customizable testbed for problems and solutions spanning a broad spectrum of the drug discovery pipeline such as molecular modeling, drug-target interaction and retrosynthesis. We conduct extensive empirical studies with novel evaluation metrics, to demonstrate that the existing algorithms fall short of solving medicinal and pharmaceutical challenges in the data imbalance scenario. We believe that ImDrug opens up avenues for future research and development, on real-world challenges at the intersection of AIDD and deep imbalanced learning.

CVJun 15, 2023Code
SplatFlow: Learning Multi-frame Optical Flow via Splatting

Bo Wang, Yifan Zhang, Jian Li et al.

The occlusion problem remains a crucial challenge in optical flow estimation (OFE). Despite the recent significant progress brought about by deep learning, most existing deep learning OFE methods still struggle to handle occlusions; in particular, those based on two frames cannot correctly handle occlusions because occluded regions have no visual correspondences. However, there is still hope in multi-frame settings, which can potentially mitigate the occlusion issue in OFE. Unfortunately, multi-frame OFE (MOFE) remains underexplored, and the limited studies on it are mainly specially designed for pyramid backbones or else obtain the aligned previous frame's features, such as correlation volume and optical flow, through time-consuming backward flow calculation or non-differentiable forward warping transformation. This study proposes an efficient MOFE framework named SplatFlow to address these shortcomings. SplatFlow introduces the differentiable splatting transformation to align the previous frame's motion feature and designs a Final-to-All embedding method to input the aligned motion feature into the current frame's estimation, thus remodeling the existing two-frame backbones. The proposed SplatFlow is efficient yet more accurate, as it can handle occlusions properly. Extensive experimental evaluations show that SplatFlow substantially outperforms all published methods on the KITTI2015 and Sintel benchmarks. Especially on the Sintel benchmark, SplatFlow achieves errors of 1.12 (clean pass) and 2.07 (final pass), with surprisingly significant 19.4% and 16.2% error reductions, respectively, from the previous best results submitted. The code for SplatFlow is available at https://github.com/wwsource/SplatFlow.

AIMar 9, 2022
Multi-Agent Policy Transfer via Task Relationship Modeling

Rongjun Qin, Feng Chen, Tonghan Wang et al. · harvard, tsinghua

Team adaptation to new cooperative tasks is a hallmark of human intelligence, which has yet to be fully realized in learning agents. Previous work on multi-agent transfer learning accommodate teams of different sizes, heavily relying on the generalization ability of neural networks for adapting to unseen tasks. We believe that the relationship among tasks provides the key information for policy adaptation. In this paper, we try to discover and exploit common structures among tasks for more efficient transfer, and propose to learn effect-based task representations as a common space of tasks, using an alternatively fixed training scheme. We demonstrate that the task representation can capture the relationship among tasks, and can generalize to unseen tasks. As a result, the proposed method can help transfer learned cooperation knowledge to new tasks after training on a few source tasks. We also find that fine-tuning the transferred policies help solve tasks that are hard to learn from scratch.

LGSep 23, 2022Code
On Efficient Reinforcement Learning for Full-length Game of StarCraft II

Ruo-Ze Liu, Zhen-Jia Pang, Zhou-Yu Meng et al.

StarCraft II (SC2) poses a grand challenge for reinforcement learning (RL), of which the main difficulties include huge state space, varying action space, and a long time horizon. In this work, we investigate a set of RL techniques for the full-length game of StarCraft II. We investigate a hierarchical RL approach involving extracted macro-actions and a hierarchical architecture of neural networks. We investigate a curriculum transfer training procedure and train the agent on a single machine with 4 GPUs and 48 CPU threads. On a 64x64 map and using restrictive units, we achieve a win rate of 99% against the level-1 built-in AI. Through the curriculum transfer learning algorithm and a mixture of combat models, we achieve a 93% win rate against the most difficult non-cheating level built-in AI (level-7). In this extended version of the paper, we improve our architecture to train the agent against the cheating level AIs and achieve the win rate against the level-8, level-9, and level-10 AIs as 96%, 97%, and 94%, respectively. Our codes are at https://github.com/liuruoze/HierNet-SC2. To provide a baseline referring the AlphaStar for our work as well as the research and open-source community, we reproduce a scaled-down version of it, mini-AlphaStar (mAS). The latest version of mAS is 1.07, which can be trained on the raw action space which has 564 actions. It is designed to run training on a single common machine, by making the hyper-parameters adjustable. We then compare our work with mAS using the same resources and show that our method is more effective. The codes of mini-AlphaStar are at https://github.com/liuruoze/mini-AlphaStar. We hope our study could shed some light on the future research of efficient reinforcement learning on SC2 and other large-scale games.

CVAug 26, 2022Code
MORI-RAN: Multi-view Robust Representation Learning via Hybrid Contrastive Fusion

Guanzhou Ke, Yongqi Zhu, Yang Yu

Multi-view representation learning is essential for many multi-view tasks, such as clustering and classification. However, there are two challenging problems plaguing the community: i)how to learn robust multi-view representation from mass unlabeled data and ii) how to balance the view consistency and the view specificity. To this end, in this paper, we proposed a hybrid contrastive fusion algorithm to extract robust view-common representation from unlabeled data. Specifically, we found that introducing an additional representation space and aligning representations on this space enables the model to learn robust view-common representations. At the same time, we designed an asymmetric contrastive strategy to ensure that the model does not obtain trivial solutions. Experimental results demonstrated that the proposed method outperforms 12 competitive multi-view methods on four real-world datasets in terms of clustering and classification. Our source code will be available soon at \url{https://github.com/guanzhou-ke/mori-ran}.

LGOct 16, 2023Code
ReMax: A Simple, Effective, and Efficient Reinforcement Learning Method for Aligning Large Language Models

Ziniu Li, Tian Xu, Yushun Zhang et al.

Reinforcement Learning from Human Feedback (RLHF) is key to aligning Large Language Models (LLMs), typically paired with the Proximal Policy Optimization (PPO) algorithm. While PPO is a powerful method designed for general reinforcement learning tasks, it is overly sophisticated for LLMs, leading to laborious hyper-parameter tuning and significant computation burdens. To make RLHF efficient, we present ReMax, which leverages 3 properties of RLHF: fast simulation, deterministic transitions, and trajectory-level rewards. These properties are not exploited in PPO, making it less suitable for RLHF. Building on the renowned REINFORCE algorithm, ReMax does not require training an additional value model as in PPO and is further enhanced with a new variance reduction technique. ReMax offers several benefits over PPO: it is simpler to implement, eliminates more than 4 hyper-parameters in PPO, reduces GPU memory usage, and shortens training time. ReMax can save about 46% GPU memory than PPO when training a 7B model and enables training on A800-80GB GPUs without the memory-saving offloading technique needed by PPO. Applying ReMax to a Mistral-7B model resulted in a 94.78% win rate on the AlpacaEval leaderboard and a 7.739 score on MT-bench, setting a new SOTA for open-source 7B models. These results show the effectiveness of ReMax while addressing the limitations of PPO in LLMs.

