CVOct 23, 2022
Photo-realistic Neural Domain RandomizationSergey Zakharov, Rares Ambrus, Vitor Guizilini et al.
Synthetic data is a scalable alternative to manual supervision, but it requires overcoming the sim-to-real domain gap. This discrepancy between virtual and real worlds is addressed by two seemingly opposed approaches: improving the realism of simulation or foregoing realism entirely via domain randomization. In this paper, we show that the recent progress in neural rendering enables a new unified approach we call Photo-realistic Neural Domain Randomization (PNDR). We propose to learn a composition of neural networks that acts as a physics-based ray tracer generating high-quality renderings from scene geometry alone. Our approach is modular, composed of different neural networks for materials, lighting, and rendering, thus enabling randomization of different key image generation components in a differentiable pipeline. Once trained, our method can be combined with other methods and used to generate photo-realistic image augmentations online and significantly more efficiently than via traditional ray-tracing. We demonstrate the usefulness of PNDR through two downstream tasks: 6D object detection and monocular depth estimation. Our experiments show that training with PNDR enables generalization to novel scenes and significantly outperforms the state of the art in terms of real-world transfer.
CVSep 30, 2020
Monocular Differentiable Rendering for Self-Supervised 3D Object DetectionDeniz Beker, Hiroharu Kato, Mihai Adrian Morariu et al.
3D object detection from monocular images is an ill-posed problem due to the projective entanglement of depth and scale. To overcome this ambiguity, we present a novel self-supervised method for textured 3D shape reconstruction and pose estimation of rigid objects with the help of strong shape priors and 2D instance masks. Our method predicts the 3D location and meshes of each object in an image using differentiable rendering and a self-supervised objective derived from a pretrained monocular depth estimation network. We use the KITTI 3D object detection dataset to evaluate the accuracy of the method. Experiments demonstrate that we can effectively use noisy monocular depth and differentiable rendering as an alternative to expensive 3D ground-truth labels or LiDAR information.
CVJun 22, 2020
Differentiable Rendering: A SurveyHiroharu Kato, Deniz Beker, Mihai Morariu et al.
Deep neural networks (DNNs) have shown remarkable performance improvements on vision-related tasks such as object detection or image segmentation. Despite their success, they generally lack the understanding of 3D objects which form the image, as it is not always possible to collect 3D information about the scene or to easily annotate it. Differentiable rendering is a novel field which allows the gradients of 3D objects to be calculated and propagated through images. It also reduces the requirement of 3D data collection and annotation, while enabling higher success rate in various applications. This paper reviews existing literature and discusses the current state of differentiable rendering, its applications and open research problems.
CVNov 26, 2019
Autolabeling 3D Objects with Differentiable Rendering of SDF Shape PriorsSergey Zakharov, Wadim Kehl, Arjun Bhargava et al.
We present an automatic annotation pipeline to recover 9D cuboids and 3D shapes from pre-trained off-the-shelf 2D detectors and sparse LIDAR data. Our autolabeling method solves an ill-posed inverse problem by considering learned shape priors and optimizing geometric and physical parameters. To address this challenging problem, we apply a novel differentiable shape renderer to signed distance fields (SDF), leveraged together with normalized object coordinate spaces (NOCS). Initially trained on synthetic data to predict shape and coordinates, our method uses these predictions for projective and geometric alignment over real samples. Moreover, we also propose a curriculum learning strategy, iteratively retraining on samples of increasing difficulty in subsequent self-improving annotation rounds. Our experiments on the KITTI3D dataset show that we can recover a substantial amount of accurate cuboids, and that these autolabels can be used to train 3D vehicle detectors with state-of-the-art results.
CVNov 22, 2019
Real-Time 3D Model Tracking in Color and Depth on a Single CPU CoreWadim Kehl, Federico Tombari, Slobodan Ilic et al.
