SDMar 6, 2022Code
HEAR: Holistic Evaluation of Audio RepresentationsJoseph Turian, Jordie Shier, Humair Raj Khan et al. · cmu
What audio embedding approach generalizes best to a wide range of downstream tasks across a variety of everyday domains without fine-tuning? The aim of the HEAR benchmark is to develop a general-purpose audio representation that provides a strong basis for learning in a wide variety of tasks and scenarios. HEAR evaluates audio representations using a benchmark suite across a variety of domains, including speech, environmental sound, and music. HEAR was launched as a NeurIPS 2021 shared challenge. In the spirit of shared exchange, each participant submitted an audio embedding model following a common API that is general-purpose, open-source, and freely available to use. Twenty-nine models by thirteen external teams were evaluated on nineteen diverse downstream tasks derived from sixteen datasets. Open evaluation code, submitted models and datasets are key contributions, enabling comprehensive and reproducible evaluation, as well as previously impossible longitudinal studies. It still remains an open question whether one single general-purpose audio representation can perform as holistically as the human ear.
CLJun 9, 2022
Beyond the Imitation Game: Quantifying and extrapolating the capabilities of language modelsAarohi Srivastava, Abhinav Rastogi, Abhishek Rao et al. · allen-ai, amazon-science
Language models demonstrate both quantitative improvement and new qualitative capabilities with increasing scale. Despite their potentially transformative impact, these new capabilities are as yet poorly characterized. In order to inform future research, prepare for disruptive new model capabilities, and ameliorate socially harmful effects, it is vital that we understand the present and near-future capabilities and limitations of language models. To address this challenge, we introduce the Beyond the Imitation Game benchmark (BIG-bench). BIG-bench currently consists of 204 tasks, contributed by 450 authors across 132 institutions. Task topics are diverse, drawing problems from linguistics, childhood development, math, common-sense reasoning, biology, physics, social bias, software development, and beyond. BIG-bench focuses on tasks that are believed to be beyond the capabilities of current language models. We evaluate the behavior of OpenAI's GPT models, Google-internal dense transformer architectures, and Switch-style sparse transformers on BIG-bench, across model sizes spanning millions to hundreds of billions of parameters. In addition, a team of human expert raters performed all tasks in order to provide a strong baseline. Findings include: model performance and calibration both improve with scale, but are poor in absolute terms (and when compared with rater performance); performance is remarkably similar across model classes, though with benefits from sparsity; tasks that improve gradually and predictably commonly involve a large knowledge or memorization component, whereas tasks that exhibit "breakthrough" behavior at a critical scale often involve multiple steps or components, or brittle metrics; social bias typically increases with scale in settings with ambiguous context, but this can be improved with prompting.
SDJan 30, 2023
SingSong: Generating musical accompaniments from singingChris Donahue, Antoine Caillon, Adam Roberts et al. · stanford
We present SingSong, a system that generates instrumental music to accompany input vocals, potentially offering musicians and non-musicians alike an intuitive new way to create music featuring their own voice. To accomplish this, we build on recent developments in musical source separation and audio generation. Specifically, we apply a state-of-the-art source separation algorithm to a large corpus of music audio to produce aligned pairs of vocals and instrumental sources. Then, we adapt AudioLM (Borsos et al., 2022) -- a state-of-the-art approach for unconditional audio generation -- to be suitable for conditional "audio-to-audio" generation tasks, and train it on the source-separated (vocal, instrumental) pairs. In a pairwise comparison with the same vocal inputs, listeners expressed a significant preference for instrumentals generated by SingSong compared to those from a strong retrieval baseline. Sound examples at https://g.co/magenta/singsong
SDFeb 8, 2023
Noise2Music: Text-conditioned Music Generation with Diffusion ModelsQingqing Huang, Daniel S. Park, Tao Wang et al.