LGJun 11, 2023Code
Policy Regularization with Dataset Constraint for Offline Reinforcement Learning

Yuhang Ran, Yi-Chen Li, Fuxiang Zhang et al.

We consider the problem of learning the best possible policy from a fixed dataset, known as offline Reinforcement Learning (RL). A common taxonomy of existing offline RL works is policy regularization, which typically constrains the learned policy by distribution or support of the behavior policy. However, distribution and support constraints are overly conservative since they both force the policy to choose similar actions as the behavior policy when considering particular states. It will limit the learned policy's performance, especially when the behavior policy is sub-optimal. In this paper, we find that regularizing the policy towards the nearest state-action pair can be more effective and thus propose Policy Regularization with Dataset Constraint (PRDC). When updating the policy in a given state, PRDC searches the entire dataset for the nearest state-action sample and then restricts the policy with the action of this sample. Unlike previous works, PRDC can guide the policy with proper behaviors from the dataset, allowing it to choose actions that do not appear in the dataset along with the given state. It is a softer constraint but still keeps enough conservatism from out-of-distribution actions. Empirical evidence and theoretical analysis show that PRDC can alleviate offline RL's fundamentally challenging value overestimation issue with a bounded performance gap. Moreover, on a set of locomotion and navigation tasks, PRDC achieves state-of-the-art performance compared with existing methods. Code is available at https://github.com/LAMDA-RL/PRDC

LGMar 3, 2023
Uncertainty Estimation by Fisher Information-based Evidential Deep Learning

Danruo Deng, Guangyong Chen, Yang Yu et al.

Uncertainty estimation is a key factor that makes deep learning reliable in practical applications. Recently proposed evidential neural networks explicitly account for different uncertainties by treating the network's outputs as evidence to parameterize the Dirichlet distribution, and achieve impressive performance in uncertainty estimation. However, for high data uncertainty samples but annotated with the one-hot label, the evidence-learning process for those mislabeled classes is over-penalized and remains hindered. To address this problem, we propose a novel method, Fisher Information-based Evidential Deep Learning ($\mathcal{I}$-EDL). In particular, we introduce Fisher Information Matrix (FIM) to measure the informativeness of evidence carried by each sample, according to which we can dynamically reweight the objective loss terms to make the network more focused on the representation learning of uncertain classes. The generalization ability of our network is further improved by optimizing the PAC-Bayesian bound. As demonstrated empirically, our proposed method consistently outperforms traditional EDL-related algorithms in multiple uncertainty estimation tasks, especially in the more challenging few-shot classification settings.

LGSep 12, 2023Code
ACT: Empowering Decision Transformer with Dynamic Programming via Advantage Conditioning

Chen-Xiao Gao, Chenyang Wu, Mingjun Cao et al.

Decision Transformer (DT), which employs expressive sequence modeling techniques to perform action generation, has emerged as a promising approach to offline policy optimization. However, DT generates actions conditioned on a desired future return, which is known to bear some weaknesses such as the susceptibility to environmental stochasticity. To overcome DT's weaknesses, we propose to empower DT with dynamic programming. Our method comprises three steps. First, we employ in-sample value iteration to obtain approximated value functions, which involves dynamic programming over the MDP structure. Second, we evaluate action quality in context with estimated advantages. We introduce two types of advantage estimators, IAE and GAE, which are suitable for different tasks. Third, we train an Advantage-Conditioned Transformer (ACT) to generate actions conditioned on the estimated advantages. Finally, during testing, ACT generates actions conditioned on a desired advantage. Our evaluation results validate that, by leveraging the power of dynamic programming, ACT demonstrates effective trajectory stitching and robust action generation in spite of the environmental stochasticity, outperforming baseline methods across various benchmarks. Additionally, we conduct an in-depth analysis of ACT's various design choices through ablation studies. Our code is available at https://github.com/LAMDA-RL/ACT.

LGMar 3, 2023Code
How To Guide Your Learner: Imitation Learning with Active Adaptive Expert Involvement

Xu-Hui Liu, Feng Xu, Xinyu Zhang et al.

Imitation learning aims to mimic the behavior of experts without explicit reward signals. Passive imitation learning methods which use static expert datasets typically suffer from compounding error, low sample efficiency, and high hyper-parameter sensitivity. In contrast, active imitation learning methods solicit expert interventions to address the limitations. However, recent active imitation learning methods are designed based on human intuitions or empirical experience without theoretical guarantee. In this paper, we propose a novel active imitation learning framework based on a teacher-student interaction model, in which the teacher's goal is to identify the best teaching behavior and actively affect the student's learning process. By solving the optimization objective of this framework, we propose a practical implementation, naming it AdapMen. Theoretical analysis shows that AdapMen can improve the error bound and avoid compounding error under mild conditions. Experiments on the MetaDrive benchmark and Atari 2600 games validate our theoretical analysis and show that our method achieves near-expert performance with much less expert involvement and total sampling steps than previous methods. The code is available at https://github.com/liuxhym/AdapMen.

CVAug 3, 2023Code
Disentangling Multi-view Representations Beyond Inductive Bias

Guanzhou Ke, Yang Yu, Guoqing Chao et al.

Multi-view (or -modality) representation learning aims to understand the relationships between different view representations. Existing methods disentangle multi-view representations into consistent and view-specific representations by introducing strong inductive biases, which can limit their generalization ability. In this paper, we propose a novel multi-view representation disentangling method that aims to go beyond inductive biases, ensuring both interpretability and generalizability of the resulting representations. Our method is based on the observation that discovering multi-view consistency in advance can determine the disentangling information boundary, leading to a decoupled learning objective. We also found that the consistency can be easily extracted by maximizing the transformation invariance and clustering consistency between views. These observations drive us to propose a two-stage framework. In the first stage, we obtain multi-view consistency by training a consistent encoder to produce semantically-consistent representations across views as well as their corresponding pseudo-labels. In the second stage, we disentangle specificity from comprehensive representations by minimizing the upper bound of mutual information between consistent and comprehensive representations. Finally, we reconstruct the original data by concatenating pseudo-labels and view-specific representations. Our experiments on four multi-view datasets demonstrate that our proposed method outperforms 12 comparison methods in terms of clustering and classification performance. The visualization results also show that the extracted consistency and specificity are compact and interpretable. Our code can be found at \url{https://github.com/Guanzhou-Ke/DMRIB}.

LGJun 19, 2022
A Survey on Model-based Reinforcement Learning

Fan-Ming Luo, Tian Xu, Hang Lai et al.

