5.1IRApr 3
A Reduction-Driven Local Search for the Generalized Independent Set ProblemYiping Liu, Yi Zhou, Zhenxiang Xu et al.
The Generalized Independent Set (GIS) problem extends the classical maximum independent set problem by incorporating profits for vertices and penalties for edges. This generalized problem has been identified in diverse applications in fields such as forest harvest planning, competitive facility location, social network analysis, and even machine learning. However, solving the GIS problem in large-scale, real-world networks remains computationally challenging. In this paper, we explore data reduction techniques to address this challenge. We first propose 14 reduction rules that can reduce the input graph with rigorous optimality guarantees. We then present a reduction-driven local search (RLS) algorithm that integrates these reduction rules into the pre-processing, the initial solution generation, and the local search components in a computationally efficient way. The RLS is empirically evaluated on 278 graphs arising from different application scenarios. The results indicates that the RLS is highly competitive -- For most graphs, it achieves significantly superior solutions compared to other known solvers, and it effectively provides solutions for graphs exceeding 260 million edges, a task at which every other known method fails. Analysis also reveals that the data reduction plays a key role in achieving such a competitive performance.
2.0CVAug 23, 2024
Map-Free Visual Relocalization Enhanced by Instance Knowledge and Depth KnowledgeMingyu Xiao, Runze Chen, Haiyong Luo et al.
Map-free relocalization technology is crucial for applications in autonomous navigation and augmented reality, but relying on pre-built maps is often impractical. It faces significant challenges due to limitations in matching methods and the inherent lack of scale in monocular images. These issues lead to substantial rotational and metric errors and even localization failures in real-world scenarios. Large matching errors significantly impact the overall relocalization process, affecting both rotational and translational accuracy. Due to the inherent limitations of the camera itself, recovering the metric scale from a single image is crucial, as this significantly impacts the translation error. To address these challenges, we propose a map-free relocalization method enhanced by instance knowledge and depth knowledge. By leveraging instance-based matching information to improve global matching results, our method significantly reduces the possibility of mismatching across different objects. The robustness of instance knowledge across the scene helps the feature point matching model focus on relevant regions and enhance matching accuracy. Additionally, we use estimated metric depth from a single image to reduce metric errors and improve scale recovery accuracy. By integrating methods dedicated to mitigating large translational and rotational errors, our approach demonstrates superior performance in map-free relocalization techniques.
2.0CVSep 13, 2024
CSS: Overcoming Pose and Scene Challenges in Crowd-Sourced 3D Gaussian SplattingRunze Chen, Mingyu Xiao, Haiyong Luo et al.
We introduce Crowd-Sourced Splatting (CSS), a novel 3D Gaussian Splatting (3DGS) pipeline designed to overcome the challenges of pose-free scene reconstruction using crowd-sourced imagery. The dream of reconstructing historically significant but inaccessible scenes from collections of photographs has long captivated researchers. However, traditional 3D techniques struggle with missing camera poses, limited viewpoints, and inconsistent lighting. CSS addresses these challenges through robust geometric priors and advanced illumination modeling, enabling high-quality novel view synthesis under complex, real-world conditions. Our method demonstrates clear improvements over existing approaches, paving the way for more accurate and flexible applications in AR, VR, and large-scale 3D reconstruction.
1.2GTApr 24, 2022
Facility Location Games Beyond Single-Peakedness: the Entrance Fee ModelMengfan Ma, Mingyu Xiao, Tian Bai et al.
The facility location game has been studied extensively in mechanism design. In the classical model, each agent's cost is solely determined by her distance to the nearest facility. In this paper, we introduce a novel model where each facility charges an entrance fee. Thus, the cost of each agent is determined by both the distance to the facility and the entrance fee of the facility. In our model, the entrance fee function is allowed to be an arbitrary function, causing agents' preferences may no longer be single-peaked anymore: This departure from the classical model introduces additional challenges. We systematically delve into the intricacies of the model, designing strategyproof mechanisms with favorable approximation ratios. Additionally, we complement these ratios with nearly-tight impossibility results. Specifically, for one-facility and two-facility games, we provide upper and lower bounds for the approximation ratios given by deterministic and randomized mechanisms with respect to utilitarian and egalitarian objectives.
5.9DSMar 19
A Faster Deterministic Algorithm for Kidney Exchange via Representative SetKangyi Tian, Mingyu Xiao
The Kidney Exchange Problem is a prominent challenge in healthcare and economics, arising in the context of organ transplantation. It has been extensively studied in artificial intelligence and optimization. In a kidney exchange, a set of donor-recipient pairs and altruistic donors are considered, with the goal of identifying a sequence of exchange -- comprising cycles or chains starting from altruistic donors -- such that each donor provides a kidney to the compatible recipient in the next donor-recipient pair. Due to constraints in medical resources, some limits are often imposed on the lengths of these cycles and chains. These exchanges create a network of transplants aimed at maximizing the total number, $t$, of successful transplants. Recently, this problem was deterministically solved in $O^*(14.34^t)$ time (IJCAI 2024). In this paper, we introduce the representative set technique for the Kidney Exchange Problem, showing that the problem can be deterministically solved in $O^*(6.855^t)$ time.
Fast Maximum $k$-Plex Algorithms Parameterized by Small Degeneracy GapsZhengren Wang, Yi Zhou, Chunyu Luo et al.