We introduce Noise2Music, where a series of diffusion models is trained to generate high-quality 30-second music clips from text prompts. Two types of diffusion models, a generator model, which generates an intermediate representation conditioned on text, and a cascader model, which generates high-fidelity audio conditioned on the intermediate representation and possibly the text, are trained and utilized in succession to generate high-fidelity music. We explore two options for the intermediate representation, one using a spectrogram and the other using audio with lower fidelity. We find that the generated audio is not only able to faithfully reflect key elements of the text prompt such as genre, tempo, instruments, mood, and era, but goes beyond to ground fine-grained semantics of the prompt. Pretrained large language models play a key role in this story -- they are used to generate paired text for the audio of the training set and to extract embeddings of the text prompts ingested by the diffusion models. Generated examples: https://google-research.github.io/noise2music
SDSep 28, 2022Code
The Chamber Ensemble Generator: Limitless High-Quality MIR Data via Generative ModelingYusong Wu, Josh Gardner, Ethan Manilow et al.
Data is the lifeblood of modern machine learning systems, including for those in Music Information Retrieval (MIR). However, MIR has long been mired by small datasets and unreliable labels. In this work, we propose to break this bottleneck using generative modeling. By pipelining a generative model of notes (Coconet trained on Bach Chorales) with a structured synthesis model of chamber ensembles (MIDI-DDSP trained on URMP), we demonstrate a system capable of producing unlimited amounts of realistic chorale music with rich annotations including mixes, stems, MIDI, note-level performance attributes (staccato, vibrato, etc.), and even fine-grained synthesis parameters (pitch, amplitude, etc.). We call this system the Chamber Ensemble Generator (CEG), and use it to generate a large dataset of chorales from four different chamber ensembles (CocoChorales). We demonstrate that data generated using our approach improves state-of-the-art models for music transcription and source separation, and we release both the system and the dataset as an open-source foundation for future work in the MIR community.
SDJan 26, 2023
MusicLM: Generating Music From TextAndrea Agostinelli, Timo I. Denk, Zalán Borsos et al.
We introduce MusicLM, a model generating high-fidelity music from text descriptions such as "a calming violin melody backed by a distorted guitar riff". MusicLM casts the process of conditional music generation as a hierarchical sequence-to-sequence modeling task, and it generates music at 24 kHz that remains consistent over several minutes. Our experiments show that MusicLM outperforms previous systems both in audio quality and adherence to the text description. Moreover, we demonstrate that MusicLM can be conditioned on both text and a melody in that it can transform whistled and hummed melodies according to the style described in a text caption. To support future research, we publicly release MusicCaps, a dataset composed of 5.5k music-text pairs, with rich text descriptions provided by human experts.
SDJun 11, 2022
Multi-instrument Music Synthesis with Spectrogram DiffusionCurtis Hawthorne, Ian Simon, Adam Roberts et al.
An ideal music synthesizer should be both interactive and expressive, generating high-fidelity audio in realtime for arbitrary combinations of instruments and notes. Recent neural synthesizers have exhibited a tradeoff between domain-specific models that offer detailed control of only specific instruments, or raw waveform models that can train on any music but with minimal control and slow generation. In this work, we focus on a middle ground of neural synthesizers that can generate audio from MIDI sequences with arbitrary combinations of instruments in realtime. This enables training on a wide range of transcription datasets with a single model, which in turn offers note-level control of composition and instrumentation across a wide range of instruments. We use a simple two-stage process: MIDI to spectrograms with an encoder-decoder Transformer, then spectrograms to audio with a generative adversarial network (GAN) spectrogram inverter. We compare training the decoder as an autoregressive model and as a Denoising Diffusion Probabilistic Model (DDPM) and find that the DDPM approach is superior both qualitatively and as measured by audio reconstruction and Fréchet distance metrics. Given the interactivity and generality of this approach, we find this to be a promising first step towards interactive and expressive neural synthesis for arbitrary combinations of instruments and notes.
LGJan 14, 2020Code
DDSP: Differentiable Digital Signal ProcessingJesse Engel, Lamtharn Hantrakul, Chenjie Gu et al.