We present a novel method to track 3D models in color and depth data. To this end, we introduce approximations that accelerate the state-of-the-art in region-based tracking by an order of magnitude while retaining similar accuracy. Furthermore, we show how the method can be made more robust in the presence of depth data and consequently formulate a new joint contour and ICP tracking energy. We present better results than the state-of-the-art while being much faster then most other methods and achieving all of the above on a single CPU core.
CVApr 9, 2019
3D Object Instance Recognition and Pose Estimation Using Triplet Loss with Dynamic MarginSergey Zakharov, Wadim Kehl, Benjamin Planche et al.
In this paper, we address the problem of 3D object instance recognition and pose estimation of localized objects in cluttered environments using convolutional neural networks. Inspired by the descriptor learning approach of Wohlhart et al., we propose a method that introduces the dynamic margin in the manifold learning triplet loss function. Such a loss function is designed to map images of different objects under different poses to a lower-dimensional, similarity-preserving descriptor space on which efficient nearest neighbor search algorithms can be applied. Introducing the dynamic margin allows for faster training times and better accuracy of the resulting low-dimensional manifolds. Furthermore, we contribute the following: adding in-plane rotations (ignored by the baseline method) to the training, proposing new background noise types that help to better mimic realistic scenarios and improve accuracy with respect to clutter, adding surface normals as another powerful image modality representing an object surface leading to better performance than merely depth, and finally implementing an efficient online batch generation that allows for better variability during the training phase. We perform an exhaustive evaluation to demonstrate the effects of our contributions. Additionally, we assess the performance of the algorithm on the large BigBIRD dataset to demonstrate good scalability properties of the pipeline with respect to the number of models.
CVApr 4, 2019
DeceptionNet: Network-Driven Domain RandomizationSergey Zakharov, Wadim Kehl, Slobodan Ilic
We present a novel approach to tackle domain adaptation between synthetic and real data. Instead, of employing "blind" domain randomization, i.e., augmenting synthetic renderings with random backgrounds or changing illumination and colorization, we leverage the task network as its own adversarial guide toward useful augmentations that maximize the uncertainty of the output. To this end, we design a min-max optimization scheme where a given task competes against a special deception network to minimize the task error subject to the specific constraints enforced by the deceiver. The deception network samples from a family of differentiable pixel-level perturbations and exploits the task architecture to find the most destructive augmentations. Unlike GAN-based approaches that require unlabeled data from the target domain, our method achieves robust mappings that scale well to multiple target distributions from source data alone. We apply our framework to the tasks of digit recognition on enhanced MNIST variants, classification and object pose estimation on the Cropped LineMOD dataset as well as semantic segmentation on the Cityscapes dataset and compare it to a number of domain adaptation approaches, thereby demonstrating similar results with superior generalization capabilities.
CVDec 6, 2018
ROI-10D: Monocular Lifting of 2D Detection to 6D Pose and Metric ShapeFabian Manhardt, Wadim Kehl, Adrien Gaidon
We present a deep learning method for end-to-end monocular 3D object detection and metric shape retrieval. We propose a novel loss formulation by lifting 2D detection, orientation, and scale estimation into 3D space. Instead of optimizing these quantities separately, the 3D instantiation allows to properly measure the metric misalignment of boxes. We experimentally show that our 10D lifting of sparse 2D Regions of Interests (RoIs) achieves great results both for 6D pose and recovery of the textured metric geometry of instances. This further enables 3D synthetic data augmentation via inpainting recovered meshes directly onto the 2D scenes. We evaluate on KITTI3D against other strong monocular methods and demonstrate that our approach doubles the AP on the 3D pose metrics on the official test set, defining the new state of the art.
CVOct 7, 2018
Deep Model-Based 6D Pose Refinement in RGBFabian Manhardt, Wadim Kehl, Nassir Navab et al.
We present a novel approach for model-based 6D pose refinement in color data. Building on the established idea of contour-based pose tracking, we teach a deep neural network to predict a translational and rotational update. At the core, we propose a new visual loss that drives the pose update by aligning object contours, thus avoiding the definition of any explicit appearance model. In contrast to previous work our method is correspondence-free, segmentation-free, can handle occlusion and is agnostic to geometrical symmetry as well as visual ambiguities. Additionally, we observe a strong robustness towards rough initialization. The approach can run in real-time and produces pose accuracies that come close to 3D ICP without the need for depth data. Furthermore, our networks are trained from purely synthetic data and will be published together with the refinement code to ensure reproducibility.
