Skye Thompson

RO
4papers
24citations
Novelty49%
AI Score42

4 Papers

93.1ROApr 13
SkillWrapper: Generative Predicate Invention for Task-level Planning

Ziyi Yang, Benned Hedegaard, Ahmed Jaafar et al.

Generalizing from individual skill executions to solving long-horizon tasks remains a core challenge in building autonomous agents. A promising direction is learning high-level, symbolic abstractions of the low-level skills of the agents, enabling reasoning and planning independent of the low-level state space. Among possible high-level representations, object-centric skill abstraction with symbolic predicates has been proven to be efficient because of its compatibility with domain-independent planners. Recent advances in foundation models have made it possible to generate symbolic predicates that operate on raw sensory inputs, a process we call generative predicate invention, to facilitate downstream abstraction learning. However, it remains unclear which formal properties the learned representations must satisfy, and how they can be learned to guarantee these properties. In this paper, we address both questions by presenting a formal theory of generative predicate invention for skill abstraction, resulting in symbolic operators that can be used for provably sound and complete planning. Within this framework, we propose SkillWrapper, a method that leverages foundation models to actively collect robot data and learn human-interpretable, plannable representations of black-box skills, using only RGB image observations. Our extensive empirical evaluation in simulation and on real robots shows that SkillWrapper learns abstract representations that enable solving unseen, long-horizon tasks in the real world with black-box skills.

ROJun 21, 2023
One-shot Imitation Learning via Interaction Warping

Ondrej Biza, Skye Thompson, Kishore Reddy Pagidi et al.

Imitation learning of robot policies from few demonstrations is crucial in open-ended applications. We propose a new method, Interaction Warping, for learning SE(3) robotic manipulation policies from a single demonstration. We infer the 3D mesh of each object in the environment using shape warping, a technique for aligning point clouds across object instances. Then, we represent manipulation actions as keypoints on objects, which can be warped with the shape of the object. We show successful one-shot imitation learning on three simulated and real-world object re-arrangement tasks. We also demonstrate the ability of our method to predict object meshes and robot grasps in the wild.

53.9ROApr 16
One-Shot Cross-Geometry Skill Transfer through Part Decomposition

Skye Thompson, Ondrej Biza, George Konidaris

Given a demonstration, a robot should be able to generalize a skill to any object it encounters-but existing approaches to skill transfer often fail to adapt to objects with unfamiliar shapes. Motivated by examples of improved transfer from compositional modeling, we propose a method for improving transfer by decomposing objects into their constituent semantic parts. We leverage data-efficient generative shape models to accurately transfer interaction points from the parts of a demonstration object to a novel object. We autonomously construct an objective to optimize the alignment of those points on skill-relevant object parts. Our method generalizes to a wider range of object geometries than existing work, and achieves successful one-shot transfer for a range of skills and objects from a single demonstration, in both simulated and real environments.

ROOct 21, 2022
Sample Efficient Robot Learning with Structured World Models

Tuluhan Akbulut, Max Merlin, Shane Parr et al.

Reinforcement learning has been demonstrated as a flexible and effective approach for learning a range of continuous control tasks, such as those used by robots to manipulate objects in their environment. But in robotics particularly, real-world rollouts are costly, and sample efficiency can be a major limiting factor when learning a new skill. In game environments, the use of world models has been shown to improve sample efficiency while still achieving good performance, especially when images or other rich observations are provided. In this project, we explore the use of a world model in a deformable robotic manipulation task, evaluating its effect on sample efficiency when learning to fold a cloth in simulation. We compare the use of RGB image observation with a feature space leveraging built-in structure (keypoints representing the cloth configuration), a common approach in robot skill learning, and compare the impact on task performance and learning efficiency with and without the world model. Our experiments showed that the usage of keypoints increased the performance of the best model on the task by 50%, and in general, the use of a learned or constructed reduced feature space improved task performance and sample efficiency. The use of a state transition predictor(MDN-RNN) in our world models did not have a notable effect on task performance.