Most generative models of audio directly generate samples in one of two domains: time or frequency. While sufficient to express any signal, these representations are inefficient, as they do not utilize existing knowledge of how sound is generated and perceived. A third approach (vocoders/synthesizers) successfully incorporates strong domain knowledge of signal processing and perception, but has been less actively researched due to limited expressivity and difficulty integrating with modern auto-differentiation-based machine learning methods. In this paper, we introduce the Differentiable Digital Signal Processing (DDSP) library, which enables direct integration of classic signal processing elements with deep learning methods. Focusing on audio synthesis, we achieve high-fidelity generation without the need for large autoregressive models or adversarial losses, demonstrating that DDSP enables utilizing strong inductive biases without losing the expressive power of neural networks. Further, we show that combining interpretable modules permits manipulation of each separate model component, with applications such as independent control of pitch and loudness, realistic extrapolation to pitches not seen during training, blind dereverberation of room acoustics, transfer of extracted room acoustics to new environments, and transformation of timbre between disparate sources. In short, DDSP enables an interpretable and modular approach to generative modeling, without sacrificing the benefits of deep learning. The library is publicly available at https://github.com/magenta/ddsp and we welcome further contributions from the community and domain experts.
SDAug 6, 2025
Live Music ModelsLyria Team, Antoine Caillon, Brian McWilliams et al.
We introduce a new class of generative models for music called live music models that produce a continuous stream of music in real-time with synchronized user control. We release Magenta RealTime, an open-weights live music model that can be steered using text or audio prompts to control acoustic style. On automatic metrics of music quality, Magenta RealTime outperforms other open-weights music generation models, despite using fewer parameters and offering first-of-its-kind live generation capabilities. We also release Lyria RealTime, an API-based model with extended controls, offering access to our most powerful model with wide prompt coverage. These models demonstrate a new paradigm for AI-assisted music creation that emphasizes human-in-the-loop interaction for live music performance.
LGFeb 15, 2022
General-purpose, long-context autoregressive modeling with Perceiver ARCurtis Hawthorne, Andrew Jaegle, Cătălina Cangea et al.
Real-world data is high-dimensional: a book, image, or musical performance can easily contain hundreds of thousands of elements even after compression. However, the most commonly used autoregressive models, Transformers, are prohibitively expensive to scale to the number of inputs and layers needed to capture this long-range structure. We develop Perceiver AR, an autoregressive, modality-agnostic architecture which uses cross-attention to map long-range inputs to a small number of latents while also maintaining end-to-end causal masking. Perceiver AR can directly attend to over a hundred thousand tokens, enabling practical long-context density estimation without the need for hand-crafted sparsity patterns or memory mechanisms. When trained on images or music, Perceiver AR generates outputs with clear long-term coherence and structure. Our architecture also obtains state-of-the-art likelihood on long-sequence benchmarks, including 64 x 64 ImageNet images and PG-19 books.
SDDec 17, 2021
MIDI-DDSP: Detailed Control of Musical Performance via Hierarchical ModelingYusong Wu, Ethan Manilow, Yi Deng et al.
Musical expression requires control of both what notes are played, and how they are performed. Conventional audio synthesizers provide detailed expressive controls, but at the cost of realism. Black-box neural audio synthesis and concatenative samplers can produce realistic audio, but have few mechanisms for control. In this work, we introduce MIDI-DDSP a hierarchical model of musical instruments that enables both realistic neural audio synthesis and detailed user control. Starting from interpretable Differentiable Digital Signal Processing (DDSP) synthesis parameters, we infer musical notes and high-level properties of their expressive performance (such as timbre, vibrato, dynamics, and articulation). This creates a 3-level hierarchy (notes, performance, synthesis) that affords individuals the option to intervene at each level, or utilize trained priors (performance given notes, synthesis given performance) for creative assistance. Through quantitative experiments and listening tests, we demonstrate that this hierarchy can reconstruct high-fidelity audio, accurately predict performance attributes for a note sequence, independently manipulate the attributes of a given performance, and as a complete system, generate realistic audio from a novel note sequence. By utilizing an interpretable hierarchy, with multiple levels of granularity, MIDI-DDSP opens the door to assistive tools to empower individuals across a diverse range of musical experience.