Given a graph, a $k$-plex is a set of vertices in which each vertex is not adjacent to at most $k-1$ other vertices in the set. The maximum $k$-plex problem, which asks for the largest $k$-plex from the given graph, is an important but computationally challenging problem in applications such as graph mining and community detection. So far, there are many practical algorithms, but without providing theoretical explanations on their efficiency. We define a novel parameter of the input instance, $g_k(G)$, the gap between the degeneracy bound and the size of the maximum $k$-plex in the given graph, and present an exact algorithm parameterized by this $g_k(G)$, which has a worst-case running time polynomial in the size of the input graph and exponential in $g_k(G)$. In real-world inputs, $g_k(G)$ is very small, usually bounded by $O(\log{(|V|)})$, indicating that the algorithm runs in polynomial time. We further extend our discussion to an even smaller parameter $cg_k(G)$, the gap between the community-degeneracy bound and the size of the maximum $k$-plex, and show that without much modification, our algorithm can also be parameterized by $cg_k(G)$. To verify the empirical performance of these algorithms, we carry out extensive experiments to show that these algorithms are competitive with the state-of-the-art algorithms. In particular, for large $k$ values such as $15$ and $20$, our algorithms dominate the existing algorithms. Finally, empirical analysis is performed to illustrate the effectiveness of the parameters and other key components in the implementation.
1.2GTJul 19, 2025
Strategyproofness and Monotone Allocation of Auction in Social NetworksYuhang Guo, Dong Hao, Bin Li et al.
Strategyproofness in network auctions requires that bidders not only report their valuations truthfully, but also do their best to invite neighbours from the social network. In contrast to canonical auctions, where the value-monotone allocation in Myerson's Lemma is a cornerstone, a general principle of allocation rules for strategyproof network auctions is still missing. We show that, due to the absence of such a principle, even extensions to multi-unit network auctions with single-unit demand present unexpected difficulties, and all pioneering researches fail to be strategyproof. For the first time in this field, we identify two categories of monotone allocation rules on networks: Invitation-Depressed Monotonicity (ID-MON) and Invitation-Promoted Monotonicity (IP-MON). They encompass all existing allocation rules of network auctions as specific instances. For any given ID-MON or IP-MON allocation rule, we characterize the existence and sufficient conditions for the strategyproof payment rules, and show that among all such payment rules, the revenue-maximizing one exists and is computationally feasible. With these results, the obstacle of combinatorial network auction with single-minded bidders is now resolved.
Listing Maximal k-Plexes in Large Real-World GraphsZhengren Wang, Yi Zhou, Mingyu Xiao et al.
Listing dense subgraphs in large graphs plays a key task in varieties of network analysis applications like community detection. Clique, as the densest model, has been widely investigated. However, in practice, communities rarely form as cliques for various reasons, e.g., data noise. Therefore, $k$-plex, -- graph with each vertex adjacent to all but at most $k$ vertices, is introduced as a relaxed version of clique. Often, to better simulate cohesive communities, an emphasis is placed on connected $k$-plexes with small $k$. In this paper, we continue the research line of listing all maximal $k$-plexes and maximal $k$-plexes of prescribed size. Our first contribution is algorithm ListPlex that lists all maximal $k$-plexes in $O^*(γ^D)$ time for each constant $k$, where $γ$ is a value related to $k$ but strictly smaller than 2, and $D$ is the degeneracy of the graph that is far less than the vertex number $n$ in real-word graphs. Compared to the trivial bound of $2^n$, the improvement is significant, and our bound is better than all previously known results. In practice, we further use several techniques to accelerate listing $k$-plexes of a given size, such as structural-based prune rules, cache-efficient data structures, and parallel techniques. All these together result in a very practical algorithm. Empirical results show that our approach outperforms the state-of-the-art solutions by up to orders of magnitude.
1.2DSDec 17, 2020
Enhancing Balanced Graph Edge Partition with Effective Local SearchZhenyu Guo, Mingyu Xiao, Yi Zhou et al.
Graph partition is a key component to achieve workload balance and reduce job completion time in parallel graph processing systems. Among the various partition strategies, edge partition has demonstrated more promising performance in power-law graphs than vertex partition and thereby has been more widely adopted as the default partition strategy by existing graph systems. The graph edge partition problem, which is to split the edge set into multiple balanced parts to minimize the total number of copied vertices, has been widely studied from the view of optimization and algorithms. In this paper, we study local search algorithms for this problem to further improve the partition results from existing methods. More specifically, we propose two novel concepts, namely adjustable edges and blocks. Based on these, we develop a greedy heuristic as well as an improved search algorithm utilizing the property of the max-flow model. To evaluate the performance of our algorithms, we first provide adequate theoretical analysis in terms of the approximation quality. We significantly improve the previously known approximation ratio for this problem. Then we conduct extensive experiments on a large number of benchmark datasets and state-of-the-art edge partition strategies. The results show that our proposed local search framework can further improve the quality of graph partition by a wide margin.
2.3DSSep 17, 2019
Object Reachability via Swaps under Strict and Weak PreferencesSen Huang, Mingyu Xiao
The \textsc{Housing Market} problem is a widely studied resource allocation problem. In this problem, each agent can only receive a single object and has preferences over all objects. Starting from an initial endowment, we want to reach a certain assignment via a sequence of rational trades. We first consider whether an object is reachable for a given agent under a social network, where a trade between two agents is allowed if they are neighbors in the network and no participant has a deficit from the trade. Assume that the preferences of the agents are strict (no tie among objects is allowed). This problem is polynomially solvable in a star-network and NP-complete in a tree-network. It is left as a challenging open problem whether the problem is polynomially solvable when the network is a path. We answer this open problem positively by giving a polynomial-time algorithm. Then we show that when the preferences of the agents are weak (ties among objects are allowed), the problem becomes NP-hard even when the network is a path. In addition, we consider the computational complexity of finding different optimal assignments for the problem under the network being a path or a star.