Reinforcement learning (RL) solves sequential decision-making problems via a trial-and-error process interacting with the environment. While RL achieves outstanding success in playing complex video games that allow huge trial-and-error, making errors is always undesired in the real world. To improve the sample efficiency and thus reduce the errors, model-based reinforcement learning (MBRL) is believed to be a promising direction, which builds environment models in which the trial-and-errors can take place without real costs. In this survey, we take a review of MBRL with a focus on the recent progress in deep RL. For non-tabular environments, there is always a generalization error between the learned environment model and the real environment. As such, it is of great importance to analyze the discrepancy between policy training in the environment model and that in the real environment, which in turn guides the algorithm design for better model learning, model usage, and policy training. Besides, we also discuss the recent advances of model-based techniques in other forms of RL, including offline RL, goal-conditioned RL, multi-agent RL, and meta-RL. Moreover, we discuss the applicability and advantages of MBRL in real-world tasks. Finally, we end this survey by discussing the promising prospects for the future development of MBRL. We think that MBRL has great potential and advantages in real-world applications that were overlooked, and we hope this survey could attract more research on MBRL.

LGSep 27, 2022
MARS: A Motif-based Autoregressive Model for Retrosynthesis Prediction

Jiahan Liu, Chaochao Yan, Yang Yu et al.

Retrosynthesis is a major task for drug discovery. It is formulated as a graph-generating problem by many existing approaches. Specifically, these methods firstly identify the reaction center, and break target molecule accordingly to generate synthons. Reactants are generated by either adding atoms sequentially to synthon graphs or directly adding proper leaving groups. However, both two strategies suffer since adding atoms results in a long prediction sequence which increases generation difficulty, while adding leaving groups can only consider the ones in the training set which results in poor generalization. In this paper, we propose a novel end-to-end graph generation model for retrosynthesis prediction, which sequentially identifies the reaction center, generates the synthons, and adds motifs to the synthons to generate reactants. Since chemically meaningful motifs are bigger than atoms and smaller than leaving groups, our method enjoys lower prediction complexity than adding atoms and better generalization than adding leaving groups. Experiments on a benchmark dataset show that the proposed model significantly outperforms previous state-of-the-art algorithms.

LGJul 4, 2024Code
Q-Adapter: Customizing Pre-trained LLMs to New Preferences with Forgetting Mitigation

Yi-Chen Li, Fuxiang Zhang, Wenjie Qiu et al.

Large Language Models (LLMs), trained on a large amount of corpus, have demonstrated remarkable abilities. However, it may not be sufficient to directly apply open-source LLMs like Llama to certain real-world scenarios, since most of them are trained for \emph{general} purposes. Thus, the demands for customizing publicly available LLMs emerge, but are currently under-studied. In this work, we consider customizing pre-trained LLMs with new human preferences. Specifically, the LLM should not only meet the new preference but also preserve its original capabilities after customization. Drawing inspiration from the observation that human preference can be expressed as a reward model, we propose to cast LLM customization as optimizing the sum of two reward functions, one of which (denoted as $r_1$) was used to pre-train the LLM while the other (denoted as $r_2$) characterizes the new human preference. The obstacle here is that both reward functions are unknown, making the application of modern reinforcement learning methods infeasible. Thanks to the residual Q-learning framework, we can restore the customized LLM with the pre-trained LLM and the \emph{residual Q-function} without the reward function $r_1$. Moreover, we find that for a fixed pre-trained LLM, the reward function $r_2$ can be derived from the residual Q-function, enabling us to directly learn the residual Q-function from the new human preference data upon the Bradley-Terry model. We name our method Q-Adapter as it introduces an adapter module to approximate the residual Q-function for customizing the pre-trained LLM towards the new preference. Experiments based on the Llama-3.1 model on the DSP dataset and HH-RLHF dataset illustrate the superior effectiveness of Q-Adapter on both retaining existing knowledge and learning new preferences. Code is available at https://github.com/mansicer/Q-Adapter.

CVJul 20, 2022
Pseudo-label Guided Cross-video Pixel Contrast for Robotic Surgical Scene Segmentation with Limited Annotations

Yang Yu, Zixu Zhao, Yueming Jin et al.

Surgical scene segmentation is fundamentally crucial for prompting cognitive assistance in robotic surgery. However, pixel-wise annotating surgical video in a frame-by-frame manner is expensive and time consuming. To greatly reduce the labeling burden, in this work, we study semi-supervised scene segmentation from robotic surgical video, which is practically essential yet rarely explored before. We consider a clinically suitable annotation situation under the equidistant sampling. We then propose PGV-CL, a novel pseudo-label guided cross-video contrast learning method to boost scene segmentation. It effectively leverages unlabeled data for a trusty and global model regularization that produces more discriminative feature representation. Concretely, for trusty representation learning, we propose to incorporate pseudo labels to instruct the pair selection, obtaining more reliable representation pairs for pixel contrast. Moreover, we expand the representation learning space from previous image-level to cross-video, which can capture the global semantics to benefit the learning process. We extensively evaluate our method on a public robotic surgery dataset EndoVis18 and a public cataract dataset CaDIS. Experimental results demonstrate the effectiveness of our method, consistently outperforming the state-of-the-art semi-supervised methods under different labeling ratios, and even surpassing fully supervised training on EndoVis18 with 10.1% labeling.

CRSep 6, 2023
Hide and Seek (HaS): A Lightweight Framework for Prompt Privacy Protection

Yu Chen, Tingxin Li, Huiming Liu et al.

Numerous companies have started offering services based on large language models (LLM), such as ChatGPT, which inevitably raises privacy concerns as users' prompts are exposed to the model provider. Previous research on secure reasoning using multi-party computation (MPC) has proven to be impractical for LLM applications due to its time-consuming and communication-intensive nature. While lightweight anonymization techniques can protect private information in prompts through substitution or masking, they fail to recover sensitive data replaced in the LLM-generated results. In this paper, we expand the application scenarios of anonymization techniques by training a small local model to de-anonymize the LLM's returned results with minimal computational overhead. We introduce the HaS framework, where "H(ide)" and "S(eek)" represent its two core processes: hiding private entities for anonymization and seeking private entities for de-anonymization, respectively. To quantitatively assess HaS's privacy protection performance, we propose both black-box and white-box adversarial models. Furthermore, we conduct experiments to evaluate HaS's usability in translation and classification tasks. The experimental findings demonstrate that the HaS framework achieves an optimal balance between privacy protection and utility.

LGMar 21, 2023
Adaptive Negative Evidential Deep Learning for Open-set Semi-supervised Learning

Yang Yu, Danruo Deng, Furui Liu et al.

Semi-supervised learning (SSL) methods assume that labeled data, unlabeled data and test data are from the same distribution. Open-set semi-supervised learning (Open-set SSL) considers a more practical scenario, where unlabeled data and test data contain new categories (outliers) not observed in labeled data (inliers). Most previous works focused on outlier detection via binary classifiers, which suffer from insufficient scalability and inability to distinguish different types of uncertainty. In this paper, we propose a novel framework, Adaptive Negative Evidential Deep Learning (ANEDL) to tackle these limitations. Concretely, we first introduce evidential deep learning (EDL) as an outlier detector to quantify different types of uncertainty, and design different uncertainty metrics for self-training and inference. Furthermore, we propose a novel adaptive negative optimization strategy, making EDL more tailored to the unlabeled dataset containing both inliers and outliers. As demonstrated empirically, our proposed method outperforms existing state-of-the-art methods across four datasets.