HCNov 29, 2021
Expressive Communication: A Common Framework for Evaluating Developments in Generative Models and Steering InterfacesRyan Louie, Jesse Engel, Anna Huang
There is an increasing interest from ML and HCI communities in empowering creators with better generative models and more intuitive interfaces with which to control them. In music, ML researchers have focused on training models capable of generating pieces with increasing long-range structure and musical coherence, while HCI researchers have separately focused on designing steering interfaces that support user control and ownership. In this study, we investigate through a common framework how developments in both models and user interfaces are important for empowering co-creation where the goal is to create music that communicates particular imagery or ideas (e.g., as is common for other purposeful tasks in music creation like establishing mood or creating accompanying music for another media). Our study is distinguished in that it measures communication through both composer's self-reported experiences, and how listeners evaluate this communication through the music. In an evaluation study with 26 composers creating 100+ pieces of music and listeners providing 1000+ head-to-head comparisons, we find that more expressive models and more steerable interfaces are important and complementary ways to make a difference in composers communicating through music and supporting their creative empowerment.
SDNov 4, 2021
MT3: Multi-Task Multitrack Music TranscriptionJosh Gardner, Ian Simon, Ethan Manilow et al.
Automatic Music Transcription (AMT), inferring musical notes from raw audio, is a challenging task at the core of music understanding. Unlike Automatic Speech Recognition (ASR), which typically focuses on the words of a single speaker, AMT often requires transcribing multiple instruments simultaneously, all while preserving fine-scale pitch and timing information. Further, many AMT datasets are "low-resource", as even expert musicians find music transcription difficult and time-consuming. Thus, prior work has focused on task-specific architectures, tailored to the individual instruments of each task. In this work, motivated by the promising results of sequence-to-sequence transfer learning for low-resource Natural Language Processing (NLP), we demonstrate that a general-purpose Transformer model can perform multi-task AMT, jointly transcribing arbitrary combinations of musical instruments across several transcription datasets. We show this unified training framework achieves high-quality transcription results across a range of datasets, dramatically improving performance for low-resource instruments (such as guitar), while preserving strong performance for abundant instruments (such as piano). Finally, by expanding the scope of AMT, we expose the need for more consistent evaluation metrics and better dataset alignment, and provide a strong baseline for this new direction of multi-task AMT.
SDJul 19, 2021
Sequence-to-Sequence Piano Transcription with TransformersCurtis Hawthorne, Ian Simon, Rigel Swavely et al.
Automatic Music Transcription has seen significant progress in recent years by training custom deep neural networks on large datasets. However, these models have required extensive domain-specific design of network architectures, input/output representations, and complex decoding schemes. In this work, we show that equivalent performance can be achieved using a generic encoder-decoder Transformer with standard decoding methods. We demonstrate that the model can learn to translate spectrogram inputs directly to MIDI-like output events for several transcription tasks. This sequence-to-sequence approach simplifies transcription by jointly modeling audio features and language-like output dependencies, thus removing the need for task-specific architectures. These results point toward possibilities for creating new Music Information Retrieval models by focusing on dataset creation and labeling rather than custom model design.
SDMar 30, 2021
Symbolic Music Generation with Diffusion ModelsGautam Mittal, Jesse Engel, Curtis Hawthorne et al.
Score-based generative models and diffusion probabilistic models have been successful at generating high-quality samples in continuous domains such as images and audio. However, due to their Langevin-inspired sampling mechanisms, their application to discrete and sequential data has been limited. In this work, we present a technique for training diffusion models on sequential data by parameterizing the discrete domain in the continuous latent space of a pre-trained variational autoencoder. Our method is non-autoregressive and learns to generate sequences of latent embeddings through the reverse process and offers parallel generation with a constant number of iterative refinement steps. We apply this technique to modeling symbolic music and show strong unconditional generation and post-hoc conditional infilling results compared to autoregressive language models operating over the same continuous embeddings.
LGMar 10, 2021
Variable-rate discrete representation learningSander Dieleman, Charlie Nash, Jesse Engel et al.
Semantically meaningful information content in perceptual signals is usually unevenly distributed. In speech signals for example, there are often many silences, and the speed of pronunciation can vary considerably. In this work, we propose slow autoencoders (SlowAEs) for unsupervised learning of high-level variable-rate discrete representations of sequences, and apply them to speech. We show that the resulting event-based representations automatically grow or shrink depending on the density of salient information in the input signals, while still allowing for faithful signal reconstruction. We develop run-length Transformers (RLTs) for event-based representation modelling and use them to construct language models in the speech domain, which are able to generate grammatical and semantically coherent utterances and continuations.
