NEOct 21, 2022
Biologically Plausible Variational Policy Gradient with Spiking Recurrent Winner-Take-All NetworksZhile Yang, Shangqi Guo, Ying Fang et al.
One stream of reinforcement learning research is exploring biologically plausible models and algorithms to simulate biological intelligence and fit neuromorphic hardware. Among them, reward-modulated spike-timing-dependent plasticity (R-STDP) is a recent branch with good potential in energy efficiency. However, current R-STDP methods rely on heuristic designs of local learning rules, thus requiring task-specific expert knowledge. In this paper, we consider a spiking recurrent winner-take-all network, and propose a new R-STDP method, spiking variational policy gradient (SVPG), whose local learning rules are derived from the global policy gradient and thus eliminate the need for heuristic designs. In experiments of MNIST classification and Gym InvertedPendulum, our SVPG achieves good training performance, and also presents better robustness to various kinds of noises than conventional methods.
LGOct 30, 2021
Adjacency constraint for efficient hierarchical reinforcement learningTianren Zhang, Shangqi Guo, Tian Tan et al.
Goal-conditioned Hierarchical Reinforcement Learning (HRL) is a promising approach for scaling up reinforcement learning (RL) techniques. However, it often suffers from training inefficiency as the action space of the high-level, i.e., the goal space, is large. Searching in a large goal space poses difficulty for both high-level subgoal generation and low-level policy learning. In this paper, we show that this problem can be effectively alleviated by restricting the high-level action space from the whole goal space to a $k$-step adjacent region of the current state using an adjacency constraint. We theoretically prove that in a deterministic Markov Decision Process (MDP), the proposed adjacency constraint preserves the optimal hierarchical policy, while in a stochastic MDP the adjacency constraint induces a bounded state-value suboptimality determined by the MDP's transition structure. We further show that this constraint can be practically implemented by training an adjacency network that can discriminate between adjacent and non-adjacent subgoals. Experimental results on discrete and continuous control tasks including challenging simulated robot locomotion and manipulation tasks show that incorporating the adjacency constraint significantly boosts the performance of state-of-the-art goal-conditioned HRL approaches.
ROJun 17, 2021
CRIL: Continual Robot Imitation Learning via Generative and Prediction ModelChongkai Gao, Haichuan Gao, Shangqi Guo et al.
Imitation learning (IL) algorithms have shown promising results for robots to learn skills from expert demonstrations. However, they need multi-task demonstrations to be provided at once for acquiring diverse skills, which is difficult in real world. In this work we study how to realize continual imitation learning ability that empowers robots to continually learn new tasks one by one, thus reducing the burden of multi-task IL and accelerating the process of new task learning at the same time. We propose a novel trajectory generation model that employs both a generative adversarial network and a dynamics-aware prediction model to generate pseudo trajectories from all learned tasks in the new task learning process. Our experiments on both simulation and real-world manipulation tasks demonstrate the effectiveness of our method.
LGJun 20, 2020
Generating Adjacency-Constrained Subgoals in Hierarchical Reinforcement LearningTianren Zhang, Shangqi Guo, Tian Tan et al.
Goal-conditioned hierarchical reinforcement learning (HRL) is a promising approach for scaling up reinforcement learning (RL) techniques. However, it often suffers from training inefficiency as the action space of the high-level, i.e., the goal space, is often large. Searching in a large goal space poses difficulties for both high-level subgoal generation and low-level policy learning. In this paper, we show that this problem can be effectively alleviated by restricting the high-level action space from the whole goal space to a $k$-step adjacent region of the current state using an adjacency constraint. We theoretically prove that the proposed adjacency constraint preserves the optimal hierarchical policy in deterministic MDPs, and show that this constraint can be practically implemented by training an adjacency network that can discriminate between adjacent and non-adjacent subgoals. Experimental results on discrete and continuous control tasks show that incorporating the adjacency constraint improves the performance of state-of-the-art HRL approaches in both deterministic and stochastic environments.
AISep 9, 2019
Subjectivity Learning Theory towards Artificial General IntelligenceXin Su, Shangqi Guo, Feng Chen
The construction of artificial general intelligence (AGI) was a long-term goal of AI research aiming to deal with the complex data in the real world and make reasonable judgments in various cases like a human. However, the current AI creations, referred to as "Narrow AI", are limited to a specific problem. The constraints come from two basic assumptions of data, which are independent and identical distributed samples and single-valued mapping between inputs and outputs. We completely break these constraints and develop the subjectivity learning theory for general intelligence. We assign the mathematical meaning for the philosophical concept of subjectivity and build the data representation of general intelligence. Under the subjectivity representation, then the global risk is constructed as the new learning goal. We prove that subjectivity learning holds a lower risk bound than traditional machine learning. Moreover, we propose the principle of empirical global risk minimization (EGRM) as the subjectivity learning process in practice, establish the condition of consistency, and present triple variables for controlling the total risk bound. The subjectivity learning is a novel learning theory for unconstrained real data and provides a path to develop AGI.