LGFeb 19, 2023
Efficient Communication via Self-supervised Information Aggregation for Online and Offline Multi-agent Reinforcement Learning

Cong Guan, Feng Chen, Lei Yuan et al.

Utilizing messages from teammates can improve coordination in cooperative Multi-agent Reinforcement Learning (MARL). Previous works typically combine raw messages of teammates with local information as inputs for policy. However, neglecting message aggregation poses significant inefficiency for policy learning. Motivated by recent advances in representation learning, we argue that efficient message aggregation is essential for good coordination in cooperative MARL. In this paper, we propose Multi-Agent communication via Self-supervised Information Aggregation (MASIA), where agents can aggregate the received messages into compact representations with high relevance to augment the local policy. Specifically, we design a permutation invariant message encoder to generate common information-aggregated representation from messages and optimize it via reconstructing and shooting future information in a self-supervised manner. Hence, each agent would utilize the most relevant parts of the aggregated representation for decision-making by a novel message extraction mechanism. Furthermore, considering the potential of offline learning for real-world applications, we build offline benchmarks for multi-agent communication, which is the first as we know. Empirical results demonstrate the superiority of our method in both online and offline settings. We also release the built offline benchmarks in this paper as a testbed for communication ability validation to facilitate further future research.

LGOct 13, 2022
Multi-agent Dynamic Algorithm Configuration

Ke Xue, Jiacheng Xu, Lei Yuan et al.

Automated algorithm configuration relieves users from tedious, trial-and-error tuning tasks. A popular algorithm configuration tuning paradigm is dynamic algorithm configuration (DAC), in which an agent learns dynamic configuration policies across instances by reinforcement learning (RL). However, in many complex algorithms, there may exist different types of configuration hyperparameters, and such heterogeneity may bring difficulties for classic DAC which uses a single-agent RL policy. In this paper, we aim to address this issue and propose multi-agent DAC (MA-DAC), with one agent working for one type of configuration hyperparameter. MA-DAC formulates the dynamic configuration of a complex algorithm with multiple types of hyperparameters as a contextual multi-agent Markov decision process and solves it by a cooperative multi-agent RL (MARL) algorithm. To instantiate, we apply MA-DAC to a well-known optimization algorithm for multi-objective optimization problems. Experimental results show the effectiveness of MA-DAC in not only achieving superior performance compared with other configuration tuning approaches based on heuristic rules, multi-armed bandits, and single-agent RL, but also being capable of generalizing to different problem classes. Furthermore, we release the environments in this paper as a benchmark for testing MARL algorithms, with the hope of facilitating the application of MARL.

LGDec 5, 2022
Learning Physically Realizable Skills for Online Packing of General 3D Shapes

Hang Zhao, Zherong Pan, Yang Yu et al.

We study the problem of learning online packing skills for irregular 3D shapes, which is arguably the most challenging setting of bin packing problems. The goal is to consecutively move a sequence of 3D objects with arbitrary shapes into a designated container with only partial observations of the object sequence. Meanwhile, we take physical realizability into account, involving physics dynamics and constraints of a placement. The packing policy should understand the 3D geometry of the object to be packed and make effective decisions to accommodate it in the container in a physically realizable way. We propose a Reinforcement Learning (RL) pipeline to learn the policy. The complex irregular geometry and imperfect object placement together lead to huge solution space. Direct training in such space is prohibitively data intensive. We instead propose a theoretically-provable method for candidate action generation to reduce the action space of RL and the learning burden. A parameterized policy is then learned to select the best placement from the candidates. Equipped with an efficient method of asynchronous RL acceleration and a data preparation process of simulation-ready training sequences, a mature packing policy can be trained in a physics-based environment within 48 hours. Through extensive evaluation on a variety of real-life shape datasets and comparisons with state-of-the-art baselines, we demonstrate that our method outperforms the best-performing baseline on all datasets by at least 12.8% in terms of packing utility.

LGJun 11, 2023
Learning World Models with Identifiable Factorization

Yu-Ren Liu, Biwei Huang, Zhengmao Zhu et al.

Extracting a stable and compact representation of the environment is crucial for efficient reinforcement learning in high-dimensional, noisy, and non-stationary environments. Different categories of information coexist in such environments -- how to effectively extract and disentangle these information remains a challenging problem. In this paper, we propose IFactor, a general framework to model four distinct categories of latent state variables that capture various aspects of information within the RL system, based on their interactions with actions and rewards. Our analysis establishes block-wise identifiability of these latent variables, which not only provides a stable and compact representation but also discloses that all reward-relevant factors are significant for policy learning. We further present a practical approach to learning the world model with identifiable blocks, ensuring the removal of redundants but retaining minimal and sufficient information for policy optimization. Experiments in synthetic worlds demonstrate that our method accurately identifies the ground-truth latent variables, substantiating our theoretical findings. Moreover, experiments in variants of the DeepMind Control Suite and RoboDesk showcase the superior performance of our approach over baselines.

LGJun 10, 2022
Adversarial Counterfactual Environment Model Learning

Xiong-Hui Chen, Yang Yu, Zheng-Mao Zhu et al.

A good model for action-effect prediction, named environment model, is important to achieve sample-efficient decision-making policy learning in many domains like robot control, recommender systems, and patients' treatment selection. We can take unlimited trials with such a model to identify the appropriate actions so that the costs of queries in the real world can be saved. It requires the model to handle unseen data correctly, also called counterfactual data. However, standard data fitting techniques do not automatically achieve such generalization ability and commonly result in unreliable models. In this work, we introduce counterfactual-query risk minimization (CQRM) in model learning for generalizing to a counterfactual dataset queried by a specific target policy. Since the target policies can be various and unknown in policy learning, we propose an adversarial CQRM objective in which the model learns on counterfactual data queried by adversarial policies, and finally derive a tractable solution GALILEO. We also discover that adversarial CQRM is closely related to the adversarial model learning, explaining the effectiveness of the latter. We apply GALILEO in synthetic tasks and a real-world application. The results show that GALILEO makes accurate predictions on counterfactual data and thus significantly improves policies in real-world testing.

LGJul 17, 2024Code
Energy-Guided Diffusion Sampling for Offline-to-Online Reinforcement Learning

Xu-Hui Liu, Tian-Shuo Liu, Shengyi Jiang et al.

Combining offline and online reinforcement learning (RL) techniques is indeed crucial for achieving efficient and safe learning where data acquisition is expensive. Existing methods replay offline data directly in the online phase, resulting in a significant challenge of data distribution shift and subsequently causing inefficiency in online fine-tuning. To address this issue, we introduce an innovative approach, \textbf{E}nergy-guided \textbf{DI}ffusion \textbf{S}ampling (EDIS), which utilizes a diffusion model to extract prior knowledge from the offline dataset and employs energy functions to distill this knowledge for enhanced data generation in the online phase. The theoretical analysis demonstrates that EDIS exhibits reduced suboptimality compared to solely utilizing online data or directly reusing offline data. EDIS is a plug-in approach and can be combined with existing methods in offline-to-online RL setting. By implementing EDIS to off-the-shelf methods Cal-QL and IQL, we observe a notable 20% average improvement in empirical performance on MuJoCo, AntMaze, and Adroit environments. Code is available at \url{https://github.com/liuxhym/EDIS}.