SDApr 1, 2020
Improving Perceptual Quality of Drum Transcription with the Expanded Groove MIDI DatasetLee Callender, Curtis Hawthorne, Jesse Engel
We introduce the Expanded Groove MIDI dataset (E-GMD), an automatic drum transcription (ADT) dataset that contains 444 hours of audio from 43 drum kits, making it an order of magnitude larger than similar datasets, and the first with human-performed velocity annotations. We use E-GMD to optimize classifiers for use in downstream generation by predicting expressive dynamics (velocity) and show with listening tests that they produce outputs with improved perceptual quality, despite similar results on classification metrics. Via the listening tests, we argue that standard classifier metrics, such as accuracy and F-measure score, are insufficient proxies of performance in downstream tasks because they do not fully align with the perceptual quality of generated outputs.
SDDec 10, 2019
Encoding Musical Style with Transformer AutoencodersKristy Choi, Curtis Hawthorne, Ian Simon et al.
We consider the problem of learning high-level controls over the global structure of generated sequences, particularly in the context of symbolic music generation with complex language models. In this work, we present the Transformer autoencoder, which aggregates encodings of the input data across time to obtain a global representation of style from a given performance. We show it is possible to combine this global representation with other temporally distributed embeddings, enabling improved control over the separate aspects of performance style and melody. Empirically, we demonstrate the effectiveness of our method on various music generation tasks on the MAESTRO dataset and a YouTube dataset with 10,000+ hours of piano performances, where we achieve improvements in terms of log-likelihood and mean listening scores as compared to baselines.
SDMay 14, 2019
Learning to Groove with Inverse Sequence TransformationsJon Gillick, Adam Roberts, Jesse Engel et al.
We explore models for translating abstract musical ideas (scores, rhythms) into expressive performances using Seq2Seq and recurrent Variational Information Bottleneck (VIB) models. Though Seq2Seq models usually require painstakingly aligned corpora, we show that it is possible to adapt an approach from the Generative Adversarial Network (GAN) literature (e.g. Pix2Pix (Isola et al., 2017) and Vid2Vid (Wang et al. 2018a)) to sequences, creating large volumes of paired data by performing simple transformations and training generative models to plausibly invert these transformations. Music, and drumming in particular, provides a strong test case for this approach because many common transformations (quantization, removing voices) have clear semantics, and models for learning to invert them have real-world applications. Focusing on the case of drum set players, we create and release a new dataset for this purpose, containing over 13 hours of recordings by professional drummers aligned with fine-grained timing and dynamics information. We also explore some of the creative potential of these models, including demonstrating improvements on state-of-the-art methods for Humanization (instantiating a performance from a musical score).
SDFeb 23, 2019
GANSynth: Adversarial Neural Audio SynthesisJesse Engel, Kumar Krishna Agrawal, Shuo Chen et al.
Efficient audio synthesis is an inherently difficult machine learning task, as human perception is sensitive to both global structure and fine-scale waveform coherence. Autoregressive models, such as WaveNet, model local structure at the expense of global latent structure and slow iterative sampling, while Generative Adversarial Networks (GANs), have global latent conditioning and efficient parallel sampling, but struggle to generate locally-coherent audio waveforms. Herein, we demonstrate that GANs can in fact generate high-fidelity and locally-coherent audio by modeling log magnitudes and instantaneous frequencies with sufficient frequency resolution in the spectral domain. Through extensive empirical investigations on the NSynth dataset, we demonstrate that GANs are able to outperform strong WaveNet baselines on automated and human evaluation metrics, and efficiently generate audio several orders of magnitude faster than their autoregressive counterparts.
