Zihao Wang

AI
h-index2
3papers
76citations
Novelty57%
AI Score44

3 Papers

35.5CVMay 12, 2025Code
Step1X-3D: Towards High-Fidelity and Controllable Generation of Textured 3D Assets

Weiyu Li, Xuanyang Zhang, Zheng Sun et al.

While generative artificial intelligence has advanced significantly across text, image, audio, and video domains, 3D generation remains comparatively underdeveloped due to fundamental challenges such as data scarcity, algorithmic limitations, and ecosystem fragmentation. To this end, we present Step1X-3D, an open framework addressing these challenges through: (1) a rigorous data curation pipeline processing >5M assets to create a 2M high-quality dataset with standardized geometric and textural properties; (2) a two-stage 3D-native architecture combining a hybrid VAE-DiT geometry generator with an diffusion-based texture synthesis module; and (3) the full open-source release of models, training code, and adaptation modules. For geometry generation, the hybrid VAE-DiT component produces TSDF representations by employing perceiver-based latent encoding with sharp edge sampling for detail preservation. The diffusion-based texture synthesis module then ensures cross-view consistency through geometric conditioning and latent-space synchronization. Benchmark results demonstrate state-of-the-art performance that exceeds existing open-source methods, while also achieving competitive quality with proprietary solutions. Notably, the framework uniquely bridges the 2D and 3D generation paradigms by supporting direct transfer of 2D control techniques~(e.g., LoRA) to 3D synthesis. By simultaneously advancing data quality, algorithmic fidelity, and reproducibility, Step1X-3D aims to establish new standards for open research in controllable 3D asset generation.

13.6AISep 13, 2025Code
OpenHA: A Series of Open-Source Hierarchical Agentic Models in Minecraft

Zihao Wang, Muyao Li, Kaichen He et al. · pku

The choice of action spaces is a critical yet unresolved challenge in developing capable, end-to-end trainable agents. This paper first presents a large-scale, systematic comparison of prominent abstracted action spaces and tokenizers for Vision-Language-Action (VLA) or hierarchical agent models in the open-ended Minecraft. Our analysis reveals that no single action space is universally optimal; instead, the most effective abstraction is highly task-dependent, creating a dilemma for building generalist agents. To resolve this, we introduce Chain of Action (CoA), a novel framework that unifies high-level planning and low-level control within a single, monolithic VLA model. CoA treats an abstracted action not as a command for a separate policy, but as an intermediate reasoning step--akin to a chain of thought--that guides the generation of the final, executable action. Furthermore, we demonstrate that an All-in-One agent trained on a diverse mixture of action spaces using the CoA paradigm learns a more robust and generalizable policy. This unified agent achieves a new state-of-the-art, improving the overall task success rate over strong, specialized baselines. To foster reproducible research, we release the OpenHA (Open Hierarchical Agents) suite, which includes our comprehensive benchmark of over 800 distinct tasks, curated datasets, source code, and all pretrained model checkpoints at https://github.com/CraftJarvis/OpenHA

5.8AIMay 22, 2025
Losing is for Cherishing: Data Valuation Based on Machine Unlearning and Shapley Value

Le Ma, Shirao Yang, Zihao Wang et al.

The proliferation of large models has intensified the need for efficient data valuation methods to quantify the contribution of individual data providers. Traditional approaches, such as game-theory-based Shapley value and influence-function-based techniques, face prohibitive computational costs or require access to full data and model training details, making them hardly achieve partial data valuation. To address this, we propose Unlearning Shapley, a novel framework that leverages machine unlearning to estimate data values efficiently. By unlearning target data from a pretrained model and measuring performance shifts on a reachable test set, our method computes Shapley values via Monte Carlo sampling, avoiding retraining and eliminating dependence on full data. Crucially, Unlearning Shapley supports both full and partial data valuation, making it scalable for large models (e.g., LLMs) and practical for data markets. Experiments on benchmark datasets and large-scale text corpora demonstrate that our approach matches the accuracy of state-of-the-art methods while reducing computational overhead by orders of magnitude. Further analysis confirms a strong correlation between estimated values and the true impact of data subsets, validating its reliability in real-world scenarios. This work bridges the gap between data valuation theory and practical deployment, offering a scalable, privacy-compliant solution for modern AI ecosystems.