CLFeb 18, 2023
Natural Language-conditioned Reinforcement Learning with Inside-out Task Language Development and Translation

Jing-Cheng Pang, Xin-Yu Yang, Si-Hang Yang et al.

Natural Language-conditioned reinforcement learning (RL) enables the agents to follow human instructions. Previous approaches generally implemented language-conditioned RL by providing human instructions in natural language (NL) and training a following policy. In this outside-in approach, the policy needs to comprehend the NL and manage the task simultaneously. However, the unbounded NL examples often bring much extra complexity for solving concrete RL tasks, which can distract policy learning from completing the task. To ease the learning burden of the policy, we investigate an inside-out scheme for natural language-conditioned RL by developing a task language (TL) that is task-related and unique. The TL is used in RL to achieve highly efficient and effective policy training. Besides, a translator is trained to translate NL into TL. We implement this scheme as TALAR (TAsk Language with predicAte Representation) that learns multiple predicates to model object relationships as the TL. Experiments indicate that TALAR not only better comprehends NL instructions but also leads to a better instruction-following policy that improves 13.4% success rate and adapts to unseen expressions of NL instruction. The TL can also be an effective task abstraction, naturally compatible with hierarchical RL.

IROct 11, 2022
Understanding or Manipulation: Rethinking Online Performance Gains of Modern Recommender Systems

Zhengbang Zhu, Rongjun Qin, Junjie Huang et al.

Recommender systems are expected to be assistants that help human users find relevant information automatically without explicit queries. As recommender systems evolve, increasingly sophisticated learning techniques are applied and have achieved better performance in terms of user engagement metrics such as clicks and browsing time. The increase in the measured performance, however, can have two possible attributions: a better understanding of user preferences, and a more proactive ability to utilize human bounded rationality to seduce user over-consumption. A natural following question is whether current recommendation algorithms are manipulating user preferences. If so, can we measure the manipulation level? In this paper, we present a general framework for benchmarking the degree of manipulations of recommendation algorithms, in both slate recommendation and sequential recommendation scenarios. The framework consists of four stages, initial preference calculation, training data collection, algorithm training and interaction, and metrics calculation that involves two proposed metrics. We benchmark some representative recommendation algorithms in both synthetic and real-world datasets under the proposed framework. We have observed that a high online click-through rate does not necessarily mean a better understanding of user initial preference, but ends in prompting users to choose more documents they initially did not favor. Moreover, we find that the training data have notable impacts on the manipulation degrees, and algorithms with more powerful modeling abilities are more sensitive to such impacts. The experiments also verified the usefulness of the proposed metrics for measuring the degree of manipulations. We advocate that future recommendation algorithm studies should be treated as an optimization problem with constrained user preference manipulations.

LGSep 12, 2022
Model-based Reinforcement Learning with Multi-step Plan Value Estimation

Haoxin Lin, Yihao Sun, Jiaji Zhang et al.

A promising way to improve the sample efficiency of reinforcement learning is model-based methods, in which many explorations and evaluations can happen in the learned models to save real-world samples. However, when the learned model has a non-negligible model error, sequential steps in the model are hard to be accurately evaluated, limiting the model's utilization. This paper proposes to alleviate this issue by introducing multi-step plans to replace multi-step actions for model-based RL. We employ the multi-step plan value estimation, which evaluates the expected discounted return after executing a sequence of action plans at a given state, and updates the policy by directly computing the multi-step policy gradient via plan value estimation. The new model-based reinforcement learning algorithm MPPVE (Model-based Planning Policy Learning with Multi-step Plan Value Estimation) shows a better utilization of the learned model and achieves a better sample efficiency than state-of-the-art model-based RL approaches.

LGAug 3, 2022
Understanding Adversarial Imitation Learning in Small Sample Regime: A Stage-coupled Analysis

Tian Xu, Ziniu Li, Yang Yu et al.

Imitation learning learns a policy from expert trajectories. While the expert data is believed to be crucial for imitation quality, it was found that a kind of imitation learning approach, adversarial imitation learning (AIL), can have exceptional performance. With as little as only one expert trajectory, AIL can match the expert performance even in a long horizon, on tasks such as locomotion control. There are two mysterious points in this phenomenon. First, why can AIL perform well with only a few expert trajectories? Second, why does AIL maintain good performance despite the length of the planning horizon? In this paper, we theoretically explore these two questions. For a total-variation-distance-based AIL (called TV-AIL), our analysis shows a horizon-free imitation gap $\mathcal O(\{\min\{1, \sqrt{|\mathcal S|/N} \})$ on a class of instances abstracted from locomotion control tasks. Here $|\mathcal S|$ is the state space size for a tabular Markov decision process, and $N$ is the number of expert trajectories. We emphasize two important features of our bound. First, this bound is meaningful in both small and large sample regimes. Second, this bound suggests that the imitation gap of TV-AIL is at most 1 regardless of the planning horizon. Therefore, this bound can explain the empirical observation. Technically, we leverage the structure of multi-stage policy optimization in TV-AIL and present a new stage-coupled analysis via dynamic programming

CVJun 12, 2023
NPVForensics: Jointing Non-critical Phonemes and Visemes for Deepfake Detection

Yu Chen, Yang Yu, Rongrong Ni et al.

Deepfake technologies empowered by deep learning are rapidly evolving, creating new security concerns for society. Existing multimodal detection methods usually capture audio-visual inconsistencies to expose Deepfake videos. More seriously, the advanced Deepfake technology realizes the audio-visual calibration of the critical phoneme-viseme regions, achieving a more realistic tampering effect, which brings new challenges. To address this problem, we propose a novel Deepfake detection method to mine the correlation between Non-critical Phonemes and Visemes, termed NPVForensics. Firstly, we propose the Local Feature Aggregation block with Swin Transformer (LFA-ST) to construct non-critical phoneme-viseme and corresponding facial feature streams effectively. Secondly, we design a loss function for the fine-grained motion of the talking face to measure the evolutionary consistency of non-critical phoneme-viseme. Next, we design a phoneme-viseme awareness module for cross-modal feature fusion and representation alignment, so that the modality gap can be reduced and the intrinsic complementarity of the two modalities can be better explored. Finally, a self-supervised pre-training strategy is leveraged to thoroughly learn the audio-visual correspondences in natural videos. In this manner, our model can be easily adapted to the downstream Deepfake datasets with fine-tuning. Extensive experiments on existing benchmarks demonstrate that the proposed approach outperforms state-of-the-art methods.

LGJan 5, 2023
Self-Motivated Multi-Agent Exploration

Shaowei Zhang, Jiahan Cao, Lei Yuan et al.