LGFeb 21, 2019
Latent Translation: Crossing Modalities by Bridging Generative ModelsYingtao Tian, Jesse Engel
End-to-end optimization has achieved state-of-the-art performance on many specific problems, but there is no straight-forward way to combine pretrained models for new problems. Here, we explore improving modularity by learning a post-hoc interface between two existing models to solve a new task. Specifically, we take inspiration from neural machine translation, and cast the challenging problem of cross-modal domain transfer as unsupervised translation between the latent spaces of pretrained deep generative models. By abstracting away the data representation, we demonstrate that it is possible to transfer across different modalities (e.g., image-to-audio) and even different types of generative models (e.g., VAE-to-GAN). We compare to state-of-the-art techniques and find that a straight-forward variational autoencoder is able to best bridge the two generative models through learning a shared latent space. We can further impose supervised alignment of attributes in both domains with a classifier in the shared latent space. Through qualitative and quantitative evaluations, we demonstrate that locality and semantic alignment are preserved through the transfer process, as indicated by high transfer accuracies and smooth interpolations within a class. Finally, we show this modular structure speeds up training of new interface models by several orders of magnitude by decoupling it from expensive retraining of base generative models.
SDOct 29, 2018
Enabling Factorized Piano Music Modeling and Generation with the MAESTRO DatasetCurtis Hawthorne, Andriy Stasyuk, Adam Roberts et al.
Generating musical audio directly with neural networks is notoriously difficult because it requires coherently modeling structure at many different timescales. Fortunately, most music is also highly structured and can be represented as discrete note events played on musical instruments. Herein, we show that by using notes as an intermediate representation, we can train a suite of models capable of transcribing, composing, and synthesizing audio waveforms with coherent musical structure on timescales spanning six orders of magnitude (~0.1 ms to ~100 s), a process we call Wave2Midi2Wave. This large advance in the state of the art is enabled by our release of the new MAESTRO (MIDI and Audio Edited for Synchronous TRacks and Organization) dataset, composed of over 172 hours of virtuosic piano performances captured with fine alignment (~3 ms) between note labels and audio waveforms. The networks and the dataset together present a promising approach toward creating new expressive and interpretable neural models of music.
MLJun 1, 2018
Learning a Latent Space of Multitrack MeasuresIan Simon, Adam Roberts, Colin Raffel et al.
Discovering and exploring the underlying structure of multi-instrumental music using learning-based approaches remains an open problem. We extend the recent MusicVAE model to represent multitrack polyphonic measures as vectors in a latent space. Our approach enables several useful operations such as generating plausible measures from scratch, interpolating between measures in a musically meaningful way, and manipulating specific musical attributes. We also introduce chord conditioning, which allows all of these operations to be performed while keeping harmony fixed, and allows chords to be changed while maintaining musical "style". By generating a sequence of measures over a predefined chord progression, our model can produce music with convincing long-term structure. We demonstrate that our latent space model makes it possible to intuitively control and generate musical sequences with rich instrumentation (see https://goo.gl/s2N7dV for generated audio).
LGMar 13, 2018
A Hierarchical Latent Vector Model for Learning Long-Term Structure in MusicAdam Roberts, Jesse Engel, Colin Raffel et al.
The Variational Autoencoder (VAE) has proven to be an effective model for producing semantically meaningful latent representations for natural data. However, it has thus far seen limited application to sequential data, and, as we demonstrate, existing recurrent VAE models have difficulty modeling sequences with long-term structure. To address this issue, we propose the use of a hierarchical decoder, which first outputs embeddings for subsequences of the input and then uses these embeddings to generate each subsequence independently. This structure encourages the model to utilize its latent code, thereby avoiding the "posterior collapse" problem, which remains an issue for recurrent VAEs. We apply this architecture to modeling sequences of musical notes and find that it exhibits dramatically better sampling, interpolation, and reconstruction performance than a "flat" baseline model. An implementation of our "MusicVAE" is available online at http://g.co/magenta/musicvae-code.
LGFeb 13, 2018
Learning via social awareness: Improving a deep generative sketching model with facial feedbackNatasha Jaques, Jennifer McCleary, Jesse Engel et al.
In the quest towards general artificial intelligence (AI), researchers have explored developing loss functions that act as intrinsic motivators in the absence of external rewards. This paper argues that such research has overlooked an important and useful intrinsic motivator: social interaction. We posit that making an AI agent aware of implicit social feedback from humans can allow for faster learning of more generalizable and useful representations, and could potentially impact AI safety. We collect social feedback in the form of facial expression reactions to samples from Sketch RNN, an LSTM-based variational autoencoder (VAE) designed to produce sketch drawings. We use a Latent Constraints GAN (LC-GAN) to learn from the facial feedback of a small group of viewers, by optimizing the model to produce sketches that it predicts will lead to more positive facial expressions. We show in multiple independent evaluations that the model trained with facial feedback produced sketches that are more highly rated, and induce significantly more positive facial expressions. Thus, we establish that implicit social feedback can improve the output of a deep learning model.
