ROOct 21, 2022
Reaching Through Latent Space: From Joint Statistics to Path Planning in ManipulationChia-Man Hung, Shaohong Zhong, Walter Goodwin et al. · deepmind, oxford
We present a novel approach to path planning for robotic manipulators, in which paths are produced via iterative optimisation in the latent space of a generative model of robot poses. Constraints are incorporated through the use of constraint satisfaction classifiers operating on the same space. Optimisation leverages gradients through our learned models that provide a simple way to combine goal reaching objectives with constraint satisfaction, even in the presence of otherwise non-differentiable constraints. Our models are trained in a task-agnostic manner on randomly sampled robot poses. In baseline comparisons against a number of widely used planners, we achieve commensurate performance in terms of task success, planning time and path length, performing successful path planning with obstacle avoidance on a real 7-DoF robot arm.
ROMar 6, 2023
Leveraging Scene Embeddings for Gradient-Based Motion Planning in Latent SpaceJun Yamada, Chia-Man Hung, Jack Collins et al. · oxford
Motion planning framed as optimisation in structured latent spaces has recently emerged as competitive with traditional methods in terms of planning success while significantly outperforming them in terms of computational speed. However, the real-world applicability of recent work in this domain remains limited by the need to express obstacle information directly in state-space, involving simple geometric primitives. In this work we address this challenge by leveraging learned scene embeddings together with a generative model of the robot manipulator to drive the optimisation process. In addition, we introduce an approach for efficient collision checking which directly regularises the optimisation undertaken for planning. Using simulated as well as real-world experiments, we demonstrate that our approach, AMP-LS, is able to successfully plan in novel, complex scenes while outperforming traditional planning baselines in terms of computation speed by an order of magnitude. We show that the resulting system is fast enough to enable closed-loop planning in real-world dynamic scenes.
LGFeb 11, 2019Code
The StarCraft Multi-Agent ChallengeMikayel Samvelyan, Tabish Rashid, Christian Schroeder de Witt et al.
In the last few years, deep multi-agent reinforcement learning (RL) has become a highly active area of research. A particularly challenging class of problems in this area is partially observable, cooperative, multi-agent learning, in which teams of agents must learn to coordinate their behaviour while conditioning only on their private observations. This is an attractive research area since such problems are relevant to a large number of real-world systems and are also more amenable to evaluation than general-sum problems. Standardised environments such as the ALE and MuJoCo have allowed single-agent RL to move beyond toy domains, such as grid worlds. However, there is no comparable benchmark for cooperative multi-agent RL. As a result, most papers in this field use one-off toy problems, making it difficult to measure real progress. In this paper, we propose the StarCraft Multi-Agent Challenge (SMAC) as a benchmark problem to fill this gap. SMAC is based on the popular real-time strategy game StarCraft II and focuses on micromanagement challenges where each unit is controlled by an independent agent that must act based on local observations. We offer a diverse set of challenge maps and recommendations for best practices in benchmarking and evaluations. We also open-source a deep multi-agent RL learning framework including state-of-the-art algorithms. We believe that SMAC can provide a standard benchmark environment for years to come. Videos of our best agents for several SMAC scenarios are available at: https://youtu.be/VZ7zmQ_obZ0.
ROMar 22, 2021
Introspective Visuomotor Control: Exploiting Uncertainty in Deep Visuomotor Control for Failure RecoveryChia-Man Hung, Li Sun, Yizhe Wu et al.
End-to-end visuomotor control is emerging as a compelling solution for robot manipulation tasks. However, imitation learning-based visuomotor control approaches tend to suffer from a common limitation, lacking the ability to recover from an out-of-distribution state caused by compounding errors. In this paper, instead of using tactile feedback or explicitly detecting the failure through vision, we investigate using the uncertainty of a policy neural network. We propose a novel uncertainty-based approach to detect and recover from failure cases. Our hypothesis is that policy uncertainties can implicitly indicate the potential failures in the visuomotor control task and that robot states with minimum uncertainty are more likely to lead to task success. To recover from high uncertainty cases, the robot monitors its uncertainty along a trajectory and explores possible actions in the state-action space to bring itself to a more certain state. Our experiments verify this hypothesis and show a significant improvement on task success rate: 12% in pushing, 15% in pick-and-reach and 22% in pick-and-place.
ROMar 19, 2020
Goal-Conditioned End-to-End Visuomotor Control for Versatile Skill PrimitivesOliver Groth, Chia-Man Hung, Andrea Vedaldi et al.
Visuomotor control (VMC) is an effective means of achieving basic manipulation tasks such as pushing or pick-and-place from raw images. Conditioning VMC on desired goal states is a promising way of achieving versatile skill primitives. However, common conditioning schemes either rely on task-specific fine tuning - e.g. using one-shot imitation learning (IL) - or on sampling approaches using a forward model of scene dynamics i.e. model-predictive control (MPC), leaving deployability and planning horizon severely limited. In this paper we propose a conditioning scheme which avoids these pitfalls by learning the controller and its conditioning in an end-to-end manner. Our model predicts complex action sequences based directly on a dynamic image representation of the robot motion and the distance to a given target observation. In contrast to related works, this enables our approach to efficiently perform complex manipulation tasks from raw image observations without predefined control primitives or test time demonstrations. We report significant improvements in task success over representative MPC and IL baselines. We also demonstrate our model's generalisation capabilities in challenging, unseen tasks featuring visual noise, cluttered scenes and unseen object geometries.