In cooperative multi-agent reinforcement learning (CMARL), it is critical for agents to achieve a balance between self-exploration and team collaboration. However, agents can hardly accomplish the team task without coordination and they would be trapped in a local optimum where easy cooperation is accessed without enough individual exploration. Recent works mainly concentrate on agents' coordinated exploration, which brings about the exponentially grown exploration of the state space. To address this issue, we propose Self-Motivated Multi-Agent Exploration (SMMAE), which aims to achieve success in team tasks by adaptively finding a trade-off between self-exploration and team cooperation. In SMMAE, we train an independent exploration policy for each agent to maximize their own visited state space. Each agent learns an adjustable exploration probability based on the stability of the joint team policy. The experiments on highly cooperative tasks in StarCraft II micromanagement benchmark (SMAC) demonstrate that SMMAE can explore task-related states more efficiently, accomplish coordinated behaviours and boost the learning performance.

MANov 13, 2025Code
Multi-agent In-context Coordination via Decentralized Memory Retrieval

Tao Jiang, Zichuan Lin, Lihe Li et al.

Large transformer models, trained on diverse datasets, have demonstrated impressive few-shot performance on previously unseen tasks without requiring parameter updates. This capability has also been explored in Reinforcement Learning (RL), where agents interact with the environment to retrieve context and maximize cumulative rewards, showcasing strong adaptability in complex settings. However, in cooperative Multi-Agent Reinforcement Learning (MARL), where agents must coordinate toward a shared goal, decentralized policy deployment can lead to mismatches in task alignment and reward assignment, limiting the efficiency of policy adaptation. To address this challenge, we introduce Multi-agent In-context Coordination via Decentralized Memory Retrieval (MAICC), a novel approach designed to enhance coordination by fast adaptation. Our method involves training a centralized embedding model to capture fine-grained trajectory representations, followed by decentralized models that approximate the centralized one to obtain team-level task information. Based on the learned embeddings, relevant trajectories are retrieved as context, which, combined with the agents' current sub-trajectories, inform decision-making. During decentralized execution, we introduce a novel memory mechanism that effectively balances test-time online data with offline memory. Based on the constructed memory, we propose a hybrid utility score that incorporates both individual- and team-level returns, ensuring credit assignment across agents. Extensive experiments on cooperative MARL benchmarks, including Level-Based Foraging (LBF) and SMAC (v1/v2), show that MAICC enables faster adaptation to unseen tasks compared to existing methods. Code is available at https://github.com/LAMDA-RL/MAICC.

LGMar 28, 2022
Enhancing Neural Mathematical Reasoning by Abductive Combination with Symbolic Library

Yangyang Hu, Yang Yu

Mathematical reasoning recently has been shown as a hard challenge for neural systems. Abilities including expression translation, logical reasoning, and mathematics knowledge acquiring appear to be essential to overcome the challenge. This paper demonstrates that some abilities can be achieved through abductive combination with discrete systems that have been programmed with human knowledge. On a mathematical reasoning dataset, we adopt the recently proposed abductive learning framework, and propose the ABL-Sym algorithm that combines the Transformer neural models with a symbolic mathematics library. ABL-Sym shows 9.73% accuracy improvement on the interpolation tasks and 47.22% accuracy improvement on the extrapolation tasks, over the state-of-the-art approaches. Online demonstration: http://math.polixir.ai

NEAug 9, 2022
Heterogeneous Multi-agent Zero-Shot Coordination by Coevolution

Ke Xue, Yutong Wang, Cong Guan et al.

Generating agents that can achieve zero-shot coordination (ZSC) with unseen partners is a new challenge in cooperative multi-agent reinforcement learning (MARL). Recently, some studies have made progress in ZSC by exposing the agents to diverse partners during the training process. They usually involve self-play when training the partners, implicitly assuming that the tasks are homogeneous. However, many real-world tasks are heterogeneous, and hence previous methods may be inefficient. In this paper, we study the heterogeneous ZSC problem for the first time and propose a general method based on coevolution, which coevolves two populations of agents and partners through three sub-processes: pairing, updating and selection. Experimental results on various heterogeneous tasks highlight the necessity of considering the heterogeneous setting and demonstrate that our proposed method is a promising solution for heterogeneous ZSC tasks.

CVJul 26, 2023
Car-Studio: Learning Car Radiance Fields from Single-View and Endless In-the-wild Images

Tianyu Liu, Hao Zhao, Yang Yu et al.

Compositional neural scene graph studies have shown that radiance fields can be an efficient tool in an editable autonomous driving simulator. However, previous studies learned within a sequence of autonomous driving datasets, resulting in unsatisfactory blurring when rotating the car in the simulator. In this letter, we propose a pipeline for learning unconstrained images and building a dataset from processed images. To meet the requirements of the simulator, which demands that the vehicle maintain clarity when the perspective changes and that the contour remains sharp from the background to avoid artifacts when editing, we design a radiation field of the vehicle, a crucial part of the urban scene foreground. Through experiments, we demonstrate that our model achieves competitive performance compared to baselines. Using the datasets built from in-the-wild images, our method gradually presents a controllable appearance editing function. We will release the dataset and code on https://lty2226262.github.io/car-studio/ to facilitate further research in the field.

LGMar 22, 2022
A Note on Target Q-learning For Solving Finite MDPs with A Generative Oracle

Ziniu Li, Tian Xu, Yang Yu

Q-learning with function approximation could diverge in the off-policy setting and the target network is a powerful technique to address this issue. In this manuscript, we examine the sample complexity of the associated target Q-learning algorithm in the tabular case with a generative oracle. We point out a misleading claim in [Lee and He, 2020] and establish a tight analysis. In particular, we demonstrate that the sample complexity of the target Q-learning algorithm in [Lee and He, 2020] is $\widetilde{\mathcal O}(|\mathcal S|^2|\mathcal A|^2 (1-γ)^{-5}\varepsilon^{-2})$. Furthermore, we show that this sample complexity is improved to $\widetilde{\mathcal O}(|\mathcal S||\mathcal A| (1-γ)^{-5}\varepsilon^{-2})$ if we can sequentially update all state-action pairs and $\widetilde{\mathcal O}(|\mathcal S||\mathcal A| (1-γ)^{-4}\varepsilon^{-2})$ if $γ$ is further in $(1/2, 1)$. Compared with the vanilla Q-learning, our results conclude that the introduction of a periodically-frozen target Q-function does not sacrifice the sample complexity.

LGJun 4, 2022
Hybrid Value Estimation for Off-policy Evaluation and Offline Reinforcement Learning

Xue-Kun Jin, Xu-Hui Liu, Shengyi Jiang et al.