LGNov 15, 2017
Latent Constraints: Learning to Generate Conditionally from Unconditional Generative ModelsJesse Engel, Matthew Hoffman, Adam Roberts
Deep generative neural networks have proven effective at both conditional and unconditional modeling of complex data distributions. Conditional generation enables interactive control, but creating new controls often requires expensive retraining. In this paper, we develop a method to condition generation without retraining the model. By post-hoc learning latent constraints, value functions that identify regions in latent space that generate outputs with desired attributes, we can conditionally sample from these regions with gradient-based optimization or amortized actor functions. Combining attribute constraints with a universal "realism" constraint, which enforces similarity to the data distribution, we generate realistic conditional images from an unconditional variational autoencoder. Further, using gradient-based optimization, we demonstrate identity-preserving transformations that make the minimal adjustment in latent space to modify the attributes of an image. Finally, with discrete sequences of musical notes, we demonstrate zero-shot conditional generation, learning latent constraints in the absence of labeled data or a differentiable reward function. Code with dedicated cloud instance has been made publicly available (https://goo.gl/STGMGx).
SDOct 30, 2017
Onsets and Frames: Dual-Objective Piano TranscriptionCurtis Hawthorne, Erich Elsen, Jialin Song et al.
We advance the state of the art in polyphonic piano music transcription by using a deep convolutional and recurrent neural network which is trained to jointly predict onsets and frames. Our model predicts pitch onset events and then uses those predictions to condition framewise pitch predictions. During inference, we restrict the predictions from the framewise detector by not allowing a new note to start unless the onset detector also agrees that an onset for that pitch is present in the frame. We focus on improving onsets and offsets together instead of either in isolation as we believe this correlates better with human musical perception. Our approach results in over a 100% relative improvement in note F1 score (with offsets) on the MAPS dataset. Furthermore, we extend the model to predict relative velocities of normalized audio which results in more natural-sounding transcriptions.
LGApr 5, 2017
Neural Audio Synthesis of Musical Notes with WaveNet AutoencodersJesse Engel, Cinjon Resnick, Adam Roberts et al.
Generative models in vision have seen rapid progress due to algorithmic improvements and the availability of high-quality image datasets. In this paper, we offer contributions in both these areas to enable similar progress in audio modeling. First, we detail a powerful new WaveNet-style autoencoder model that conditions an autoregressive decoder on temporal codes learned from the raw audio waveform. Second, we introduce NSynth, a large-scale and high-quality dataset of musical notes that is an order of magnitude larger than comparable public datasets. Using NSynth, we demonstrate improved qualitative and quantitative performance of the WaveNet autoencoder over a well-tuned spectral autoencoder baseline. Finally, we show that the model learns a manifold of embeddings that allows for morphing between instruments, meaningfully interpolating in timbre to create new types of sounds that are realistic and expressive.
CLDec 8, 2015
Deep Speech 2: End-to-End Speech Recognition in English and MandarinDario Amodei, Rishita Anubhai, Eric Battenberg et al.
We show that an end-to-end deep learning approach can be used to recognize either English or Mandarin Chinese speech--two vastly different languages. Because it replaces entire pipelines of hand-engineered components with neural networks, end-to-end learning allows us to handle a diverse variety of speech including noisy environments, accents and different languages. Key to our approach is our application of HPC techniques, resulting in a 7x speedup over our previous system. Because of this efficiency, experiments that previously took weeks now run in days. This enables us to iterate more quickly to identify superior architectures and algorithms. As a result, in several cases, our system is competitive with the transcription of human workers when benchmarked on standard datasets. Finally, using a technique called Batch Dispatch with GPUs in the data center, we show that our system can be inexpensively deployed in an online setting, delivering low latency when serving users at scale.