CVAug 24, 2018
BOP: Benchmark for 6D Object Pose EstimationTomas Hodan, Frank Michel, Eric Brachmann et al.
We propose a benchmark for 6D pose estimation of a rigid object from a single RGB-D input image. The training data consists of a texture-mapped 3D object model or images of the object in known 6D poses. The benchmark comprises of: i) eight datasets in a unified format that cover different practical scenarios, including two new datasets focusing on varying lighting conditions, ii) an evaluation methodology with a pose-error function that deals with pose ambiguities, iii) a comprehensive evaluation of 15 diverse recent methods that captures the status quo of the field, and iv) an online evaluation system that is open for continuous submission of new results. The evaluation shows that methods based on point-pair features currently perform best, outperforming template matching methods, learning-based methods and methods based on 3D local features. The project website is available at bop.felk.cvut.cz.
CVNov 27, 2017
SSD-6D: Making RGB-based 3D detection and 6D pose estimation great againWadim Kehl, Fabian Manhardt, Federico Tombari et al.
We present a novel method for detecting 3D model instances and estimating their 6D poses from RGB data in a single shot. To this end, we extend the popular SSD paradigm to cover the full 6D pose space and train on synthetic model data only. Our approach competes or surpasses current state-of-the-art methods that leverage RGB-D data on multiple challenging datasets. Furthermore, our method produces these results at around 10Hz, which is many times faster than the related methods. For the sake of reproducibility, we make our trained networks and detection code publicly available.
CVAug 26, 2016
An Octree-Based Approach towards Efficient Variational Range Data FusionWadim Kehl, Tobias Holl, Federico Tombari et al.
Volume-based reconstruction is usually expensive both in terms of memory consumption and runtime. Especially for sparse geometric structures, volumetric representations produce a huge computational overhead. We present an efficient way to fuse range data via a variational Octree-based minimization approach by taking the actual range data geometry into account. We transform the data into Octree-based truncated signed distance fields and show how the optimization can be conducted on the newly created structures. The main challenge is to uphold speed and a low memory footprint without sacrificing the solutions' accuracy during optimization. We explain how to dynamically adjust the optimizer's geometric structure via joining/splitting of Octree nodes and how to define the operators. We evaluate on various datasets and outline the suitability in terms of performance and geometric accuracy.
CVJul 20, 2016
Hashmod: A Hashing Method for Scalable 3D Object DetectionWadim Kehl, Federico Tombari, Nassir Navab et al.
We present a scalable method for detecting objects and estimating their 3D poses in RGB-D data. To this end, we rely on an efficient representation of object views and employ hashing techniques to match these views against the input frame in a scalable way. While a similar approach already exists for 2D detection, we show how to extend it to estimate the 3D pose of the detected objects. In particular, we explore different hashing strategies and identify the one which is more suitable to our problem. We show empirically that the complexity of our method is sublinear with the number of objects and we enable detection and pose estimation of many 3D objects with high accuracy while outperforming the state-of-the-art in terms of runtime.
CVJul 20, 2016
Deep Learning of Local RGB-D Patches for 3D Object Detection and 6D Pose EstimationWadim Kehl, Fausto Milletari, Federico Tombari et al.
We present a 3D object detection method that uses regressed descriptors of locally-sampled RGB-D patches for 6D vote casting. For regression, we employ a convolutional auto-encoder that has been trained on a large collection of random local patches. During testing, scene patch descriptors are matched against a database of synthetic model view patches and cast 6D object votes which are subsequently filtered to refined hypotheses. We evaluate on three datasets to show that our method generalizes well to previously unseen input data, delivers robust detection results that compete with and surpass the state-of-the-art while being scalable in the number of objects.