Value function estimation is an indispensable subroutine in reinforcement learning, which becomes more challenging in the offline setting. In this paper, we propose Hybrid Value Estimation (HVE) to reduce value estimation error, which trades off bias and variance by balancing between the value estimation from offline data and the learned model. Theoretical analysis discloses that HVE enjoys a better error bound than the direct methods. HVE can be leveraged in both off-policy evaluation and offline reinforcement learning settings. We, therefore, provide two concrete algorithms Off-policy HVE (OPHVE) and Model-based Offline HVE (MOHVE), respectively. Empirical evaluations on MuJoCo tasks corroborate the theoretical claim. OPHVE outperforms other off-policy evaluation methods in all three metrics measuring the estimation effectiveness, while MOHVE achieves better or comparable performance with state-of-the-art offline reinforcement learning algorithms. We hope that HVE could shed some light on further research on reinforcement learning from fixed data.

LGJun 1, 2022
Transferable Reward Learning by Dynamics-Agnostic Discriminator Ensemble

Fan-Ming Luo, Xingchen Cao, Rong-Jun Qin et al.

Recovering reward function from expert demonstrations is a fundamental problem in reinforcement learning. The recovered reward function captures the motivation of the expert. Agents can imitate experts by following these reward functions in their environment, which is known as apprentice learning. However, the agents may face environments different from the demonstrations, and therefore, desire transferable reward functions. Classical reward learning methods such as inverse reinforcement learning (IRL) or, equivalently, adversarial imitation learning (AIL), recover reward functions coupled with training dynamics, which are hard to be transferable. Previous dynamics-agnostic reward learning methods rely on assumptions such as that the reward function has to be state-only, restricting their applicability. In this work, we present a dynamics-agnostic discriminator-ensemble reward learning method (DARL) within the AIL framework, capable of learning both state-action and state-only reward functions. DARL achieves this by decoupling the reward function from training dynamics, employing a dynamics-agnostic discriminator on a latent space derived from the original state-action space. This latent space is optimized to minimize information on the dynamics. We moreover discover the policy-dependency issue of the AIL framework that reduces the transferability. DARL represents the reward function as an ensemble of discriminators during training to eliminate policy dependencies. Empirical studies on MuJoCo tasks with changed dynamics show that DARL better recovers the reward function and results in better imitation performance in transferred environments, handling both state-only and state-action reward scenarios.

CVNov 29, 2022
Real-time Blind Deblurring Based on Lightweight Deep-Wiener-Network

Runjia Li, Yang Yu, Charlie Haywood

In this paper, we address the problem of blind deblurring with high efficiency. We propose a set of lightweight deep-wiener-network to finish the task with real-time speed. The Network contains a deep neural network for estimating parameters of wiener networks and a wiener network for deblurring. Experimental evaluations show that our approaches have an edge on State of the Art in terms of inference times and numbers of parameters. Two of our models can reach a speed of 100 images per second, which is qualified for real-time deblurring. Further research may focus on some real-world applications of deblurring with our models.

LGJan 22Code
Towards Automated Kernel Generation in the Era of LLMs

Yang Yu, Peiyu Zang, Chi Hsu Tsai et al.

The performance of modern AI systems is fundamentally constrained by the quality of their underlying kernels, which translate high-level algorithmic semantics into low-level hardware operations. Achieving near-optimal kernels requires expert-level understanding of hardware architectures and programming models, making kernel engineering a critical but notoriously time-consuming and non-scalable process. Recent advances in large language models (LLMs) and LLM-based agents have opened new possibilities for automating kernel generation and optimization. LLMs are well-suited to compress expert-level kernel knowledge that is difficult to formalize, while agentic systems further enable scalable optimization by casting kernel development as an iterative, feedback-driven loop. Rapid progress has been made in this area. However, the field remains fragmented, lacking a systematic perspective for LLM-driven kernel generation. This survey addresses this gap by providing a structured overview of existing approaches, spanning LLM-based approaches and agentic optimization workflows, and systematically compiling the datasets and benchmarks that underpin learning and evaluation in this domain. Moreover, key open challenges and future research directions are further outlined, aiming to establish a comprehensive reference for the next generation of automated kernel optimization. To keep track of this field, we maintain an open-source GitHub repository at https://github.com/flagos-ai/awesome-LLM-driven-kernel-generation.

CVOct 19, 2022
Domain generalization Person Re-identification on Attention-aware multi-operation strategery

Yingchun Guo, Huan He, Ye Zhu et al.

Domain generalization person re-identification (DG Re-ID) aims to directly deploy a model trained on the source domain to the unseen target domain with good generalization, which is a challenging problem and has practical value in a real-world deployment. In the existing DG Re-ID methods, invariant operations are effective in extracting domain generalization features, and Instance Normalization (IN) or Batch Normalization (BN) is used to alleviate the bias to unseen domains. Due to domain-specific information being used to capture discriminability of the individual source domain, the generalized ability for unseen domains is unsatisfactory. To address this problem, an Attention-aware Multi-operation Strategery (AMS) for DG Re-ID is proposed to extract more generalized features. We investigate invariant operations and construct a multi-operation module based on IN and group whitening (GW) to extract domain-invariant feature representations. Furthermore, we analyze different domain-invariant characteristics, and apply spatial attention to the IN operation and channel attention to the GW operation to enhance the domain-invariant features. The proposed AMS module can be used as a plug-and-play module to incorporate into existing network architectures. Extensive experimental results show that AMS can effectively enhance the model's generalization ability to unseen domains and significantly improves the recognition performance in DG Re-ID on three protocols with ten datasets.

LGAug 19, 2022
Unified Policy Optimization for Continuous-action Reinforcement Learning in Non-stationary Tasks and Games

Rong-Jun Qin, Fan-Ming Luo, Hong Qian et al.

This paper addresses policy learning in non-stationary environments and games with continuous actions. Rather than the classical reward maximization mechanism, inspired by the ideas of follow-the-regularized-leader (FTRL) and mirror descent (MD) update, we propose a no-regret style reinforcement learning algorithm PORL for continuous action tasks. We prove that PORL has a last-iterate convergence guarantee, which is important for adversarial and cooperative games. Empirical studies show that, in stationary environments such as MuJoCo locomotion controlling tasks, PORL performs equally well as, if not better than, the soft actor-critic (SAC) algorithm; in non-stationary environments including dynamical environments, adversarial training, and competitive games, PORL is superior to SAC in both a better final policy performance and a more stable training process.

LGJul 5, 2024Code
Hindsight Preference Learning for Offline Preference-based Reinforcement Learning

Chen-Xiao Gao, Shengjun Fang, Chenjun Xiao et al.

Offline preference-based reinforcement learning (RL), which focuses on optimizing policies using human preferences between pairs of trajectory segments selected from an offline dataset, has emerged as a practical avenue for RL applications. Existing works rely on extracting step-wise reward signals from trajectory-wise preference annotations, assuming that preferences correlate with the cumulative Markovian rewards. However, such methods fail to capture the holistic perspective of data annotation: Humans often assess the desirability of a sequence of actions by considering the overall outcome rather than the immediate rewards. To address this challenge, we propose to model human preferences using rewards conditioned on future outcomes of the trajectory segments, i.e. the hindsight information. For downstream RL optimization, the reward of each step is calculated by marginalizing over possible future outcomes, the distribution of which is approximated by a variational auto-encoder trained using the offline dataset. Our proposed method, Hindsight Preference Learning (HPL), can facilitate credit assignment by taking full advantage of vast trajectory data available in massive unlabeled datasets. Comprehensive empirical studies demonstrate the benefits of HPL in delivering robust and advantageous rewards across various domains. Our code is publicly released at https://github.com/typoverflow/WiseRL.

