45.3CVMay 19
P2DNav: Panorama-to-Downview Reasoning for Zero-shot Vision-and-Language NavigationKai Sheng, Liuyi Wang, Haojie Dai et al.
Vision-and-language navigation (VLN) requires an embodied agent to ground natural-language instructions into executable navigation actions in unseen environments. Existing zero-shot methods typically rely on additional waypoint prediction modules, which often entangle high-level directional reasoning with fine-grained local grounding, leading to error-prone and unstable decisions. In this paper, we propose P2DNav, a hierarchical framework for zero-shot vision-and-language navigation. P2DNav consists of three core components: Panorama-to-Downview (P2D), Sliding-Window Dialogue Memory (SDM), and Reflective Reorientation Mechanism (RRM). P2D explicitly decomposes navigation decision-making into two stages: panoramic direction selection and downview local grounding. It first selects the instruction-relevant direction from a 360° panorama, and then predicts a pixel-level target point from the downview RGB observation in that direction. In addition, SDM organizes navigation history as a multi-turn dialogue context and maintains recent visual observations within a sliding window to support long-horizon navigation. RRM further enables reflective reorientation by assessing the reliability of local grounding based on the downview observation and returning to panoramic direction selection when necessary. Experiments on the R2R-CE benchmark show that P2DNav achieves strong performance among zero-shot methods. In particular, compared with the state-of-the-art (SOTA) zero-shot waypoint-based and waypoint-free methods, P2DNav achieves SR gains of 146.6% and 58.9%, respectively, demonstrating the effectiveness of P2D, SDM, and RRM for zero-shot VLN. Code will be released for public use.
LGAug 6, 2025Code
FlexQ: Efficient Post-training INT6 Quantization for LLM Serving via Algorithm-System Co-DesignHao Zhang, Aining Jia, Weifeng Bu et al.
Large Language Models (LLMs) demonstrate exceptional performance but entail significant memory and computational costs, restricting their practical deployment. While existing INT4/INT8 quantization reduces these costs, they often degrade accuracy or lack optimal efficiency. INT6 quantization offers a superior trade-off between model accuracy and inference efficiency, but lacks hardware support in modern GPUs, forcing emulation via higher-precision arithmetic units that limit acceleration. In this paper, we propose FlexQ, a novel post-training INT6 quantization framework combining algorithmic innovation with system-level optimizations. FlexQ employs uniform 6-bit weight quantization across all layers, with adaptive retention of 8-bit activations in layers identified through layer-wise sensitivity analysis. To maximize hardware efficiency, we develop a specialized high-performance GPU kernel supporting matrix multiplication for W6A6 and W6A8 representations via Binary Tensor Core (BTC) equivalents, effectively bypassing the lack of native INT6 tensor cores. Evaluations on LLaMA family models show FlexQ maintains near-FP16 accuracy, with perplexity increases of no more than 0.1 on WikiText2. The proposed kernel achieves an average 1.39$\times$ speedup over ABQ-LLM on LLaMA-2-70B linear layers. End-to-end, FlexQ delivers 1.33$\times$ inference acceleration and 1.21$\times$ memory savings over SmoothQuant. Code is released at https://github.com/FlyFoxPlayer/FlexQ.
CVJul 9, 2025Code
ILNet: Trajectory Prediction with Inverse Learning Attention for Enhancing Intention CaptureMingjin Zeng, Nan Ouyang, Wenkang Wan et al.
Trajectory prediction for multi-agent interaction scenarios is a crucial challenge. Most advanced methods model agent interactions by efficiently factorized attention based on the temporal and agent axes. However, this static and foward modeling lacks explicit interactive spatio-temporal coordination, capturing only obvious and immediate behavioral intentions. Alternatively, the modern trajectory prediction framework refines the successive predictions by a fixed-anchor selection strategy, which is difficult to adapt in different future environments. It is acknowledged that human drivers dynamically adjust initial driving decisions based on further assumptions about the intentions of surrounding vehicles. Motivated by human driving behaviors, this paper proposes ILNet, a multi-agent trajectory prediction method with Inverse Learning (IL) attention and Dynamic Anchor Selection (DAS) module. IL Attention employs an inverse learning paradigm to model interactions at neighboring moments, introducing proposed intentions to dynamically encode the spatio-temporal coordination of interactions, thereby enhancing the model's ability to capture complex interaction patterns. Then, the learnable DAS module is proposed to extract multiple trajectory change keypoints as anchors in parallel with almost no increase in parameters. Experimental results show that the ILNet achieves state-of-the-art performance on the INTERACTION and Argoverse motion forecasting datasets. Particularly, in challenged interaction scenarios, ILNet achieves higher accuracy and more multimodal distributions of trajectories over fewer parameters. Our codes are available at https://github.com/mjZeng11/ILNet.
96.8GRApr 28
Cutscene Agent: An LLM Agent Framework for Automated 3D Cutscene GenerationLanshan He, Haozhou Pang, Qi Gan et al.
Cutscenes are carefully choreographed cinematic sequences embedded in video games and interactive media, serving as the primary vehicle for narrative delivery, character development, and emotional engagement. Producing cutscenes is inherently complex: it demands seamless coordination across screenwriting, cinematography, character animation, voice acting, and technical direction, often requiring days to weeks of collaborative effort from multidisciplinary teams to produce minutes of polished content. In this work, we present Cutscene Agent, an LLM agent framework for automated end-to-end cutscene generation. The framework makes three contributions: (1)~a Cutscene Toolkit built on the Model Context Protocol (MCP) that establishes \emph{bidirectional} integration between LLM agents and the game engine -- agents not only invoke engine operations but continuously observe real-time scene state, enabling closed-loop generation of editable engine-native cinematic assets; (2)~a multi-agent system where a director agent orchestrates specialist subagents for animation, cinematography, and sound design, augmented by a visual reasoning feedback loop for perception-driven refinement; and (3)~CutsceneBench, a hierarchical evaluation benchmark for cutscene generation. Unlike typical tool-use benchmarks that evaluate short, isolated function calls, cutscene generation requires long-horizon, multi-step orchestration of dozens of interdependent tool invocations with strict ordering constraints -- a capability dimension that existing benchmarks do not cover. We evaluate a range of LLMs on CutsceneBench and analyze their performance across this challenging task.
LGAug 6, 2025
CARD: A Cache-Assisted Parallel Speculative Decoding Framework via Query-and-Correct Paradigm for Accelerating LLM InferenceEnyu Zhou, Kai Sheng, Hao Chen et al.
Speculative decoding (SD), where a draft model provides multiple candidate tokens for the target model to verify in parallel, has demonstrated significant potential for accelerating LLM inference. Yet, existing SD approaches adhere to a strict draft-then-verify paradigm, enforcing a sequential process that hampers performance and constrains the draft model's capacity. Moreover, rejecting a token in the candidate sequence invalidates all subsequent tokens, leading to wasted computation during drafting. To overcome these limitations, we propose a cache-assisted parallel speculative decoding framework called CARD, which employs a novel query-and-correct paradigm. Our approach decouples drafting from verification: the draft model populates a shared cache with candidate tokens, while the target model concurrently refines the draft's trajectory. This enables inference at near-draft-speed, effectively leveraging the draft model's efficiency without additional fine-tuning. Experimental results show that CARD significantly outperforms existing state-of-the-art methods, achieving up to a 4.83x acceleration over vanilla autoregressive decoding, with no fine-tuning required for either models.