CVFeb 6Code
POINTS-GUI-G: GUI-Grounding Journey

Zhongyin Zhao, Yuan Liu, Yikun Liu et al.

The rapid advancement of vision-language models has catalyzed the emergence of GUI agents, which hold immense potential for automating complex tasks, from online shopping to flight booking, thereby alleviating the burden of repetitive digital workflows. As a foundational capability, GUI grounding is typically established as a prerequisite for end-to-end task execution. It enables models to precisely locate interface elements, such as text and icons, to perform accurate operations like clicking and typing. Unlike prior works that fine-tune models already possessing strong spatial awareness (e.g., Qwen3-VL), we aim to master the full technical pipeline by starting from a base model with minimal grounding ability, such as POINTS-1.5. We introduce POINTS-GUI-G-8B, which achieves state-of-the-art performance with scores of 59.9 on ScreenSpot-Pro, 66.0 on OSWorld-G, 95.7 on ScreenSpot-v2, and 49.9 on UI-Vision. Our model's success is driven by three key factors: (1) Refined Data Engineering, involving the unification of diverse open-source datasets format alongside sophisticated strategies for augmentation, filtering, and difficulty grading; (2) Improved Training Strategies, including continuous fine-tuning of the vision encoder to enhance perceptual accuracy and maintaining resolution consistency between training and inference; and (3) Reinforcement Learning (RL) with Verifiable Rewards. While RL is traditionally used to bolster reasoning, we demonstrate that it significantly improves precision in the perception-intensive GUI grounding task. Furthermore, GUI grounding provides a natural advantage for RL, as rewards are easily verifiable and highly accurate.

CLSep 21, 2022
WeLM: A Well-Read Pre-trained Language Model for Chinese

Hui Su, Xiao Zhou, Houjin Yu et al.

Large Language Models pre-trained with self-supervised learning have demonstrated impressive zero-shot generalization capabilities on a wide spectrum of tasks. In this work, we present WeLM: a well-read pre-trained language model for Chinese that is able to seamlessly perform different types of tasks with zero or few-shot demonstrations. WeLM is trained with 10B parameters by "reading" a curated high-quality corpus covering a wide range of topics. We show that WeLM is equipped with broad knowledge on various domains and languages. On 18 monolingual (Chinese) tasks, WeLM can significantly outperform existing pre-trained models with similar sizes and match the performance of models up to 25 times larger. WeLM also exhibits strong capabilities in multi-lingual and code-switching understanding, outperforming existing multilingual language models pre-trained on 30 languages. Furthermore, We collected human-written prompts for a large set of supervised datasets in Chinese and fine-tuned WeLM with multi-prompted training. The resulting model can attain strong generalization on unseen types of tasks and outperform the unsupervised WeLM in zero-shot learning. Finally, we demonstrate that WeLM has basic skills at explaining and calibrating the decisions from itself, which can be promising directions for future research. Our models can be applied from https://welm.weixin.qq.com/docs/api/.

LGMar 9, 2023
Beware of Instantaneous Dependence in Reinforcement Learning

Zhengmao Zhu, Yuren Liu, Honglong Tian et al.

Playing an important role in Model-Based Reinforcement Learning (MBRL), environment models aim to predict future states based on the past. Existing works usually ignore instantaneous dependence in the state, that is, assuming that the future state variables are conditionally independent given the past states. However, instantaneous dependence is prevalent in many RL environments. For instance, in the stock market, instantaneous dependence can exist between two stocks because the fluctuation of one stock can quickly affect the other and the resolution of price change is lower than that of the effect. In this paper, we prove that with few exceptions, ignoring instantaneous dependence can result in suboptimal policy learning in MBRL. To address the suboptimality problem, we propose a simple plug-and-play method to enable existing MBRL algorithms to take instantaneous dependence into account. Through experiments on two benchmarks, we (1) confirm the existence of instantaneous dependence with visualization; (2) validate our theoretical findings that ignoring instantaneous dependence leads to suboptimal policy; (3) verify that our method effectively enables reinforcement learning with instantaneous dependence and improves policy performance.

CVAug 3, 2024Code
TS-SAM: Fine-Tuning Segment-Anything Model for Downstream Tasks

Yang Yu, Chen Xu, Kai Wang

Adapter based fine-tuning has been studied for improving the performance of SAM on downstream tasks. However, there is still a significant performance gap between fine-tuned SAMs and domain-specific models. To reduce the gap, we propose Two-Stream SAM (TS-SAM). On the one hand, inspired by the side network in Parameter-Efficient Fine-Tuning (PEFT), we designed a lightweight Convolutional Side Adapter (CSA), which integrates the powerful features from SAM into side network training for comprehensive feature fusion. On the other hand, in line with the characteristics of segmentation tasks, we designed Multi-scale Refinement Module (MRM) and Feature Fusion Decoder (FFD) to keep both the detailed and semantic features. Extensive experiments on ten public datasets from three tasks demonstrate that TS-SAM not only significantly outperforms the recently proposed SAM-Adapter and SSOM, but achieves competitive performance with the SOTA domain-specific models. Our code is available at: https://github.com/maoyangou147/TS-SAM.

LGNov 1, 2023
Efficient Human-AI Coordination via Preparatory Language-based Convention

Cong Guan, Lichao Zhang, Chunpeng Fan et al.

Developing intelligent agents capable of seamless coordination with humans is a critical step towards achieving artificial general intelligence. Existing methods for human-AI coordination typically train an agent to coordinate with a diverse set of policies or with human models fitted from real human data. However, the massively diverse styles of human behavior present obstacles for AI systems with constrained capacity, while high quality human data may not be readily available in real-world scenarios. In this study, we observe that prior to coordination, humans engage in communication to establish conventions that specify individual roles and actions, making their coordination proceed in an orderly manner. Building upon this observation, we propose employing the large language model (LLM) to develop an action plan (or equivalently, a convention) that effectively guides both human and AI. By inputting task requirements, human preferences, the number of agents, and other pertinent information into the LLM, it can generate a comprehensive convention that facilitates a clear understanding of tasks and responsibilities for all parties involved. Furthermore, we demonstrate that decomposing the convention formulation problem into sub-problems with multiple new sessions being sequentially employed and human feedback, will yield a more efficient coordination convention. Experimental evaluations conducted in the Overcooked-AI environment, utilizing a human proxy model, highlight the superior performance of our proposed method compared to existing learning-based approaches. When coordinating with real humans, our method achieves better alignment with human preferences and an average performance improvement of 15% compared to the state-of-the-art.